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    • Replies: 4
    • Views: 27,654
    Last Post: 12-13-2019 07:05 PM
    by Mirviriam  Go to last post
  1. Temple of the Celestial Spell

    Started by Marco Fossati, 11-27-2014 07:17 AM
    area, arrow, bright, building, city, covers, day, ground, moon, night, place, priests, rising, side, silver, spell, stark, stone, structure, sun, temple, wondrous
    • Replies: 0
    • Views: 6,058
    Last Post: 11-27-2014 07:17 AM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  2. SV: Realm Names

    Started by Helge Ystborg, 01-23-1999 04:07 PM
    areas, arrow, deep, drow, est, heir, island, land, language, mile, product, range, realm, sides, system
    • Replies: 0
    • Views: 6,691
    Last Post: 01-23-1999 04:07 PM
    by Helge Ystborg  Go to last post
  3. Magic in BR

    Started by Jim Cooper, 08-29-1998 06:26 PM
    active, alter, arrow, casting, church, completely, control, cooper, culture, Europe, flaw, gods, guy, history, influence, mages, magic, medieval, physical, power, purpose, realms, setting, simple, society, supernatural, trip, true, wizard
    • Replies: 2
    • Views: 4,775
    Last Post: 08-30-1998 01:24 AM
    by Gary V. Foss  Go to last post
  4. RE: [BIRTHRIGHT] Darts -

    Started by Kariu, 08-21-1998 06:02 PM
    areas, arrow, attacks, blood, bonus, combat, cover, dagger, damage, discussion, dragon, enemy, magazine, mighty, missile, multiple, nature, original, points, round, rules, state, strength, warrior, weapons
    • Replies: 1
    • Views: 2,288
    Last Post: 08-21-1998 06:06 PM
    by Kariu  Go to last post
  5. [BIRTHRIGHT] More Elves

    Started by James Ray, 07-09-1998 05:59 PM
    arrow, campaign, days, elves, gem, gems, gen, heir, humans, James, player, players, potential, powerful, powers, provinces, resurrect, run, save, section, shot, stone, Tolkien, wars, wizards
    • Replies: 2
    • Views: 2,573
    Last Post: 07-10-1998 09:32 AM
    by James Ray  Go to last post
  6. BoMagecraft & mod. Rule Action

    Started by Mark A Vandermeulen, 05-03-1998 08:08 PM
    action, allowed, arrow, box, directory, domain, domain action, mod, move, province, regent, rule, rule action, ruling, spell
    • Replies: 0
    • Views: 1,644
    Last Post: 05-03-1998 08:08 PM
    by Mark A Vandermeulen  Go to last post
  7. RE: BoMagecraft & mod. Rule Action

    Started by Kariu, 05-03-1998 11:25 PM
    action, arrow, day, description, domain, domain action, migration, mod, olesen, original, provincial, rule, rule action, ruling, spell, typo
    • Replies: 0
    • Views: 1,776
    Last Post: 05-03-1998 11:25 PM
    by Kariu  Go to last post
  8. Mages & bloodpoints

    Started by Eric Dunn, 05-07-1998 11:53 AM
    alignment, arrow, blooded, care, death, evil, handbook, heir, humans, mages, player, points, rulebook, shot, spell, sword, villain, wizards, wondering
    • Replies: 0
    • Views: 3,314
    Last Post: 05-07-1998 11:53 AM
    by Eric Dunn  Go to last post
  9. Quick Question

    Started by Kyle Foster,  
    allowed, armor, arrow, bonus, class, deal, elf, enemy, fighting, form, free, level, olesen, order, race, ranger, rangers, rules, species, thief, time, turns, visit, weak, weapons, wizard
    • Replies: 9
    • Views: 3,846
    Last Post: 05-13-1998 10:15 AM
    by MANTA  Go to last post
  10. New Spells

    Started by Wrb41977, 05-18-1998 11:57 PM
    3rd, arrow, attempt, creatures, damaged, earth, enemy, experience, fire, flame, heir, identify, legion, levels, melee, multiple, plane, points, shoot, spell, spells, stone, strike, the wizard, wastes, wizard
    • Replies: 4
    • Views: 2,674
    Last Post: 05-20-1998 01:59 PM
    by MANTA  Go to last post
  11. BoMagecraft & mod. Rule Action

    Started by The Olesen`s, 05-03-1998 09:32 PM
    action, arrow, domain, domain action, mod, provincial, rule, rule action, ruling, spell, typo
    • Replies: 0
    • Views: 1,613
    Last Post: 05-03-1998 09:32 PM
    by The Olesen`s  Go to last post
  12. Dwarves

