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  1. [BIRTHRIGHT] -This is the way I see it.(was Sh

    Started by morgramen, 09-11-1998 05:21 AM
    area, baker, blood, born, campaign, core, crossover, design, game, gaming, guess, James, McComb, model, money, pbem, potential, power, product, rant, richard, setting, shadow, source, supplement, system, theory, world, worlds
    • Replies: 1
    • Views: 2,334
    Last Post: 09-11-1998 01:24 PM
    by DKEvermore@aol.co  Go to last post
  2. Re:- Guns

    Started by Jim Paterson, 08-27-1998 11:30 AM
    action, America, artillery, campaign, civil, damage, day, design, enemy, form, formation, level, mass, member, missile, noble, point, shoot, shot, siege, skill, sword, time, true, war, weapon, weapons, weather, world
    • Replies: 1
    • Views: 8,991
    Last Post: 08-27-1998 03:52 PM
    by Pieter A de Jong  Go to last post
  3. Birthright Online City Project Upda

    Started by Simon Graindorge, 07-02-1998 07:21 AM
    artist, box, campaign, city, core, deep, design, festivals, game, handling, level, magic, major, minor, money, pbem, point, powerful, project, regent, request, ruins, setting, source, staff, status, supplement, weapons, world
    • Replies: 0
    • Views: 3,604
    Last Post: 07-02-1998 07:21 AM
    by Simon Graindorge  Go to last post
  4. Province Levels...Again

    Started by Morgramen the Magician, 07-23-1998 07:21 AM
    average, campaign, convert, design, guys, levels, miles, original, point, population, province, provinces, provincial, realm, rule, small, source, stats, terrain, type
    • Replies: 0
    • Views: 2,536
    Last Post: 07-23-1998 07:21 AM
    by Morgramen the Magician  Go to last post
  5. Aduria

    Started by Ed Stark, 08-12-1998 08:24 PM
    alter, alternity, book of regency, brand, coast, collect, deep, design, discussion, game, gencon, original, plan, project, regency, shadow, shadow world, wizards, wondering, world
    • Replies: 3
    • Views: 6,460
    Last Post: 08-12-1998 11:30 PM
    by Bolivar Shagnasty  Go to last post
  6. Sielwode

    Started by pwrobel@colba.ne, 06-14-1998 03:40 AM
    2 Pages
    1 2
    alliance, archers, army, azhik, baruk, borders, design, domain, empire, formation, gaming, group, holding, holdings, James, law, levels, market, nations, player, ruins, rulebook, setting, source, unique, units, wolf
    • Replies: 10
    • Views: 4,900
    Last Post: 06-16-1998 01:07 PM
    by DKEvermore@aol.co  Go to last post
  7. Game Time

    Started by Kevin Knowlton, 06-03-1998 04:36 AM
    actions, box, campaign, couple, day, deal, design, domain, game, holdings, kingdom, level, mix, player, players, potential, realms, regent, rules, run, running, setting, standard, time, trade, type
    • Replies: 3
    • Views: 5,144
    Last Post: 06-03-1998 12:36 PM
    by Eric Dunn  Go to last post
  8. King of the Giantdowns

    Started by Tim Nutting, 06-01-1998 08:33 AM
    area, brand, campaign, characters, coast, deal, design, fun, game, king, level, philosophy, plan, players, power, realms, run, running, setting, time, tribe, troops, western, witches, wizards
    • Replies: 6
    • Views: 3,706
    Last Post: 06-02-1998 03:41 PM
    by Ed Stark  Go to last post
  9. # of true Mages & Elven Rangers

    Started by prtr02@scorpion.nspco.co, 06-24-1998 08:17 PM
    blooded, bloodline, Cerilia, couple, demographics, design, human, lieutenant, monster, naval, overpowered, race, ranger, rare, regency, rulebook, score, sea, source, supplement, time, trait, trend, true, unblooded, world
    • Replies: 0
    • Views: 3,192
    Last Post: 06-24-1998 08:17 PM
    by prtr02@scorpion.nspco.co  Go to last post
  10. Province Population ?

    Started by lyndon@pobox.com (Lyndon, 05-17-1998 04:01 AM
    design, domain, historic, medieval, miles, pages, population, province, provinces, rulebook, settings, societies, technology, warlock, water
    • Replies: 1
    • Views: 2,413
    Last Post: 05-18-1998 03:25 AM
    by Brett Lang  Go to last post
  11. Warcards rant, as extended.

    Started by James Ruhland, 05-25-1998 10:55 PM
    ancients, army, battles, card, cards, character, coin, completely, couple, day, days, design, generation, god, guard, head, hex, house, James, mobile, plan, point, rant, realm, recent, retreat, rpg, scene, shot, spellcasters, strength, test, travel, war
    • Replies: 8
    • Views: 4,195
    Last Post: 05-27-1998 01:12 PM
    by DKEvermore  Go to last post
  12. OCP - update

    Started by simong@mech.uwa.edu.au, 04-17-1998 06:20 AM
    adnd, city, climate, contributors, currency, days, design, fan, feeding, gaming, group, guild, guilds, guys, introduction, magic, member, organisation, production, project, projects, request, skills, spelling, time, tribute, worlds
    • Replies: 0
    • Views: 6,249
    Last Post: 04-17-1998 06:20 AM
    by simong@mech.uwa.edu.au  Go to last post
  13. Rob`s Going out of the RPG Business

    Started by Rob Miracle, 05-20-1998 07:39 PM
    2nd, 3rd, America, annual, box, campaign, character, city, deities, demigods, design, federation, future, game, guild, iron, magic, maximum, monster, paladin, place, rare, rebellion, regency, religion, ruins, rule, Tolkien, version
    • Replies: 0
    • Views: 2,268
    Last Post: 05-20-1998 07:39 PM
    by Rob Miracle  Go to last post
  14. OCP - The Journey Begins....!!!!!

