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Tag: cost

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  1. RE: Guns (long)

    Started by Harding Nick MMUk, 09-01-1998 09:40 AM
    advanced, archers, arms, battle, cost, encyclopedia, field, fighting, fire, form, gold, guns, knights, league, medieval, point, rarity, ship, show, size, standard, true, type, version, weak
    • Replies: 0
    • Views: 2,190
    Last Post: 09-01-1998 09:40 AM
    by Harding Nick MMUk  Go to last post
  2. Unit Experience

    Started by JD Lail, 08-28-1998 07:44 AM
    2 Pages
    1 2
    annual, attack, battlesystem, card, conflicts, cost, day, defence, domain, elite, experience, group, heir, king, levels, original, regular, rules, simple, turn, unit, units, veteran, war, war card, wondering
    • Replies: 10
    • Views: 4,870
    Last Post: 09-06-1998 03:55 AM
    by Brett Lang  Go to last post
  3. Re:Knight costs

    Started by Jim Cooper, 08-29-1998 04:46 AM
    armor, care, cost, costs, equipment, expert, feed, food, heir, historical, horses, james, knight, knights, lord, muster, nobles, serving, suggestion, type, unit
    • Replies: 0
    • Views: 2,440
    Last Post: 08-29-1998 04:46 AM
    by Jim Cooper  Go to last post
  4. Muster costs

    Started by Harding Nick MMUk, 08-28-1998 11:40 AM
    administration, armour, arthurian, campaign, company, cost, costs, country, death, house, house rule, income, knights, level, maximum, monument, muster, player, regent, round, rule, ruler, small, succession, world
    • Replies: 1
    • Views: 2,911
    Last Post: 08-28-1998 04:46 PM
    by Oyvind Gronnesby  Go to last post
  5. Re:- Guns (muster costs)

    Started by Tim Nutting, 08-28-1998 05:51 AM
    2 Pages
    1 2
    answer, artillery, building, cash, cost, costs, domain, equipment, form, game, guns, heir, James, knights, loyalty, money, muster, mustering, nobles, plunder, point, power, province, raise, siege, suggestion, time, unit, units, village
    • Replies: 10
    • Views: 6,474
    Last Post: 09-01-1998 09:07 PM
    by Pieter A de Jong  Go to last post
  6. RE: Untappable Sources

    Started by Harding Nick MMUk, 09-03-1998 04:25 PM
    3rd, cast, cost, couple, heir, king, level, levels, mage, permanent, priest, realm, regent, september, source, spell, spells, temple, the wizard
    • Replies: 0
    • Views: 2,107
    Last Post: 09-03-1998 04:25 PM
    by Harding Nick MMUk  Go to last post
  7. Money, money, money.

    Started by Gary V. Foss, 09-14-1998 11:20 PM
    3rd, balance, bloodline, board, building, castle, core, cost, edition, effect, equipment, forge, form, formation, game, gold, money, player, raising, regent, royal, ruler, running, size, sword, world
    • Replies: 5
    • Views: 6,432
    Last Post: 09-15-1998 11:46 AM
    by Mark A Vandermeulen  Go to last post
    • Replies: 0
    • Views: 6,017
    Last Post: 09-25-1998 01:24 AM
    by enq@completesystems.com.  Go to last post
  8. New Realm Spell - Steal Ley Lin

    Started by David Sean Brown, 09-16-1998 07:18 PM
    action, ancient, area, copy, cost, domain, dragon, enemy, gold, human, land, level, lost, mage, magic, original, place, powerful, province, realm, regency, school, spell, time, wizard, wondering
    • Replies: 1
    • Views: 3,362
    Last Post: 09-17-1998 03:05 PM
    by darkstar  Go to last post
    • Replies: 0
    • Views: 4,306
    Last Post: 09-16-1998 12:54 AM
    by enq@completesystems.com.  Go to last post
  9. Holding Level Losses

    Started by Craig Greeson, 09-15-1998 12:19 PM
    care, cost, d20, day, gold, health, heir, holding, holdings, law, level, maintenance, point, priest, regent, results, routes, rulebook, rules, ruling, score, solution, source, temple, time
    • Replies: 0
    • Views: 1,639
    Last Post: 09-15-1998 12:19 PM
    by Craig Greeson  Go to last post
  10. birthright-digest V1998 #33

    Started by Daniel McSorley, 09-15-1998 09:48 AM
    areas, building, campaign, castle, chemical, continent, cost, eastern, farming, game, haven, heir, holding, holdings, level, levels, medieval, point, province, regent, renaissance, rules, ruling, society, solution, time, upkeep, war
    • Replies: 6
    • Views: 6,791
    Last Post: 09-18-1998 09:54 AM
    by Ian Grey  Go to last post
  11. For those who want Elves to rem

    Started by Pieter A de Jong, 06-30-1998 04:43 PM
    advantage, art, balance, battle, book of magecraft, campaign, cast, cost, effects, elves, game, heir, magecraft, magic, major, master, race, realms, rule, suggestion
    • Replies: 1
    • Views: 2,158
    Last Post: 06-30-1998 09:29 PM
    by DKEvermore@aol.co  Go to last post
  12. SV: the Elves are gonna Rise Again!

