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  1. Unblooded regents - kobolds :)

    Started by John, 11-30-1997 12:00 AM
    answer, blooded, box, burrows, class, david, elves, form, free, guys, heir, human, languages, march, monster, monsters, npcs, page, player, races, rare, rulebook, rumor, sea, species, unblooded, visit
    • Replies: 7
    • Views: 7,036
    Last Post: 03-18-1998 11:42 AM
    by Phil Burge  Go to last post
  2. Navel rules

    Started by Mathew Howell, 03-23-1998 03:54 AM
    action, athe, battles, box, cards, character, cities, combat, expansion, game, haven, heir, level, naval, picking, product, rule, rules, sea, sun, supplement, war
    • Replies: 5
    • Views: 2,152
    Last Post: 03-23-1998 09:52 PM
    by Rasmus Juul Wagner  Go to last post
  3. RE: [Birthright]-Survey

    Started by Eric Mukogawa, 03-31-1998 12:34 PM
    area, box, campaigns, character, class, crown, design, dieties, geography, gods, group, king, level, magic, modules, move, player, published, regent, running, sea, survey, sword, time, warlock
    • Replies: 0
    • Views: 1,738
    Last Post: 03-31-1998 12:34 PM
    by Eric Mukogawa  Go to last post
  4. Djapar Expansion (long)

    Started by Chrys murphy, 04-06-1998 10:02 AM
    campaign, divine, events, formation, game, god, handbook, human, land, mass, mediterranean, minor, native, nonhuman, pbem, plan, point, race, sea, section, sun, time, timeline, type, version, world
    • Replies: 3
    • Views: 4,693
    Last Post: 04-07-1998 06:26 PM
    by MANTA  Go to last post
  5. Concept of Diesmer and the Bloo

    Started by James Ruhland, 04-06-1998 10:54 PM
    2 Pages
    1 2
    Aebrynis, avatars, azrai, battle, bloodlines, born, children, completely, crisis, death, deep, deities, direction, divine, gods, heir, iron, king, magic, mix, offspring, point, pour, power, purpose, relic, retreat, sea, seek, shadow, slave, slow, suitable, tribes, war, women, world
    • Replies: 18
    • Views: 14,408
    Last Post: 04-09-1998 12:38 PM
    by Mark A Vandermeulen  Go to last post
  6. RE: Drow?

    Started by RUSHTON Nathaniel, 04-08-1998 11:18 AM
    adventurers, blooded, drow, mage, major, mercenaries, military, minor, players, sea, ship, spelljamming, units, visit, world
    • Replies: 0
    • Views: 1,889
    Last Post: 04-08-1998 11:18 AM
    by RUSHTON Nathaniel  Go to last post
  7. News about Relaunch

    Started by Ed Stark, 04-10-1998 05:26 PM
    2 Pages
    1 2
    arc, bebris, box, campaign, carrie bebris, champion, coast, core, couple, credits, design, dungeon, game, gross, magazine, nature, news, original, place, plan, prelude, product, request, rpga, sea, setting, shadow, staff, status, time, world
    • Replies: 11
    • Views: 5,324
    Last Post: 04-11-1998 06:51 AM
    by Kyle Foster  Go to last post
  8. RE: News about Relaunch

    Started by Andrew Niles, 11-30-1997 12:00 AM
    arc, bebris, box, campaign, carrie bebris, coast, core, couple, credits, design, dungeon, game, gross, magazine, nature, news, original, place, plan, prelude, product, sea, setting, shadow, staff, status, time, world
    • Replies: 0
    • Views: 1,994
    Last Post: 11-30-1997 12:00 AM
    by Andrew Niles  Go to last post
  9. The Sea Devils (was A Dragon for DR

    Started by Glenn Robb, 02-16-1998 03:58 PM
    awnshegh, dragon, king, order, realm, sea
    • Replies: 0
    • Views: 1,250
    Last Post: 02-16-1998 03:58 PM
    by Glenn Robb  Go to last post
  10. The Sea Devils (was A Dragon fo

    Started by DKEvermore@aol.co, 02-17-1998 01:42 PM
    anuirean, ariya, awnshegh, awnsheghlien, blooded, Cerilia, cities, close, coast, community, creatures, dragon, effect, expansion, games, island, king, order, pbem, player, politics, rare, realm, sea, sheghlien, sun
    • Replies: 1
    • Views: 2,105
    Last Post: 02-20-1998 01:50 AM
    by John Ewan  Go to last post
  11. Sailing up the Maesil for "fun"

    Started by Neil Barnes, 03-03-1998 06:09 PM
    access, cities, city, encounter, fun, imperial, imperial city, james, mile, river, sea, transport, troop
    • Replies: 0
    • Views: 1,999
    Last Post: 03-03-1998 06:09 PM
    by Neil Barnes  Go to last post
  12. [Birthright] - Osoerde Sea Trade Gl

    Started by JD Lail, 01-08-1998 01:20 PM
    cities, collector, day, master, province, route, sea, shoot, shop, sun, trade, trade route, trading, william
    • Replies: 0
    • Views: 1,765
    Last Post: 01-08-1998 01:20 PM
    by JD Lail  Go to last post
  13. [Birthright] - Osoerde Sea Trad

