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Tag: abstract

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  1. Domains and subdomains....

    Started by Arentak, 12-05-2013 07:55 PM
    abstract, asks, birthright, building, city, core, cost, domains, dukes, game, games, gold, gold bar, guild, holding, kingmaker, level, money, paizo, parity, place, point, power, province, public, regency, rulers, rules, ruling, subdomain, trade
    • Replies: 5
    • Views: 23,657
    Last Post: 12-10-2013 02:53 PM
    by Arentak  Go to last post
  2. Regency and Wizards (longish) w

    Started by JulesMrshn@aol.co, 02-17-1999 10:35 PM
    abstract, anuirean, asks, bloodlines, building, characters, cost, dream, holding, holdings, influence, land, magical, magician, mortals, points, power, province, purpose, regency, regent, reputation, rps, rules, source, spells, task, wizards
    • Replies: 6
    • Views: 8,892
    Last Post: 02-18-1999 07:17 AM
    by JulesMrshn@aol.co  Go to last post
  3. Regency and Wizards (longish) was:

    Started by Mathieu Roy, 02-16-1999 08:27 AM
    abstract, anuirean, asks, building, characters, dream, empire, gold, holding, holdings, influence, land, levels, military, mortals, points, power, province, regency, regent, reputation, rps, rulebook, simple, source, spells, the wizard, units
    • Replies: 0
    • Views: 4,501
    Last Post: 02-16-1999 08:27 AM
    by Mathieu Roy  Go to last post
  4. Limiting Knight Units (offshoot

    Started by Craig Greeson, 11-07-1998 11:25 PM
    2nd, abstract, availability, borders, cost, costs, deal, domain, empire, equipment, form, house, knight, maximum, military, point, population, province, realm, return, ruins, rule, solution, terrain, training, troop, type
    • Replies: 8
    • Views: 4,454
    Last Post: 11-09-1998 05:04 PM
    by Pieter A de Jong  Go to last post
  5. Muster Armies Action

    Started by Kenneth Gauck, 11-07-1998 09:06 PM
    abstract, action, archers, availability, change, conflicts, construction, domain, elite, enemy, experience, fan, general, mercenaries, military, muster, original, pages, plan, province, raising, score, solution, staff, terrain, time, troop, type
    • Replies: 1
    • Views: 4,495
    Last Post: 11-07-1998 10:18 PM
    by Morg  Go to last post
  6. SV: Palidin 1,2 & 3 - Really lo

    Started by Trizt, 06-17-1998 06:18 PM
    abstract, alignment, conflicts, discussion, game, gaming, paladin, politics, rpg, system, war, world
    • Replies: 0
    • Views: 1,430
    Last Post: 06-17-1998 06:18 PM
    by Trizt  Go to last post
  7. Least favorite -FR

    Started by Lycaeon The Arrogant (ak, 03-12-1998 11:00 PM
    ability, abstract, area, change, days, dead, dming, free, fun, god, historical, multi, novels, place, ravenloft, regency, settings, source, storyline, tales, time, transfer, type, wars, world, worlds
    • Replies: 1
    • Views: 1,810
    Last Post: 03-13-1998 12:37 AM
    by Bret W. Davenport  Go to last post
  8. RE: War Card Randomness

    Started by Robert P. Hammond, 10-07-1997 09:24 PM
    1997, abstract, battlesystem, card, characters, combat, deal, edition, experience, field, game, level, map, mass, player, players, point, purpose, random, result, rules, skill, troops, war, war card, william
    • Replies: 0
    • Views: 1,850
    Last Post: 10-07-1997 09:24 PM
    by Robert P. Hammond  Go to last post
  9. Basics Rules

    Started by Arjan, 11-03-2011 07:42 PM
    abstract, action, attempting, category, character, core, cost, count, creature, d20, damage, document, general, mechanic, multiple, results, rule, rules, size, srd, stone, task, terrain, type, values, world
    • Replies: 0
    • Views: 9,321
    Last Post: 11-03-2011 07:42 PM
    by Arjan  Go to last post
  10. Renaissance

    Started by BRadmin, 02-16-2011 02:43 AM
    abstract, anuirean, cultures, domain, erm, europe, formal, level, loyal, loyalty, medieval, organizations, province, renaissance, social, society, technology, wiki
    • Replies: 0
    • Views: 3,356
    Last Post: 02-16-2011 02:43 AM
    by BRadmin  Go to last post

