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Tag: military

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  1. Neserie, the Shadow World and the G

    Started by Gary V. Foss, 04-02-1999 07:50 PM
    absence, azrai, background, beauty, bloodline, building, campaign, cold, crossover, death, diplomatic, elf, god, influence, military, multi, place, plane, portfolio, potential, power, powerful, rewrite, seas, setting, shadow, shadow world, time, world
    • Replies: 0
    • Views: 4,666
    Last Post: 04-02-1999 07:50 PM
    by Gary V. Foss  Go to last post
  2. Secret Holdings - A Simple Alte

    Started by Kenneth Gauck, 04-13-1999 09:37 PM
    ability, action, alter, contest, contest action, cover, direction, est, evil, five peaks, holding, holdings, level, military, original, peaks, players, realm, regent, rpg, secret, side, simple, som, status, wars
    • Replies: 2
    • Views: 8,776
    Last Post: 04-14-1999 02:57 PM
    by Pieter A de Jong  Go to last post
  3. Martial Law

    Started by Olesens, 01-14-1999 12:24 AM
    action, agitate, andrew, count, decree, domain, effect, free, guild, law, martial, military, night, order, original, point, power, provinces, rules, spell, standard, throne, time, troops, war
    • Replies: 4
    • Views: 8,087
    Last Post: 01-16-1999 03:05 AM
    by Tim Nutting  Go to last post
  4. Nationalism?

    Started by JulesMrshn@aol.co, 01-20-1999 07:05 AM
    average, campaign, character, clan, country, domain, family, games, government, heir, king, land, loyal, loyalty, military, money, nobility, player, ruler, standard, tax, time, true, war, warlord
    • Replies: 2
    • Views: 8,124
    Last Post: 01-20-1999 02:27 PM
    by Trizt  Go to last post
  5. English Counts

    Started by Kenneth Gauck, 01-23-1999 06:39 PM
    answer, army, associate, character, count, dependent, difference, dukes, europe, family, gen, imports, levels, marquis, member, military, nobility, powers, rank, standard, system, time, translation, western
    • Replies: 0
    • Views: 5,985
    Last Post: 01-23-1999 06:39 PM
    by Kenneth Gauck  Go to last post
  6. status of knights

    Started by Kenneth Gauck, 01-24-1999 04:55 AM
    ability, art, cash, change, class, commoners, duke, emperor, family, heir, knight, knights, military, nobles, original, plan, point, process, purpose, revised, social, status, step, world
    • Replies: 0
    • Views: 6,480
    Last Post: 01-24-1999 04:55 AM
    by Kenneth Gauck  Go to last post
  7. English Counts

    Started by Kai Beste, 01-25-1999 09:30 AM
    arms, baron, changed, conquered, count, crown, describe, domain, graf, history, king, land, leader, loyal, marquis, member, military, native, noble, power, rank, regent, social, status, title, translate, translation
    • Replies: 3
    • Views: 7,995
    Last Post: 01-26-1999 03:41 PM
    by Jeff Dunnett  Go to last post
  8. Guilds too powerful -- a simple

    Started by DKEvermore@aol.co, 01-29-1999 03:39 PM
    action, baroness, claim, couple, decree, follow, formula, guild, land, level, military, power, powerful, purpose, regency, regent, route, royal, running, simple, standard, time, trade, trade route, war, winter
    • Replies: 2
    • Views: 6,050
    Last Post: 02-05-1999 12:15 AM
    by Kenneth Gauck  Go to last post
  9. [gmwhennightfalls] [MBi

    Started by Memnoch, 02-12-1999 03:34 AM
    actions, army, attack, boards, couple, diplomacy, forge, formation, holder, human, intelligence, level, military, news, original, pbem, player, rare, realm, regency, rule, source, spell, sword, time, turn, war
    • Replies: 0
    • Views: 6,219
    Last Post: 02-12-1999 03:34 AM
    by Memnoch  Go to last post
  10. Rule Action

    Started by Olesens, 02-15-1999 03:11 PM
    action, borders, castle, court, culture, farming, gods, guild, guilds, human, law, level, military, obscure, provinces, realism, route, rule, rule action, source, standard, temple, trade, trade route, type, units, village, wizard
    • Replies: 2
    • Views: 6,337
    Last Post: 02-16-1999 06:05 AM
    by JulesMrshn@aol.co  Go to last post
  11. Regency and Wizards (longish) was:

    Started by Mathieu Roy, 02-16-1999 08:27 AM
    abstract, anuirean, asks, building, characters, dream, empire, gold, holding, holdings, influence, land, levels, military, mortals, points, power, province, regency, regent, reputation, rps, rulebook, simple, source, spells, the wizard, units
    • Replies: 0
    • Views: 4,527
    Last Post: 02-16-1999 08:27 AM
    by Mathieu Roy  Go to last post
  12. Limiting Knight Units (offshoot

    Started by Craig Greeson, 11-07-1998 11:25 PM
    2nd, abstract, availability, borders, cost, costs, deal, domain, empire, equipment, form, house, knight, maximum, military, point, population, province, realm, return, ruins, rule, solution, terrain, training, troop, type
    • Replies: 8
    • Views: 4,547
    Last Post: 11-09-1998 05:04 PM
    by Pieter A de Jong  Go to last post
  13. Muster Armies Action

