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    • Replies: 0
    • Views: 1,657
    Last Post: 07-19-1998 11:50 PM
    by enq@completesystems.com.  Go to last post
  1. Hello list.

    Started by Jim Paterson, 08-05-1998 08:57 PM
    ability, actions, ancient, armies, battle, battles, blood, blood ability, campaign, card, converting, domain, game, gods, group, grown, holding, mix, place, realm, rules, trade, types, variation, vault, warhammer, wizard
    • Replies: 5
    • Views: 6,301
    Last Post: 08-06-1998 12:38 PM
    by Jim Paterson  Go to last post
  2. Cerilian History: A Reassesment

    Started by James Ruhland, 05-29-1998 06:31 PM
    attempting, board, bor, born, care, character, children, completely, debate, discussion, elves, goblins, group, history, human, huntsman, james, manslayer, myth, original, pbem, slightly, theory, time, true, type, version
    • Replies: 7
    • Views: 3,304
    Last Post: 06-01-1998 01:59 PM
    by DKEvermore@aol.co  Go to last post
  3. A request for campaign advice

    Started by Kyle Foster,  
    2 Pages
    1 2
    advice, ambition, art, blood, blooded, bloodline, bloodlines, brotherhood, campaign, characters, derivation, describe, emperor, fan, group, heir, leader, level, major, moment, nobility, plan, players, point, request, scion, secret, stag, truth, unblooded
    • Replies: 10
    • Views: 5,086
    Last Post: 05-28-1998 12:25 AM
    by craig@finance.econ.usyd.  Go to last post
  4. Divine essense and animals

    Started by tduexx@students.aabc.d, 06-09-1998 09:19 AM
    adventure, animal, animals, blood, blood enemies, campaign, characters, close, dead, divine, event, gods, group, horse, land, legends, magical, night, place, power, rule, seas, source, time, true, war
    • Replies: 1
    • Views: 2,811
    Last Post: 06-09-1998 01:03 PM
    by DKEvermore@aol.co  Go to last post
  5. Sielwode

    Started by pwrobel@colba.ne, 06-14-1998 03:40 AM
    2 Pages
    1 2
    alliance, archers, army, azhik, baruk, borders, design, domain, empire, formation, gaming, group, holding, holdings, James, law, levels, market, nations, player, ruins, rulebook, setting, source, unique, units, wolf
    • Replies: 10
    • Views: 4,885
    Last Post: 06-16-1998 01:07 PM
    by DKEvermore@aol.co  Go to last post
  6. RE: Domain Turns

    Started by enq@completesystems.com., 06-17-1998 11:26 PM
    actions, application, background, campaign, castle, couple, days, domain, focus, formation, game, group, mage, patches, player, regency, regent, running, scale, sequence, shadow, stone, time, turn, type, world
    • Replies: 0
    • Views: 3,501
    Last Post: 06-17-1998 11:26 PM
    by enq@completesystems.com.  Go to last post
  7. New Spell - Mebhaighl Flight

    Started by darkstar, 06-24-1998 02:32 PM
    anuirean, attack, box, college, control, convert, couple, effect, familiar, flight, form, group, limited, magic, province, provinces, rivers, ruins, seas, sorcery, source, spell, the wizard, time, unknown, wizard
    • Replies: 0
    • Views: 2,851
    Last Post: 06-24-1998 02:32 PM
    by darkstar  Go to last post
  8. magicians

    Started by Jonathan Picklesimer, 06-27-1998 04:43 PM
    2nd, Aebrynis, attack, attacks, boy, class, couple, d20, giant, group, house, level, luck, magic, magician, major, place, plan, power, souls, south, spectral, spell, true, unit, winter, wizard
    • Replies: 0
    • Views: 2,174
    Last Post: 06-27-1998 04:43 PM
    by Jonathan Picklesimer  Go to last post
  9. Some questions regarding magic.

    Started by Bryan Palmer, 06-25-1998 03:31 AM
    austin, characters, city, cost, doubts, folks, game, group, heir, lieutenants, magic, mercenaries, money, regent, royal, sorcery, state, wizard
    • Replies: 0
    • Views: 1,719
    Last Post: 06-25-1998 03:31 AM
    by Bryan Palmer  Go to last post
  10. Cerilian domain in Ravenloft

    Started by Dave Keyser, 04-15-1998 08:09 PM
    bloodlines, box, brechtür, care, castle, count, domain, domains, dread, family, fan, group, haven, legions, module, original, player, players, point, ravenloft, slow, strahd, unknown, village, warfare, zarovich
    • Replies: 4
    • Views: 2,618
    Last Post: 04-16-1998 10:05 AM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
  11. OCP - update

    Started by simong@mech.uwa.edu.au, 04-17-1998 06:20 AM
    adnd, city, climate, contributors, currency, days, design, fan, feeding, gaming, group, guild, guilds, guys, introduction, magic, member, organisation, production, project, projects, request, skills, spelling, time, tribute, worlds
    • Replies: 0
    • Views: 6,165
    Last Post: 04-17-1998 06:20 AM
    by simong@mech.uwa.edu.au  Go to last post
  12. Sword of roele and Manslayer

