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Tag: thief (for thieves)

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  1. A question about Classes and Regency (2e)

    Started by Bone White, 05-11-2015 09:02 AM
    art, blood, boxed, class, classes, collect, domain, entry, errata, fighter, holdings, house, law, multi, paladins, points, power, priest, rangers, regency, regent, rulebook, sources, thief, warrior
    • Replies: 4
    • Views: 18,866
    Last Post: 05-13-2015 02:44 PM
    by Nakraal  Go to last post
  2. How exactly do you play domain turns in your game?

    Started by Nakraal, 04-09-2013 04:10 PM
    3 Pages
    1 2 3
    active, adventures, area, background, borders, building, campaign, cleric, count, domain, game, generally, holding, level, liberation, major, mash, members, paladin, pbem, plan, player, proceed, random, regent, reputation, sandbox, seperate, spreadsheet, the wizard, thief, tuor, turns, wizard
    • Replies: 21
    • Views: 39,943
    Last Post: 05-11-2013 10:07 PM
    by Sagetim  Go to last post
  3. Neutral Alignment esp Justifica

    Started by Kenneth Gauck, 02-22-1999 05:42 AM
    accept, actions, alignment, allied, characters, day, evil, family, group, king, lawful, laws, lord, move, multi, original, place, point, regent, restrict, seek, thief, transfer, type, world
    • Replies: 1
    • Views: 8,411
    Last Post: 02-22-1999 04:55 PM
    by Samuel Weiss  Go to last post
  4. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-16-1999 11:25 PM
    abilities, ability, actions, advancing, attributes, character, est, events, experience, group, guy, heir, intelligence, king, level, mix, plan, players, raise, rules, ruling, run, stats, sword, thief, train, wizards
    • Replies: 0
    • Views: 6,794
    Last Post: 04-16-1999 11:25 PM
    by JulesMrshn@aol.co  Go to last post
  5. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-17-1999 12:02 AM
    abilities, ability, asks, attributes, character, effect, est, experience, fighter, handling, history, king, level, player, proficiencies, regent, rules, ruling, stats, system, tale, thief, true, wisdom, wizards
    • Replies: 0
    • Views: 6,738
    Last Post: 04-17-1999 12:02 AM
    by Mathieu Roy  Go to last post
  6. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-18-1999 02:40 AM
    average, chain, character, dagger, death, developed, experience, feat, fighter, games, group, heir, level, mage, prof, show, spells, stats, thief, throw, time, times
    • Replies: 0
    • Views: 6,156
    Last Post: 04-18-1999 02:40 AM
    by JulesMrshn@aol.co  Go to last post
  7. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 03:07 AM
    characters, experience, hero, king, lose, stats, thief, true
    • Replies: 0
    • Views: 3,245
    Last Post: 04-18-1999 03:07 AM
    by Mathieu Roy  Go to last post
  8. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 03:33 AM
    abilities, actions, average, balanced, chain, character, combat, consequences, dagger, daring, death, design, experience, feat, fighter, group, level, mage, natural, plan, prof, skin, thief, true, victory
    • Replies: 0
    • Views: 7,608
    Last Post: 04-18-1999 03:33 AM
    by Mathieu Roy  Go to last post
  9. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:31 AM
    access, average, brute, campaign, chain, character, characters, couple, dagger, death, experience, feat, fighter, games, group, immortal, level, mage, natural, plan, players, prof, regular, stats, thief
    • Replies: 0
    • Views: 8,674
    Last Post: 04-18-1999 07:31 AM
    by Alaric  Go to last post
  10. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:39 AM
    characters, death, experience, group, heir, level, lose, player, players, powerful, thief, time, transfer, true, type, weak, world
    • Replies: 0
    • Views: 2,046
    Last Post: 04-18-1999 07:39 AM
    by Alaric  Go to last post
  11. (Was T&T6SD)Experience

    Started by WILLELA@aol.co, 04-18-1999 08:17 AM
    abilities, david, experience, heir, level, levels, story, thief
    • Replies: 0
    • Views: 1,361
    Last Post: 04-18-1999 08:17 AM
    by WILLELA@aol.co  Go to last post
  12. I feel it`s my duty

    Started by brandes, 02-14-1999 11:24 PM
    attacks, banshegh, blood enemies, campaign, chimera, completely, current, evil, guilder, level, magic, major, multi, prince, realms, sorcerous, source, substitute, sword, thief, throne, transfer, true, type, white witch, witch, world
    • Replies: 7
    • Views: 6,810
    Last Post: 02-24-1999 03:39 PM
    by Jeff Dunnett  Go to last post
  13. More Bards!!!

