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  1. Muster Armies Action

    Started by Kenneth Gauck, 11-07-1998 09:06 PM
    abstract, action, archers, availability, change, conflicts, construction, domain, elite, enemy, experience, fan, general, mercenaries, military, muster, original, pages, plan, province, raising, score, solution, staff, terrain, time, troop, type
    • Replies: 1
    • Views: 4,541
    Last Post: 11-07-1998 10:18 PM
    by Morg  Go to last post
  2. GB imbalance

    Started by Kenneth Gauck, 11-08-1998 11:21 PM
    action, bonus, change, char, cost, day, decree, expansion, game, guild, holding, land, medieval, modern, money, original, player, regent, rulebook, running, temple, time, true, turn, world
    • Replies: 0
    • Views: 4,851
    Last Post: 11-08-1998 11:21 PM
    by Kenneth Gauck  Go to last post
  3. Muster Armies Action (was Merce

    Started by Craig Greeson, 11-07-1998 07:53 PM
    action, armies, arms, army, availability, building, change, conflicts, costs, device, domain, fan, follow, game, historical, mercenaries, military, morg, muster, plan, province, regent, ship, strategy, time, training, unit, units
    • Replies: 7
    • Views: 4,428
    Last Post: 11-08-1998 01:33 PM
    by Pieter Sleijpen  Go to last post
  4. Is this too real, or could this be

    Started by Sindre Berg, 11-01-1998 04:33 PM
    army, battle, campaign, cards, cash, change, convert, elite, enemy, fan, heir, historical, history, income, infantry, king, kingdom, lieutenants, minor, nobles, pikemen, players, rule, units, wars
    • Replies: 0
    • Views: 6,681
    Last Post: 11-01-1998 04:33 PM
    by Sindre Berg  Go to last post
  5. RE: Blood Theft

    Started by Nathaniel Rushton, 11-03-1998 02:03 AM
    allowed, awnsheghlien, azrai, blood, blood enemies, blood theft, bloodline, bloodline derivation, box, change, characters, creature, derivation, description, drake, king, lothk, major, players, points, power, rules, sea, sheghlien, shot, vampire, war
    • Replies: 5
    • Views: 9,439
    Last Post: 11-03-1998 04:15 AM
    by Lee  Go to last post
  6. Artifact: The Chalice of Haely

    Started by Pieter Sleijpen, 11-05-1998 04:45 PM
    actions, America, artifact, awnshegh, azrai, blood, blooded, bloodline, bloodtheft, change, characters, crown, death, decree, derivation, emperor, empire, evil, holy, iron, point, power, skill, spreadsheet, temple, throne, war
    • Replies: 6
    • Views: 7,925
    Last Post: 11-10-1998 01:03 PM
    by Kai Beste  Go to last post
    • Replies: 0
    • Views: 5,844
    Last Post: 11-09-1998 05:57 AM
    by enq@completesystems.com.  Go to last post
  7. Has anyone had problems ?

    Started by Sindre Berg, 11-12-1998 11:28 PM
    action, advice, arts, battles, bonus, campaign, change, game, guild, house, maintenance, mustering, player, players, point, rival, rounds, rule, ruler, rules, side, strike, time, turn, wondering
    • Replies: 1
    • Views: 4,664
    Last Post: 11-13-1998 11:02 AM
    by Pieter Sleijpen  Go to last post
    • Replies: 0
    • Views: 2,087
    Last Post: 09-25-1998 02:59 AM
    by enq@completesystems.com.  Go to last post
  8. Country/Army Morale (was: Faiths &

    Started by The Olesens, 09-25-1998 01:34 AM
    archers, area, army, attacking, attacks, change, church, country, death, faiths, game, human, kingdom, lost, loyal, loyalty, morale, mounted, pikemen, point, regent, ruled, size, templars, unit
    • Replies: 0
    • Views: 2,541
    Last Post: 09-25-1998 01:34 AM
    by The Olesens  Go to last post
  9. BR PBeM

    Started by John, 10-05-1998 09:54 PM
    allowed, azhik, baruk, campaign, change, domains, faq, follow, free, game, heir, house, luck, multi, original, page, pbem, provincial, route, ruins, rule, rules, transfer, type, warlock
    • Replies: 4
    • Views: 3,526
    Last Post: 10-07-1998 01:16 AM
    by Brett Lang  Go to last post
  10. Comments from a illiterate mute

    Started by Bernardo79@aol.co, 10-19-1998 03:47 AM
    alignments, campaign, change, changed, character, computer, debate, evil, friends, fun, game, gold, major, monster, nature, orcs, pbem, point, running, seperate, setting, true, turn, twists, worlds
    • Replies: 2
    • Views: 5,432
    Last Post: 10-19-1998 04:42 PM
    by Mooncastle@aol.co  Go to last post
  11. RE: birthright-digest V1998 #366

