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  1. Priest/ Druid

    Started by crassly_vexxed, 05-12-2014 04:16 PM
    2 Pages
    1 2
    3rd, 3rd edition, birthright, campaign, canon, char, character, churches, class, cleric, contest, druid, druids, edition, experience, god, multi, paladin, priest, rare, recent, rule, title, understanding, wiki
    • Replies: 11
    • Views: 17,858
    Last Post: 05-16-2014 07:40 PM
    by crassly_vexxed  Go to last post
  2. Serimset

    Started by Thelandrin, 07-18-2013 05:45 PM
    attacks, castle, category, char, city, domain, eastern, five peaks, influence, major, peaks, province, royal, serimist, time, wiki
    • Replies: 0
    • Views: 3,070
    Last Post: 07-18-2013 05:45 PM
    by Thelandrin  Go to last post

    Wiki:
    Main

  3. Anyone know how to use SCENED95 on W7? (Gorgon's Alliance - PC)

    Started by Morgul, 09-14-2012 07:38 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 17,100
    Last Post: 03-30-2014 07:47 AM
    by Morgul  Go to last post
  4. My AD&D & BR site

    Started by Eric, 04-14-1999 04:22 PM
    alert, battles, blood, campaign, char, claim, collected, collection, computer, construction, couple, current, fan, fantasy, gaming, kings, magic, modules, news, plan, rpg, section, shadow, state, warrior
    • Replies: 0
    • Views: 3,177
    Last Post: 04-14-1999 04:22 PM
    by Eric  Go to last post
  5. Blood ability levels (was: Roes

    Started by Solmyr, 01-28-1999 10:15 PM
    ability, animal, awnsheghlien, blood, blood ability, bloodline, bloodline strength, char, character, describe, general, level, levels, major, minor, point, points, roe, rule, sheghlien, solmyr, standard, strength, tainted, time
    • Replies: 1
    • Views: 2,857
    Last Post: 01-29-1999 03:56 PM
    by DKEvermore@aol.co  Go to last post
  6. Managing a PbEM like game

    Started by Ludovic LIEVRE, 02-09-1999 09:38 PM
    access, action, administration, adventures, art, campaign, char, color, dealing, domains, enemy, espionage, experience, game, goals, holdings, levels, moved, pbem, place, players, province, turns
    • Replies: 1
    • Views: 1,616
    Last Post: 02-09-1999 10:20 PM
    by Pieter Sleijpen  Go to last post
  7. Spell Costs

    Started by Kenneth Gauck, 02-13-1999 07:45 AM
    char, cooper, cost, costs, deal, glory, heir, original, point, power, purpose, rival, spell, spells, treasure, wizards
    • Replies: 0
    • Views: 2,660
    Last Post: 02-13-1999 07:45 AM
    by Kenneth Gauck  Go to last post
  8. Non Human Provinces

    Started by JD Lail, 11-03-1998 02:32 AM
    azhik, baruk, char, dwarven, human, humans, maximum, province, provinces, race, rulebook, secrets
    • Replies: 0
    • Views: 1,410
    Last Post: 11-03-1998 02:32 AM
    by JD Lail  Go to last post
  9. Non Human Provinces

    Started by JD Lail, 11-03-1998 03:30 AM
    allowed, balancing, char, cities, death, domains, dwarf, elf, growth, human, immortal, loyal, loyalty, maximum, player, population, potential, province, provinces, race, regent, rulebook, size, source, source potential
    • Replies: 2
    • Views: 2,711
    Last Post: 11-05-1998 05:28 PM
    by Trizt  Go to last post
  10. GB imbalance

    Started by Kenneth Gauck, 11-08-1998 11:21 PM
    action, bonus, change, char, cost, day, decree, expansion, game, guild, holding, land, medieval, modern, money, original, player, regent, rulebook, running, temple, time, true, turn, world
    • Replies: 0
    • Views: 2,192
    Last Post: 11-08-1998 11:21 PM
    by Kenneth Gauck  Go to last post
  11. Alternative Magic Systems for B

    Started by Tim Nutting, 10-31-1998 07:48 AM
    2 Pages
    1 2
    blood, blood score, char, divination, handbook, human, illusion, lord, magic, powerful, powers, province, psionics, qadim, race, realm, shadow, shadow world, sorcerer, source, spell, stone, the wizard, true, wizard, world
    • Replies: 15
    • Views: 4,094
    Last Post: 11-03-1998 03:12 AM
    by Kenneth Gauck  Go to last post
  12. RE: Alignment (Again?!)

