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Tag: maximum

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  1. RE: Troop Maximums

    Started by Kariu, 10-04-1998 09:56 PM
    ability, America, areas, battlefield, battles, blood, bonuses, civil, day, dragon, dungeon, earth, historical, hypothetical, imperial, invasion, knight, maximum, multiple, original, pbem, secret, source, strategy, terrain
    • Replies: 0
    • Views: 4,429
    Last Post: 10-04-1998 09:56 PM
    by Kariu  Go to last post
  2. RE: Troop Maximums

    Started by Aaron Sanderson, 10-05-1998 03:25 AM
    America, areas, armies, battle, battlefield, battles, civil, earth, fields, free, ground, historical, hypothetical, maximum, medieval, move, multiple, place, terrain, time, transportation, troop, troops, true, wars
    • Replies: 0
    • Views: 5,083
    Last Post: 10-05-1998 03:25 AM
    by Aaron Sanderson  Go to last post
  3. Troop Maximums

    Started by Whalejudge@aol.co, 10-05-1998 04:51 AM
    America, avanil, battles, duke, fan, force, infantry, invasion, legion, legions, level, maximum, nation, nick, organization, place, resources, rome, scouts, south, time, troop, troops, true, units, war, wilder
    • Replies: 1
    • Views: 4,757
    Last Post: 10-05-1998 06:05 PM
    by Trizt  Go to last post
  4. Sea Trade Routes

    Started by Whalejudge@aol.co, 10-22-1998 04:09 AM
    2 Pages
    1 2
    alliances, ariya, avanil, borders, city, cooper, count, deal, heir, imperial, imperial city, land, limited, maximum, nick, players, point, province, provinces, rare, regency, route, routes, rps, ruled, sea, trade, trade route
    • Replies: 17
    • Views: 6,026
    Last Post: 10-23-1998 12:39 PM
    by Gary V. Foss  Go to last post
  5. RE: A God Named Gorgon

    Started by Shaun Hodgson, 10-27-1998 08:39 AM
    advice, art, ascension, cover, divine, expansion, formation, game, god, immortality, level, lurker, maximum, order, path, powerful, rules, seek
    • Replies: 0
    • Views: 1,789
    Last Post: 10-27-1998 08:39 AM
    by Shaun Hodgson  Go to last post
  6. SV: Darts!? @%#(&$...... (sort of

    Started by Fredrik Lundberg, 08-21-1998 09:43 AM
    benefit, bonus, combat, cover, cultures, damage, level, maximum, mighty, missile, round, rule, rules, size, state, stone, strength, warrior, weapon, weapons, world
    • Replies: 0
    • Views: 2,267
    Last Post: 08-21-1998 09:43 AM
    by Fredrik Lundberg  Go to last post
  7. Darts!? @%#(&$...... (sort of

    Started by Tim Nutting, 08-21-1998 10:19 AM
    combat, damage, level, maximum, rules, state, strength, warrior, weapon
    • Replies: 0
    • Views: 1,376
    Last Post: 08-21-1998 10:19 AM
    by Tim Nutting  Go to last post
  8. Darts!? @%#(&$...... (sort of

    Started by MANTA, 08-21-1998 11:44 AM
    campaign, character, combat, damage, est, level, maximum, natural, point, rule, rules, score, solution, state, strength, time, warrior, weapon
    • Replies: 0
    • Views: 1,618
    Last Post: 08-21-1998 11:44 AM
    by MANTA  Go to last post
  9. Darts!? @%#(&$...... (sort of

    Started by Sindre Berg, 08-21-1998 07:11 PM
    campaign, character, combat, death, est, fun, level, maximum, natural, point, rule, ruler, rules, score, show, solution, state, strength, temple, time, warrior, weapon
    • Replies: 0
    • Views: 1,564
    Last Post: 08-21-1998 07:11 PM
    by Sindre Berg  Go to last post
  10. Darts!? @%#(&$......

    Started by Samuel Weiss, 08-21-1998 07:25 PM
    benefit, bonus, damage, fighter, fun, general, level, mages, maximum, mighty, nwp, orcs, orogs, paging, players, points, power, range, rules, shield, size, skills, spell, stats, sword, weapons
    • Replies: 0
    • Views: 4,674
    Last Post: 08-21-1998 07:25 PM
    by Samuel Weiss  Go to last post
  11. SV: Darts!? @%#(&$...... (sort of

    Started by Fredrik Lundberg, 08-22-1998 01:51 PM
    ability, bonuses, combat, damage, level, maximum, page, rule, state, strength, warrior, weapons
    • Replies: 0
    • Views: 1,638
    Last Post: 08-22-1998 01:51 PM
    by Fredrik Lundberg  Go to last post
  12. Muster costs

    Started by Harding Nick MMUk, 08-28-1998 11:40 AM
    administration, armour, arthurian, campaign, company, cost, costs, country, death, house, house rule, income, knights, level, maximum, monument, muster, player, regent, round, rule, ruler, small, succession, world
    • Replies: 1
    • Views: 2,907
    Last Post: 08-28-1998 04:46 PM
    by Oyvind Gronnesby  Go to last post
  13. SV: the Elves are gonna Rise Again!

