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  1. Lieutenants (hopefully the last fro

    Started by Bryan Palmer, 03-20-1998 05:19 PM
    abilities, ability, action, actions, blooded, daily, domain, domain action, erm, essence, failure, folks, kingdom, loyal, original, physical, power, purpose, random, random event, regent, round, rpg, rule, running, turn
    • Replies: 0
    • Views: 1,948
    Last Post: 03-20-1998 05:19 PM
    by Bryan Palmer  Go to last post
  2. Naming Awnsheghlien, Ships & Un

    Started by MANTA, 04-07-1998 06:53 PM
    2nd, archers, awnsheghlien, bonus, country, experience, heir, house, house rule, maximum, navy, players, random, recent, rule, run, sheghlien, shot, show, stat, stats, sun, unit, units, water, weak
    • Replies: 0
    • Views: 1,824
    Last Post: 04-07-1998 06:53 PM
    by MANTA  Go to last post
  3. Lieutenants (hopefully the last

    Started by Petras Astrauskas, 03-22-1998 04:02 PM
    action, actions, adventure, domain, domain action, effect, event, lieutenant, lieutenants, purpose, random, random event, regent, round, time, turn
    • Replies: 0
    • Views: 2,095
    Last Post: 03-22-1998 04:02 PM
    by Petras Astrauskas  Go to last post
  4. Bloodlines and Inheritance(long

    Started by Petras Astrauskas, 03-26-1998 04:08 PM
    beings, blooded, bloodlines, champion, children, collected, collecting, commoners, corner, damaged, day, dead, death, earth, force, generation, gods, haven, head, land, linear, place, point, power, random, realm, scions, world
    • Replies: 1
    • Views: 2,330
    Last Post: 03-26-1998 05:33 PM
    by Sythryc  Go to last post
  5. Low Magic World and Travelling.

    Started by James Ruhland, 03-26-1998 06:28 PM
    2 Pages
    1 2
    access, allowed, ambition, character, class, creatures, crown, deal, envision, guys, handling, James, low magic, magic, magical, march, module, modules, native, nick, planar, player, powerful, product, random, ruins, rule, spelljamming, staff, sword, travel, world
    • Replies: 15
    • Views: 7,986
    Last Post: 03-27-1998 07:12 PM
    by Memnoch  Go to last post
  6. Gorgon`s armies

    Started by Aleksei Andrievski, 11-30-1997 12:00 AM
    action, alliance, annual, armies, army, board, building, casting, computer, computer game, country, dead, domain, game, income, legion, legions, level, proceed, province, random, regency, round, solmyr, spell, tower, undead, version, visit
    • Replies: 8
    • Views: 3,897
    Last Post: 03-30-1998 08:55 PM
    by Memnoch  Go to last post
  7. A kind of Deep tthought

    Started by Kyle Foster, 04-03-1998 10:52 AM
    answer, azrai, blooded, bloodlines, couple, deep, discussion, divine, earth, events, evil, follow, future, guilder, heir, nature, points, power, random, recent, rising, scions, spirit, theory, worship
    • Replies: 1
    • Views: 2,142
    Last Post: 04-03-1998 01:57 PM
    by Mark A Vandermeulen  Go to last post
  8. What stops em?

    Started by The Olesen`s, 04-13-1998 07:33 PM
    2 Pages
    1 2
    action, area, attempting, average, cheapest, city, contest, costs, diplomacy, emperor, events, holder, level, maximum, money, order, point, power, powerful, provinces, random, rule, rule action, ruling, turn, turns
    • Replies: 10
    • Views: 3,678
    Last Post: 04-13-1998 11:31 PM
    by kurita  Go to last post
  9. Naming Awnsheghlien, Ships & Un

    Started by Neil Barnes, 04-07-1998 08:55 AM
    2nd, battles, bonus, bonuses, campaign, cost, dawn, experience, fan, golden, ground, guard, house, maintenance, maximum, order, pbem, point, raising, random, rule, running, sheghlien, stat, tribes
    • Replies: 0
    • Views: 1,758
    Last Post: 04-07-1998 08:55 AM
    by Neil Barnes  Go to last post
  10. Naming Awnsheghlien, Ships & Un

    Started by Mark A Vandermeulen, 04-06-1998 04:40 PM
    awnsheghlien, battles, bonus, dawn, experience, fan, golden, guard, heir, house, house rule, knights, maximum, order, pbem, point, raising, random, rule, run, sheghlien, shot, stat, stats, units, water
    • Replies: 0
    • Views: 1,807
    Last Post: 04-06-1998 04:40 PM
    by Mark A Vandermeulen  Go to last post
  11. Naming Awnsheghlien, Ships & Un

    Started by John Ewan, 04-06-1998 04:03 PM
    2nd, awnsheghlien, bonus, campaign, espionage, experience, game, games, house, house rule, maximum, military, pbem, player, random, regular, rule, season, sheghlien, stat, stats, sun, training, units, weak
    • Replies: 0
    • Views: 1,645
    Last Post: 04-06-1998 04:03 PM
    by John Ewan  Go to last post
  12. Naming Awnsheghlien, Ships & Units

    Started by Neil Barnes, 04-06-1998 03:16 PM
    2nd, awnsheghlien, country, experience, heir, house, house rule, maximum, navy, random, recent, rule, run, sheghlien, shot, show, stat, stats, sun, unit, units, water, weak
    • Replies: 0
    • Views: 1,769
    Last Post: 04-06-1998 03:16 PM
    by Neil Barnes  Go to last post
  13. Level of power & population.