    Wiki:
    Main

  11. Courts regnant

    Started by Sorontar, 02-03-2010 05:32 AM
    abstract, archduke, assistance, brcs, category, chapter, claim, conflict, court, courts, friends, guilder, land, major, medieval, modern, nobility, oath, policy, powerful, province, regent, ruling, title, wiki
    • Replies: 0
    • Views: 4,745
    Last Post: 02-03-2010 05:32 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  12. D20

    Started by Sorontar, 01-07-2009 06:10 AM
    3rd, 3rd edition, 4th edition, abstract, article, brcs, coast, comprehensive, content, d20, dependent, document, dragons, dungeons, edition, feats, formation, game, magic, magic items, published, rules, skills, srd, version, wiki
    • Replies: 0
    • Views: 8,888
    Last Post: 01-07-2009 06:10 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  13. Neutral (Term)

    Started by Arjan, 05-19-2007 11:13 PM
    abstract, alignment, balanced, category, chaos, character, characters, d20, dangerous, document, erm, evil, law, road, rulers, run, srd, system, universal, wiki
    • Replies: 0
    • Views: 9,412
    Last Post: 05-19-2007 11:13 PM
    by Arjan  Go to last post
  14. Invulnerable Blood Ability: How do you handle it?

    Started by Rhiannon Faramiriel, 12-07-2005 01:10 PM
    3 Pages
    1 2 3
    ability, abstract, ach, arcane, attack, awnshegh, azrai, blood, blood ability, blood enemies, bloodline, bloodtheft, brcs, campaign, character, combat, coup, death, divination, divine, energy, evil, fun, function, general, grounds, holy, human, hydra, intelligence, invulnerable, nonhuman, NPC, original, player, point, scion, setting, sheghlien, shot, simple, skin, spectral, stag, trade, vampire, version, weak, weapon, wondering
    • Replies: 27
    • Views: 9,705
    Last Post: 02-23-2006 05:40 PM
    by Walter  Go to last post
  15. Poll: Battle Grid Size

    Started by Osprey, 03-03-2005 04:50 PM
    2 Pages
    1 2
    abstract, action, Anuire, archer, area, artillery, attack, battle, battlefield, battlesystem, brcs, combat, company, convert, decent, deep, fan, fashion, formation, function, general, grid, head, heir, leader, magic, map, multiple, occupy, original, packs, poll, round, rule, score, shield, shot, side, size, skirmishers, spellcaster, stack, system, troops, unit, units, version, weapons
    • Replies: 18
    • Views: 8,093
    Last Post: 03-18-2005 10:37 AM
    by irdeggman  Go to last post
  16. Elven Law Holdings

    Started by Benjamin, 11-18-2003 02:02 PM
    3 Pages
    1 2 3
    ability, abstract, ambitious, America, area, attitude, balance, brcs, building, chaos, char, character, community, control, court, crisis, description, divine, domain, effect, elf, enforce, game, general, god, guild, holder, holding, human, influence, law, level, minor, nature, pbem, pesky, power, province, purpose, rare, realm, rebellion, regent, rule, scene, society, suggestion, super, temple, trade, trait, tribute, variation
    • Replies: 25
    • Views: 8,829
    Last Post: 11-23-2003 01:36 PM
    by Benjamin  Go to last post
  17. Cerilian Monks… Why Not?

    Started by Elrond, 08-12-2003 12:07 PM
    4 Pages
    1 2 3 ... 4
    2nd edition, abilities, ability, absent, abstract, actions, adult, alignment, arts, atheist, benefits, blooded, born, brcs, chaos, character, characters, class, copper, criminal, discipline, divination, divine, dream, earth, edition, energy, evil, flavour, focus, fun, generally, law, lawful, level, magic, martial, mix, mobile, monk, order, organization, oriental, picture, point, power, purpose, range, religion, reputation, return, setting, spells, strike, substitute, true, values
    • Replies: 32
    • Views: 16,392
    Last Post: 10-23-2003 02:24 AM
    by teloft  Go to last post
  18. Devaluing the Gold Bar

    Started by CMonkey, 03-28-2003 09:48 AM
    3 Pages
    1 2 3
    2nd, abstract, action, advancing, board, boards, change, claim, community, completely, complex, cost, crown, cut, d20, deal, description, discussion, document, domain, economy, est, game, general, gold, gold bar, guess, holding, law, legacy, level, medieval, mobile, money, original, point, power, rewrite, season, setting, time, trade, wealth, wizards
    • Replies: 21
    • Views: 7,386
    Last Post: 06-03-2003 11:32 PM
    by Hallur  Go to last post
  19. Ramming Speed!

