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Tag: gold

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  1. Money, money, money.

    Started by Gary V. Foss, 09-14-1998 11:20 PM
    3rd, balance, bloodline, board, building, castle, core, cost, edition, effect, equipment, forge, form, formation, game, gold, money, player, raising, regent, royal, ruler, running, size, sword, world
    • Replies: 5
    • Views: 6,373
    Last Post: 09-15-1998 11:46 AM
    by Mark A Vandermeulen  Go to last post
  2. Holding Level Losses

    Started by Craig Greeson, 09-15-1998 12:19 PM
    care, cost, d20, day, gold, health, heir, holding, holdings, law, level, maintenance, point, priest, regent, results, routes, rulebook, rules, ruling, score, solution, source, temple, time
    • Replies: 0
    • Views: 1,633
    Last Post: 09-15-1998 12:19 PM
    by Craig Greeson  Go to last post
  3. birthright-digest V1998 #351

    Started by greegan, 09-24-1998 03:03 PM
    accepting, america, asked, cataclysm, company, crack, currency, display, form, gold, james, piece, silver, soft, standard, steel, tales, time, tools, war, weapons, world
    • Replies: 0
    • Views: 1,980
    Last Post: 09-24-1998 03:03 PM
    by greegan  Go to last post
  4. RE: Paladins for Everyone (long)

    Started by enq@completesystems.com., 09-23-1998 11:59 PM
    aoc, application, challenge, churches, clergy, control, cover, defensive, deity, diplomacy, enforce, faith, faiths, fighting, general, god, gold, kings, leader, level, master, original, potential, scale, seas, solution, symbol, type, warrior
    • Replies: 0
    • Views: 4,124
    Last Post: 09-23-1998 11:59 PM
    by enq@completesystems.com.  Go to last post
  5. birthright-digest V1998 #35

    Started by James Ray, 09-23-1998 09:13 AM
    campaign, crack, gold, king, silver, steel, time, world
    • Replies: 0
    • Views: 1,664
    Last Post: 09-23-1998 09:13 AM
    by James Ray  Go to last post
  6. RE: Mapping of Cerilia in CC2

    Started by Kariu, 09-18-1998 03:54 PM
    artist, borders, brand, bright, campaign, cartographer, cc2, change, coast, computer, contest, core, earth, fighting, game, gold, graphics, hero, map, mass, original, plan, project, quality, rules, time, version, worlds
    • Replies: 0
    • Views: 2,527
    Last Post: 09-18-1998 03:54 PM
    by Kariu  Go to last post
  7. New Realm Spell - Steal Ley Lin

    Started by David Sean Brown, 09-16-1998 07:18 PM
    action, ancient, area, copy, cost, domain, dragon, enemy, gold, human, land, level, lost, mage, magic, original, place, powerful, province, realm, regency, school, spell, time, wizard, wondering
    • Replies: 1
    • Views: 3,328
    Last Post: 09-17-1998 03:05 PM
    by darkstar  Go to last post
  8. Steam...

    Started by lyndon@pobox.com (Lyndon, 09-15-1998 01:04 PM
    actions, advanced, asks, barbarians, Cerilia, computer, dream, earth, emperor, form, fun, game, gold, hero, history, lab, magic, magic items, place, players, population, production, spellcasters, stone, technology, throne, transportation, wizard, worlds
    • Replies: 0
    • Views: 2,363
    Last Post: 09-15-1998 01:04 PM
    by lyndon@pobox.com (Lyndon  Go to last post
  9. Law Claim Question

    Started by Vic, 07-16-1998 02:20 PM
    actions, chamberlain, city, claim, claims, domain, domian, form, gold, guild, heartland, heir, holder, holding, holdings, imperial, imperial city, land, law, law holding, lose, order, outfitters, power, province, routes, rule, tax
    • Replies: 3
    • Views: 3,082
    Last Post: 07-19-1998 12:19 PM
    by James Ray  Go to last post
  10. Too much money

    Started by Eric Scarazzo, 08-05-1998 03:06 PM
    army, campaigns, character, control, couple, domain, fields, free, game, generally, gold, guilds, havoc, level, lost, money, natural, plague, province, range, running, showing, strange, thieves, world
    • Replies: 3
    • Views: 2,591
    Last Post: 08-06-1998 01:20 PM
    by Oyvind Gronnesby  Go to last post
  11. [BIRTHRIGHT] Home grown rules

    Started by Jim Paterson, 08-06-1998 12:38 PM
    actions, allowed, blood, bonus, campaign, d20, festival, forge, god, gold, grown, guild, holy, income, level, magic, map, maximum, rare, realm, regency, rule, strength, tax, trade
    • Replies: 0
    • Views: 3,878
    Last Post: 08-06-1998 12:38 PM
    by Jim Paterson  Go to last post
  12. [BIRTHRIGHT] Home grown rul

    Started by Sepsis, 08-06-1998 03:24 PM
    area, art, death, effects, foreign, forge, gold, grown, locate, magic, map, nick, original, province, realm, resources, source, state, sun, survival, tax, time, trade, turns, vault, visit, war, winter
    • Replies: 4
    • Views: 3,302
    Last Post: 08-11-1998 04:19 PM
    by Memnoch  Go to last post
  13. Home grown rules

    Started by Jim Paterson, 08-06-1998 09:39 PM
    effect, equivalent, gold, grown, guild, holding, level, magic, map, modules, player, players, point, province, realm, route, routes, rule, rules, source, spells, the wizard, trade, winter, wizard
    • Replies: 1
    • Views: 4,230
    Last Post: 08-06-1998 09:56 PM
    by Jim Paterson  Go to last post
  14. Keeping Track

