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  1. The Birds & the Bees

    Started by Ed Stark, 02-03-1998 05:46 PM
    ability, bonuses, brand, character, class, coast, cultural, game, human, humans, mechanic, parents, random, regular, ruling, score, standard, stats, tribes, wizard, wizards, worlds
    • Replies: 0
    • Views: 1,445
    Last Post: 02-03-1998 05:46 PM
    by Ed Stark  Go to last post
  2. The Birds & the Bees

    Started by KAI BESTE, 02-05-1998 10:16 AM
    ability, attribute, bloodline, character, coffee, culture, decision, dependant, gaming, modification, parent, race, random, score, solution, tribes, tribute
    • Replies: 0
    • Views: 2,006
    Last Post: 02-05-1998 10:16 AM
    by KAI BESTE  Go to last post
  3. Table 18: Guild and Temple Collecti

    Started by Eric Dunn, 01-18-1998 03:36 AM
    access, asks, collect, current, export, guild, level, page, pbem, plan, province, random, rulebook, spreadsheet, temple
    • Replies: 0
    • Views: 5,134
    Last Post: 01-18-1998 03:36 AM
    by Eric Dunn  Go to last post
  4. Advice for new BR DM (long)

    Started by Brenda L Santer, 12-15-1997 04:20 PM
    acquire, actions, annual, answer, campaign, class, domain, energy, events, fun, game, goals, guilder, king, leader, level, place, player, powerful, powers, random, regency, ruins, ruling, running, setting, world, worlds
    • Replies: 0
    • Views: 1,998
    Last Post: 12-15-1997 04:20 PM
    by Brenda L Santer  Go to last post
  5. Province levels and Ruling

    Started by RocksHope@aol.co, 11-26-1997 09:42 AM
    advanced, city, deep, domain, effects, elves, game, generation, guess, guilds, levels, orogs, point, politics, pondering, province, race, random, resources, rules, ruling, size, terrain, trading, weather
    • Replies: 0
    • Views: 2,129
    Last Post: 11-26-1997 09:42 AM
    by RocksHope@aol.co  Go to last post
  6. BR Rules - Espionage (long)

    Started by Hibbs, Philip, 10-29-1997 06:32 PM
    action, arts, character, cost, costs, d20, darien, design, espionage, gold, guild, holding, income, level, maintenance, maximum, plot, power, powerful, prince, random, rules, true, turn, weak
    • Replies: 4
    • Views: 2,177
    Last Post: 11-03-1997 03:49 AM
    by Adam Theo  Go to last post
    • Replies: 3
    • Views: 1,569
    Last Post: 10-30-1997 07:23 PM
    by Sepsis  Go to last post
  7. A Question/Wish List

    Started by Lee, 10-31-1997 03:05 AM
    awnshegh, Cerilia, dave, ehrshegh, elves, fan, goblins, heir, holdings, kingdom, kingdoms, monsters, orogs, pillage, product, province, races, random, routes, rulers, trade, vampire
    • Replies: 1
    • Views: 2,051
    Last Post: 10-31-1997 06:16 AM
    by abeard@zebra.net (Adam B  Go to last post
  8. Crusade Realm Spell

    Started by Neil Barnes, 11-10-1997 10:38 AM
    answer, area, campaign, class, conquered, familiar, gavin, holding, knight, mass, military, modern, noble, powerful, prince, random, realm, regent, richard, scale, spell, summoning, tael, travel, treasure
    • Replies: 1
    • Views: 2,410
    Last Post: 11-11-1997 06:51 AM
    by voelkman  Go to last post
  9. RE: War Card Randomness

    Started by John Campbell, 10-07-1997 07:27 PM
    1997, ancient, battle, card, day, fun, general, medieval, multi, random, rules, simple, time, war, war card
    • Replies: 0
    • Views: 1,341
    Last Post: 10-07-1997 07:27 PM
    by John Campbell  Go to last post
  10. RE: War Card Randomness

    Started by Robert P. Hammond, 10-07-1997 06:34 PM
    1997, battle, card, multi, random, rules, simple, times, war, war card, william
    • Replies: 0
    • Views: 1,759
    Last Post: 10-07-1997 06:34 PM
    by Robert P. Hammond  Go to last post
  11. RE: War Card Randomness

    Started by Robert P. Hammond, 10-07-1997 04:22 PM
    ability, battles, campaign, card, combat, current, debate, domain, game, miniatures, random, resolve, rpg, rules, run, running, setting, simple, time, tribute, war, war card, wargame, william, world
    • Replies: 0
    • Views: 2,915
    Last Post: 10-07-1997 04:22 PM
    by Robert P. Hammond  Go to last post
  12. RE: War Card Randomness

    Started by John Rickards, 11-30-1996 12:00 AM
    battle, card, lost, random, rules, run, simple, war, war card
    • Replies: 0
    • Views: 1,516
    Last Post: 11-30-1996 12:00 AM
    by John Rickards  Go to last post
  13. RE: War Card Randomness

