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Tag: magic items

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  1. 5ebrcs

    Started by Sorontar, 07-07-2014 03:59 AM
    article, campaign, category, classes, coast, comprehensive, conversion, document, draft, dragons, ebrcslogo, edition, feats, magic, magic items, monsters, pages, png, races, rules, setting, skills, spells, type, version, wiki, wizards
    • Replies: 0
    • Views: 5,904
    Last Post: 07-07-2014 03:59 AM
    by Sorontar  Go to last post

    Wiki:
    Template

  2. My Idea of Low Magic

    Started by Kenneth Gauck, 02-21-1999 03:36 AM
    attack, bonuses, campaign, captured, day, dead, deal, difference, healing, levels, low magic, magic, magic items, multi, players, plot, power, published, standard, story, surprise, tool, transfer, type, water, weapon
    • Replies: 3
    • Views: 10,123
    Last Post: 02-22-1999 06:46 PM
    by prtr02@scorpion.nspco.co  Go to last post
  3. Why experience for Regents?

    Started by DKEvermore@aol.co, 01-22-1999 02:42 PM
    2 Pages
    1 2
    actions, army, balance, blooded, bonuses, campaign, castle, class, experience, favourite, forge, game, heir, magic, magic items, money, pbem, power, powerful, regent, regular, reward, side, small, time
    • Replies: 10
    • Views: 10,250
    Last Post: 01-25-1999 04:52 PM
    by Jeff Dunnett  Go to last post
  4. Gems of Arborea

    Started by Olesens, 01-17-1999 01:52 PM
    andrew, box, elves, folks, forge, formation, gems, grand, guys, magic, magic items, mistress, point, power, province, provinces, section, simple, source, values
    • Replies: 6
    • Views: 6,638
    Last Post: 01-19-1999 05:32 AM
    by Tim Nutting  Go to last post
  5. Spells & Magic

    Started by Pieter A de Jong, 08-19-1998 10:29 PM
    2nd, access, campaign, combat, converting, current, divination, follow, formation, heir, level, magic, magic items, magicians, permanency, powerful, powers, rules, school, setting, skills, spells, teleport, universal
    • Replies: 0
    • Views: 2,059
    Last Post: 08-19-1998 10:29 PM
    by Pieter A de Jong  Go to last post
  6. Steam...

    Started by lyndon@pobox.com (Lyndon, 09-15-1998 01:04 PM
    actions, advanced, asks, barbarians, Cerilia, computer, dream, earth, emperor, form, fun, game, gold, hero, history, lab, magic, magic items, place, players, population, production, spellcasters, stone, technology, throne, transportation, wizard, worlds
    • Replies: 0
    • Views: 2,392
    Last Post: 09-15-1998 01:04 PM
    by lyndon@pobox.com (Lyndon  Go to last post
  7. Here`s A Question for y`all ! :)

    Started by Jim Cooper, 07-28-1998 09:35 PM
    ability, alignment, blood ability, divine, essence, magic, magic items, scion, spells
    • Replies: 0
    • Views: 1,577
    Last Post: 07-28-1998 09:35 PM
    by Jim Cooper  Go to last post
  8. Here`s A Question for y`all !

    Started by Bearcat, 11-30-1997 12:00 AM
    ability, alignment, area, blood, blood ability, blooded, description, divination, divine, divinity, essence, form, game, mage, magic, magic items, magical, magician, powers, rule, scion, setting, spell, spells, unblooded, visit
    • Replies: 3
    • Views: 3,026
    Last Post: 09-01-1998 03:28 AM
    by DavTyr@aol.co  Go to last post
  9. Blood is thicker then...

    Started by Sepsis, 07-29-1998 04:03 AM
    ability, alignment, area, art, blood, blood ability, blooded, bloodline, cooper, death, divine, essence, magic, magic items, magical, original, province, road, ruin, scion, spell, spells, state, sun, survival, vault, war
    • Replies: 0
    • Views: 6,734
    Last Post: 07-29-1998 04:03 AM
    by Sepsis  Go to last post
  10. Magic items (Was:Here`s A Quest

    Started by Bearcat, 11-30-1997 12:00 AM
    ability, alignment, area, blooded, bloodline, character, divine, divinity, essence, god, magic, magic items, magical, modifier, mortal, player, power, powerful, quest, rule, setting, skill, the wizard, throw, visit, wizard
    • Replies: 1
    • Views: 2,428
    Last Post: 07-29-1998 06:25 PM
    by morgramen  Go to last post
  11. RE: Magic items in BR

    Started by Shaun Hodgson, 06-03-1998 04:30 AM
    armies, campaign, elves, flight, gaming, guess, heir, humans, king, kingdoms, magic, magic items, original, races, settings, shadow, skill, small, source, staff, state, sword, time, warfare, wizards, world
    • Replies: 0
    • Views: 1,760
    Last Post: 06-03-1998 04:30 AM
    by Shaun Hodgson  Go to last post
  12. RE: Magic items in BR

    Started by craig@finance.econ.usyd., 06-03-1998 05:19 AM
    armies, battles, campaign, conflicts, elves, flight, gaming, generally, guess, humans, king, kingdoms, levels, magic, magic items, original, races, shadow, skill, staff, state, sword, time, warfare, world, worlds
    • Replies: 0
    • Views: 1,696
    Last Post: 06-03-1998 05:19 AM
    by craig@finance.econ.usyd.  Go to last post
  13. RE: Magic items in BR

    Started by Nathaniel Rushton, 06-08-1998 03:44 PM
    availability, bard, earth, general, gods, haven, law, lost, low magic, magic, magic items, michael, power, races, skill, skills, tales, world
    • Replies: 0
    • Views: 2,237
    Last Post: 06-08-1998 03:44 PM
    by Nathaniel Rushton  Go to last post
  14. RE: Oops missed one somehow...