    Started by Aedan Dosier, 08-09-1998 11:30 PM
    actions, art, free, gold, guess, heir, holdings, land, monsters, time, tips, track, wondering
    • Replies: 0
    • Views: 1,461
    Last Post: 08-09-1998 11:30 PM
    by Aedan Dosier  Go to last post
  15. RE: Keeping Track

    Started by Peter Hodge, 08-10-1998 12:35 AM
    actions, current, day, dragon, free, gold, guess, heir, holdings, land, monsters, original, pen, realm, section, seneschal, time, tips, track, wondering, wotc
    • Replies: 0
    • Views: 1,724
    Last Post: 08-10-1998 12:35 AM
    by Peter Hodge  Go to last post
  16. Science and Advancement in Birthrig

    Started by Jim Cooper, 08-11-1998 04:57 AM
    action, campaign, city, couple, current, domain, effect, empire, future, game, gold, history, level, major, nature, place, player, point, population, power, province, public, realm, regent, ruling, technology
    • Replies: 0
    • Views: 1,296
    Last Post: 08-11-1998 04:57 AM
    by Jim Cooper  Go to last post
  17. Science and Advancement in Birt

    Started by The Olesens, 08-12-1998 02:06 PM
    action, campaign, city, cooper, couple, current, domain, effect, empire, future, game, gold, level, major, monster, nature, place, player, point, power, production, province, public, random, realm, regent, ruling, technology
    • Replies: 1
    • Views: 4,365
    Last Post: 08-12-1998 06:31 PM
    by Jim Cooper  Go to last post
  18. GB vs RP

    Started by Antonio Lopez, 08-15-1998 06:31 PM
    answer, art, bloodline, bloodline strength, castles, collect, collected, diplomacy, domain, game, gold, grand, guilder, investiture, money, point, power, raise, realm, resource, ring, rps, strength, turn, vassalage
    • Replies: 5
    • Views: 3,310
    Last Post: 08-16-1998 07:26 PM
    by Sythryc@aol.co  Go to last post
  19. Mass Armies, Modified Units, th

    Started by James Ruhland, 05-29-1998 09:27 PM
    action, balance, bonuses, campaign, city, completely, current, fun, game, god, gold, guilder, house, income, James, land, level, missile, money, pbem, plan, province, realm, rps, temple, trade, war
    • Replies: 2
    • Views: 1,957
    Last Post: 05-29-1998 10:11 PM
    by James Ruhland  Go to last post
  20. RE: Trade Routes (long winded - sor

    Started by Kariu, 06-01-1998 12:57 PM
    actions, building, current, custom, decree, diplomacy, domain, game, gaming, generally, gold, guild, holding, hosting, import, income, level, map, pbem, point, raising, random, realm, rebellion, setting, tax, trade, war
    • Replies: 0
    • Views: 4,451
    Last Post: 06-01-1998 12:57 PM
    by Kariu  Go to last post
  21. Aebrynis & Other planes

    Started by darkstar, 06-12-1998 10:18 AM
    Aebrynis, allowed, artist, battles, beauty, building, cities, city, cold, concerns, death, evil, forge, glory, gold, grown, human, land, monster, native, nature, place, power, return, rule, shadow, sun, temple, worlds
    • Replies: 0
    • Views: 4,117
    Last Post: 06-12-1998 10:18 AM
    by darkstar  Go to last post
  22. [FICTION] The Rohrmarch Campaign, C

    Started by darkstar, 06-14-1998 01:55 PM
    area, artillery, attack, battles, bloodline, building, campaign, city, couple, current, dead, death, fun, gold, grounds, grown, head, holy, oster, raising, ruins, running, scene, seek, setting, shield, siege, skills, stone, strength, strike, surprise, sword, weapons
    • Replies: 0
    • Views: 2,300
    Last Post: 06-14-1998 01:55 PM
    by darkstar  Go to last post
  23. [FICTION] The Rohrmarch Campaign, C

    Started by darkstar, 06-14-1998 01:57 PM
    actions, allowed, battles, beauty, blessed, blood, campaign, city, cliff, collection, days, gold, grown, guild, holy, human, intelligence, land, magician, member, noting, power, province, reputation, rule, shadow, slave, source, strength, waters, weapons, world
    • Replies: 0
    • Views: 2,133
    Last Post: 06-14-1998 01:57 PM
    by darkstar  Go to last post
  24. Olsens - Possible Solution - The Go

    Started by VikusX@aol.co, 06-25-1998 12:36 AM
    area, attack, battles, building, cards, city, completely, core, cover, domain, effect, enemy, gold, intelligence, mix, mobile, money, news, original, pillaging, point, production, province, race, realm, rebellion, rule, slave, source, stone, suitable, tribes, weapons
    • Replies: 0
    • Views: 1,514
    Last Post: 06-25-1998 12:36 AM
    by VikusX@aol.co  Go to last post
  25. RE: Cerilian domain in Ravenloft

    Started by Kariu, 04-16-1998 08:07 PM
    ability, area, bloodline, borders, care, city, cold, crisis, curse, death, deep, domain, faith, gold, historic, holder, land, magic, major, money, nature, realm, rule, running, shadow, tax, trade, traveler, village, world
    • Replies: 0
    • Views: 2,378
    Last Post: 04-16-1998 08:07 PM
    by Kariu  Go to last post
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