    Started by John Campbell, 10-07-1997 01:40 PM
    ability, attacking, battles, card, cards, combat, current, debate, domain, fun, game, games, player, random, rpg, rules, setting, simple, strategies, tactical, time, war, war card, wargame, world
    • Replies: 0
    • Views: 1,760
    Last Post: 10-07-1997 01:40 PM
    by John Campbell  Go to last post
  14. War Card Randomness

    Started by James Abbiati, 10-06-1997 01:21 PM
    ability, advantage, advantages, army, battle, blood, bonuses, card, cards, experience, folks, game, James, lost, luck, night, player, random, result, side, solution, time, types, unit, war, war card
    • Replies: 5
    • Views: 2,232
    Last Post: 10-09-1997 04:30 PM
    by Colleen Simpson  Go to last post
  15. Klessberg, humorous names, and nove

    Started by Bill Seurer, 09-26-1997 02:02 PM
    area, brectur, campaign, coast, completely, couple, forge, form, fun, game, iron, iron throne, klessberg, maps, northern, novels, players, provinces, random, rules, story, throne, tools, translate, wondering, world
    • Replies: 0
    • Views: 1,910
    Last Post: 09-26-1997 02:02 PM
    by Bill Seurer  Go to last post
  16. RE: War Card Randomness

    Started by John Campbell, 10-07-1997 09:01 PM
    1997, ancient, battlesystem, campaign, card, combat, fan, fantasy, general, joined, medieval, miniatures, multi, random, rpg, rules, running, side, tribute, type, unit, war, war card
    • Replies: 0
    • Views: 1,560
    Last Post: 10-07-1997 09:01 PM
    by John Campbell  Go to last post
  17. RE: War Card Randomness

    Started by Rich Baker, 10-07-1997 08:47 PM
    ability, army, battles, card, cards, combat, couple, current, domain, enemy, form, game, gaming, level, mass, mix, point, random, resolution, results, rpg, setting, shot, time, unit, war, world
    • Replies: 0
    • Views: 1,383
    Last Post: 10-07-1997 08:47 PM
    by Rich Baker  Go to last post
  18. Big question.

    Started by Kurt Wiegel, 10-12-1997 10:22 PM
    adventures, advice, anuirean, azrai, blood, blooded, bloodline, bloodsilver, bloodtheft, castle, dagger, death, derivation, evil, game, level, players, priest, random, regent, ruler, scene, steal, thief, time, unblooded
    • Replies: 4
    • Views: 2,459
    Last Post: 10-14-1997 08:20 PM
    by hobbychest@pcsia.co  Go to last post
  19. Alternate Spy Network Rules--LONG

    Started by Mark A Vandermeulen, 10-09-1997 12:15 AM
    allowed, bonus, class, completely, contest, cover, current, d20, domain, gold, guild, land, level, loyalty, player, power, province, random, realm, regency, source, status, trade, unit, war
    • Replies: 0
    • Views: 1,475
    Last Post: 10-09-1997 12:15 AM
    by Mark A Vandermeulen  Go to last post
  20. RE: War Card Randomness

    Started by John Rickards, 11-30-1996 12:00 AM
    ancient, battle, card, day, fun, general, lost, medieval, multi, random, rules, run, time, war, war card
    • Replies: 0
    • Views: 1,620
    Last Post: 11-30-1996 12:00 AM
    by John Rickards  Go to last post
  21. RE: War Card Randomness

    Started by Sepsis, 10-08-1997 04:17 PM
    art, battlesystem, card, convert, death, fighting, friends, place, province, random, road, ruin, rules, state, sun, survival, unit, units, war, war card
    • Replies: 0
    • Views: 3,201
    Last Post: 10-08-1997 04:17 PM
    by Sepsis  Go to last post
  22. Future Products Wish List

    Started by John Rickards, 11-30-1996 12:00 AM
    asks, attention, deal, domain, dungeon, emperor, events, future, grand, history, linear, lost, monster, players, plot, published, quest, random, resolution, search, simple, slightly, sword, true, war, warlock
    • Replies: 1
    • Views: 1,906
    Last Post: 10-08-1997 03:12 PM
    by Bill Seurer  Go to last post
  23. RE: War Card Randomness

    Started by John Campbell, 10-07-1997 09:51 PM
    ability, battles, battlesystem, card, combat, deal, edition, experience, favor, field, game, level, map, mass, modifiers, order, players, point, random, rules, solution, state, troops, war, war card
    • Replies: 0
    • Views: 1,459
    Last Post: 10-07-1997 09:51 PM
    by John Campbell  Go to last post
  24. RE: War Card Randomness

    Started by Robert P. Hammond, 10-07-1997 09:24 PM
    1997, abstract, battlesystem, card, characters, combat, deal, edition, experience, field, game, level, map, mass, player, players, point, purpose, random, result, rules, skill, troops, war, war card, william
    • Replies: 0
    • Views: 1,873
    Last Post: 10-07-1997 09:24 PM
    by Robert P. Hammond  Go to last post
Results 51 to 75 of 409
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