    Started by Simon Graindorge, 03-22-1998 04:08 AM
    absence, care, change, city, completed, cooper, critical, day, design, familiar, formation, future, heirs, James, law, magic, major, member, place, point, project, ruins, section, source, time, trade, tribute
    • Replies: 0
    • Views: 2,134
    Last Post: 03-22-1998 04:08 AM
    by Simon Graindorge  Go to last post
  15. OCP - MISC design group project

    Started by Mark A Vandermeulen, 03-27-1998 11:31 PM
    board, city, design, discussion, group, page, place, project, readers
    • Replies: 0
    • Views: 1,319
    Last Post: 03-27-1998 11:31 PM
    by Mark A Vandermeulen  Go to last post
  16. RE: News about Relaunch

    Started by Andrew Niles, 11-30-1997 12:00 AM
    arc, bebris, box, campaign, carrie bebris, coast, core, couple, credits, design, dungeon, game, gross, magazine, nature, news, original, place, plan, prelude, product, sea, setting, shadow, staff, status, time, world
    • Replies: 0
    • Views: 2,018
    Last Post: 11-30-1997 12:00 AM
    by Andrew Niles  Go to last post
  17. News about Relaunch

    Started by Ed Stark, 04-10-1998 05:26 PM
    2 Pages
    1 2
    arc, bebris, box, campaign, carrie bebris, champion, coast, core, couple, credits, design, dungeon, game, gross, magazine, nature, news, original, place, plan, prelude, product, request, rpga, sea, setting, shadow, staff, status, time, world
    • Replies: 11
    • Views: 5,369
    Last Post: 04-11-1998 06:51 AM
    by Kyle Foster  Go to last post
  18. Masetian Culture

    Started by Tim Nutting, 04-09-1998 10:26 AM
    access, America, aoc, article, azrai, campaign, character, completely, culture, design, flood, free, genious, handbook, heir, hero, human, intermingling, kings, land, mighty, myth, ottoman, player, realm, ruins, seas, side, soem, thunder, typing
    • Replies: 8
    • Views: 3,895
    Last Post: 04-18-1998 05:17 AM
    by Chrys murphy  Go to last post
  19. OCP - progress update

    Started by Simon Graindorge, 03-19-1998 03:09 AM
    access, areas, city, completely, describe, design, fan, free, general, group, island, islands, isle, joined, map, members, mile, river, scale, show, small, statistics, time, world
    • Replies: 2
    • Views: 3,024
    Last Post: 03-19-1998 10:40 PM
    by James Ruhland  Go to last post
  20. RE: [Birthright]-Survey

    Started by Eric Mukogawa, 03-31-1998 12:34 PM
    area, box, campaigns, character, class, crown, design, dieties, geography, gods, group, king, level, magic, modules, move, player, published, regent, running, sea, survey, sword, time, warlock
    • Replies: 0
    • Views: 1,751
    Last Post: 03-31-1998 12:34 PM
    by Eric Mukogawa  Go to last post
  21. some advice <was: [BR] - PC Hit

    Started by John Ewan, 02-14-1998 07:14 AM
    advice, attacks, campaign, class, cleric, combat, creature, design, experience, formation, fun, future, game, group, healing, law, level, mage, magic, realm, rulebook, scenario, scene, setting, showing, world
    • Replies: 0
    • Views: 2,300
    Last Post: 02-14-1998 07:14 AM
    by John Ewan  Go to last post
  22. A little history

    Started by c558382@showme.missouri., 02-18-1998 01:03 PM
    ability, alliance, ancestor, blood, calendar, campaign, character, children, city, days, dead, death, design, dynasty, empire, federation, house, lothk, masse, place, power, realm, rebellion, ruins, strength, stronghold, surprise, territories, throne, visit, worship
    • Replies: 4
    • Views: 7,622
    Last Post: 03-05-1998 05:34 PM
    by prtr02@scorpion.nspco.co  Go to last post
  23. OCP - Update

    Started by simong@mech.uwa.edu.au, 02-19-1998 02:18 AM
    assets, attempting, building, collect, completely, conversion, couple, description, design, document, equipment, feedback, form, free, group, major, members, moment, native, news, original, recent, structure, time, tribute, version, war
    • Replies: 3
    • Views: 6,042
    Last Post: 02-21-1998 05:56 AM
    by Simon Graindorge  Go to last post
  24. OCP - More comments

    Started by Simon Graindorge, 02-21-1998 06:05 AM
    building, cities, city, design, familiar, fashion, feedback, feeding, fields, form, grown, guild, heir, member, members, organise, place, plan, range, scale, strange, structure, time, usable
    • Replies: 0
    • Views: 2,117
    Last Post: 02-21-1998 06:05 AM
    by Simon Graindorge  Go to last post
  25. [none]

    Started by simong@mech.uwa.edu.au, 02-16-1998 02:45 AM
    accepting, announcement, artist, background, casting, change, city, design, feedback, formation, human, imperial, introduction, level, magician, member, news, project, public, setting, source, spell, story, true, turn, type
    • Replies: 0
    • Views: 3,881
    Last Post: 02-16-1998 02:45 AM
    by simong@mech.uwa.edu.au  Go to last post
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BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.