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Tag: developed

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  1. Crusader Kings 3

    Started by Robbie, 09-10-2020 07:28 PM
    birthright, crusader, developed, dragons, dungeons, faerun, game, guys, kings, mod, mods, published, realms, set, setting
    • Replies: 0
    • Views: 14,812
    Last Post: 09-10-2020 07:28 PM
    by Robbie  Go to last post
  2. Provinces & Holdings spreadsheet from RoE

    Started by Vaelmar, 01-31-2019 04:56 PM
    • Replies: 2
    • Views: 25,027
    Last Post: 01-31-2019 07:56 PM
    by AndrewTall  Go to last post
  3. Sticky Thread Sticky: What features are already implemented in the MMO

    Started by Arjan, 07-16-2018 02:51 PM
    abilities, character, claim, class, combat, crafting, day, developed, effect, enhanced, features, guild, land, level, mmo, move, night, player, race, skills, stats, trading
    • Replies: 0
    • Views: 25,171
    Last Post: 07-16-2018 02:51 PM
    by Arjan  Go to last post
  4. Winning as Tuornen

    Started by Haelyn, 06-29-2015 01:50 PM
    2 Pages
    1 2
    adventure, allied, avanil, background, birthright, borders, campaign, crown, developed, duke, equivalent, erm, five peaks, guys, house, land, level, peaks, rebellion, ruleset, setting, story, strategy, survival, sword, time, tuor
    • Replies: 14
    • Views: 29,721
    Last Post: 10-28-2020 04:00 PM
    by Osprey  Go to last post
  5. Gweirlaen

    Started by Marco Fossati, 01-17-2012 04:45 PM
    developed, economy, fashion, focus, growth, gweirlaen, military, population, recent, serve, services, small, town
    • Replies: 0
    • Views: 4,412
    Last Post: 01-17-2012 04:45 PM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  6. Looking to run a campaign

    Started by Paul Eves, 04-14-1999 02:44 AM
    annual, avanil, box, campaign, days, developed, dming, domains, events, game, income, kingdoms, lord, player, rulers, run, turn, turns, wealth, world
    • Replies: 0
    • Views: 5,021
    Last Post: 04-14-1999 02:44 AM
    by Paul Eves  Go to last post
  7. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-18-1999 02:40 AM
    average, chain, character, dagger, death, developed, experience, feat, fighter, games, group, heir, level, mage, prof, show, spells, stats, thief, throw, time, times
    • Replies: 0
    • Views: 6,141
    Last Post: 04-18-1999 02:40 AM
    by JulesMrshn@aol.co  Go to last post
  8. Technological Progression of Ce

    Started by Kenneth Gauck, 12-25-1998 08:21 AM
    3 Pages
    1 2 3
    advance, advancing, America, anuirean, artillery, civil, cooper, cultural, developed, dukes, effect, field, fighting, fortifications, generally, historical, history, kings, longbow, lost, military, mix, purpose, redirect, resources, rise, stag, technology, time, vision, war, warfare, wars
    • Replies: 22
    • Views: 6,848
    Last Post: 01-11-1999 03:23 PM
    by Pieter A de Jong  Go to last post
  9. Time and Magic (Do GB`s exist?)

    Started by Kenneth Gauck, 10-29-1998 12:17 AM
    campaign, coin, currency, deal, developed, equivalent, free, gems, gold, king, magic, mass, medieval, money, multi, original, plan, regent, rpg, silver, size, societies, time, unit, units, wealth
    • Replies: 3
    • Views: 2,771
    Last Post: 10-31-1998 12:40 AM
    by Pieter Sleijpen  Go to last post
  10. Guns*sigh*

    Started by morgramen, 08-27-1998 03:40 AM
    balanced, cast, damage, developed, evil, fun, games, growth, guess, gunpowder, guns, heir, magic, mix, modifiers, nations, player, powerful, setting, shot, sword, trip, version, wizards
    • Replies: 0
    • Views: 2,212
    Last Post: 08-27-1998 03:40 AM
    by morgramen  Go to last post
  11. BR War Machine

    Started by Solmyr, 06-26-1998 05:43 PM
    developed, pbem, resolution, rules, solmyr, system, tower, war
    • Replies: 0
    • Views: 1,756
    Last Post: 06-26-1998 05:43 PM
    by Solmyr  Go to last post
  12. Andurian Language

    Started by Kyle Foster, 04-09-1998 10:05 AM
    America, ancient, andu, anduria, celtic, coast, cultures, deep, developed, east, elves, empire, experience, fashionable, fire, guess, holy, imperial, language, magic, magic items, medieval, native, south, southern, world
    • Replies: 7
    • Views: 5,944
    Last Post: 04-10-1998 07:35 PM
    by tiphareth  Go to last post
  13. Monetary requirements for Lieut

    Started by Drake90094, 03-27-1998 02:22 AM
    campaign, characters, class, damage, description, developed, domain, folks, gaming, generally, guilder, henchman, lieutenant, npcs, priest, quality, rare, rulebook, rules, scale, trade, type, values, warcards
    • Replies: 1
    • Views: 2,039
    Last Post: 03-31-1998 05:25 PM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
  14. Monetary requirements for Lieutenan

    Started by Bryan Palmer, 03-26-1998 11:07 PM
    attempt, characters, developed, folks, gaming, generally, guilder, henchman, lieutenant, quality, rare, scale, state, trade, type
    • Replies: 0
    • Views: 1,894
    Last Post: 03-26-1998 11:07 PM
    by Bryan Palmer  Go to last post
  15. Appropriate levels of Reward.

