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Tag: average

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  1. Elves: a simpler take

    Started by Kell, 10-25-2020 02:57 AM
    3 Pages
    1 2 3
    abilities, ability, average, dangerous, elf, elves, est, human, immortal, level, limited, magic, magical, master, money, natural, ogre, orog, potential, powerful, spells, strongest, time, tree, world
    • Replies: 23
    • Views: 3,573
    Last Post: 07-01-2021 07:19 PM
    by Fizz  Go to last post
  2. Challenge Rating Creature Statistic

    Started by Arjan, 11-14-2011 11:15 AM
    adventurers, average, category, challenge, creature, d20, document, encounter, level, rule, srd, system
    • Replies: 0
    • Views: 5,825
    Last Post: 11-14-2011 11:15 AM
    by Arjan  Go to last post
  3. Training action.

    Started by Gary V. Foss, 04-15-1999 01:42 AM
    3 Pages
    1 2 3
    access, action, artist, average, campaign, captured, domain, dungeons, experience, folks, heir, level, levels, lieutenants, mage, mobile, non-regent, nwp, points, regent, rulers, rules, signature, skills, spell, super, sword, time, training
    • Replies: 27
    • Views: 4,883
    Last Post: 05-23-1999 02:09 PM
    by Pieter Sleijpen  Go to last post
  4. (Was T&T6SD)Experience

    Started by JNeighb934@aol.co, 04-17-1999 10:46 AM
    actions, average, challenge, character, characters, count, deal, dexterity, effect, enforce, equipment, experience, fighter, game, piece, players, point, range, rules, stats, strength, sun, time, tribute, weapons
    • Replies: 0
    • Views: 3,210
    Last Post: 04-17-1999 10:46 AM
    by JNeighb934@aol.co  Go to last post
  5. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-18-1999 02:40 AM
    average, chain, character, dagger, death, developed, experience, feat, fighter, games, group, heir, level, mage, prof, show, spells, stats, thief, throw, time, times
    • Replies: 0
    • Views: 2,580
    Last Post: 04-18-1999 02:40 AM
    by JulesMrshn@aol.co  Go to last post
  6. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 03:33 AM
    abilities, actions, average, balanced, chain, character, combat, consequences, dagger, daring, death, design, experience, feat, fighter, group, level, mage, natural, plan, prof, skin, thief, true, victory
    • Replies: 0
    • Views: 2,566
    Last Post: 04-18-1999 03:33 AM
    by Mathieu Roy  Go to last post
  7. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:31 AM
    access, average, brute, campaign, chain, character, characters, couple, dagger, death, experience, feat, fighter, games, group, immortal, level, mage, natural, plan, players, prof, regular, stats, thief
    • Replies: 0
    • Views: 2,497
    Last Post: 04-18-1999 07:31 AM
    by Alaric  Go to last post
  8. (Was T&T6SD)Experience

    Started by Gary V. Foss, 04-18-1999 07:40 AM
    ability, attributes, average, campaign, character, complete, description, dexterity, effects, experience, general, guild, intelligence, luck, mage, magic, manual, ogre, physical, player, quality, ruling, score, strength, weak, wisdom
    • Replies: 0
    • Views: 2,846
    Last Post: 04-18-1999 07:40 AM
    by Gary V. Foss  Go to last post
  9. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:51 AM
    average, character, complex, dead, experience, heir, intelligence, land, luck, orcs, plan, player, point, quality, results, roleplayer, save, throw, time, times, transfer, type, wisdom, world
    • Replies: 0
    • Views: 2,362
    Last Post: 04-18-1999 07:51 AM
    by Alaric  Go to last post
  10. Imperial Starfire (waaaay off t

    Started by Tim Nutting, 01-14-1999 08:15 AM
    2nd, 2nd edition, alter, alternity, average, day, design, edition, expense, family, force, game, games, group, guys, holy, imperial, night, players, professional, role-play, rules, side, task, time, wotc
    • Replies: 0
    • Views: 2,464
    Last Post: 01-14-1999 08:15 AM
    by Tim Nutting  Go to last post
  11. Nationalism?

    Started by JulesMrshn@aol.co, 01-20-1999 07:05 AM
    average, campaign, character, clan, country, domain, family, games, government, heir, king, land, loyal, loyalty, military, money, nobility, player, ruler, standard, tax, time, true, war, warlord
    • Replies: 2
    • Views: 2,827
    Last Post: 01-20-1999 02:27 PM
    by Trizt  Go to last post
  12. vos and alignment

    Started by Craig Dalrymple, 01-20-1999 09:25 AM
    alignment, alignments, average, characters, clan, code, cooper, difference, evil, follow, goblins, group, heir, honor, lawful, magazine, nation, news, original, orogs, rangers, society, standard, step, time, true
    • Replies: 3
    • Views: 3,007
    Last Post: 01-22-1999 02:19 PM
    by DKEvermore@aol.co  Go to last post
  13. Those pesky peasant uprising &