    Started by Kenneth Gauck, 11-07-1998 09:06 PM
    abstract, action, archers, availability, change, conflicts, construction, domain, elite, enemy, experience, fan, general, mercenaries, military, muster, original, pages, plan, province, raising, score, solution, staff, terrain, time, troop, type
    • Replies: 1
    • Views: 4,541
    Last Post: 11-07-1998 10:18 PM
    by Morg  Go to last post
  14. Muster Armies Action (was Merce

    Started by Craig Greeson, 11-07-1998 07:53 PM
    action, armies, arms, army, availability, building, change, conflicts, costs, device, domain, fan, follow, game, historical, mercenaries, military, morg, muster, plan, province, regent, ship, strategy, time, training, unit, units
    • Replies: 7
    • Views: 4,426
    Last Post: 11-08-1998 01:33 PM
    by Pieter Sleijpen  Go to last post
  15. Mercenary Thoughts

    Started by Craig Greeson, 11-07-1998 12:36 PM
    anuirean, arms, availability, campaign, character, cities, combat, device, fan, follow, formation, general, gold, group, king, mercenaries, military, morale, move, multiple, professional, purpose, rulebook, theory, time, types, war, weapons
    • Replies: 3
    • Views: 2,769
    Last Post: 11-07-1998 08:23 PM
    by Kenneth Gauck  Go to last post
  16. Question Regarding Mercenaries

    Started by Craig Greeson, 11-06-1998 01:56 PM
    archers, arms, availability, blood, campaign, character, fan, fast, general, gold, guard, heir, infantry, iron, king, limited, mercenaries, mercenary, military, pikemen, rare, rulebook, rules, throw, units
    • Replies: 1
    • Views: 6,030
    Last Post: 11-06-1998 01:59 PM
    by darkstar  Go to last post
    • Replies: 0
    • Views: 7,397
    Last Post: 11-09-1998 11:29 PM
    by enq@completesystems.com.  Go to last post
  17. Anuire`s Big 3 (was Limiting Knight

    Started by Craig Greeson, 11-10-1998 01:21 AM
    ability, army, avanil, baron, claim, domain, family, iron, iron throne, knight, levels, military, nature, nobles, population, powerful, raising, realms, regency, religions, ruler, state, tael, throne, turn, visit
    • Replies: 0
    • Views: 2,406
    Last Post: 11-10-1998 01:21 AM
    by Craig Greeson  Go to last post
  18. The Ever Changing Seasons

    Started by Tim Nutting, 11-10-1998 02:14 PM
    campaign, effects, house, military, players, rules, run, season, seasons, wars, winter
    • Replies: 0
    • Views: 2,068
    Last Post: 11-10-1998 02:14 PM
    by Tim Nutting  Go to last post
  19. BR economics (What IS Rule?)

    Started by Kenneth Gauck, 12-29-1998 06:16 AM
    action, army, combat, complete, core, elite, empire, equipment, fighting, guilder, magic, military, original, player, point, purpose, raising, rule, running, seek, setting, shield, size, sword, time, trade, true
    • Replies: 2
    • Views: 6,626
    Last Post: 12-30-1998 04:02 AM
    by Kenneth Gauck  Go to last post
  20. Technological Progression of Ce

    Started by Kenneth Gauck, 12-25-1998 08:21 AM
    3 Pages
    1 2 3
    advance, advancing, America, anuirean, artillery, civil, cooper, cultural, developed, dukes, effect, field, fighting, fortifications, generally, historical, history, kings, longbow, lost, military, mix, purpose, redirect, resources, rise, stag, technology, time, vision, war, warfare, wars
    • Replies: 22
    • Views: 6,919
    Last Post: 01-11-1999 03:23 PM
    by Pieter A de Jong  Go to last post
  21. Fw: Smuggling

    Started by MANTA, 11-28-1998 04:23 PM
    alert, application, areas, armies, collect, cost, count, guess, guild, heir, level, market, maximum, military, modification, money, order, round, route, routes, rule, rules, run, trade, trade route
    • Replies: 2
    • Views: 6,071
    Last Post: 11-28-1998 09:10 PM
    by Crossfell@aol.co  Go to last post
  22. Smuggling

    Started by Gary V. Foss, 11-28-1998 12:55 AM
    2 Pages
    1 2
    action, adventure, armies, asks, building, count, domain, domain action, envision, espionage, guys, handling, heir, holder, land, market, maximum, military, mobile, navy, pirate, province, regent, regular, round, route, routes, rule, sea, ship, trade, trade route, witness
    • Replies: 12
    • Views: 11,870
    Last Post: 12-01-1998 10:53 PM
    by Mark A Vandermeulen  Go to last post
  23. Elven Levy

    Started by prtr02@scorpion.nspco.co, 11-17-1998 08:09 PM
    ach, art, dead, elves, free, game, haven, heir, human, kingdom, levies, military, muster, place, raven, rule, stats, tribes, units, warcard
    • Replies: 2
    • Views: 4,784
    Last Post: 11-20-1998 10:09 AM
    by Trizt  Go to last post
  24. Time and Magic

    Started by Gary V. Foss, 10-24-1998 03:25 AM
    3 Pages
    1 2 3
    ability, ach, actions, armor, card, casting, character, couple, day, dead, dragon, effect, feat, intelligence, knight, law, level, magazine, magic, military, plan, pour, powerful, prints, proceed, shot, spell, sphinx, stone, time, true, unit, war, world
    • Replies: 26
    • Views: 24,595
    Last Post: 10-29-1998 12:04 AM
    by Kenneth Gauck  Go to last post
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