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Tag: income

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  1. Adam Theo had a brainstorm!

    Started by Harri Kemppainen, 11-08-1997 12:33 PM
    action, agitate, cities, class, costs, couple, deal, diplomacy, economy, energy, fighting, formation, income, influence, king, level, magic, maximum, nature, news, province, regency, source, story, trade, typing
    • Replies: 1
    • Views: 2,343
    Last Post: 11-08-1997 03:17 PM
    by frederic lavallee  Go to last post
  2. SV: contesting trade routes

    Started by Fredrik Lundberg, 11-07-1997 12:33 AM
    action, application, bonus, character, game, guilder, holding, income, law, level, page, province, roads, round, route, routes, rule, rulebook, ruler, rulers, time, trade, trade route, transfer, type, unknown
    • Replies: 1
    • Views: 2,336
    Last Post: 11-08-1997 05:52 PM
    by Mark A Vandermeulen  Go to last post
  3. guild holdings

    Started by Adam Theo, 11-02-1997 11:29 PM
    ability, area, bloodlines, commoners, control, feudalism, guild, holding, holdings, income, law, major, medieval, money, product, province, realm, sea, sequence, setting, skills, society, surprise, temple, time, trade
    • Replies: 0
    • Views: 1,465
    Last Post: 11-02-1997 11:29 PM
    by Adam Theo  Go to last post
  4. Realm info sheets(Khinasi)

    Started by DysonE, 11-01-1997 07:58 AM
    army, bloodline, character, city, class, current, derivation, domain, formation, income, level, loyalty, race, realm, regency, regent, score, section, source, status, strength, tax, title, trade, type
    • Replies: 1
    • Views: 1,541
    Last Post: 11-02-1997 11:03 PM
    by Robert Harper  Go to last post
  5. Adurian Empire`s #1: Suakien

    Started by Darkstar, 09-26-1997 03:05 PM
    andu, box, building, city, dead, death, eloele, empire, farming, festivals, game, gold, grown, head, income, invasion, major, map, outfitters, pbem, place, plan, power, realm, religion, ruins, seas, settlement, suitable, throne, trade, version, world
    • Replies: 0
    • Views: 2,086
    Last Post: 09-26-1997 03:05 PM
    by Darkstar  Go to last post
  6. Newpaper Issue 33

    Started by Darkstar, 10-06-1997 04:51 PM
    actions, battles, bint, burrows, care, completely, construction, crown, dangerous, days, decree, grown, guild, hydra, income, king, land, level, loyalty, mix, monster, outfitters, plan, point, production, province, realm, regent, retreat, return, settlement, surprise, trade, tribes, trip, vassalage, village, women, world
    • Replies: 0
    • Views: 5,944
    Last Post: 10-06-1997 04:51 PM
    by Darkstar  Go to last post
  7. Price of a PC

    Started by Mark A Vandermeulen, 10-14-1997 06:17 PM
    1997, adventure, blooded, ceremony, characters, family, game, gold, group, heir, income, land, leader, level, loyal, loyalty, money, natural, nobles, plan, public, regent, sign, thieves, time, trade, vassal
    • Replies: 2
    • Views: 2,535
    Last Post: 10-17-1997 06:34 AM
    by Lee  Go to last post
  8. Adurian Empires #4: Bir-Warqu

    Started by Darkstar, 10-19-1997 02:03 PM
    andu, animals, attack, borders, building, city, cliff, criminal, days, deep, emperor, empire, enemy, farming, income, inline, invasion, level, magician, major, minor, money, outfitters, population, power, province, realm, return, running, stone, tribes, type, village, wastes
    • Replies: 0
    • Views: 2,224
    Last Post: 10-19-1997 02:03 PM
    by Darkstar  Go to last post
  9. Adurian power

    Started by Harri Kemppainen, 11-30-1996 12:00 AM
    1997, adurian, adventure, army, campaign, Cerilia, chemical, empire, epic, fan, fantasy, field, formation, income, invasion, level, magic, point, power, public, realm, realms, regency, regent, rule, settings, small, units
    • Replies: 4
    • Views: 2,541
    Last Post: 10-23-1997 05:15 AM
    by Darkstar  Go to last post
  10. Trade,

    Started by James Ruhland, 10-23-1997 05:26 AM
    campaign, combat, creature, current, dead, dragon, fun, guild, holding, house, income, james, mage, map, military, mix, naval, physical, place, power, province, sea, trade, tribes, true, turn, undead
    • Replies: 2
    • Views: 1,704
    Last Post: 10-23-1997 11:33 PM
    by James Ruhland  Go to last post
  11. re:helpful suggestions

    Started by RMoraza@aol.co, 09-03-1997 03:04 PM
    animals, care, days, game, guys, heir, history, income, level, magic, move, pack, product, production, project, realms, resources, rules, save, setting, staff, strategy, suggestion, time, witch, world, wotc
    • Replies: 5
    • Views: 2,613
    Last Post: 09-05-1997 10:39 PM
    by Sepsis  Go to last post
  12. Stores closing - was re:helpful

    Started by Justin Martin, 09-06-1997 07:46 PM
    couple, cut, days, game, heir, income, level, magic, market, multi, original, points, side, time, trend, truth, wotc
    • Replies: 0
    • Views: 1,827
    Last Post: 09-06-1997 07:46 PM
    by Justin Martin  Go to last post
  13. elven temple holdings