    Started by LLwyed, 04-13-1998 03:08 AM
    arrow, box, card, collection, complex, cover, fan, game, gencon, general, heir, king, legend, magic, money, move, news, players, product, quality, rules, scene, search, setting, system, world
    • Replies: 1
    • Views: 3,010
    Last Post: 04-13-1998 04:04 AM
    by Morgramen the Magician  Go to last post
  13. [Birthright] A Variant Realm Ac

    Started by Brandon Quina, 03-06-1998 02:25 PM
    action, actions, adjustment, arrow, fairfield, fan, holdings, infantry, invasion, law, level, lore, mustering, players, population, provinces, random, random event, realm, ruled, ruling, strategic, transfer, variant, wondering
    • Replies: 0
    • Views: 2,192
    Last Post: 03-06-1998 02:25 PM
    by Brandon Quina  Go to last post
  14. [Birthright] A Variant Realm Action

    Started by JD Lail, 03-06-1998 01:21 PM
    action, actions, altered, arrow, population, provinces, realm, rule, rule action, ruled, ruling, small, time, transfer, variant, wondering
    • Replies: 0
    • Views: 1,653
    Last Post: 03-06-1998 01:21 PM
    by JD Lail  Go to last post
  15. AD&D DMing

    Started by Rich Baker, 12-02-1997 05:09 PM
    allowed, archer, arrow, attack, character, cut, decision, dming, dragon, form, game, heir, level, regular, road, rules, shot, small, strength, tip, tree, vote
    • Replies: 0
    • Views: 2,230
    Last Post: 12-02-1997 05:09 PM
    by Rich Baker  Go to last post
  16. Just something I noticed...

    Started by Agis, 12-11-1997 11:04 PM
    1997, arrow, azhik, baruk, box, continent, domains, form, heir, kingdoms, map, plan, published, ship, source, sourcebook, sword
    • Replies: 2
    • Views: 2,913
    Last Post: 12-12-1997 08:51 PM
    by tbeutler@sprynet.co  Go to last post
  17. RE: Bang!

    Started by John Campbell, 01-08-1998 05:26 PM
    arms, arrow, bang, combat, damage, fire, force, guns, lifetime, missile, nobles, save, score, training, weapons
    • Replies: 0
    • Views: 1,617
    Last Post: 01-08-1998 05:26 PM
    by John Campbell  Go to last post
  18. RE: Bang!

    Started by c558382@showme.missouri., 01-08-1998 08:44 PM
    armor, arms, army, arrow, bang, campaigns, combat, crossbows, damage, fighting, fire, force, guns, human, lifetime, longbow, magic, missile, nobles, rise, save, score, structure, training, weapons
    • Replies: 0
    • Views: 1,639
    Last Post: 01-08-1998 08:44 PM
    by c558382@showme.missouri.  Go to last post
  19. RE: Bang!

    Started by John Campbell, 01-08-1998 09:55 PM
    armor, arrow, bang, campaigns, costs, crossbows, human, longbow, move, rise, structure, training
    • Replies: 0
    • Views: 1,614
    Last Post: 01-08-1998 09:55 PM
    by John Campbell  Go to last post
  20. RE: Bang!

    Started by John Campbell, 01-08-1998 09:48 PM
    arms, army, arrow, bang, campaigns, combat, costs, crossbows, damage, fighting, fire, guns, human, lifetime, longbow, magic, missile, move, nobles, rise, save, score, structure, training, weapons
    • Replies: 0
    • Views: 1,642
    Last Post: 01-08-1998 09:48 PM
    by John Campbell  Go to last post
  21. RE: Bang!

    Started by John, 11-30-1996 12:00 AM
    armor, arrow, bang, battlefield, david, decent, fan, priest, slow, speed, time, times, weather
    • Replies: 0
    • Views: 2,007
    Last Post: 11-30-1996 12:00 AM
    by John  Go to last post
  22. AD&D DMing

    Started by voelkman, 12-02-1997 07:07 AM
    archer, arrow, character, dead, dming, dragon, fun, heir, level, race, road, seek, shot, tree
    • Replies: 0
    • Views: 1,951
    Last Post: 12-02-1997 07:07 AM
    by voelkman  Go to last post
  23. battles

    Started by breye@earthlink.ne, 08-21-1997 12:05 AM
    archers, area, arrow, attack, battle, battles, box, cards, cast, darkness, effect, game, heir, magic, map, page, restriction, retreat, rule, spells, stack, strategy, units, war, wars, world
    • Replies: 6
    • Views: 2,911
    Last Post: 08-22-1997 01:06 PM
    by Brandon Quina  Go to last post
  24. MISC, CUSTOM:GBRLL, Adam`s DnD,

    Started by Bearcat, 11-30-1996 12:00 AM
    area, arrow, current, custom, dnd, king, path
    • Replies: 1
    • Views: 1,953
    Last Post: 09-01-1997 10:55 PM
    by CRaSH oVeRRiDe  Go to last post
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