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  1. The Chamberlain of the CoA

    Started by Jim Cooper, 10-21-1998 07:24 PM
    absence, actions, anuirean, box, chamberlain, city, cooper, description, empire, equipment, events, family, hair, history, imperial, imperial city, members, nick, politics, record, ring, roe, ruler, show, sword, throne, time
    • Replies: 4
    • Views: 6,214
    Last Post: 10-21-1998 09:39 PM
    by Trizt  Go to last post
  2. Alternate Fantasy - was Guns

    Started by DKEvermore@aol.co, 08-26-1998 12:03 AM
    adaptations, alter, blood, combat, construction, conversion, core, cover, equipment, essence, fan, fantasy, game, gun, guns, page, run, running, skills, spells, stats, times, tribute, valid, version
    • Replies: 0
    • Views: 1,917
    Last Post: 08-26-1998 12:03 AM
    by DKEvermore@aol.co  Go to last post
  3. Guns (long)

    Started by Tim Nutting, 08-26-1998 08:38 AM
    3 Pages
    1 2 3
    ability, advancing, arc, artillery, bastard, boy, building, care, casting, character, combat, cooper, critical, device, earth, effect, enemy, energy, equipment, fencing, girl, hammer, level, mage, missile, mix, money, plane, point, return, running, shot, siege, spell, super, technology, time, trade, tube, unit, Victoria, war, weapons
    • Replies: 27
    • Views: 14,229
    Last Post: 08-31-1998 09:19 PM
    by Sindre Berg  Go to last post
  4. Re:- Guns (muster costs)

    Started by Tim Nutting, 08-28-1998 05:51 AM
    2 Pages
    1 2
    answer, artillery, building, cash, cost, costs, domain, equipment, form, game, guns, heir, James, knights, loyalty, money, muster, mustering, nobles, plunder, point, power, province, raise, siege, suggestion, time, unit, units, village
    • Replies: 10
    • Views: 6,453
    Last Post: 09-01-1998 09:07 PM
    by Pieter A de Jong  Go to last post
  5. Re:Knight costs

    Started by Jim Cooper, 08-29-1998 04:46 AM
    armor, care, cost, costs, equipment, expert, feed, food, heir, historical, horses, james, knight, knights, lord, muster, nobles, serving, suggestion, type, unit
    • Replies: 0
    • Views: 2,432
    Last Post: 08-29-1998 04:46 AM
    by Jim Cooper  Go to last post
  6. Money, money, money.

    Started by Gary V. Foss, 09-14-1998 11:20 PM
    3rd, balance, bloodline, board, building, castle, core, cost, edition, effect, equipment, forge, form, formation, game, gold, money, player, raising, regent, royal, ruler, running, size, sword, world
    • Replies: 5
    • Views: 6,373
    Last Post: 09-15-1998 11:46 AM
    by Mark A Vandermeulen  Go to last post
  7. RE: Warcards rant.

    Started by Kariu, 05-27-1998 02:35 PM
    actions, class, color, combat, computer, cost, days, equipment, kingdom, modern, muster, olesen, original, point, rant, regent, rule, sword, training, tribes, types, units, values, warhammer, weapons
    • Replies: 0
    • Views: 2,017
    Last Post: 05-27-1998 02:35 PM
    by Kariu  Go to last post
  8. [FICTION] The Rohrmarch Campaign, C

    Started by darkstar, 06-14-1998 01:56 PM
    allowed, area, battles, campaign, casting, cold, collection, copper, couple, days, death, effect, equipment, greed, grown, human, iron, major, news, oster, plan, power, race, request, return, running, scene, seek, skills, sneak, tax
    • Replies: 0
    • Views: 6,942
    Last Post: 06-14-1998 01:56 PM
    by darkstar  Go to last post
  9. Slaves

    Started by Trizt, 06-23-1998 09:56 PM
    access, adventures, box, completely, cost, costs, days, equipment, free, mages, nick, published, qadim, simple, skills, slave, time, units, warriors
    • Replies: 2
    • Views: 3,826
    Last Post: 06-24-1998 08:07 PM
    by bloebick@juno.com (Benja  Go to last post
  10. RE: Slaves

    Started by =?ISO-8859-2?Q?Grzegorz_, 06-24-1998 01:43 PM
    adventures, application, cost, days, equipment, mages, qadim, simple, slave, time, transfer, type, warriors
    • Replies: 0
    • Views: 4,254
    Last Post: 06-24-1998 01:43 PM
    by =?ISO-8859-2?Q?Grzegorz_  Go to last post
  11. level distribution in units (wa

    Started by Gary V. Foss, 05-07-1998 02:03 PM
    2 Pages
    1 2
    2nd, advanced, campaigns, characters, elite, enemy, equipment, fan, formation, infantry, knights, level, lieutenant, military, mix, point, population, priest, regular, rise, size, standard, time, type, unit, units
    • Replies: 10
    • Views: 5,167
    Last Post: 05-08-1998 05:45 PM
    by MANTA  Go to last post
  12. Everybody loves the Necromancer

    Started by Taragin@sprintmail.co, 05-24-1998 03:00 PM
    action, attacks, bloodline, completely, crystal, damage, dead, dexterity, effect, effects, energy, equipment, glass, land, manslayer, mass, maximum, original, physical, power, save, score, shield, time, wizard
    • Replies: 0
    • Views: 4,581
    Last Post: 05-24-1998 03:00 PM
    by Taragin@sprintmail.co  Go to last post
  13. [Birthright]-Cultural Levels