    Started by Fredrik Lundberg, 07-02-1998 02:49 AM
    ability, archers, azrai, blood, blood ability, cast, damage, elf, elves, fire, future, gods, history, level, long life, lost, mage, magic, maximum, priest, secret, sequence, true, warfare, wizardry
    • Replies: 0
    • Views: 1,773
    Last Post: 07-02-1998 02:49 AM
    by Fredrik Lundberg  Go to last post
  14. Farmed but not Populated

    Started by morgramen, 07-25-1998 03:35 PM
    city, completely, exports, guys, imperial, imperial city, king, level, levels, maximum, pages, population, potential, province, provincial, rulebook, size, source, system, terrain, type
    • Replies: 1
    • Views: 1,724
    Last Post: 07-26-1998 05:41 AM
    by Tim Nutting  Go to last post
  15. Farmed but not Populated

    Started by morgramen, 07-26-1998 04:36 AM
    area, city, completely, exports, farming, game, guys, imperial, imperial city, king, level, levels, magic, maximum, modern, night, population, potential, province, provincial, size, source, system, technology, terrain, type, valid
    • Replies: 2
    • Views: 1,943
    Last Post: 07-26-1998 05:53 PM
    by brenda santer  Go to last post
  16. [BIRTHRIGHT] Home grown rules

    Started by Jim Paterson, 08-06-1998 12:38 PM
    actions, allowed, blood, bonus, campaign, d20, festival, forge, god, gold, grown, guild, holy, income, level, magic, map, maximum, rare, realm, regency, rule, strength, tax, trade
    • Replies: 0
    • Views: 3,878
    Last Post: 08-06-1998 12:38 PM
    by Jim Paterson  Go to last post
  17. RE: [BIRTHRIGHT] Home grown rul

    Started by Harding Nick MMUk, 08-07-1998 08:47 AM
    area, campaign, cash, drug, effect, equivalent, experience, export, forest, grown, healing, holding, holdings, level, maximum, nwp, province, routes, rules, source, the wizard, trade route, true, wizard
    • Replies: 0
    • Views: 4,433
    Last Post: 08-07-1998 08:47 AM
    by Harding Nick MMUk  Go to last post
  18. Bloodline strength enhancement?

    Started by tduexx@students.aabc.d, 05-27-1998 10:15 AM
    2 Pages
    1 2
    bloodline, bloodline score, bloodline strength, bloodlines, campaign, Cerilia, character, copy, couple, debate, effect, enhancement, generation, gods, major, maximum, minor, offspring, original, players, points, raise, raising, rule, score, shot, source, strength, true
    • Replies: 14
    • Views: 6,020
    Last Post: 06-01-1998 09:44 PM
    by Keyplate72@aol.co  Go to last post
  19. Province level divisions

    Started by Bearcat, 11-30-1997 12:00 AM
    art, campaign, dangerous, folks, form, game, game mechanics, guild, hero, holdings, king, land, law, level, levels, major, maximum, peach, place, plan, players, plot, province, provincial, rival, settlement, source, village, visit
    • Replies: 4
    • Views: 4,008
    Last Post: 05-31-1998 09:06 PM
    by DavTyr@aol.co  Go to last post
  20. Province Levels

    Started by TOMMY.ASHTON@ASU.Ed, 05-28-1998 10:21 PM
    answer, campaign, changed, count, device, discussion, enhancement, farming, gaming, king, land, level, loyalty, maximum, member, money, nobility, noble, population, powerful, province, random, recent, regent, rule, secret, time, visit
    • Replies: 0
    • Views: 1,660
    Last Post: 05-28-1998 10:21 PM
    by TOMMY.ASHTON@ASU.Ed  Go to last post
  21. Secular Sap

    Started by Wrb41977@aol.co, 06-02-1998 10:51 PM
    attack, bonuses, creature, experience, field, force, levels, magical, maximum, round, spell, strength, thief, times, weapon, wizard
    • Replies: 0
    • Views: 2,151
    Last Post: 06-02-1998 10:51 PM
    by Wrb41977@aol.co  Go to last post
  22. Oops missed one somehow...

    Started by Peter Hodge, 06-09-1998 06:59 AM
    ability, ancient, asked, change, creature, crossbows, current, damage, dragon, fire, forge, function, language, legendary, lost, magic, master, maximum, powerful, powers, return, servant, status, title, volo, weapon, weapons
    • Replies: 2
    • Views: 5,517
    Last Post: 06-11-1998 01:08 AM
    by Brett Lang  Go to last post
  23. Ghoigwwnnwd`s Death

    Started by Andreas Kjeldsen, 06-12-1998 03:57 PM
    dead, death, elf, elves, formation, guy, haven, level, lost, magical, maximum, players, powerful, priest, spirit, tighmaevril, times, turns, wizards
    • Replies: 0
    • Views: 1,945
    Last Post: 06-12-1998 03:57 PM
    by Andreas Kjeldsen  Go to last post
  24. New Spells

    Started by Wrb41977@aol.co, 06-20-1998 08:31 PM
    annwn, box, cold, crack, creatures, crystal, damage, description, diamond, effect, experience, generally, glass, maximum, nwn, path, points, powerful, results, size, spell, the wizard, throws, time, wizard
    • Replies: 0
    • Views: 2,140
    Last Post: 06-20-1998 08:31 PM
    by Wrb41977@aol.co  Go to last post
  25. Another new spell

    Started by darkstar, 06-21-1998 02:21 PM
    box, cost, crystal, damage, day, effect, effects, function, magecraft, maximum, place, point, potential, power, province, rare, realm, recent, search, shoot, size, spell, time, version, wizard
    • Replies: 0
    • Views: 1,840
    Last Post: 06-21-1998 02:21 PM
    by darkstar  Go to last post
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