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  1. Adventure Ideas

    Started by The Olesen`s, 05-06-1998 11:15 AM
    ability, adventure, attack, city, coast, dead, el-hadid, enhanced, formation, game, glass, grown, level, mage, map, olesen, plan, request, return, run, running, scene, shadow, siege, spell, story, time, version, world
    • Replies: 4
    • Views: 3,083
    Last Post: 05-07-1998 11:58 AM
    by YTHmin  Go to last post
  2. various stuff

    Started by Terence _, 05-07-1998 01:57 PM
    aerenwe, attack, deep, domain, dragonlance, free, guild, halflings, heir, mages, mass, monsters, page, province, route, rulebook, rulers, run, running, source, stone, territory, trade, trade route
    • Replies: 1
    • Views: 4,859
    Last Post: 05-07-1998 02:22 PM
    by Mark A Vandermeulen  Go to last post
  3. Expansion on Exploratory Trade Acti

    Started by darkstar, 05-07-1998 03:57 PM
    ability, action, actions, attack, board, cards, couple, dangerous, domain, empire, game, generally, gold, income, inline, leader, major, maximum, news, pbem, pirate, province, random, regent, return, seas, setting, tax, trade, war
    • Replies: 0
    • Views: 1,662
    Last Post: 05-07-1998 03:57 PM
    by darkstar  Go to last post
  4. Roman "Elite Infantry"

    Started by James Ruhland, 05-08-1998 07:53 PM
    attack, battle, bonuses, century, conduct, conversion, cost, elite, fan, free, infantry, king, legions, missile, province, range, roads, shot, speed, stationary, units, version
    • Replies: 0
    • Views: 2,043
    Last Post: 05-08-1998 07:53 PM
    by James Ruhland  Go to last post
  5. Roman "Elite Infantry"

    Started by Ryan B. Caveney, 05-11-1998 07:50 PM
    annual, attack, average, battle, change, combat, conduct, dragon, elite, fan, free, havoc, infantry, James, melee, missile, range, round, shield, shot, size, stationary, stats, throw, time, unit, units, universal
    • Replies: 0
    • Views: 2,308
    Last Post: 05-11-1998 07:50 PM
    by Ryan B. Caveney  Go to last post
  6. Roman "Elite Infantry"

    Started by James Ruhland, 05-11-1998 08:09 PM
    attack, battle, combat, elite, fan, infantry, melee, missile, shield, size, slightly, throw, time, unit, universal
    • Replies: 0
    • Views: 1,851
    Last Post: 05-11-1998 08:09 PM
    by James Ruhland  Go to last post
  7. elves on a pedestal? (was B

    Started by Fredrik Lundberg, 05-13-1998 09:16 PM
    armies, attack, balance, classes, elves, hammer, haven, human, humans, intelligence, introduction, level, levels, magic, magicians, missile, nick, oaken, province, rebellion, return, society, spellcasting, spells, storm, strike, unit, weapon, wisdom
    • Replies: 5
    • Views: 5,598
    Last Post: 05-14-1998 12:00 PM
    by rad smith  Go to last post
  8. elves on a pedestal?

    Started by Richard Malena, 05-13-1998 10:04 PM
    attack, balance, free, illusion, introduction, level, magic, mass, missile, muster, oaken, plague, point, powerful, powers, province, race, shoot, spellcasting, storm, strike, time, unit, weapon, world
    • Replies: 0
    • Views: 4,594
    Last Post: 05-13-1998 10:04 PM
    by Richard Malena  Go to last post
  9. SV: elves on a pedestal? (was B

    Started by Fredrik Lundberg, 05-14-1998 12:17 AM
    ability, allowed, area, attack, balance, divine, game, generally, imperial, intelligence, mage, magic, manual, missile, monster, point, population, province, regent, spellcasters, strike, tribute, unit, version, weapon, world
    • Replies: 0
    • Views: 1,759
    Last Post: 05-14-1998 12:17 AM
    by Fredrik Lundberg  Go to last post
  10. Assaulting castles

    Started by Bearcat, 11-30-1997 12:00 AM
    2 Pages
    1 2
    army, artillery, attack, battle, bonuses, building, captured, card, casting, castle, castles, damaged, deal, defence, effect, fan, James, knights, leader, level, mage, missile, purpose, range, rulebook, rules, siege, spells, strange, terrain, units, visit, wizards
    • Replies: 10
    • Views: 4,681
    Last Post: 05-19-1998 08:52 PM
    by DKEvermore  Go to last post
  11. The Great Wall of Stjordvik (was Re

    Started by Ryan B. Caveney, 05-15-1998 10:11 PM
    action, attack, battlefield, cards, castle, completely, cost, cover, deal, domain, enemy, fire, fortification, fortified, point, product, project, section, size, spell, stone, strange, turn, upkeep, war
    • Replies: 0
    • Views: 3,644
    Last Post: 05-15-1998 10:11 PM
    by Ryan B. Caveney  Go to last post
  12. worlds that are "flat enough" (was

    Started by Ryan B. Caveney, 05-22-1998 10:03 PM
    america, article, attack, computer, dragon, fan, fantasy, games, house, land, lost, map, multiple, piece, points, scale, south, story, tube, water, worlds
    • Replies: 0
    • Views: 1,479
    Last Post: 05-22-1998 10:03 PM
    by Ryan B. Caveney  Go to last post
  13. Question...

    Started by veryfastperson@juno.com, 05-24-1998 01:10 AM
    access, action, anuirean, archers, attack, attacks, battle, box, completely, domain, domain action, effects, follow, free, knights, mounted, range, result, shield, strange, swords, unit, units, warcards, wizard
    • Replies: 7
    • Views: 6,621
    Last Post: 05-26-1998 02:17 PM
    by DKEvermore  Go to last post
  14. RE: Warcards rant.

