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  1. Mages and magicians on the battlefi

    Started by Jonathan Ingram, 11-04-1998 11:19 AM
    area, battlefield, battles, blooded, casting, changed, completely, cost, discussion, effects, enemy, group, level, mage, magic, magician, rare, realm, regent, story, time, tribute, true, unit, wizard
    • Replies: 0
    • Views: 8,054
    Last Post: 11-04-1998 11:19 AM
    by Jonathan Ingram  Go to last post
  2. Battlespells

    Started by JD Lail, 11-04-1998 05:19 AM
    3rd, battle, battlespell, battlespells, blooded, campaign, cast, cost, elves, heir, level, levels, mages, magicians, npcs, player, power, powerful, range, spell, spells, units, wizards
    • Replies: 3
    • Views: 2,929
    Last Post: 11-08-1998 01:31 PM
    by Sindre Berg  Go to last post
  3. Limiting Knight Units (offshoot

    Started by Craig Greeson, 11-07-1998 11:25 PM
    2nd, abstract, availability, borders, cost, costs, deal, domain, empire, equipment, form, house, knight, maximum, military, point, population, province, realm, return, ruins, rule, solution, terrain, training, troop, type
    • Replies: 8
    • Views: 4,562
    Last Post: 11-09-1998 05:04 PM
    by Pieter A de Jong  Go to last post
  4. Muster Armies Action

    Started by JD Lail, 11-06-1998 07:33 AM
    action, armies, attack, cost, defense, elves, equipment, familiar, game, human, level, money, muster, physical, realms, reserve, round, rules, section, skills, suggestion, title, training, unit, units
    • Replies: 1
    • Views: 4,731
    Last Post: 11-08-1998 03:46 PM
    by Craig Greeson  Go to last post
  5. GB imbalance

    Started by Kenneth Gauck, 11-08-1998 11:21 PM
    action, bonus, change, char, cost, day, decree, expansion, game, guild, holding, land, medieval, modern, money, original, player, regent, rulebook, running, temple, time, true, turn, world
    • Replies: 0
    • Views: 4,855
    Last Post: 11-08-1998 11:21 PM
    by Kenneth Gauck  Go to last post
  6. Fw: Smuggling

    Started by MANTA, 11-28-1998 04:23 PM
    alert, application, areas, armies, collect, cost, count, guess, guild, heir, level, market, maximum, military, modification, money, order, round, route, routes, rule, rules, run, trade, trade route
    • Replies: 2
    • Views: 6,092
    Last Post: 11-28-1998 09:10 PM
    by Crossfell@aol.co  Go to last post
  7. New Realm Action Contract Loan

    Started by Kenneth Gauck, 01-12-1999 12:07 AM
    ability, action, avanil, class, cost, cover, diplomacy, domain, free, game, income, king, maximum, place, potential, prince, purpose, realm, regency, reputation, seasons, ship, time, trade, transfer, turn, type
    • Replies: 0
    • Views: 6,708
    Last Post: 01-12-1999 12:07 AM
    by Kenneth Gauck  Go to last post
  8. Castle Levels

    Started by Tommy Ashton II, 01-13-1999 12:16 PM
    3 Pages
    1 2 3
    area, average, benefits, bonus, box, building, castle, cooper, cost, court, discussion, empire, formation, holidays, invasion, kings, level, lord, muster, original, province, provinces, rare, recent, regent, siege, suitable, turn, war
    • Replies: 21
    • Views: 16,800
    Last Post: 01-20-1999 02:30 PM
    by DKEvermore@aol.co  Go to last post
  9. Ancient elven realm spell

    Started by Frederic Lavallee, 10-14-1998 02:10 PM
    ancient, casting, construction, cost, effect, form, group, human, influence, king, level, maintenance, permanent, point, rare, realm, route, rps, secret, simple, source, spell, stone, structure, time, trade, transportation
    • Replies: 0
    • Views: 2,252
    Last Post: 10-14-1998 02:10 PM
    by Frederic Lavallee  Go to last post
  10. Create Holding Q

    Started by Whalejudge@aol.co, 10-09-1998 07:21 AM
    attack, box, campaign, character, class, collecting, cooper, cost, domain, emperor, guild, holding, invest, investiture, level, non-regent, priest, prince, province, regent, rps, rule, scion, spell, step, turn
    • Replies: 6
    • Views: 3,539
    Last Post: 10-10-1998 07:49 AM
    by Jim Cooper  Go to last post
  11. Medieval Incomes

    Started by JD Lail, 01-01-2000 02:12 PM
    cost, income, kingdoms, medieval, money
    • Replies: 0
    • Views: 12,268
    Last Post: 01-01-2000 02:12 PM
    by JD Lail  Go to last post
  12. HotGB Unit costs

    Started by Jim Cooper, 10-02-1998 07:11 AM
    box, cardsheet, changed, cooper, cost, costs, hotgb, maintenance, members, show, time, troops, unit, units, wondering
    • Replies: 2
    • Views: 2,104
    Last Post: 10-03-1998 12:56 AM
    by darkstar  Go to last post
  13. Permanent Ley lines

    Started by John, 11-30-1997 12:00 AM
    action, adventure, complications, cost, dead, field, level, lost, magic, permanent, priest, purpose, race, realm, realm magic, round, rounds, rps, setting, source, spell, the wizard, time, wizard, wizards, world
    • Replies: 1
    • Views: 2,793
    Last Post: 10-01-1998 07:17 AM
    by JD Lail  Go to last post
  14. Gheallie Sidhe and Alignment