    Started by Bronwyn & David Evans, 04-22-1998 10:37 PM
    2 Pages
    1 2
    aeric, anuirean, borders, city, darien, dwarf, elf, elves, fighting, forge, group, guide, guilder, leader, manslayer, plan, players, prince, purpose, race, ranger, resource, rhoubhe, strength, sword, territory, time, valid, war
    • Replies: 15
    • Views: 10,770
    Last Post: 04-25-1998 03:06 AM
    by Drake90094  Go to last post
  13. [Birthright] Roads

    Started by Jake Cotter, 05-02-1998 06:26 AM
    access, advantages, bonus, couple, domain, fan, forest, fund, group, infantry, invasion, movement, rivers, road, roads, rulebook, rules, terrain, time, trade, troop, turn, unit, units, war
    • Replies: 3
    • Views: 2,883
    Last Post: 05-02-1998 07:39 PM
    by James Ruhland  Go to last post
  14. Argument

    Started by Gnish, 11-30-1997 12:00 AM
    art, battles, brotherhood, campaign, conflict, continent, diplomacy, ethics, forge, fun, game, group, hydra, imperial, place, planescape, players, raven, rule, times
    • Replies: 4
    • Views: 3,634
    Last Post: 05-26-1998 01:02 PM
    by Trankel Al Ker  Go to last post
  15. Pre-Deismaar intervention

    Started by Bearcat, 11-30-1997 12:00 AM
    area, children, clerical, cooperating, divine, elves, gods, group, guys, heir, humans, immortality, magic, point, run, running, visit, wizardry, world
    • Replies: 1
    • Views: 1,321
    Last Post: 05-15-1998 02:49 PM
    by Pieter A de Jong  Go to last post
  16. Clerics & Priests

    Started by Trizt, 05-22-1998 06:02 PM
    advance, allowed, benefits, campaigns, church, clerics, experience, group, king, level, levels, nick, point, priest, religion, run, specialty, true
    • Replies: 0
    • Views: 1,868
    Last Post: 05-22-1998 06:02 PM
    by Trizt  Go to last post
  17. [BIRTHRIGHT] Adventure

    Started by The Olesen`s, 05-12-1998 08:08 PM
    ability, adventure, adventures, archer, blooded, bonuses, change, cover, evil, friends, future, group, heir, melee, olesen, paint, published, ranger, series, shot, spell, temporary, the wizard, unblooded, version, wizard
    • Replies: 1
    • Views: 2,143
    Last Post: 05-14-1998 06:25 AM
    by patera  Go to last post
  18. [BIRTHRIGHT] Unusual Heroes <wa

    Started by John Ewan, 03-30-1998 02:57 AM
    abilities, ability, asked, blood, blood ability, blooded, city, dwarf, elf, ground, group, hero, history, humanoid, place, plane, player, realm, route, scions, shadow, shadow world, shop, storyline, unblooded, world
    • Replies: 0
    • Views: 2,025
    Last Post: 03-30-1998 02:57 AM
    by John Ewan  Go to last post
  19. OCP - MISC design group project

    Started by Mark A Vandermeulen, 03-27-1998 11:31 PM
    board, city, design, discussion, group, page, place, project, readers
    • Replies: 0
    • Views: 1,306
    Last Post: 03-27-1998 11:31 PM
    by Mark A Vandermeulen  Go to last post
  20. BR and SAGA System

    Started by DosPay, 03-26-1998 11:27 PM
    bonus, campaign, campaigns, cards, classes, computer, conversion, dragonlance, edition, experience, gods, group, handling, points, power, realm, regency, setting, settings, sorcery, spells, stat, system, time, version, world
    • Replies: 6
    • Views: 2,699
    Last Post: 03-27-1998 03:54 PM
    by Pieter A de Jong  Go to last post
  21. OCP - Idea submission

    Started by simong@mech.uwa.edu.au, 03-26-1998 02:48 AM
    area, benefit, campaign, conflicts, group, heir, history, king, locations, lost, maps, members, points, project, ruins, strategic, time, types, weak
    • Replies: 0
    • Views: 5,134
    Last Post: 03-26-1998 02:48 AM
    by simong@mech.uwa.edu.au  Go to last post
  22. OCP - progress update

    Started by Simon Graindorge, 03-19-1998 03:09 AM
    access, areas, city, completely, describe, design, fan, free, general, group, island, islands, isle, joined, map, members, mile, river, scale, show, small, statistics, time, world
    • Replies: 2
    • Views: 2,978
    Last Post: 03-19-1998 10:40 PM
    by James Ruhland  Go to last post
  23. Knights of the Iron Throne & th

    Started by simong@mech.uwa.edu.au, 03-30-1998 04:14 AM
    anuirean, area, areas, city, description, elves, group, historical, iron, iron throne, knights, michael, news, project, small, throne, troops
    • Replies: 0
    • Views: 1,592
    Last Post: 03-30-1998 04:14 AM
    by simong@mech.uwa.edu.au  Go to last post
  24. [Birthright]-Survey

    Started by Espen Andre Johnsen, 11-30-1997 12:00 AM
    adventures, andrew, answer, art, character, class, crown, dming, dragonlance, dungeon, group, honour, king, level, lord, munchkin, olesen, paladin, player, published, return, run, survey, sword, throw, tips
    • Replies: 6
    • Views: 3,578
    Last Post: 04-02-1998 05:38 AM
    by Tarrosa  Go to last post
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