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Tag: population

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  1. RE: Concept of Diesmer and the Bloo

    Started by Mark A Vandermeulen, 04-06-1998 09:38 PM
    ancient, divine, emperor, experience, guess, imperial, influence, intelligence, iron, kings, level, migration, military, minor, offspring, pondering, population, power, purpose, rule, ruling, running, shadow, society, stone, strength, technology, time, true
    • Replies: 0
    • Views: 1,359
    Last Post: 04-06-1998 09:38 PM
    by Mark A Vandermeulen  Go to last post
  2. What stops em? Continuation

    Started by The Olesen`s, 04-13-1998 09:04 PM
    armies, army, blood, couple, crown, domain, gnolls, goblins, gold, level, mustering, olesen, orogs, points, population, power, proceed, province, provinces, rebellion, rps, rule, ruling, source, time, units
    • Replies: 3
    • Views: 1,660
    Last Post: 04-14-1998 12:49 AM
    by Anthony K.G.Shewan  Go to last post
  3. Level of power & population.

    Started by Mark A Vandermeulen, 02-07-1998 06:44 PM
    actions, change, cold, cover, domain, enemy, experience, gold, holding, influence, James, level, player, point, population, potential, power, public, raising, random, realm, regency, regent, rising, rule, ruling, savvy, time
    • Replies: 0
    • Views: 1,744
    Last Post: 02-07-1998 06:44 PM
    by Mark A Vandermeulen  Go to last post
  4. Level of power & population.

    Started by c558382@showme.missouri., 02-08-1998 12:39 AM
    actions, campaign, consequences, cover, events, free, general, gold, guess, guild, level, master, plan, player, point, population, power, project, province, random, regency, regent, rule, savvy, time, wisdom
    • Replies: 0
    • Views: 2,049
    Last Post: 02-08-1998 12:39 AM
    by c558382@showme.missouri.  Go to last post
  5. Level of power & population.

    Started by Mark A Vandermeulen, 02-08-1998 01:39 AM
    action, campaign, completely, crisis, deal, events, experience, farming, generally, guild, level, master, original, plan, player, population, power, project, province, random, realm, regent, rule, ruling, time, trade, true
    • Replies: 0
    • Views: 1,407
    Last Post: 02-08-1998 01:39 AM
    by Mark A Vandermeulen  Go to last post
  6. Level of power & population.

    Started by c558382@showme.missouri., 02-08-1998 05:26 AM
    action, clarified, consequence, glass, level, players, population, power, province, rule, rule action, sequence, times
    • Replies: 0
    • Views: 1,460
    Last Post: 02-08-1998 05:26 AM
    by c558382@showme.missouri.  Go to last post
  7. Level of power & population.

    Started by James Ray, 02-07-1998 11:26 PM
    action, bloodline, campaign, change, domain, events, experience, james, law, level, player, point, population, power, random, realm, regency, regent, reign, round, rps, ruling, score, strength, temple, time
    • Replies: 0
    • Views: 1,593
    Last Post: 02-07-1998 11:26 PM
    by James Ray  Go to last post
  8. European Languages

    Started by Trizt, 02-08-1998 08:50 PM
    area, arrivals, completed, dave, east, eastern, Europe, expansion, farming, forest, forge, god, group, heir, language, languages, loan, migration, move, nick, occupy, place, population, proverb, stone, territory, time, trade, western
    • Replies: 2
    • Views: 6,058
    Last Post: 02-09-1998 10:02 PM
    by Trizt  Go to last post
  9. City/Urban provinces and BR.

    Started by James Ruhland, 02-10-1998 07:34 PM
    action, area, building, cities, city, concerns, couple, craft, dangerous, domain, domain action, effect, ground, growth, James, pondering, population, provinces, random, realm, regent, spell, terrain, trade, type, unique, urban
    • Replies: 2
    • Views: 2,233
    Last Post: 02-11-1998 02:18 AM
    by c558382@showme.missouri.  Go to last post
  10. Alignment change for realms

    Started by Bearcat, 11-30-1997 12:00 AM
    alignment, art, attitude, beauty, change, cooper, crisis, day, deal, fan, fantasy, heir, James, king, land, laws, place, population, power, powerful, priest, province, realm, realms, rebellion, setting, society, spell, throne, time, visit
    • Replies: 8
    • Views: 3,336
    Last Post: 02-12-1998 02:25 PM
    by c558382@showme.missouri.  Go to last post
  11. OCP - Update

    Started by simong@mech.uwa.edu.au, 03-09-1998 02:47 AM
    announcement, areas, attention, board, city, class, cooper, defence, flavour, forge, free, general, group, imperial, James, law, level, magic, map, military, miscellaneous, moment, permanent, population, project, translate, tribute, unique
    • Replies: 0
    • Views: 1,992
    Last Post: 03-09-1998 02:47 AM
    by simong@mech.uwa.edu.au  Go to last post
  12. Birthright Newbie

    Started by Sythryc, 03-09-1998 01:31 AM
    2nd, campaign, category, dealing, developed, elves, guild, holdings, law, level, magic, maps, population, potential, province, ruler, setting, source, taxation, temple
    • Replies: 2
    • Views: 3,721
    Last Post: 03-09-1998 04:31 AM
    by Jhonglar the Unseen One  Go to last post
  13. OCP - SC Election Results

    Started by Simon Graindorge, 03-06-1998 05:12 PM
    art, board, city, cooper, defence, design, general, ground, guilds, imperial, imperial city, James, law, level, magic, members, military, miscellaneous, population, project, quality, results, river, rules, task, time, votes
    • Replies: 0
    • Views: 1,842
    Last Post: 03-06-1998 05:12 PM
    by Simon Graindorge  Go to last post
  14. [Birthright] A Variant Realm Ac