    Started by The Olesen`s, 04-08-1998 01:44 PM
    armor, cultural, culture, elves, equipment, equivalent, gnolls, goblins, level, levels, orogs, pages, rulebook, technology, weapons
    • Replies: 0
    • Views: 1,473
    Last Post: 04-08-1998 01:44 PM
    by The Olesen`s  Go to last post
  14. OCP - Update

    Started by simong@mech.uwa.edu.au, 02-19-1998 02:18 AM
    assets, attempting, building, collect, completely, conversion, couple, description, design, document, equipment, feedback, form, free, group, major, members, moment, native, news, original, recent, structure, time, tribute, version, war
    • Replies: 3
    • Views: 5,993
    Last Post: 02-21-1998 05:56 AM
    by Simon Graindorge  Go to last post
  15. RE: Question for Birthright

    Started by jonathan.w.ingram@exgate, 01-26-1998 05:45 PM
    ability, area, armor, bonus, change, cost, day, domain, equipment, generally, kings, maintenance, melee, original, regent, rule, save, shield, stack, stat, training, turn, unit, weapons, world
    • Replies: 0
    • Views: 1,418
    Last Post: 01-26-1998 05:45 PM
    by jonathan.w.ingram@exgate  Go to last post
  16. Questions,Rome

    Started by Clint, 01-13-1998 12:02 PM
    armor, army, building, chain, changed, city, combat, cost, damage, deal, dragon, empire, equipment, head, history, mash, native, point, process, professional, rank, rome, run, setting, siege, swords, technology, time, types, weapon, weapons
    • Replies: 6
    • Views: 3,138
    Last Post: 01-13-1998 08:21 PM
    by E Gray  Go to last post
  17. Our Rome

    Started by James Ruhland, 01-13-1998 05:42 PM
    2nd, 3rd, ability, armor, army, bonus, campaign, cards, efficiency, empire, equipment, form, game, girl, house, magician, military, servant, shield, size, skill, staff, strength, sun, turn, war, weapons
    • Replies: 0
    • Views: 1,789
    Last Post: 01-13-1998 05:42 PM
    by James Ruhland  Go to last post
  18. Queations, thoughts and opinion

    Started by prtr02@scorpion.nspco.co, 01-15-1998 09:17 PM
    baker, building, Cerilia, content, craft, dead, death, device, equipment, evil, game, king, land, level, magic, power, priestcraft, realm, religion, setting, shot, spell, technology, trade, wand, war, world, worlds, worship
    • Replies: 2
    • Views: 1,745
    Last Post: 01-20-1998 11:35 PM
    by Mark A Vandermeulen  Go to last post
  19. Prisioners of War.

    Started by Robin Cantin, 08-27-1997 09:01 PM
    accept, attack, attempting, battle, captured, cost, damaged, enemy, equipment, game, hearthless, human, introduction, medieval, original, player, province, regent, renaissance, rule, scale, slave, times, tradition, unit, units, war
    • Replies: 6
    • Views: 2,961
    Last Post: 09-02-1997 04:10 AM
    by Paul Lefebvre  Go to last post
  20. Player`s Option: Spells & Magic

    Started by Morten Helles, 09-03-1997 08:53 PM
    baker, campaign, casting, energy, equipment, evil, fan, fantasy, game, gaming, guess, introduction, mage, magic, player, powers, priest, product, proficiencies, setting, supplement, sword, sword mage, understanding, wizard
    • Replies: 0
    • Views: 1,525
    Last Post: 09-03-1997 08:53 PM
    by Morten Helles  Go to last post
  21. Player`s Option: Spells & Magic

    Started by Kurt Wiegel, 09-04-1997 05:15 AM
    baker, campaign, casting, characters, control, energy, equipment, fan, fantasy, game, gaming, guess, haven, level, magic, player, priest, product, proficiencies, setting, ship, supplement, true, understanding, wizard
    • Replies: 0
    • Views: 1,436
    Last Post: 09-04-1997 05:15 AM
    by Kurt Wiegel  Go to last post
  22. Player`s Option: Spells & Magic

    Started by Paul Lefebvre, 09-04-1997 06:01 AM
    baker, balanced, campaign, casting, characters, combat, equipment, fan, fantasy, fatigue, gaming, guess, haven, introduction, magic, magical, player, priest, product, proficiencies, rules, setting, supplement, understanding, wizard
    • Replies: 0
    • Views: 1,576
    Last Post: 09-04-1997 06:01 AM
    by Paul Lefebvre  Go to last post
  23. Half-Dragons

    Started by Bearcat, 11-30-1996 12:00 AM
    Aebrynis, article, box, campaign, campaigns, Cerilia, change, changed, characters, complete, conception, continent, core, council, dragon, dragons, equipment, form, heir, major, offspring, parents, plane, time, world, worlds
    • Replies: 4
    • Views: 6,658
    Last Post: 09-20-1997 09:53 AM
    by MagnusKhn@aol.co  Go to last post
  24. Vial

    Started by Arjan, 11-05-2011 01:01 AM
    d20, equipment, redirect
    • Replies: 0
    • Views: 0
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

  25. Wagon

    Started by Arjan, 11-05-2011 01:01 AM
    d20, equipment, redirect
    • Replies: 0
    • Views: 0
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

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