    Started by Peter Hodge, 05-26-1998 01:47 AM
    alam, application, archers, army, attack, background, battlesystem, campaign, complex, day, deal, dragon, enemy, experience, fighting, grand, major, mass, original, player, rant, running, scale, tool, type, world
    • Replies: 0
    • Views: 2,047
    Last Post: 05-26-1998 01:47 AM
    by Peter Hodge  Go to last post
  15. Warcards rant, updated.

    Started by Andreas Kjeldsen, 05-26-1998 06:11 PM
    area, asked, attack, attacking, background, battle, battlefield, cards, char, combat, computer, defensive, enemy, family, hex, lost, mounted, move, point, rant, resolution, roleplay, rules, terrain, turn, units
    • Replies: 1
    • Views: 2,298
    Last Post: 05-27-1998 01:26 PM
    by DKEvermore  Go to last post
  16. Minotaurs

    Started by Wrb41977, 03-16-1998 07:27 PM
    abilities, attack, blood, bonuses, curses, damage, evil, fighter, hair, head, mage, morale, multi, natural, nature, priest, province, race, ranger, skin, strength, suitable, the wizard, time, true, wisdom, wizard
    • Replies: 0
    • Views: 1,945
    Last Post: 03-16-1998 07:27 PM
    by Wrb41977  Go to last post
  17. Adurian Empires - Tarbul

    Started by darkstar, 03-20-1998 01:42 PM
    actions, ancients, attack, beauty, borders, building, city, days, dead, evil, faith, farming, future, informing, inline, iron, level, loyalty, magic, major, money, power, race, realm, rebellion, return, ruling, running, settlement, source, stone, sword, throne, title, worship
    • Replies: 0
    • Views: 2,543
    Last Post: 03-20-1998 01:42 PM
    by darkstar  Go to last post
  18. Adurian Empires: Realm of Bu`Zian

    Started by darkstar, 03-20-1998 02:19 PM
    attack, bloodline, building, city, cliff, cold, completely, couple, dangerous, days, deep, device, domain, future, generally, gold, inline, level, money, nature, plan, power, powerful, project, province, realm, regent, religion, running, settlement, waters
    • Replies: 0
    • Views: 1,803
    Last Post: 03-20-1998 02:19 PM
    by darkstar  Go to last post
  19. OCP- Map

    Started by bloebick@juno.com (Benja, 03-23-1998 10:39 PM
    access, attack, building, castle, cities, city, collection, completely, construction, couple, deep, enforce, Europe, features, forge, form, guard, guild, imperial, isle, legion, map, plan, results, river, technology, trade, waters
    • Replies: 3
    • Views: 4,418
    Last Post: 03-25-1998 11:19 PM
    by Mark A Vandermeulen  Go to last post
  20. Battle Magic Spells

    Started by Neil Barnes, 03-24-1998 04:17 PM
    2nd, attack, battle, benefits, card, cold, combat, continual, damage, dead, defence, effect, elf, fire, form, magic, melee, missile, regent, round, spell, time, type, typo, unit, war, war card
    • Replies: 2
    • Views: 2,175
    Last Post: 03-25-1998 02:11 PM
    by Neil Barnes  Go to last post
  21. Minotaurs as PC`s

    Started by John, 11-30-1997 12:00 AM
    2 Pages
    1 2
    attack, barony, blood, blood skull barony, bonuses, Cerilia, curses, damage, fighter, head, intelligence, mage, morale, multi, natural, priest, province, race, ranger, results, skin, skull, slave, strength, surprise, the wizard, time, true, wisdom, wizard
    • Replies: 18
    • Views: 5,835
    Last Post: 03-30-1998 10:18 PM
    by Gabriel Eggers  Go to last post
  22. The True History of Azari

    Started by darkstar, 04-10-1998 08:23 AM
    allowed, attack, azrai, beauty, blood, born, building, city, commoners, couple, damaged, days, death, deep, empire, evil, faith, holy, inline, magic, native, nature, place, plague, plan, retreat, return, ruling, seas, slave, sneak, tribes, war, weapons, world, worship
    • Replies: 0
    • Views: 2,151
    Last Post: 04-10-1998 08:23 AM
    by darkstar  Go to last post
  23. New Battle Spells for Khinasi Wizar

    Started by darkstar, 04-10-1998 02:38 PM
    ability, attack, bloodline, collection, copy, current, effect, enemy, fighting, glass, inline, missile, original, place, point, powerful, province, ramming, recent, source, stone, strike, sun, time, turn, type, weapons
    • Replies: 0
    • Views: 1,437
    Last Post: 04-10-1998 02:38 PM
    by darkstar  Go to last post
  24. New Vos Wizard Battle Spells

    Started by darkstar, 04-11-1998 03:48 PM
    active, attack, blood, bloodline, cold, copy, couple, current, damage, effect, elemental, enemy, experience, fighting, hail, inline, magic, missile, original, point, powerful, recent, spell, strike, turn, type, weapons
    • Replies: 2
    • Views: 2,111
    Last Post: 04-12-1998 05:56 PM
    by kurita  Go to last post
  25. experience?

    Started by Terence _, 02-17-1998 03:08 PM
    2 Pages
    1 2
    ability, asked, attack, awnsheghlien, blood, blood ability, blood enemies, campaign, creature, credit, defense, est, exp, experience, form, formula, free, magical, monsters, point, point value, powerful, product, sheghlien, sphinx, stack
    • Replies: 10
    • Views: 4,767
    Last Post: 02-20-1998 08:40 PM
    by Tim Nutting  Go to last post
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