    Started by Fredrik Lundberg, 07-02-1998 02:49 AM
    advantage, cost, dwarven, elves, muster, mustering, raising, realms, rise, sword, tribes, units
    • Replies: 0
    • Views: 1,853
    Last Post: 07-02-1998 02:49 AM
    by Fredrik Lundberg  Go to last post
  13. Contesting/Rule RPS

    Started by Robert Harper, 07-12-1998 05:33 PM
    3rd, actions, allowed, arms, cash, contest, contest action, cost, effect, est, god, holdings, house, levels, limits, minor, nations, province, races, rps, rule, ruled, social, strategy, translate
    • Replies: 1
    • Views: 2,521
    Last Post: 07-13-1998 04:09 AM
    by Morgramen the Magician  Go to last post
  14. Gorgon attacks

    Started by DKEvermore@aol.co, 07-14-1998 08:23 PM
    3 Pages
    1 2 3
    abilities, alliance, anuirean, army, attack, attacks, awnshegh, borders, campaigns, care, characters, cost, country, couple, elf, friends, grounds, guild, head, holdings, hotgb, kingdoms, michael, noble, purpose, resources, slave, stone, temple, time, units, veteran
    • Replies: 20
    • Views: 6,373
    Last Post: 07-16-1998 09:43 AM
    by James Ray  Go to last post
  15. Tuarhievel: Altruistic Sacrific

    Started by veryfastperson@juno.com, 07-15-1998 12:59 AM
    access, ach, advantages, alignment, attack, attacking, blooded, cliff, completely, cost, elves, evil, free, game, gaming, guess, haven, heir, lawful, level, path, plan, realms, rival, ruler, seperate, source, war
    • Replies: 2
    • Views: 4,092
    Last Post: 07-15-1998 03:25 PM
    by Pieter A de Jong  Go to last post
  16. NPCs violating rules/Petion

    Started by The Olesens, 07-17-1998 12:50 PM
    advancing, anuirean, class, cost, diviner, dwarf, fighter, forge, illusion, imperial, level, limits, mage, npcs, page, roe, rulebook, rules, school, true, wizards
    • Replies: 0
    • Views: 2,244
    Last Post: 07-17-1998 12:50 PM
    by The Olesens  Go to last post
  17. Healing War Cards

    Started by Bearcat, 11-30-1997 12:00 AM
    army, arts, battle, book of priestcraft, card, cards, care, cost, craft, damaged, fan, healing, infantry, James, military, nation, population, priestcraft, return, round, ruler, strength, time, turn, unit, units, war, war card
    • Replies: 9
    • Views: 6,620
    Last Post: 08-05-1998 12:30 PM
    by James Ray  Go to last post
  18. RE: [BIRTHRIGHT] -Conscription

    Started by Harding Nick MMUk, 08-04-1998 04:15 PM
    advantage, archers, battle, changed, cost, crown, day, decree, government, invasion, laws, levies, longbow, loyal, loyalty, medieval, newspaper, point, province, shoot, society, troops, universal, war, world
    • Replies: 0
    • Views: 2,381
    Last Post: 08-04-1998 04:15 PM
    by Harding Nick MMUk  Go to last post
  19. RE: [BIRTHRIGHT] -Conscription

    Started by Ronnie Livingston, 08-04-1998 06:23 PM
    archers, battle, changed, cost, crown, day, decree, form, general, god, invasion, laws, loyal, loyalty, medieval, modern, muster, original, player, point, province, shoot, society, universal, war
    • Replies: 0
    • Views: 2,340
    Last Post: 08-04-1998 06:23 PM
    by Ronnie Livingston  Go to last post
  20. Another new spell

    Started by darkstar, 06-21-1998 02:21 PM
    box, cost, crystal, damage, day, effect, effects, function, magecraft, maximum, place, point, potential, power, province, rare, realm, recent, search, shoot, size, spell, time, version, wizard
    • Replies: 0
    • Views: 1,858
    Last Post: 06-21-1998 02:21 PM
    by darkstar  Go to last post
  21. Regency and bloodline. Clout?

    Started by Tim Nutting, 06-21-1998 09:32 AM
    actions, benefit, blooded, bloodline, cost, couple, decent, divine, domains, flaws, haven, heir, holding, land, level, loyal, loyalty, morning, performance, points, province, random, regency, regent, som, tribute, unique
    • Replies: 2
    • Views: 2,416
    Last Post: 06-23-1998 09:28 AM
    by Tim Nutting  Go to last post
  22. Lieutenants

    Started by carla@maxisp.com.a, 06-17-1998 12:09 PM
    2 Pages
    1 2
    action, bloodline, bloodline strength, bonus, campaign, computer, cost, deal, divination, domain, game, henchman, level, lieutenant, lieutenants, magician, maintenance, negotiate, regent, rivals, rule, rulebook, score, serving, strength, upkeep
    • Replies: 12
    • Views: 4,176
    Last Post: 06-19-1998 10:00 PM
    by Pieter A de Jong  Go to last post
  23. SV: Priest of Moradin

    Started by tduexx@students.aabc.d, 06-16-1998 11:42 AM
    abilities, access, accessory, Aebrynis, areas, average, campaigns, cast, children, company, cost, dwarven, gods, handbook, magic, points, powers, priest, published, race, rules, specialty, spells, strength, suitable, temple, war
    • Replies: 5
    • Views: 3,310
    Last Post: 06-17-1998 02:41 PM
    by MANTA  Go to last post
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