    Started by James Ruhland, 03-17-1998 10:57 PM
    ability, adventure, campaigns, conduct, developed, general, heir, james, levels, magical, module, monsters, place, players, reward, school, search, secret, shameless, swords, wand, weapon
    • Replies: 0
    • Views: 2,226
    Last Post: 03-17-1998 10:57 PM
    by James Ruhland  Go to last post
  16. Another Inquiry

    Started by Jim Cooper, 02-10-1998 08:29 PM
    2 Pages
    1 2
    action, alignment, answer, change, churches, conquered, cooper, developed, domain, domain action, evil, general, haven, influence, land, lawful, multi, original, page, process, regent, ruled, ruling, state, step, turns
    • Replies: 11
    • Views: 4,265
    Last Post: 02-13-1998 07:47 PM
    by CBebris@aol.co  Go to last post
  17. New Artifact - The Crown of Sha

    Started by Darkstar, 02-19-1998 01:07 AM
    altered, anduria, artifact, awnshegh, blooded, box, campaign, completely, crown, darkness, developed, fun, human, kingdoms, lord, mages, magic, page, powerful, scions, shadows, state, true, version, vision
    • Replies: 0
    • Views: 1,962
    Last Post: 02-19-1998 01:07 AM
    by Darkstar  Go to last post
  18. Birthright Newbie

    Started by Sythryc, 03-09-1998 01:31 AM
    2nd, campaign, category, dealing, developed, elves, guild, holdings, law, level, magic, maps, population, potential, province, ruler, setting, source, taxation, temple
    • Replies: 2
    • Views: 3,711
    Last Post: 03-09-1998 04:31 AM
    by Jhonglar the Unseen One  Go to last post
  19. BR Bards

    Started by Sepsis, 01-21-1998 04:15 PM
    actions, adventurer, bard, bards, bonus, building, campaign, character, class, completely, contest, court, developed, differences, diplomacy, loyalty, origin, place, player, proficiencies, public, racial, rare, songs, test, throne, trade, true, world
    • Replies: 3
    • Views: 2,742
    Last Post: 01-22-1998 10:09 PM
    by George Koch  Go to last post
  20. Online City

    Started by Wrb41977, 01-28-1998 02:21 AM
    2 Pages
    1 2
    access, campaigns, chamberlain, city, cleric, completely, count, developed, discussion, free, game, guilder, imperial, imperial city, king, night, pick, product, small, story, supplement, time, tribute, true, wondering
    • Replies: 12
    • Views: 4,633
    Last Post: 01-28-1998 07:52 PM
    by Daniel McSorley  Go to last post
  21. Online city

    Started by Bryan Palmer, 01-29-1998 02:40 AM
    background, building, characters, city, clarified, class, developed, domain, equality, formation, group, histories, imperial, imperial city, order, pbem, player, point, project, public, rare, rule, tale, time, true, vote, wealth
    • Replies: 5
    • Views: 3,185
    Last Post: 01-29-1998 05:21 AM
    by James Ruhland  Go to last post
  22. Number of True Mages

    Started by prtr02@scorpion.nspco.co, 01-29-1998 08:01 PM
    areas, chamberlain, city, college, continent, count, developed, kingdom, mage, mages, magicians, map, project, sorcery, spellcasters, true
    • Replies: 0
    • Views: 1,703
    Last Post: 01-29-1998 08:01 PM
    by prtr02@scorpion.nspco.co  Go to last post
  23. RE: Number of True Mages

    Started by jonathan.w.ingram@exgate, 01-29-1998 08:28 PM
    areas, chamberlain, city, class, college, continent, count, day, developed, empire, kingdom, levels, mage, mages, magicians, map, original, project, run, sorcery, spell, spellcasters, time, true, weapon
    • Replies: 0
    • Views: 1,689
    Last Post: 01-29-1998 08:28 PM
    by jonathan.w.ingram@exgate  Go to last post
  24. Coordination for Online City

    Started by Bryan Palmer, 01-29-1998 03:59 PM
    box, city, close, completely, control, count, deal, developed, experience, formation, general, pbem, resource, results, state, time, votes
    • Replies: 0
    • Views: 2,139
    Last Post: 01-29-1998 03:59 PM
    by Bryan Palmer  Go to last post
  25. S&p

    Started by prtr02@scorpion.nspco.co, 02-05-1998 12:33 AM
    america, article, board, character, classes, costs, developed, dragon, game, magic, members, player, point, realm, specialty, spells, state, unique, unit, weak
    • Replies: 0
    • Views: 1,631
    Last Post: 02-05-1998 12:33 AM
    by prtr02@scorpion.nspco.co  Go to last post
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