    Started by Harri Kemppainen, 11-30-1996 12:00 AM
    academy, access, actions, ancient, church, churches, collect, elves, flame, formation, free, goals, gold, guild, holding, holdings, income, influence, lost, mix, money, place, purpose, rare, regency, religion, temple
    • Replies: 4
    • Views: 2,189
    Last Post: 09-14-1997 01:43 PM
    by breye@earthlink.ne  Go to last post
  14. Questions...Round 2

    Started by David Sean Brown, 09-24-1997 03:35 PM
    collections, control, game, games, guilds, holdings, income, james, law, money, province, rebel, regent, round, rule, ruled, ruler, rules, tax
    • Replies: 1
    • Views: 1,537
    Last Post: 09-24-1997 09:09 PM
    by Tripp Elliott  Go to last post
  15. Some questions

    Started by Dan Medeiros, 11-30-1996 12:00 AM
    armies, army, average, campaign, costs, empire, game, generally, generation, income, level, mage, magic, night, pick, players, regent, ruins, ruins of empire, rulebook, source, spells, unique, units
    • Replies: 1
    • Views: 2,282
    Last Post: 08-05-1997 03:37 PM
    by Kurt Wiegel  Go to last post
  16. ShadowMoon/Prestige Class/Guilder

    Started by ShadowMoon, 07-30-2011 12:12 PM
    ability, actions, administration, area, bonus, brcs, class, contest, core, diplomacy, domain, feats, features, game, guilder, income, intelligence, iron, level, rule, skills, trade, training, version, weapon, weapons
    • Replies: 0
    • Views: 3,796
    Last Post: 07-30-2011 12:12 PM
    by ShadowMoon  Go to last post

    Wiki:
    User

  17. Elton Robb / Daily Life of Peasants in Anuire

    Started by Elton Robb, 02-16-2011 04:20 PM
    accepted, building, city, copper, couple, cover, crown, domain, empire, farming, generally, gold, grown, income, iron, plague, product, raven, regent, rule, running, spell, stone, storage, technology, trade, village, war, women, world
    • Replies: 0
    • Views: 4,929
    Last Post: 02-16-2011 04:20 PM
    by Elton Robb  Go to last post

    Wiki:
    User

  18. Thorp

    Started by Sorontar, 02-16-2011 03:28 AM
    adventurer, animals, annual, cash, community, direction, food, formal, gold, heir, horse, income, noble, order, peasant, piece, production, rope, shop, small, time, tools, wiki
    • Replies: 0
    • Views: 3,046
    Last Post: 02-16-2011 03:28 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  19. Fulgar the Bold

    Started by Sorontar, 09-09-2010 10:44 AM
    artist, attack, banner, biography, bloodline, craft, criminal, device, disable, domain, feats, girl, housecarl, income, investiture, land, magic, mercantile, place, point, power, province, realm, rebellion, rule, seek, shot, skills, Stornomark, sword, tax, trade, tribute, waters, weapon
    • Replies: 0
    • Views: 11,805
    Last Post: 09-09-2010 10:44 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  20. Errata

    Started by Sorontar, 10-14-2010 12:12 PM
    3rd, blood, brcs, character, class, diplomacy, feats, guild, historic, income, king, level, magic, monster, multiclass, paladin, player, point, province, regency, shadow, source, sword, trade, vassalage, world
    • Replies: 0
    • Views: 17,698
    Last Post: 10-14-2010 12:12 PM
    by Sorontar  Go to last post
  21. Khinasi caste

    Started by AndrewTall, 10-31-2010 01:53 PM
    ariya, beings, cast, category, city, commoners, craftsmen, family, form, generally, income, lineage, merchant, military, powerful, realm, ruling, shop, social, society, tips, trade, travel, village, wealth, wiki
    • Replies: 0
    • Views: 3,790
    Last Post: 10-31-2010 01:53 PM
    by AndrewTall  Go to last post

    Wiki:
    Main

  22. Cuchulainshound/Alternative to Gold Bars

    Started by Cuchulainshound, 11-03-2010 11:02 PM
    canon, change, costs, discussion, game, gold, guild, income, law, level, master, money, original, province, rare, section, setting, size, skill, tax, temple, time, turn, unit, world
    • Replies: 0
    • Views: 2,768
    Last Post: 11-03-2010 11:02 PM
    by Cuchulainshound  Go to last post

    Wiki:
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  23. Income

    Started by Sorontar, 11-03-2010 11:09 PM
    brcs, chapter, collections, domain, income, redirect, ruling
    • Replies: 0
    • Views: 0
    Last Post: 11-03-2010 11:09 PM
    by Sorontar  Go to last post

    Wiki:
    Main

  24. Tax

    Started by Sorontar, 11-03-2010 11:15 PM
    category, collection, decree, diplomacy, domain, erm, game, generally, guild, holding, income, mechanic, player, province, raising, realm, regency, regent, route, rule, tax, trade, variant, wiki, world
    • Replies: 0
    • Views: 5,214
    Last Post: 11-03-2010 11:15 PM
    by Sorontar  Go to last post

    Wiki:
    Main

  25. Tier

    Started by Brianna, 02-07-2011 06:35 AM
    arts, borders, building, children, churches, city, craft, dead, domain, empire, features, grounds, history, income, land, offspring, place, powerful, production, province, realm, scion, stag, stone, strike, suitable, sword, tax, temple, trade, training, war
    • Replies: 0
    • Views: 4,863
    Last Post: 02-07-2011 06:35 AM
    by Brianna  Go to last post

    Wiki:
    Main

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