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Tag: skill (for skills)

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  1. [BIRTHRIGHT] Mult- and Dual

    Started by David Sean Brown, 09-05-1998 12:25 AM
    3rd, anatomy, art, attempting, bonus, credits, experience, family, game, gaming, god, graduate, guys, haven, level, major, mortal, order, point, professional, rules, school, show, skill, squirt, time, world
    • Replies: 1
    • Views: 7,076
    Last Post: 09-05-1998 12:15 PM
    by Gary V. Foss  Go to last post
  2. Re:- Guns

    Started by Jim Paterson, 08-27-1998 11:30 AM
    action, America, artillery, campaign, civil, damage, day, design, enemy, form, formation, level, mass, member, missile, noble, point, shoot, shot, siege, skill, sword, time, true, war, weapon, weapons, weather, world
    • Replies: 1
    • Views: 8,973
    Last Post: 08-27-1998 03:52 PM
    by Pieter A de Jong  Go to last post
  3. Magic items (Was:Here`s A Quest

    Started by Bearcat, 11-30-1997 12:00 AM
    ability, alignment, area, blooded, bloodline, character, divine, divinity, essence, god, magic, magic items, magical, modifier, mortal, player, power, powerful, quest, rule, setting, skill, the wizard, throw, visit, wizard
    • Replies: 1
    • Views: 2,432
    Last Post: 07-29-1998 06:25 PM
    by morgramen  Go to last post
  4. RE: Magic items in BR

    Started by Shaun Hodgson, 06-03-1998 04:30 AM
    armies, campaign, elves, flight, gaming, guess, heir, humans, king, kingdoms, magic, magic items, original, races, settings, shadow, skill, small, source, staff, state, sword, time, warfare, wizards, world
    • Replies: 0
    • Views: 1,760
    Last Post: 06-03-1998 04:30 AM
    by Shaun Hodgson  Go to last post
  5. RE: Magic items in BR

    Started by craig@finance.econ.usyd., 06-03-1998 05:19 AM
    armies, battles, campaign, conflicts, elves, flight, gaming, generally, guess, humans, king, kingdoms, levels, magic, magic items, original, races, shadow, skill, staff, state, sword, time, warfare, world, worlds
    • Replies: 0
    • Views: 1,696
    Last Post: 06-03-1998 05:19 AM
    by craig@finance.econ.usyd.  Go to last post
  6. RE: Magic items in BR

    Started by Nathaniel Rushton, 06-08-1998 03:44 PM
    availability, bard, earth, general, gods, haven, law, lost, low magic, magic, magic items, michael, power, races, skill, skills, tales, world
    • Replies: 0
    • Views: 2,241
    Last Post: 06-08-1998 03:44 PM
    by Nathaniel Rushton  Go to last post
  7. Arty

    Started by bloebick@juno.com (Benja, 06-08-1998 08:02 PM
    access, armies, army, art, attack, bonuses, castle, completely, defensive, errata, fortification, fortified, free, holdings, house, military, piece, place, province, rules, siege, skill, state, towers, true, units
    • Replies: 5
    • Views: 7,622
    Last Post: 06-10-1998 12:48 PM
    by DKEvermore@aol.co  Go to last post
  8. SV: Long statistical analysis f

    Started by Gary V. Foss, 06-26-1998 04:15 AM
    2nd, artist, average, campaign, characters, costs, current, day, elves, experience, god, hackmaster, hero, immortal, level, levels, mages, moment, money, point, satan, setting, skill, stat, time, training, travel
    • Replies: 6
    • Views: 3,542
    Last Post: 07-03-1998 02:53 AM
    by veryfastperson@juno.com  Go to last post
  9. Skill improvement.

    Started by James Ruhland, 04-04-1998 05:14 AM
    action, administration, bonuses, cost, diplomacy, diplomatic, domain, est, food, free, games, heir, James, kingdom, level, npcs, original, purpose, scores, skill, time, track, training, turn, turns, type
    • Replies: 1
    • Views: 2,616
    Last Post: 04-04-1998 07:36 AM
    by Gabriel Eggers  Go to last post
  10. Character Generation: time for

    Started by Gabriel Eggers, 04-04-1998 02:56 AM
    action, administration, character, conduct, crisis, diplomacy, diplomatic, discord, domain, food, free, generation, heir, kingdom, poll, proficiencies, purpose, rare, realm, skill, time, training, turn, type
    • Replies: 0
    • Views: 2,712
    Last Post: 04-04-1998 02:56 AM
    by Gabriel Eggers  Go to last post
  11. experience? - defense of AD&D -

    Started by Tim Nutting, 02-19-1998 02:33 AM
    action, application, blood, casting, character, combat, edition, fighting, game, gaming, goals, history, major, master, monster, power, regent, ruling, skill, story, strength, sword, trade, training, wandering, world
    • Replies: 0
    • Views: 1,496
    Last Post: 02-19-1998 02:33 AM
    by Tim Nutting  Go to last post
  12. Alternate Parrying