    Started by Memnoch, 03-09-1998 01:44 PM
    art, battle, building, campaign, cities, collector, day, gulfport, level, march, master, naval, original, pirate, province, route, routes, ruling, sea, shoot, shop, sun, trade, trade route, trading, war, william
    • Replies: 3
    • Views: 2,608
    Last Post: 03-10-1998 08:02 AM
    by relve@Otdk.Helsinki.F  Go to last post
  14. [Birthright] - Osoerde Sea Trade Gl

    Started by JD Lail, 01-10-1998 06:33 PM
    accept, bor, born, card, craft, deep, design, draft, enemy, entry, fast, foreign, heir, language, merchant, military, navy, sea, time, trade, troops, types
    • Replies: 0
    • Views: 5,333
    Last Post: 01-10-1998 06:33 PM
    by JD Lail  Go to last post
  15. Dragons & Ley Lines & other sca

    Started by DKEvermore, 03-11-1998 02:42 PM
    ancient, article, bloodlines, campaign, control, couple, death, domain, dragons, effect, elves, evil, holdings, hotgb, magical, maps, players, power, race, realm, rule, sea, source, spell, tarazin, time
    • Replies: 0
    • Views: 1,377
    Last Post: 03-11-1998 02:42 PM
    by DKEvermore  Go to last post
  16. Birthright Promotion

    Started by Bearcat, 11-30-1997 12:00 AM
    3 Pages
    1 2 3
    application, area, arms, awnshegh, borders, box, brectur, coat, coats, color, describe, family, land, locations, major, map, nations, noble, players, prints, provinces, raven, rule, ruling, sea, showing, sin, size, visit, war
    • Replies: 29
    • Views: 8,916
    Last Post: 02-07-1998 10:38 PM
    by James Ray  Go to last post
  17. Tribes of the Heartless Wastes

    Started by HCD or Spud, 12-15-1997 08:22 PM
    adventurer, art, brand, coast, domains, dragon, family, future, gamer, guild, heartless, members, plan, players, point, production, public, recent, rpga, sea, ship, slightly, small, supplement, time, tribes, waste, wastes, wizards
    • Replies: 3
    • Views: 2,609
    Last Post: 12-31-1997 07:33 PM
    by Ed Stark  Go to last post
  18. BR Hardcover changes and Sugges

    Started by Eric Dunn, 12-31-1997 10:56 PM
    abilities, action, adept, adurian, advice, azhik, baruk, battle, dragons, goblins, land, magic, map, province, races, route, rules, running, sea, siege, social, stats, trade, trade route, tribal, world
    • Replies: 1
    • Views: 2,118
    Last Post: 01-05-1998 10:30 PM
    by Ludovic LIEVRE  Go to last post
  19. Ideas for the Hardcover

    Started by Martijn Buijs, 01-01-1998 02:03 PM
    alas, anuirean, arthur, battle, battles, cards, culture, cycle, faerie, fun, game, goblins, haven, miniatures, mysterious, pbem, performance, players, richard, rule, sea, setting, time, translation, unknown, world
    • Replies: 0
    • Views: 2,135
    Last Post: 01-01-1998 02:03 PM
    by Martijn Buijs  Go to last post
  20. Turn Undead (was Happy Holiday and

    Started by voelkman, 01-05-1998 07:46 AM
    army, art, clerics, dead, fighting, game, heir, holiday, mass, powerful, sea, spell, turn, undead, unit, units, warcards
    • Replies: 0
    • Views: 1,554
    Last Post: 01-05-1998 07:46 AM
    by voelkman  Go to last post
  21. Polytheistic Cerillians

    Started by Brenda L Santer, 01-12-1998 04:58 PM
    actions, asked, average, Cerilia, churches, classes, clerics, couple, daily, deities, deity, events, gods, heir, level, patron, polytheism, power, return, sea, setting, spells, station, storm, trading, voyage
    • Replies: 0
    • Views: 2,083
    Last Post: 01-12-1998 04:58 PM
    by Brenda L Santer  Go to last post
    • Replies: 0
    • Views: 1,548
    Last Post: 01-15-1998 11:46 PM
    by Sean K Veggie Boy Reynol  Go to last post
  22. Trade Routes and Guild Holdings

    Started by prtr02@scorpion.nspco.co, 10-24-1997 04:17 PM
    actions, allowed, chain, city, control, diplomacy, domain, economy, enforce, guild, guilder, holding, imperial, imperial city, level, piece, powerful, province, ranger, route, routes, sea, thief, trade, trade route
    • Replies: 4
    • Views: 2,951
    Last Post: 10-29-1997 08:40 PM
    by Joel Parrish  Go to last post
  23. Rules Changes

    Started by David Sean Brown, 10-29-1997 01:33 AM
    armies, card, change, espionage, failure, guilder, level, maintenance, market, muster, pages, performance, permanent, request, rules, running, sea, seas, secret, spy, terrain, time, trade, turn, type, values, war, war card
    • Replies: 4
    • Views: 3,010
    Last Post: 10-29-1997 07:43 PM
    by Colleen Simpson  Go to last post
  24. Rules Changes

    Started by Bearcat, 11-30-1996 12:00 AM
    abilities, action, area, areas, blood, change, domain, espionage, free, gods, maintenance, page, performance, permanent, plan, player, provinces, realism, rules, run, running, sea, siege, spell, spy, thief, turn, visit
    • Replies: 3
    • Views: 2,461
    Last Post: 10-31-1997 02:39 AM
    by Lee  Go to last post
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