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  1. Time and Magic -- Was "The Gorg

    Started by Gary V. Foss, 10-26-1998 07:23 PM
    area, blood, captured, cast, couple, courts, day, enemy, evil, fighting, forest, group, guard, henchman, level, locate, mage, magic, massacre, province, random, regent, scenario, spell, time, town, wizard
    • Replies: 0
    • Views: 2,077
    Last Post: 10-26-1998 07:23 PM
    by Gary V. Foss  Go to last post
  2. Time and Magic -- Was "The Gorg

    Started by Sindre Berg, 10-27-1998 07:01 PM
    area, blood, captured, cast, couple, courts, day, enemy, forest, gem, group, guard, henchman, level, locate, mage, magic, massacre, move, random, regent, scenario, spell, the wizard, time, town, wizard
    • Replies: 0
    • Views: 2,076
    Last Post: 10-27-1998 07:01 PM
    by Sindre Berg  Go to last post
  3. Pacing PC`s (internal problems

    Started by Craig Greeson, 10-28-1998 01:08 PM
    administration, area, character, control, court, deal, function, generally, government, graf, master, original, prince, provinces, random, random event, realm, rebellion, regent, rules, season, secrets, simple, structure, tax, visit, weather
    • Replies: 1
    • Views: 4,267
    Last Post: 10-28-1998 11:27 PM
    by Kenneth Gauck  Go to last post
  4. The Shadow World and Ravenloft

    Started by VikusX@aol.co, 09-17-1998 04:10 AM
    action, blood, campaign, city, cold, continual, curse, curses, days, effect, festival, game, guild, king, magic, member, minor, money, place, player, powerful, random, regency, relic, running, shadow, staff, stone, trip, world
    • Replies: 1
    • Views: 2,652
    Last Post: 09-18-1998 09:58 PM
    by Blastin  Go to last post
  5. Low magic and INT requirements

    Started by Gary V. Foss, 08-28-1998 07:00 AM
    3 Pages
    1 2 3
    anuirean, average, blooded, bor, born, campaign, children, cooper, family, fencing, girl, guess, haven, human, intelligence, magic, nation, point, population, priest, published, purpose, random, rarity, rules, score, setting, shot, simple, society, suitable, test, wizard, world
    • Replies: 27
    • Views: 6,478
    Last Post: 09-07-1998 08:56 AM
    by Daniel McSorley  Go to last post
  6. Another question about warding

    Started by Caleb Chitwood, 06-30-1998 02:15 PM
    access, army, completely, dead, force, free, group, level, mage, magic, magical, move, priest, province, random, ring, simple, size, small, spell, theory, time, undead, unit, units, wacky
    • Replies: 6
    • Views: 5,183
    Last Post: 07-02-1998 12:48 PM
    by Phil Burge  Go to last post
  7. BR Encounter Tables

    Started by Tim Nutting, 07-11-1998 08:45 AM
    encounter, form, random
    • Replies: 0
    • Views: 1,348
    Last Post: 07-11-1998 08:45 AM
    by Tim Nutting  Go to last post
  8. Tuarhievel

    Started by Clayton F. Hinton, 07-14-1998 07:07 PM
    alliances, attacks, campaign, character, crown, east, elves, expert, fan, fashion, human, humanoid, kingdom, military, nation, pen, place, power, public, random, setting, story, true, turn, useless, version
    • Replies: 1
    • Views: 5,087
    Last Post: 07-14-1998 07:54 PM
    by DKEvermore@aol.co  Go to last post
  9. Battle Card Woes

    Started by Ronnie Livingston, 07-27-1998 03:28 PM
    battle, battles, card, cards, change, char, entry, formation, players, point, random, raw, roads, rules, run, side, system, tool, troop, units
    • Replies: 0
    • Views: 2,026
    Last Post: 07-27-1998 03:28 PM
    by Ronnie Livingston  Go to last post
  10. Battle Card Woes

    Started by =?iso-8859-1?Q?Gu=F0mund, 05-27-1998 04:34 PM
    action, background, battle, battles, card, cards, change, char, deal, diplomacy, entry, field, formation, mix, original, players, point, random, roads, rules, run, time, tool, troop, units, version
    • Replies: 2
    • Views: 4,604
    Last Post: 07-28-1998 02:44 PM
    by breye@earthlink.net  Go to last post
  11. A little beastie

    Started by morgramen, 08-10-1998 08:06 PM
    ability, Aebrynis, animals, attacks, class, dangerous, days, dead, death, debate, generally, hide, minor, nature, point, raising, random, score, sequence, serving, slightly, society, speed, strength, terrain, time
    • Replies: 0
    • Views: 6,634
    Last Post: 08-10-1998 08:06 PM
    by morgramen  Go to last post
  12. Science and Advancement in Birt

    Started by The Olesens, 08-12-1998 02:06 PM
    action, campaign, city, cooper, couple, current, domain, effect, empire, future, game, gold, level, major, monster, nature, place, player, point, power, production, province, public, random, realm, regent, ruling, technology
    • Replies: 1
    • Views: 4,371
    Last Post: 08-12-1998 06:31 PM
    by Jim Cooper  Go to last post
  13. Province Levels