    Started by Brandon Quina, 03-06-1998 02:25 PM
    action, actions, adjustment, arrow, fairfield, fan, holdings, infantry, invasion, law, level, lore, mustering, players, population, provinces, random, random event, realm, ruled, ruling, strategic, transfer, variant, wondering
    • Replies: 0
    • Views: 2,187
    Last Post: 03-06-1998 02:25 PM
    by Brandon Quina  Go to last post
  15. [Birthright] A Variant Realm Action

    Started by JD Lail, 03-06-1998 01:21 PM
    action, actions, altered, arrow, population, provinces, realm, rule, rule action, ruled, ruling, small, time, transfer, variant, wondering
    • Replies: 0
    • Views: 1,633
    Last Post: 03-06-1998 01:21 PM
    by JD Lail  Go to last post
  16. Unblooded regents

    Started by Bearcat, 11-30-1997 12:00 AM
    5 Pages
    1 2 3 ... 5
    acquire, advancing, Aebrynis, answer, area, asks, blessed, blooded, bloodline, born, Cerilia, cooper, count, dynasty, five peaks, group, hierarchy, holding, humans, land, law, law holding, leader, level, peaks, pesky, population, power, powerful, provinces, purpose, regent, reputation, ruling, run, scions, society, substitute, supernatural, translate, typo, unblooded, visit
    • Replies: 41
    • Views: 23,866
    Last Post: 03-17-1998 10:04 PM
    by Bret W. Davenport  Go to last post
  17. OCP - Overall Structure

    Started by simong@mech.uwa.edu.au, 02-12-1998 05:39 AM
    accepted, board, care, chamberlain, cities, completely, corrections, deal, formation, imperial, influence, law, level, map, member, military, picture, point, population, product, project, regent, revised, throne, time
    • Replies: 2
    • Views: 1,727
    Last Post: 02-16-1998 09:23 PM
    by HSwiftfoot@aol.co  Go to last post
  18. Where the Imperial City gets its fo

    Started by Darkstar, 01-23-1998 12:58 AM
    answer, avanil, box, campaign, city, darkness, eastern, empire, food, guilder, imperial, imperial city, page, point, population, powerful, realm, route, routes, tuor, weapons
    • Replies: 0
    • Views: 1,985
    Last Post: 01-23-1998 12:58 AM
    by Darkstar  Go to last post
  19. BIRTHRIGHT] - Question about El

    Started by Dan, 11-30-1997 12:00 AM
    2 Pages
    1 2
    ability, campaigns, culture, deal, elf, est, head, healing, kings, magic, money, nature, nick, offspring, players, population, powerful, proficiencies, ruler, ruling, running, school, species, strange, strike, sword, time, true, visit
    • Replies: 10
    • Views: 3,931
    Last Post: 01-28-1998 06:16 PM
    by Trizt  Go to last post
  20. RE: Online City

    Started by HSwiftfoot@aol.co, 01-29-1998 01:57 AM
    2nd, 3rd, areas, chamberlain, character, city, class, dagger, experience, healing, imperial, level, lurker, map, member, minor, plan, population, powerful, powers, public, shop, shot, size, spellcasters, sword, time, true, voting
    • Replies: 2
    • Views: 2,376
    Last Post: 01-29-1998 03:10 AM
    by CBebris  Go to last post
  21. Online City Demographics

    Started by Jan Arnoldus, 01-29-1998 02:34 PM
    anuirean, area, balance, characters, city, contributor, demographics, discussion, fun, group, houserules, imperial, intelligence, level, magician, monster, population, powerful, province, provinces, race, recent, reputation, restriction, run, time, track
    • Replies: 2
    • Views: 2,008
    Last Post: 01-29-1998 05:04 PM
    by Neil Barnes  Go to last post
  22. RE: Online City

    Started by Jamey, 01-29-1998 05:43 PM
    area, character, city, close, complete, council, couple, days, description, form, formation, levels, page, plan, population, process, rules, volunteers, votes
    • Replies: 0
    • Views: 1,534
    Last Post: 01-29-1998 05:43 PM
    by Jamey  Go to last post
  23. Wow, that is alot of soldiers

    Started by Trizt, 02-01-1998 04:55 PM
    advanced, area, army, century, day, demihuman, family, fun, heir, human, mercenaries, mercenary, military, naval, original, place, population, professional, province, ruins, rulebook, size, state, structure, times, units
    • Replies: 4
    • Views: 2,413
    Last Post: 02-03-1998 11:56 PM
    by c558382@showme.missouri.  Go to last post
  24. Balance (Role Play)

    Started by c558382@showme.missouri., 02-05-1998 05:37 AM
    balance, combat, creature, dead, fan, fantasy, fun, game, horses, knight, knights, limits, location, member, money, place, population, powerful, rpg, sword, system, time, train, treasure, world
    • Replies: 1
    • Views: 2,531
    Last Post: 02-05-1998 06:24 AM
    by Geniver  Go to last post
  25. Plunder a domain

    Started by Trizt, 02-05-1998 10:41 AM
    action, answer, areas, asked, battles, conquered, count, domain, domain level, fighter, income, land, martin, mercenaries, military, money, paladin, population, regent, round, rule, ruler, save, simple, suggestion, turn
    • Replies: 3
    • Views: 2,574
    Last Post: 02-06-1998 07:54 PM
    by Trizt  Go to last post
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