    Started by Peter Hodge, 10-08-1998 03:22 PM
    accept, actions, alignment, average, char, completely, dragon, earth, evil, game, lawful, original, place, purpose, rise, scale, society, structure, system, world
    • Replies: 0
    • Views: 2,092
    Last Post: 10-08-1998 03:22 PM
    by Peter Hodge  Go to last post
  13. Ed`s Alternate Combat System (w

    Started by Craig Greeson, 10-13-1998 11:50 PM
    allowed, alter, battles, cards, char, combat, completely, cover, decent, duke, game, lord, map, movement, playtesters, quality, regency, revised, shadow, simple, system, terrain, trilogy, unit, version, world
    • Replies: 2
    • Views: 2,173
    Last Post: 10-15-1998 02:46 PM
    by darkstar  Go to last post
  14. Seneschal...

    Started by Peter Hodge, 10-15-1998 09:52 AM
    char, download, dragon, Grevesmühl, holdings, islands, realm, ruler, seneschal, show, source, version
    • Replies: 1
    • Views: 2,241
    Last Post: 10-16-1998 12:12 AM
    by BenandAmy  Go to last post
  15. RE: Seneschal...

    Started by Peter Hodge, 10-16-1998 08:29 AM
    char, colin, display, domain, dragon, Grevesmühl, holdings, islands, menu, original, realms, regent, ruler, seneschal, show, tab
    • Replies: 0
    • Views: 1,961
    Last Post: 10-16-1998 08:29 AM
    by Peter Hodge  Go to last post
  16. RE: Seneschal...

    Started by Peter Hodge, 10-16-1998 08:45 AM
    char, Colin, display, domain, dragon, Grevesmühl, holdings, islands, menu, original, realms, regent, ruler, seneschal, source, tab
    • Replies: 0
    • Views: 2,092
    Last Post: 10-16-1998 08:45 AM
    by Peter Hodge  Go to last post
  17. Ships of Cerilia

    Started by The Olesens, 10-26-1998 01:40 AM
    andrew, char, cost, fast, power, steam
    • Replies: 0
    • Views: 1,087
    Last Post: 10-26-1998 01:40 AM
    by The Olesens  Go to last post
  18. Ships of Cerilia

    Started by Whalejudge@aol.co, 10-26-1998 02:35 AM
    advance, article, baker, bonus, cards, char, cost, design, dragon, efficiency, fast, formation, magic, movement, power, powerful, sea, ship, steam, system, turn, types, war, weapons, weapons of the waves
    • Replies: 2
    • Views: 2,764
    Last Post: 10-26-1998 11:13 AM
    by Pieter Sleijpen  Go to last post
  19. Taxes on Temples >6

    Started by Jason Conrad Scott, 07-03-1998 02:29 AM
    char, tax
    • Replies: 0
    • Views: 853
    Last Post: 07-03-1998 02:29 AM
    by Jason Conrad Scott  Go to last post
  20. Taxes on Temples >6

    Started by James Ray, 07-12-1998 07:22 AM
    char, guild, holdings, law, levels, page, rulebook, taxation, temple
    • Replies: 0
    • Views: 1,432
    Last Post: 07-12-1998 07:22 AM
    by James Ray  Go to last post
  21. Taxes on Temples >6

    Started by Jason Conrad Scott, 07-13-1998 07:44 AM
    char, page, rulebook, time
    • Replies: 0
    • Views: 1,000
    Last Post: 07-13-1998 07:44 AM
    by Jason Conrad Scott  Go to last post
  22. Taxes on Temples >6

    Started by Jan Arnoldus, 07-13-1998 06:26 PM
    char, holding, holdings, level, page, rulebook, time
    • Replies: 0
    • Views: 1,142
    Last Post: 07-13-1998 06:26 PM
    by Jan Arnoldus  Go to last post
  23. Alternity rules (quite long)

    Started by Trizt, 07-22-1998 11:10 AM
    2nd, alternity, attacking, bonus, bonuses, change, char, critical, d20, damage, dealing, description, effects, fading, fighting, forge, martin, monster, results, score, skills, strength, sword, task, version, weapon
    • Replies: 1
    • Views: 2,481
    Last Post: 07-23-1998 09:45 AM
    by James Ray  Go to last post
  24. Battle Card Woes

    Started by Ronnie Livingston, 07-27-1998 03:28 PM
    battle, battles, card, cards, change, char, entry, formation, players, point, random, raw, roads, rules, run, side, system, tool, troop, units
    • Replies: 0
    • Views: 1,365
    Last Post: 07-27-1998 03:28 PM
    by Ronnie Livingston  Go to last post
  25. Battle Card Woes

    Started by =?iso-8859-1?Q?Gu=F0mund, 05-27-1998 04:34 PM
    action, background, battle, battles, card, cards, change, char, deal, diplomacy, entry, field, formation, mix, original, players, point, random, roads, rules, run, time, tool, troop, units, version
    • Replies: 2
    • Views: 2,033
    Last Post: 07-28-1998 02:44 PM
    by breye@earthlink.net  Go to last post
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