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  1. Pathfinder - Buildings and Birthright

    Started by JakobLiar, 01-24-2015 10:36 PM
    2 Pages
    1 2
    ability, birthright, building, campaign, castles, city, communities, cost, economy, fortification, game, haven, holding, kingdom, law, levels, loyal, loyalty, pathfinder, process, province, size, stack, system, time, understanding, version
    • Replies: 13
    • Views: 7,756
    Last Post: 07-09-2015 04:39 PM
    by Lord_Johnny  Go to last post
    • Replies: 1
    • Views: 1,977
    Last Post: 01-11-2013 06:22 PM
    by Arentak  Go to last post
  2. Ghieste city

    Started by Marco Fossati, 01-18-2012 07:23 AM
    aegis, ancient, building, city, communities, community, court, days, economy, empire, force, ghieste, ground, halivier, king, maellen, mighty, militant, moment, northern, order, province, southern, stone, town, trade, waters
    • Replies: 0
    • Views: 1,495
    Last Post: 01-18-2012 07:23 AM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  3. Gweirlaen

    Started by Marco Fossati, 01-17-2012 04:45 PM
    developed, economy, fashion, focus, growth, gweirlaen, military, population, recent, serve, services, small, town
    • Replies: 0
    • Views: 1,434
    Last Post: 01-17-2012 04:45 PM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  4. Brecht Regency & Poor Old Gorgy

    Started by Jim Cooper, 12-15-1998 09:27 PM
    accepted, agitate, allowed, building, day, deal, domain, economy, evil, friends, Grevesmühl, guilder, level, loyalty, money, pirate, place, player, power, province, realm, regency, regent, rps, servant, tax, war, waters
    • Replies: 0
    • Views: 703
    Last Post: 12-15-1998 09:27 PM
    by Jim Cooper  Go to last post
  5. Guilds represented abstractly

    Started by Kenneth Gauck, 01-09-1999 02:11 AM
    3 Pages
    1 2 3
    areas, building, campaign, control, cooper, cover, day, design, economy, effect, expansion, game, guild, guilds, money, pages, palaces, player, production, professional, routes, rules, sequence, staff, strength, structure, super, time, trade, units, world
    • Replies: 21
    • Views: 2,095
    Last Post: 01-13-1999 02:29 AM
    by Lee  Go to last post
  6. Destroying faith and economy

    Started by Pieter Sleijpen, 01-10-1999 01:20 AM
    2 Pages
    1 2
    action, America, born, consequences, cooper, economy, effects, enemy, evil, faith, fighting, gold, guess, hammer, income, leader, lost, loyalty, martin, money, public, ranger, realm, regent, satan, scene, secret, shot, siege, staff, suggestion, temple, time, trade, unit, upkeep, village, visit
    • Replies: 14
    • Views: 1,590
    Last Post: 01-16-1999 04:01 AM
    by Blastin  Go to last post
  7. Destroying faith and economy et

    Started by Kenneth Gauck, 01-11-1999 10:34 PM
    action, Cerilia, churches, contest, day, death, decree, domain, economy, events, experience, faith, game, god, holding, original, population, regent, religion, ship, shoot, strength, strike, temple, test, time, true
    • Replies: 0
    • Views: 833
    Last Post: 01-11-1999 10:34 PM
    by Kenneth Gauck  Go to last post
  8. Fellow BRers: I need your brains!

    Started by Jim Cooper, 10-03-1998 05:30 AM
    action, adult, balance, campaign, critical, crown, current, deal, economy, events, game, guild, guilder, land, leader, level, maximum, population, province, random, regent, rps, rulebook, ruler, ruling, trade, turn
    • Replies: 0
    • Views: 653
    Last Post: 10-03-1998 05:30 AM
    by Jim Cooper  Go to last post
  9. Steam...