    Started by Arsulon, 12-21-2002 05:02 PM
    abstract, action, advanced, art, article, attack, attacks, baker, battle, board, campaign, card, class, combat, conflict, d20, dangerous, dragon, enemy, level, magazine, melee, naval, navy, observation, observations, place, player, ram, ramming, regular, retreat, rule, rules, seas, septentrionalis, setting, ship, speed, statistics, survival, tactical, valid, war, wizards
    • Replies: 5
    • Views: 3,927
    Last Post: 12-23-2002 11:04 AM
    by geeman  Go to last post
  20. A question of modding.

    Started by Silverfox2112, 02-20-2010 01:51 PM
    ability, abstract, action, andrewtall, app, army, attribute, attributes, borders, Cerilia, cost, costs, d20, design, domain, domain action, expansion, generic, graphic, holding, interactive, lost, map, maps, modification, pbem, player, province, round, stack, tabletop, time, version, xml
    • Replies: 3
    • Views: 2,687
    Last Post: 02-22-2010 06:46 PM
    by Vicente  Go to last post
  21. Finance

    Started by Rowan, 03-12-2008 08:28 PM
    ability, abstract, action, ancient, arthur, balance, building, capture, captured, cost, costs, domain, effect, guild, holding, income, investing, level, market, money, nature, NPC, province, raise, raising, realm, savvy, state, strategic, trade, turn
    • Replies: 9
    • Views: 4,628
    Last Post: 03-14-2008 07:13 PM
    by ThatSeanGuy  Go to last post
  22. Skirmish rules?

    Started by Galdred, 11-25-2007 05:38 AM
    abstract, army, battle, brwiki, d20, expansion, expansions, fortification, fortifications, guess, havoc, house rule, houserules, kgauck, levies, medieval, province, resolve, rule, rulebook, rules, skill, skills, skirmish, system, unit, war, warcard, warcards, warfare
    • Replies: 2
    • Views: 2,825
    Last Post: 11-25-2007 06:54 PM
    by Galdred  Go to last post
  23. Poll: Chap 6 - Should units be allowed to stack on the battlefield?

    Started by irdeggman, 09-20-2005 03:34 PM
    4 Pages
    1 2 3 ... 4
    ability, abstract, abstracted, allowed, army, attack, battle, battlefield, battles, brcs, change, chaos, combat, company, completely, cost, discussion, dnd, game, gaming, group, heir, hex, level, movement, picture, point, poll, power, proceed, scale, shot, simple, size, stack, super, sword, time, troop, turn, unit, units, valid, vote
    • Replies: 36
    • Views: 17,076
    Last Post: 04-24-2008 04:50 AM
    by Mirviriam  Go to last post
  24. Battle Spells

    Started by Osprey, 01-26-2006 04:52 AM
    ability, abstract, acquire, action, area, artillery, attempting, balance, battlefield, brcs, cast, class, combat, convert, converting, cost, damage, damaged, dead, debate, design, divine, effect, essence, feat, grid, level, magic, mass, metamagic, minor, multiple, nature, place, point, power, realm, scale, school, show, size, spell, storm, suitable, time, turn, undead, unit, war
    • Replies: 3
    • Views: 2,659
    Last Post: 01-26-2006 06:03 PM
    by Osprey  Go to last post
  25. Poll: Battle rounds

    Started by irdeggman, 03-04-2005 10:47 AM
    3 Pages
    1 2 3
    2nd edition, abilities, abstract, ach, action, advancing, adventure, alliance, America, arrow, artillery, arts, battle, battlefield, benefit, card, combat, computer, continual, damage, deal, dealing, discussion, effects, game, general, level, magic, member, parity, poll, purpose, retreat, rome, round, rounds, scale, ship, skills, skirmishers, spell, standard, system, time, total war, unit, units, vote, war
    • Replies: 21
    • Views: 6,665
    Last Post: 03-19-2005 12:52 PM
    by irdeggman  Go to last post
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