    Started by DKEvermore@aol.co, 01-20-1999 02:04 PM
    average, cooper, culture, cultures, current, history, level, peasant, players, realism, standard, time, world
    • Replies: 0
    • Views: 1,300
    Last Post: 01-20-1999 02:04 PM
    by DKEvermore@aol.co  Go to last post
  14. Those pesky peasant uprising &

    Started by Jim Cooper, 01-20-1999 09:27 PM
    average, blood, campaign, game, gods, guess, guys, heir, level, noble, peasant, players, range, realism, regular, run, strange, world
    • Replies: 0
    • Views: 1,383
    Last Post: 01-20-1999 09:27 PM
    by Jim Cooper  Go to last post
  15. Anuirean &- Brecht nobility

    Started by Jim Cooper, 01-28-1999 09:17 PM
    actions, anuirean, average, care, class, commoners, difference, duke, heir, level, lord, nobility, peasants, points, regent, religion, reputation, rulers, slightly, trade, type, western, xxx
    • Replies: 0
    • Views: 2,303
    Last Post: 01-28-1999 09:17 PM
    by Jim Cooper  Go to last post
  16. Anuirean &- Brecht nobility

    Started by Kai Beste, 01-29-1999 10:45 AM
    anuirean, average, class, earth, level, medieval, natural, nobility, philosophy, points, religion, trade, turn, types
    • Replies: 0
    • Views: 2,264
    Last Post: 01-29-1999 10:45 AM
    by Kai Beste  Go to last post
  17. Playing the game they designed

    Started by JD Lail, 02-07-1999 11:53 PM
    action, agitate, average, colin, dealing, domains, effect, fortified, game, heir, holdings, landed, lost, power, regent, religion, small, state, time, troops, wizards
    • Replies: 0
    • Views: 1,667
    Last Post: 02-07-1999 11:53 PM
    by JD Lail  Go to last post
  18. Anuirean &- Brecht nobility

    Started by Jim Cooper, 01-27-1999 11:58 PM
    ancient, anuirean, average, church, completely, dagger, effect, eloele, experience, family, favourite, gods, group, guess, imperial, level, magic, nature, nobility, picture, public, senate, societies, society, sorcery, travel
    • Replies: 0
    • Views: 2,348
    Last Post: 01-27-1999 11:58 PM
    by Jim Cooper  Go to last post
  19. CP`s and BR

    Started by hdc and Spud, 11-18-1998 09:23 PM
    abilities, action, article, average, campaign, character level, characters, class, conversion, design, dragons, level, original, picking, plan, player, points, proficiencies, proficiency, skills, system, track, type, version, wars
    • Replies: 6
    • Views: 2,399
    Last Post: 11-19-1998 12:23 AM
    by Olesens  Go to last post
  20. Castle Levels

    Started by Tommy Ashton II, 01-13-1999 12:16 PM
    3 Pages
    1 2 3
    area, average, benefits, bonus, box, building, castle, cooper, cost, court, discussion, empire, formation, holidays, invasion, kings, level, lord, muster, original, province, provinces, rare, recent, regent, siege, suitable, turn, war
    • Replies: 21
    • Views: 6,203
    Last Post: 01-20-1999 02:30 PM
    by DKEvermore@aol.co  Go to last post
  21. Rules questions -Wraith

    Started by Whalejudge@aol.co, 12-28-1998 05:30 PM
    action, allowed, average, control, diplomacy, gold, guild, holding, holdings, income, king, land, limited, loyalty, production, province, realm, regency, regent, route, rule, rules, sea, trade, trade route, war
    • Replies: 1
    • Views: 2,008
    Last Post: 12-29-1998 07:02 AM
    by Tim Nutting  Go to last post
  22. Trade Routes again..

    Started by Morg, 11-06-1998 02:07 PM
    allegiance, area, average, blood, dragon, dungeon, guilder, guilds, haven, income, knight, level, pbem, players, power, province, route, routes, secret, source, trade, trade route
    • Replies: 0
    • Views: 2,016
    Last Post: 11-06-1998 02:07 PM
    by Morg  Go to last post
  23. RE: Alignment (Again?!)

    Started by enq@completesystems.com., 10-07-1998 01:11 AM
    alignment, alliance, answer, application, average, claim, current, diplomacy, elf, elves, evil, friend, gheallie, gheallie sidhe, growth, heir, noble, paladins, pbem, population, race, time, transfer, trend, type, wars
    • Replies: 0
    • Views: 1,691
    Last Post: 10-07-1998 01:11 AM
    by enq@completesystems.com.  Go to last post
  24. Morality is not Relative (was A

    Started by Tim Nutting, 10-09-1998 11:16 AM
    accept, actions, average, code, decision, earth, east, ethics, evil, free, friends, function, ground, honor, laws, philosophy, religion, society, truth
    • Replies: 0
    • Views: 2,008
    Last Post: 10-09-1998 11:16 AM
    by Tim Nutting  Go to last post
  25. RE: birthright-digest V1998 #375

    Started by sbt, 10-12-1998 07:59 AM
    anuirean, average, campaign, cartographer, download, members, page, pages, pbem, size, worlds
    • Replies: 0
    • Views: 1,278
    Last Post: 10-12-1998 07:59 AM
    by sbt  Go to last post
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