    Started by sbt, 10-07-1998 10:03 PM
    2nd, 3rd, abomination, area, bloodline, bonus, cards, change, class, copy, core, costs, crisis, derivation, domain, download, edition, gamer, king, land, manual, money, power, product, regency, ruling, setting
    • Replies: 0
    • Views: 2,498
    Last Post: 10-07-1998 10:03 PM
    by sbt  Go to last post
  12. The Goals of the GS -- Was "Ghealli

    Started by Gary V. Foss, 10-24-1998 01:38 PM
    beings, change, combat, continent, folks, gheallie sidhe, goals, group, haven, heir, heirs, humans, levels, members, nation, nature, plan, point, race, show, true
    • Replies: 0
    • Views: 2,361
    Last Post: 10-24-1998 01:38 PM
    by Gary V. Foss  Go to last post
  13. Immortality and Experience

    Started by Tim Nutting, 10-23-1998 08:38 AM
    abilities, bards, battle, bor, born, building, change, changed, completely, current, deal, experience, fighter, game, immortality, level, mage, multi, reward, rules, skills, society, species, spell, suitable, sword, time, training
    • Replies: 1
    • Views: 1,899
    Last Post: 10-24-1998 06:26 AM
    by Tim Nutting  Go to last post
  14. Swanmay

    Started by The Olesens, 10-22-1998 10:06 PM
    ability, andrew, animal, change, deities, deity, ehrshegh, group, power, ross, time, winter, wolf
    • Replies: 1
    • Views: 2,555
    Last Post: 10-23-1998 03:26 AM
    by Lee  Go to last post
  15. Isn`t this a little ridiculous

    Started by John, 11-30-1997 12:00 AM
    active, board, campaigns, change, conclusion, cut, day, death, debate, effect, elf, elves, evil, folks, friends, gaming, gheallie, guys, human, humans, manslayer, ship, sides, size, tribes
    • Replies: 6
    • Views: 6,149
    Last Post: 10-18-1998 04:50 PM
    by Shadewulf@aol.co  Go to last post
  16. My Last Word on the GS.

    Started by Tim Nutting, 10-17-1998 08:46 PM
    accept, alignment, board, campaign, change, content, core, culture, debate, elves, evil, fan, fantasy, folks, game, heir, history, human, map, member, place, plane, policy, public, realms, setting, valid
    • Replies: 1
    • Views: 8,983
    Last Post: 10-18-1998 05:01 PM
    by Shadewulf@aol.co  Go to last post
  17. The GS of Lluabraight

    Started by Tim Nutting, 10-18-1998 10:30 PM
    actions, alignment, area, change, elves, evil, folks, game, generally, human, humans, land, lawful, lost, members, mercenaries, mercenary, motives, nick, night, shadow, time, village, white witch, witch, women, world
    • Replies: 7
    • Views: 6,412
    Last Post: 10-20-1998 10:17 PM
    by Tim Nutting  Go to last post
  18. Sorry :)

    Started by Tim Nutting, 10-18-1998 10:26 PM
    access, challenges, change, difference, ethics, friends, heir, honor, limited, recent, time, truth
    • Replies: 0
    • Views: 2,160
    Last Post: 10-18-1998 10:26 PM
    by Tim Nutting  Go to last post
  19. Gheallie Sidhe and Alignment OF

    Started by einarh@fagerborg.vgs.n, 10-16-1998 09:33 PM
    2nd, 3rd, alignment, America, armies, change, death, description, Europe, evil, fighting, gheallie, gheallie sidhe, greed, heir, master, nick, scale, technology, traders, tradition, units, unknown, war, world
    • Replies: 3
    • Views: 2,776
    Last Post: 10-19-1998 06:40 PM
    by Trizt  Go to last post
  20. TSR Buisiness

    Started by BenandAmy, 10-08-1998 03:21 AM
    ability, asks, box, change, cities, company, describe, expansions, experience, folder, future, gaming, group, growth, guess, lost, merchandise, money, novels, original, players, product, public, sea, time, town, true
    • Replies: 0
    • Views: 2,388
    Last Post: 10-08-1998 03:21 AM
    by BenandAmy  Go to last post
  21. Polymorph and Blood abilties

    Started by The Olesens, 09-15-1998 07:34 PM
    ability, attack, awnsheglien, blood, blood ability, caveat, change, class, days, effect, form, level, magic, permanent, process, rounds, rule, rules, spell, the wizard, throw, transfer, transformation, type, wizard
    • Replies: 1
    • Views: 4,237
    Last Post: 09-15-1998 11:20 PM
    by Mark A Vandermeulen  Go to last post
  22. RE: Unit Experience

    Started by Harding Nick MMUk, 09-02-1998 08:13 AM
    armies, change, evil, experience, field, morale, time, troops, unit, units
    • Replies: 0
    • Views: 1,476
    Last Post: 09-02-1998 08:13 AM
    by Harding Nick MMUk  Go to last post
  23. RE: Ars Magica in Birthright

    Started by #WONG HON MING#, 08-21-1998 09:22 AM
    3rd, change, conversion, game, group, major, system, version
    • Replies: 0
    • Views: 1,590
    Last Post: 08-21-1998 09:22 AM
    by #WONG HON MING#  Go to last post
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