    Started by TOMMY.ASHTON@ASU.Ed, 05-28-1998 10:21 PM
    answer, campaign, changed, count, device, discussion, enhancement, farming, gaming, king, land, level, loyalty, maximum, member, money, nobility, noble, population, powerful, province, random, recent, regent, rule, secret, time, visit
    • Replies: 0
    • Views: 1,660
    Last Post: 05-28-1998 10:21 PM
    by TOMMY.ASHTON@ASU.Ed  Go to last post
  14. Trade Routes (long winded - sorry)

    Started by Peter Hodge, 05-31-1998 10:16 AM
    action, actions, building, city, conquering, couple, decree, domain, events, friends, game, generally, goals, grand, holding, invasion, money, point, random, realm, rebellion, rulebook, ruling, running, setting, trade, war
    • Replies: 0
    • Views: 2,031
    Last Post: 05-31-1998 10:16 AM
    by Peter Hodge  Go to last post
  15. Trade Routes (long winded - sor

    Started by Alain Pouliot, 06-01-1998 03:50 AM
    action, actions, brotherhood, building, change, city, conquering, couple, decree, domain, friends, game, generally, goals, grand, holding, invasion, money, point, random, realm, rebellion, rulebook, ruling, running, setting, trade, war
    • Replies: 3
    • Views: 2,627
    Last Post: 06-01-1998 08:54 AM
    by Tim Nutting  Go to last post
  16. RE: Trade Routes (long winded - sor

    Started by Kariu, 06-01-1998 12:57 PM
    actions, building, current, custom, decree, diplomacy, domain, game, gaming, generally, gold, guild, holding, hosting, import, income, level, map, pbem, point, raising, random, realm, rebellion, setting, tax, trade, war
    • Replies: 0
    • Views: 4,454
    Last Post: 06-01-1998 12:57 PM
    by Kariu  Go to last post
  17. QBasic BR

    Started by The Olesen`s, 06-03-1998 07:19 PM
    assistant, collect, collection, complete, domain, events, fun, language, limited, olesen, random, rps, sorcerer, taxation
    • Replies: 4
    • Views: 4,209
    Last Post: 06-05-1998 07:15 PM
    by JR Carter  Go to last post
  18. Utilities

    Started by Solmyr, 06-06-1998 06:19 PM
    events, income, random, small, solmyr, tower
    • Replies: 0
    • Views: 1,616
    Last Post: 06-06-1998 06:19 PM
    by Solmyr  Go to last post
  19. Regency and bloodline. Clout?

    Started by Tim Nutting, 06-21-1998 09:32 AM
    actions, benefit, blooded, bloodline, cost, couple, decent, divine, domains, flaws, haven, heir, holding, land, level, loyal, loyalty, morning, performance, points, province, random, regency, regent, som, tribute, unique
    • Replies: 2
    • Views: 2,411
    Last Post: 06-23-1998 09:28 AM
    by Tim Nutting  Go to last post
  20. (no subject)

    Started by John, 11-30-1997 12:00 AM
    action, advice, art, born, coast, decree, diplomacy, heir, highlands, holding, law, law holding, level, loyal, loyalty, nations, pbem, player, province, random, rebellion, regent, resource, routes, running, super, tax, trade
    • Replies: 5
    • Views: 3,579
    Last Post: 05-07-1998 04:21 AM
    by Ryan B. Caveney  Go to last post
  21. RE: Adventure Ideas

    Started by Nathaniel Rushton, 05-06-1998 02:45 PM
    area, assassination, azrai, bard, campaign, complete, dead, evil, game, guilder, imperial, law, locate, member, olesen, original, plague, plan, population, random, regent, return, running, scarred, search, spell, temple, time
    • Replies: 0
    • Views: 2,741
    Last Post: 05-06-1998 02:45 PM
    by Nathaniel Rushton  Go to last post
  22. Expansion on Exploratory Trade Acti

    Started by darkstar, 05-07-1998 03:57 PM
    ability, action, actions, attack, board, cards, couple, dangerous, domain, empire, game, generally, gold, income, inline, leader, major, maximum, news, pbem, pirate, province, random, regent, return, seas, setting, tax, trade, war
    • Replies: 0
    • Views: 1,663
    Last Post: 05-07-1998 03:57 PM
    by darkstar  Go to last post
  23. Warcards rant.

    Started by Gary V. Foss, 05-25-1998 10:25 PM
    2 Pages
    1 2
    ability, America, annual, battles, blood, bonuses, born, cards, change, conflicts, couple, damage, effect, family, general, hydra, influence, James, performance, point, random, rant, recent, retreat, rpg, scale, scene, score, setting, southern, time, travel, unit
    • Replies: 15
    • Views: 7,515
    Last Post: 06-01-1998 04:05 PM
    by MANTA  Go to last post
  24. Warcards rant, part Duh.

    Started by James Ruhland, 05-25-1998 11:06 PM
    ability, archers, army, battle, cards, char, conduct, force, game, generally, limited, mass, miniatures, move, nature, point, random, rant, results, side, slow, system, units, warcards, warfare
    • Replies: 4
    • Views: 2,746
    Last Post: 05-27-1998 12:01 AM
    by veryfastperson@juno.com  Go to last post
  25. OCP - CoS

    Started by Shade, 03-14-1998 08:30 AM
    Aebrynis, city, commoners, deal, deep, familiar, god, head, imperial, law, level, mage, magic, negating, place, player, powerful, random, realm, ruins, shadow, spell, sword, true, wand, world
    • Replies: 1
    • Views: 1,957
    Last Post: 03-17-1998 09:06 AM
    by John Ewan  Go to last post
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