    Started by Tim Nutting, 01-21-1998 10:04 AM
    2nd, actions, alter, balancing, character, combat, cost, couple, defensive, game, heir, house, level, magic, master, melee, place, player, round, shield, skill, strange, strike, substitute, sword, weapon
    • Replies: 1
    • Views: 1,626
    Last Post: 01-21-1998 11:25 AM
    by Jaime T. Matthew  Go to last post
  13. Elves in the BR Campaign

    Started by Sepsis, 02-05-1998 11:23 PM
    accepted, army, attack, azrai, campaign, Cerilia, children, completed, epic, evil, forge, form, generally, land, leader, lost, magic, mix, monster, place, powerful, powers, return, servant, shadow, skill, sovereign, sword, world
    • Replies: 8
    • Views: 4,249
    Last Post: 02-16-1998 08:26 PM
    by Tim Nutting  Go to last post
  14. Our Rome

    Started by James Ruhland, 01-13-1998 05:42 PM
    2nd, 3rd, ability, armor, army, bonus, campaign, cards, efficiency, empire, equipment, form, game, girl, house, magician, military, servant, shield, size, skill, staff, strength, sun, turn, war, weapons
    • Replies: 0
    • Views: 1,796
    Last Post: 01-13-1998 05:42 PM
    by James Ruhland  Go to last post
  15. RE: War Card Randomness

    Started by Robert P. Hammond, 10-07-1997 09:24 PM
    1997, abstract, battlesystem, card, characters, combat, deal, edition, experience, field, game, level, map, mass, player, players, point, purpose, random, result, rules, skill, troops, war, war card, william
    • Replies: 0
    • Views: 1,874
    Last Post: 10-07-1997 09:24 PM
    by Robert P. Hammond  Go to last post
  16. Spy Networks and the Village Home G

    Started by Colleen Simpson, 10-06-1997 04:58 PM
    action, archers, boy, cost, count, discussion, fighting, form, formation, game, guard, invasion, master, muster, place, population, province, raising, regent, scouts, skill, spy, training, troop, type, village, war
    • Replies: 0
    • Views: 2,063
    Last Post: 10-06-1997 04:58 PM
    by Colleen Simpson  Go to last post
  17. Military units

    Started by Garamszegi Karoly, 11-30-1996 12:00 AM
    2nd, 3rd, action, army, attack, battles, cards, dep, domain, feature, fighting, forge, game, leader, military, players, point, power, province, scores, skill, time, training, unit, units, useless
    • Replies: 3
    • Views: 3,141
    Last Post: 10-03-1997 03:33 PM
    by Ed Stark  Go to last post
  18. Learning Action

    Started by Espen A. Johnsen, 11-30-1996 12:00 AM
    ability, action, articles, character, cost, dragon, dragon magazine, equivalent, fun, guys, intelligence, king, magazine, powers, prof, proficiencies, rule, rules, score, skill, skills, system, time, training, variant, wondering
    • Replies: 3
    • Views: 2,243
    Last Post: 09-26-1997 02:27 PM
    by wiliam bokey  Go to last post
  19. A handful of questions

    Started by tbeutler@sprynet.co, 08-27-1997 03:57 PM
    1997, administration, armies, bonus, campaign, castles, cost, costs, court, fortified, guild, maintenance, money, nwp, powerful, proficiency, provinces, rulebook, skill, skills, temple, time, times, turn, units
    • Replies: 3
    • Views: 2,774
    Last Post: 09-02-1997 03:47 AM
    by Paul Lefebvre  Go to last post
  20. Less domain rules/more RP

    Started by Zero, 09-01-1997 08:41 PM
    campaign, collection, core, domain, dragon, erm, fan, friends, game, kings, level, magic, players, royal, rules, series, skill, slay, sword, turn, understanding, white wolf, wolf, worlds, wotc
    • Replies: 0
    • Views: 1,352
    Last Post: 09-01-1997 08:41 PM
    by Zero  Go to last post
  21. My Rules

    Started by Tripp Elliott, 08-11-1997 09:49 PM
    2nd, 3rd, ability, bonus, bonuses, campaign, character, combat, fighting, game, hammer, maximum, player, point, powerful, proficiencies, request, rule, skill, spellcasters, time, training, type, war, weapon, weapons, world
    • Replies: 0
    • Views: 1,975
    Last Post: 08-11-1997 09:49 PM
    by Tripp Elliott  Go to last post
  22. Using Skills

    Started by Arjan, 11-05-2011 01:01 AM
    d20, redirect, rules, skill, skills
    • Replies: 0
    • Views: 0
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

  23. Survival (SRD Skill)

    Started by Arjan, 11-05-2011 01:01 AM
    d20, redirect, skill, srd, survival
    • Replies: 0
    • Views: 2
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

  24. Survival

    Started by Arjan, 11-05-2011 01:01 AM
    d20, redirect, skill, survival
    • Replies: 0
    • Views: 0
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

  25. Swim (SRD Skill)

    Started by Arjan, 11-05-2011 01:01 AM
    d20, redirect, skill, srd
    • Replies: 0
    • Views: 0
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

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