    Started by Trizt, 10-15-1998 10:45 AM
    11 Pages
    1 2 3 ... 11
    adult, alignment, ambition, America, answer, asks, background, bastard, beauty, board, borders, born, boy, brazil, building, characters, cost, couple, criminal, dealing, describe, discussion, edition, elves, evil, farming, fighting, games, gheallie, gheallie sidhe, grim, grounds, head, humans, leader, native, nick, npcs, page, picture, plan, point, production, purpose, settlement, shot, solved, stag, super, supernatural, test, time, true, typing, valid, village, whos, world
    • Replies: 102
    • Views: 21,648
    Last Post: 10-24-1998 09:41 AM
    by Maurizio  Go to last post
  15. RE: Gheallie Sidhe and Alignment

    Started by Kariu, 10-14-1998 02:21 PM
    actions, alignment, bonus, changed, conclusion, cost, dangerous, dead, deal, defensive, description, enemy, fighting, game, generally, guess, kingdom, lost, millen, minor, muster, original, point, retreat, title, unit, war
    • Replies: 0
    • Views: 2,169
    Last Post: 10-14-1998 02:21 PM
    by Kariu  Go to last post
  16. Ships of Cerilia

    Started by The Olesens, 10-26-1998 01:40 AM
    andrew, char, cost, fast, power, steam
    • Replies: 0
    • Views: 1,720
    Last Post: 10-26-1998 01:40 AM
    by The Olesens  Go to last post
  17. Ships of Cerilia

    Started by Whalejudge@aol.co, 10-26-1998 02:35 AM
    advance, article, baker, bonus, cards, char, cost, design, dragon, efficiency, fast, formation, magic, movement, power, powerful, sea, ship, steam, system, turn, types, war, weapons, weapons of the waves
    • Replies: 2
    • Views: 6,413
    Last Post: 10-26-1998 11:13 AM
    by Pieter Sleijpen  Go to last post
  18. New Dragon Magazine Annual `98

    Started by Craig Greeson, 10-27-1998 08:04 PM
    annual, article, articles, compilation, cost, cover, dragon, dragon magazine, magazine, pages, pick, searchable, side, small, stat, wotc
    • Replies: 2
    • Views: 2,678
    Last Post: 10-27-1998 08:42 PM
    by Craig Greeson  Go to last post
  19. Pacing PC`s

    Started by James Knevitt, 10-28-1998 04:16 AM
    absent, actions, administration, campaign, cost, deal, decent, fast, free, goals, graf, holdings, james, modern, original, proceed, realm, regent, rival, rpg, rules, run, slow, structure, thief, throw, time
    • Replies: 4
    • Views: 5,720
    Last Post: 10-28-1998 01:22 PM
    by Even =?iso-8859-1?Q?S=F8  Go to last post
  20. Time and Magic -- Was "The Gorg

    Started by Gary V. Foss, 10-28-1998 08:56 PM
    ability, acquire, areas, blood, campaign, casting, cost, crystal, dead, druid, earth, elemental, game, glass, golden, illusion, lost, magic, money, permanent, player, powerful, spider, spire, time, tree
    • Replies: 0
    • Views: 2,429
    Last Post: 10-28-1998 08:56 PM
    by Gary V. Foss  Go to last post
  21. RE: Guns (long)

    Started by Harding Nick MMUk, 09-01-1998 09:40 AM
    advanced, archers, arms, battle, cost, encyclopedia, field, fighting, fire, form, gold, guns, knights, league, medieval, point, rarity, ship, show, size, standard, true, type, version, weak
    • Replies: 0
    • Views: 2,198
    Last Post: 09-01-1998 09:40 AM
    by Harding Nick MMUk  Go to last post
  22. Unit Experience

    Started by JD Lail, 08-28-1998 07:44 AM
    2 Pages
    1 2
    annual, attack, battlesystem, card, conflicts, cost, day, defence, domain, elite, experience, group, heir, king, levels, original, regular, rules, simple, turn, unit, units, veteran, war, war card, wondering
    • Replies: 10
    • Views: 4,880
    Last Post: 09-06-1998 03:55 AM
    by Brett Lang  Go to last post
  23. Re:Knight costs

    Started by Jim Cooper, 08-29-1998 04:46 AM
    armor, care, cost, costs, equipment, expert, feed, food, heir, historical, horses, james, knight, knights, lord, muster, nobles, serving, suggestion, type, unit
    • Replies: 0
    • Views: 2,458
    Last Post: 08-29-1998 04:46 AM
    by Jim Cooper  Go to last post
  24. Muster costs

    Started by Harding Nick MMUk, 08-28-1998 11:40 AM
    administration, armour, arthurian, campaign, company, cost, costs, country, death, house, house rule, income, knights, level, maximum, monument, muster, player, regent, round, rule, ruler, small, succession, world
    • Replies: 1
    • Views: 2,923
    Last Post: 08-28-1998 04:46 PM
    by Oyvind Gronnesby  Go to last post
  25. Re:- Guns (muster costs)

    Started by Tim Nutting, 08-28-1998 05:51 AM
    2 Pages
    1 2
    answer, artillery, building, cash, cost, costs, domain, equipment, form, game, guns, heir, James, knights, loyalty, money, muster, mustering, nobles, plunder, point, power, province, raise, siege, suggestion, time, unit, units, village
    • Replies: 10
    • Views: 6,493
    Last Post: 09-01-1998 09:07 PM
    by Pieter A de Jong  Go to last post
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