    Started by BenandAmy, 10-30-1998 06:57 PM
    areas, artist, bards, class, cooperate, difference, diplomacy, fighter, games, generally, guilds, modern, moment, original, players, point, realms, regent, scale, society, thief, thieves, thorn, trade, type, unique
    • Replies: 8
    • Views: 6,471
    Last Post: 10-31-1998 12:24 AM
    by Pieter Sleijpen  Go to last post
  14. Protection Rackets

    Started by Kenneth Gauck, 10-30-1998 11:17 PM
    control, government, guild, heir, invest, king, original, society, source, thief, type
    • Replies: 0
    • Views: 5,599
    Last Post: 10-30-1998 11:17 PM
    by Kenneth Gauck  Go to last post
  15. My new campaign

    Started by Hjelme, 12-26-1998 09:50 AM
    anuirean, art, bastard, box, campaign, campaigns, count, crisis, domain, empire, enemy, gen, group, halfling, king, leader, level, moment, new campaign, non-regent, offspring, paladin, point, priest, return, rule, run, running, shot, thief, title
    • Replies: 9
    • Views: 4,225
    Last Post: 12-28-1998 08:22 PM
    by Tim  Go to last post
  16. Country/Army Morale (was: Faith

    Started by Trizt, 09-26-1998 08:48 AM
    archers, area, army, attacking, attacks, battle, church, class, country, faith, fighter, guys, kingdom, land, loyal, loyalty, morale, point, priest, regent, rules, size, thief, unit, world
    • Replies: 0
    • Views: 2,531
    Last Post: 09-26-1998 08:48 AM
    by Trizt  Go to last post
  17. 1st Edition

    Started by The Olesens, 09-30-1998 06:20 PM
    andrew, assassins, bard, bards, box, clerics, druids, edition, handbook, level, lord, mage, magic, master, members, monks, paladin, paladins, priest, ranger, rangers, slightly, thief, thieves, wizard
    • Replies: 3
    • Views: 7,381
    Last Post: 10-01-1998 01:59 AM
    by darkstar  Go to last post
  18. Fighter Regents

    Started by Simon Graindorge, 10-06-1998 01:37 AM
    3 Pages
    1 2 3
    actions, borders, cast, casting, character, classes, cooper, domain, fighter, guilder, guys, holder, locate, mage, money, paladin, power, priest, province, ranger, realm, regency, regent, rps, rulers, sin, spells, thief, western, wondering
    • Replies: 26
    • Views: 36,878
    Last Post: 01-01-2000 01:01 PM
    by JD Lail  Go to last post
  19. Pacing PC`s

    Started by James Knevitt, 10-28-1998 04:16 AM
    absent, actions, administration, campaign, cost, deal, decent, fast, free, goals, graf, holdings, james, modern, original, proceed, realm, regent, rival, rpg, rules, run, slow, structure, thief, throw, time
    • Replies: 4
    • Views: 5,662
    Last Post: 10-28-1998 01:22 PM
    by Even =?iso-8859-1?Q?S=F8  Go to last post
  20. Gold and Thieves - Was "Time an

    Started by Gary V. Foss, 10-28-1998 05:00 PM
    campaign, characters, class, coin, copper, crown, currency, dealing, describe, difference, game, gems, gold, guilds, nations, pick, plane, players, point, run, silver, thief, thieves, time, types, unit
    • Replies: 0
    • Views: 2,292
    Last Post: 10-28-1998 05:00 PM
    by Gary V. Foss  Go to last post
  21. Gold and Thieves - Was "Time an

    Started by Scott Koester, 10-28-1998 08:19 PM
    adventures, anuirean, campaign, characters, class, dirty, game, gold, guilds, level, merchant, nature, pick, plane, players, politics, run, skills, standard, thief, thieves, time, true
    • Replies: 0
    • Views: 2,330
    Last Post: 10-28-1998 08:19 PM
    by Scott Koester  Go to last post
  22. RE: Paladins for Everyone (long)

    Started by Matthew Speer, 09-25-1998 06:16 PM
    ability, character, complete, diamond, eloele, fighter, games, generally, haven, level, original, paladins, pick, points, project, ranger, rangers, rogue, rules, september, skill, structure, thief, urban
    • Replies: 0
    • Views: 5,520
    Last Post: 09-25-1998 06:16 PM
    by Matthew Speer  Go to last post
  23. RE: Paladins for Everyone (long)

    Started by Matthew Speer, 09-24-1998 09:29 PM
    attention, computer, daring, diamond, eloele, faith, favor, feat, fighter, general, glory, god, haven, master, original, paladin, paladins, point, project, rules, september, shadows, sword, thief, vision
    • Replies: 0
    • Views: 7,253
    Last Post: 09-24-1998 09:29 PM
    by Matthew Speer  Go to last post
  24. Secular Sap

    Started by Wrb41977@aol.co, 06-02-1998 10:51 PM
    attack, bonuses, creature, experience, field, force, levels, magical, maximum, round, spell, strength, thief, times, weapon, wizard
    • Replies: 0
    • Views: 2,131
    Last Post: 06-02-1998 10:51 PM
    by Wrb41977@aol.co  Go to last post
  25. Racial level limits in BR, why aren

    Started by Suiriene@aol.co, 06-10-1998 10:48 PM
    azhik, baruk, char, generally, guild, level, limits, racial, royal, thief, thieves, wondering
    • Replies: 0
    • Views: 1,964
    Last Post: 06-10-1998 10:48 PM
    by Suiriene@aol.co  Go to last post
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