    Started by Peter Hodge, 06-10-1998 12:55 PM
    application, article, campaign, cast, dragon, dragon magazine, dwarven, fan, forge, hammer, magazine, magic, magic items, original, recent, transfer, type, weapons, wizards
    • Replies: 0
    • Views: 1,596
    Last Post: 06-10-1998 12:55 PM
    by Peter Hodge  Go to last post
  15. Warlock of the Stonecrowns

    Started by jrob6@student.monash.edu, 05-04-1998 11:35 PM
    armour, awnshegh, campaign, class, close, concern, continent, convert, formation, james, low magic, magic items, magical, modules, players, point, power, published, setting, standard, summoning, time, treasure, warlock, wizard, worlds
    • Replies: 2
    • Views: 7,893
    Last Post: 05-06-1998 08:52 PM
    by bloebick@juno.com (Benja  Go to last post
  16. Dark Elves/Elves in the Shadow

    Started by Craig Greeson, 03-18-1998 01:49 PM
    accepted, armor, azrai, beings, cities, days, elf, fighting, goals, loyal, loyalty, magic, magic items, manslayer, masse, product, retreat, shadow, shadow world, skin, society, understanding, upcoming, vision, weapons, world
    • Replies: 2
    • Views: 4,942
    Last Post: 03-20-1998 09:52 AM
    by Terari  Go to last post
  17. Andurian Language

    Started by Kyle Foster, 04-09-1998 10:05 AM
    America, ancient, andu, anduria, celtic, coast, cultures, deep, developed, east, elves, empire, experience, fashionable, fire, guess, holy, imperial, language, magic, magic items, medieval, native, south, southern, world
    • Replies: 7
    • Views: 6,047
    Last Post: 04-10-1998 07:35 PM
    by tiphareth  Go to last post
  18. RE: Magical Items

    Started by Pieter A de Jong, 04-13-1998 03:34 PM
    action, campaign, current, guide, level, mages, magic, magic items, magical, permanency, permanent, priest, process, rare, realms, regent, rules, spell, spells, supplement, temporary, time, wizard
    • Replies: 0
    • Views: 1,751
    Last Post: 04-13-1998 03:34 PM
    by Pieter A de Jong  Go to last post
  19. Monuments & Flying Units

    Started by George Koch, 04-13-1998 05:03 PM
    action, benefits, building, college, compliment, cost, deal, domain, mage, magic, magic items, monuments, npcs, players, realm, results, speed, time, times, turn, unit, units
    • Replies: 0
    • Views: 1,534
    Last Post: 04-13-1998 05:03 PM
    by George Koch  Go to last post
  20. Monuments & Flying Units

    Started by bloebick@juno.com (Benja, 04-13-1998 08:16 PM
    access, balance, building, campaigns, college, construction, deal, domain, free, low magic, mage, magic, magic items, monuments, realm, run, speed, spells, time, times, turn, unit, units
    • Replies: 0
    • Views: 1,381
    Last Post: 04-13-1998 08:16 PM
    by bloebick@juno.com (Benja  Go to last post
  21. RULES: Gorgon

    Started by John, 11-30-1997 12:00 AM
    2 Pages
    1 2
    ambitious, blood, blood enemies, borders, castle, computer, computer game, dream, game, holding, holdings, kingdom, level, magic, magic items, members, plot, regent, retreat, rules, scion, shadow, shadow world, skills, time, weapons, witness, wizard, world
    • Replies: 17
    • Views: 6,753
    Last Post: 02-24-1998 05:13 AM
    by Bryan Ruther  Go to last post
  22. RE: Beating the Magic Limitation

    Started by Matthew Speer, 01-28-1998 02:38 PM
    3rd, answer, crossover, diamond, evil, ground, guess, horrible, illusion, level, mage, mages, magic, magic items, magicians, monster, player, points, powerful, project, ruled, rules, spells, staff, thief, thieves, usable
    • Replies: 0
    • Views: 2,052
    Last Post: 01-28-1998 02:38 PM
    by Matthew Speer  Go to last post
  23. RE: Beating the Magic Limitation

    Started by Mark A Vandermeulen, 01-28-1998 06:32 PM
    3rd, cast, illusion, level, magic, magic items, magical, magicians, original, powerful, ruled, side, spells, thieves, usable, wizards
    • Replies: 0
    • Views: 1,780
    Last Post: 01-28-1998 06:32 PM
    by Mark A Vandermeulen  Go to last post
  24. More Magical Weapons

    Started by prtr02@scorpion.nspco.co, 02-02-1998 05:01 PM
    artifact, campaign, decision, discussion, est, games, heir, level, magic, magic items, magical, money, permanent, players, power, powerful, spells, stats, weapon, weapons
    • Replies: 2
    • Views: 1,946
    Last Post: 02-02-1998 10:22 PM
    by AnRPGamer@aol.co  Go to last post
  25. Magic in Cerilia

    Started by dragon, 01-21-1998 11:48 AM
    arts, battle, blood, bonus, claims, combat, dagger, death, effects, encounter, forest, game, history, magic, magic items, minor, moon, power, rare, terror, true, unique, vision, weapon, world
    • Replies: 0
    • Views: 2,087
    Last Post: 01-21-1998 11:48 AM
    by dragon  Go to last post
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