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  1. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-18-1999 03:21 AM
    death, experience, fighting, game, level, run, running, spell, time, turn, wizard
    • Replies: 0
    • Views: 3,980
    Last Post: 04-18-1999 03:21 AM
    by JulesMrshn@aol.co  Go to last post
  2. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 03:33 AM
    abilities, actions, average, balanced, chain, character, combat, consequences, dagger, daring, death, design, experience, feat, fighter, group, level, mage, natural, plan, prof, skin, thief, true, victory
    • Replies: 0
    • Views: 7,687
    Last Post: 04-18-1999 03:33 AM
    by Mathieu Roy  Go to last post
  3. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 03:42 AM
    death, enemy, experience, fighting, game, honor, level, plan, point, run, running, spell, stronghold, turn, wizard
    • Replies: 0
    • Views: 2,379
    Last Post: 04-18-1999 03:42 AM
    by Mathieu Roy  Go to last post
  4. Game of Kings

    Started by Sidhain, 04-18-1999 05:53 AM
    2nd, ability, ancestor, answer, azrai, bloodline, current, days, deal, death, deep, doom, game, king, lab, land, level, major, minor, original, plague, running, seas, shadow, strength, test, title, village, weapon
    • Replies: 0
    • Views: 9,547
    Last Post: 04-18-1999 05:53 AM
    by Sidhain  Go to last post
  5. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:31 AM
    access, average, brute, campaign, chain, character, characters, couple, dagger, death, experience, feat, fighter, games, group, immortal, level, mage, natural, plan, players, prof, regular, stats, thief
    • Replies: 0
    • Views: 8,748
    Last Post: 04-18-1999 07:31 AM
    by Alaric  Go to last post
  6. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:39 AM
    characters, death, experience, group, heir, level, lose, player, players, powerful, thief, time, transfer, true, type, weak, world
    • Replies: 0
    • Views: 2,051
    Last Post: 04-18-1999 07:39 AM
    by Alaric  Go to last post
  7. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:42 AM
    character, characters, death, experience, fighting, game, level, player, point, run, running, spell, stronghold, time, transfer, turn, turns, type, wizard
    • Replies: 0
    • Views: 3,826
    Last Post: 04-18-1999 07:42 AM
    by Alaric  Go to last post
  8. RE: Training and the Tyranny of Six

    Started by John E. Raymond, 04-18-1999 09:56 AM
    advantage, change, david, death, game, health, heir, player, point, rule, training
    • Replies: 0
    • Views: 1,893
    Last Post: 04-18-1999 09:56 AM
    by John E. Raymond  Go to last post
  9. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 04:55 PM
    access, dagger, death, eastern, experience, fighting, formula, group, level, paladin, plan, point, potential, powerful, running, spell, stronghold, tighmaevril, time, transfer, turn, type, weak, weapon, wizard
    • Replies: 0
    • Views: 7,586
    Last Post: 04-18-1999 04:55 PM
    by Alaric  Go to last post
  10. War & loyalty

    Started by Kenneth Gauck, 01-15-1999 03:49 AM
    America, campaign, class, death, effect, fighting, honor, influence, loyal, loyalty, modern, morale, nobility, perpetual, plane, product, range, rulers, shoot, strange, victory, volunteers, war, wars, weather
    • Replies: 0
    • Views: 7,631
    Last Post: 01-15-1999 03:49 AM
    by Kenneth Gauck  Go to last post
  11. Those pesky peasant uprising & othe

    Started by Jim Cooper, 01-20-1999 01:17 AM
    abomination, Aebrynis, azrai, blessed, campaign, commoners, days, death, deep, empire, evil, forge, game, girl, glass, holding, king, leader, pesky, place, point, rare, realm, rebellion, regent, rule, scion, slave, technology, theory, training
    • Replies: 0
    • Views: 5,909
    Last Post: 01-20-1999 01:17 AM
    by Jim Cooper  Go to last post
  12. Those pesky peasant uprising &

    Started by Kenneth Gauck, 01-20-1999 03:12 AM
    active, America, arcane, attitudes, campaign, class, death, direction, follow, free, historical, history, modern, nature, nobility, pesky, point, politics, religion, running, sequence, societies, trend, true, wealth, world
    • Replies: 0
    • Views: 6,572
    Last Post: 01-20-1999 03:12 AM
    by Kenneth Gauck  Go to last post
  13. War of the Brothers--an in depth hi

    Started by Kenneth Gauck, 01-21-1999 07:25 PM
    actions, administration, attack, blessed, bloodline, character, dead, deal, death, discord, holding, income, king, loyalty, major, nature, news, pillaging, politics, power, realm, rebellion, regency, regent, reputation, return, reunification, rule, seek, source, sword, war
    • Replies: 0
    • Views: 6,319
    Last Post: 01-21-1999 07:25 PM
    by Kenneth Gauck  Go to last post
  14. Realm Names