    Started by Mark A Vandermeulen, 02-07-1998 06:44 PM
    actions, change, cold, cover, domain, enemy, experience, gold, holding, influence, James, level, player, point, population, potential, power, public, raising, random, realm, regency, regent, rising, rule, ruling, savvy, time
    • Replies: 0
    • Views: 1,751
    Last Post: 02-07-1998 06:44 PM
    by Mark A Vandermeulen  Go to last post
  14. Level of power & population.

    Started by c558382@showme.missouri., 02-08-1998 12:39 AM
    actions, campaign, consequences, cover, events, free, general, gold, guess, guild, level, master, plan, player, point, population, power, project, province, random, regency, regent, rule, savvy, time, wisdom
    • Replies: 0
    • Views: 2,051
    Last Post: 02-08-1998 12:39 AM
    by c558382@showme.missouri.  Go to last post
  15. Level of power & population.

    Started by Mark A Vandermeulen, 02-08-1998 01:39 AM
    action, campaign, completely, crisis, deal, events, experience, farming, generally, guild, level, master, original, plan, player, population, power, project, province, random, realm, regent, rule, ruling, time, trade, true
    • Replies: 0
    • Views: 1,416
    Last Post: 02-08-1998 01:39 AM
    by Mark A Vandermeulen  Go to last post
  16. Level of power & population.

    Started by James Ray, 02-07-1998 11:26 PM
    action, bloodline, campaign, change, domain, events, experience, james, law, level, player, point, population, power, random, realm, regency, regent, reign, round, rps, ruling, score, strength, temple, time
    • Replies: 0
    • Views: 1,596
    Last Post: 02-07-1998 11:26 PM
    by James Ray  Go to last post
  17. City/Urban provinces and BR.

    Started by James Ruhland, 02-10-1998 07:34 PM
    action, area, building, cities, city, concerns, couple, craft, dangerous, domain, domain action, effect, ground, growth, James, pondering, population, provinces, random, realm, regent, spell, terrain, trade, type, unique, urban
    • Replies: 2
    • Views: 2,245
    Last Post: 02-11-1998 02:18 AM
    by c558382@showme.missouri.  Go to last post
  18. [Birthright] A Variant Realm Ac

    Started by Brandon Quina, 03-06-1998 02:25 PM
    action, actions, adjustment, arrow, fairfield, fan, holdings, infantry, invasion, law, level, lore, mustering, players, population, provinces, random, random event, realm, ruled, ruling, strategic, transfer, variant, wondering
    • Replies: 0
    • Views: 2,194
    Last Post: 03-06-1998 02:25 PM
    by Brandon Quina  Go to last post
  19. OCP - Ideas on the districts of

    Started by Jim Cooper, 03-07-1998 04:39 AM
    adventure, areas, campaign, chaos, city, control, enforced, formation, guard, guess, imperial, island, James, laws, magic, members, mystery, native, order, place, players, politics, random, royal, rpga, section, step, world
    • Replies: 0
    • Views: 1,871
    Last Post: 03-07-1998 04:39 AM
    by Jim Cooper  Go to last post
  20. OCP - Ideas on the district

    Started by Taras Guarhoth, 03-07-1998 05:31 AM
    adventure, adventures, city, completely, cooper, est, expansion, formal, free, guess, king, members, overpowered, players, random, realm, resource, rpga, scenario, section, series, version
    • Replies: 1
    • Views: 2,254
    Last Post: 03-07-1998 04:13 PM
    by HSwiftfoot  Go to last post
  21. [Birthright]-Random Encounter Table

    Started by ANOLESEN, 03-11-1998 01:42 AM
    Cerilia, encounter, random, standard
    • Replies: 0
    • Views: 1,621
    Last Post: 03-11-1998 01:42 AM
    by ANOLESEN  Go to last post
  22. Table 18: UPDATE

    Started by Eric Dunn, 01-22-1998 03:55 AM
    access, actions, ascent, asks, bloodlines, current, domains, export, formula, guild, holding, level, page, pbem, plan, province, random, rulebook, spreadsheet, taxation, temple, tools, version
    • Replies: 1
    • Views: 5,852
    Last Post: 01-22-1998 04:29 AM
    by Eric Dunn  Go to last post
  23. Questions about realm spells

    Started by HSwiftfoot@aol.co, 01-26-1998 06:11 PM
    allowed, arts, bodyguards, cast, character, characters, class, count, elf, fighter, folks, half-elf, maximum, priest, random, realm, regent, regular, rulebook, rules, section, spell, state, time, wizard
    • Replies: 3
    • Views: 1,921
    Last Post: 01-27-1998 11:03 AM
    by dragon  Go to last post
  24. Dagger of Healing

    Started by Wrb41977@aol.co, 01-31-1998 04:27 AM
    area, captured, cities, copper, dagger, day, direction, healing, magical, power, powers, random, serpent, usable
    • Replies: 0
    • Views: 1,812
    Last Post: 01-31-1998 04:27 AM
    by Wrb41977@aol.co  Go to last post
  25. The Birds & the Bees

    Started by Ed Stark, 02-03-1998 05:46 PM
    ability, bonuses, brand, character, class, coast, cultural, game, human, humans, mechanic, parents, random, regular, ruling, score, standard, stats, tribes, wizard, wizards, worlds
    • Replies: 0
    • Views: 1,447
    Last Post: 02-03-1998 05:46 PM
    by Ed Stark  Go to last post
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