    Started by Olesens, 01-23-1999 03:28 AM
    areas, bor, born, care, close, days, death, deep, favourite, guys, heir, hotgb, island, islands, land, languages, map, mile, muden, physical, province, random, realm, realms, sides, structure, throw
    • Replies: 6
    • Views: 9,396
    Last Post: 01-26-1999 04:19 AM
    by JulesMrshn@aol.co  Go to last post
  15. The Future of the Multiverse

    Started by Olesens, 01-26-1999 08:50 PM
    3rd, andrew, answer, century, Cerilia, change, country, days, death, earth, effect, flight, future, general, heir, magic, medieval, nation, plan, purpose, setting, side, slave, stag, standard, technology, time, weapons, world, worlds
    • Replies: 9
    • Views: 6,049
    Last Post: 01-28-1999 10:10 PM
    by Jim Cooper  Go to last post
  16. Anuirean &- Brecht nobility

    Started by Jim Cooper, 01-28-1999 09:44 PM
    aebrynis, afterlife, anuirean, commoners, death, fire, heir, nobility, nobles, patron, religion, society, thunder, type
    • Replies: 0
    • Views: 6,756
    Last Post: 01-28-1999 09:44 PM
    by Jim Cooper  Go to last post
  17. Anuirean &- Brecht nobility

    Started by the Falcon, 01-29-1999 01:25 PM
    afterlife, anuirean, commoners, death, deity, familiar, fire, god, gods, heir, messin, nobility, nobles, patron, rant, religion, thunder, type
    • Replies: 0
    • Views: 5,593
    Last Post: 01-29-1999 01:25 PM
    by the Falcon  Go to last post
  18. Yet another post on those Pointy Ea

    Started by Jim Cooper, 02-04-1999 12:29 AM
    Aebrynis, alignment, azrai, blood, casting, cold, curse, dancing, dead, deal, death, domain, effect, essence, form, game, grounds, history, magic, nature, power, rulebook, spell, translate, tree, trip, type, world
    • Replies: 0
    • Views: 6,133
    Last Post: 02-04-1999 12:29 AM
    by Jim Cooper  Go to last post
  19. Forsaken Priests (long)

    Started by Pieter Sleijpen, 02-11-1999 10:51 AM
    ability, armor, attack, change, character, class, current, day, death, deities, divine, dream, evil, experience, god, handbook, level, minor, plague, point, powers, time, war, weapon, worship
    • Replies: 2
    • Views: 6,004
    Last Post: 02-12-1999 11:59 AM
    by the Falcon  Go to last post
  20. Wardings/The Sword Mage/Sou

    Started by Craig Greeson, 02-12-1999 03:02 AM
    actions, aerenwe, ancient, army, cast, current, dangerous, death, effects, erik danig, evil, forest, innishiere, level, mage, major, mass, nation, pbem, plague, rare, source, source potential, sword, wizard
    • Replies: 6
    • Views: 7,064
    Last Post: 02-16-1999 01:34 PM
    by the Falcon  Go to last post
  21. Shield of Halaia

    Started by Manta, 02-14-1999 10:14 PM
    2 Pages
    1 2
    blooded, care, community, cooper, country, death, defense, domain, enemy, faith, faiths, fighter, heir, holdings, king, leader, lieutenant, lothk, magic, paladin, priest, regent, ruler, shield, solmyr, status, temple, temporary, valid, vassal
    • Replies: 14
    • Views: 17,967
    Last Post: 02-18-1999 01:02 AM
    by Jim Cooper  Go to last post
  22. Ending realm spells prematu

    Started by RocksHope@aol.co, 02-18-1999 10:46 PM
    casting, death, energy, free, loss, mage, magical, maintenance, original, power, realm, regent, rule, source, spell, spells, stronghold, time, turns
    • Replies: 1
    • Views: 4,474
    Last Post: 02-18-1999 11:11 PM
    by Ben  Go to last post
  23. Debt, Regency & Maintenance

    Started by Jim Cooper, 02-20-1999 12:04 AM
    areas, campaign, couple, court, death, follow, forest, goblins, growth, heir, invasion, iron, maintenance, move, nature, night, player, realm, regency, spider, spirits, time, transform, tribe, turns
    • Replies: 0
    • Views: 10,328
    Last Post: 02-20-1999 12:04 AM
    by Jim Cooper  Go to last post
  24. Artifact: The Chalice of Haelyn`s

    Started by Tim Nutting, 11-03-1998 08:36 AM
    actions, allowed, azrai, banner, blessed, bloodline, campaign, character, children, churches, city, crown, death, decree, deep, empire, grown, paladin, present, reunification, search, seas, seek, setting, shadow, shield, siege, status, strength, title, tribes, village, war
    • Replies: 0
    • Views: 8,448
    Last Post: 11-03-1998 08:36 AM
    by Tim Nutting  Go to last post
  25. Non Human Provinces

    Started by JD Lail, 11-03-1998 03:30 AM
    allowed, balancing, char, cities, death, domains, dwarf, elf, growth, human, immortal, loyal, loyalty, maximum, player, population, potential, province, provinces, race, regent, rulebook, size, source, source potential
    • Replies: 2
    • Views: 5,658
    Last Post: 11-05-1998 05:28 PM
    by Trizt  Go to last post
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