    Started by Brian Stoner, 09-15-1998 03:17 AM
    ability, ancient, building, century, days, deal, economy, effect, empire, gunpowder, hero, introduction, land, power, powerful, production, reckoning, revolution, rome, simple, slave, standard, steam, technology, time, trade, travel, wondering
    • Replies: 1
    • Views: 947
    Last Post: 09-15-1998 03:45 AM
    by Simon Graindorge  Go to last post
  10. SV: SV: elves on a pedestal? (was R

    Started by Fredrik Lundberg, 05-14-1998 10:16 AM
    box, cards, casting, completely, economy, formation, human, level, mage, magic, major, manual, mass, millen, missile, offspring, original, population, powerful, race, realm, Roele, rpg, spell, strike, version, war, world
    • Replies: 0
    • Views: 650
    Last Post: 05-14-1998 10:16 AM
    by Fredrik Lundberg  Go to last post
  11. Another `Rules` Question ...

    Started by Dan, 11-30-1997 12:00 AM
    3rd, brand, change, coast, control, cooper, domain, economy, fighter, guilder, heir, holdings, law, loyal, loyalty, medieval, province, purpose, realm, regent, results, rule, rules, ruling, state, taxation, trade, visit
    • Replies: 5
    • Views: 1,440
    Last Post: 01-27-1998 06:00 AM
    by Bryan Ruther  Go to last post
  12. Adam Theo had a brainstorm!

    Started by Harri Kemppainen, 11-08-1997 12:33 PM
    action, agitate, cities, class, costs, couple, deal, diplomacy, economy, energy, fighting, formation, income, influence, king, level, magic, maximum, nature, news, province, regency, source, story, trade
    • Replies: 1
    • Views: 681
    Last Post: 11-08-1997 03:17 PM
    by frederic lavallee  Go to last post
  13. Wild income in Anuire, how to g

    Started by James Ruhland, 10-31-1997 07:12 PM
    actions, boy, campaign, care, character, craft, economy, function, gaming, guild, income, James, leader, level, magic, martial, nature, place, point, power, powerful, powers, purpose, realm, regent, sword, trade, tribute, world
    • Replies: 3
    • Views: 746
    Last Post: 11-04-1997 12:00 PM
    by FRANKEN*RC  Go to last post
  14. Destruction of Guilds

    Started by Bryan Palmer, 10-27-1997 08:22 PM
    action, alter, asked, campaign, decision, economy, effect, erm, fighter, free, friend, game, guild, guilder, guilds, gun, place, power, provinces, realm, recent, regent, ruler, rules, som, type
    • Replies: 0
    • Views: 720
    Last Post: 10-27-1997 08:22 PM
    by Bryan Palmer  Go to last post
  15. Trade Routes and Guild Holdings

    Started by prtr02@scorpion.nspco.co, 10-24-1997 04:17 PM
    actions, allowed, chain, city, control, diplomacy, domain, economy, enforce, guild, guilder, holding, imperial, imperial city, level, piece, powerful, province, ranger, route, routes, sea, thief, trade, trade route
    • Replies: 4
    • Views: 837
    Last Post: 10-29-1997 08:40 PM
    by Joel Parrish  Go to last post
  16. Cerilian Planet Info

    Started by Bearcat, 11-30-1996 12:00 AM
    blooded, count, current, earth, economy, function, god, gods, guild, guilds, heir, history, level, major, minor, mythical, original, plane, province, regent, reputation, thief, thieves, true, war, zodiac
    • Replies: 2
    • Views: 814
    Last Post: 09-22-1997 01:26 PM
    by David Sean Brown  Go to last post
  17. Nomad Provinces

    Started by Joao Medeiros, 11-30-1996 12:00 AM
    box, economy, form, highlands, nomad, nomads, province, provinces, range, regency, rules, tribes
    • Replies: 2
    • Views: 1,092
    Last Post: 08-18-1997 11:03 PM
    by Paul Lefebvre  Go to last post
  18. RE: The Birthright Computer Game

    Started by John Campbell, 08-12-1997 03:04 PM
    application, computer, computer game, costs, crown, domain, economy, game, rpg, rules, scale, sword, transfer, turn, type, understanding
    • Replies: 0
    • Views: 760
    Last Post: 08-12-1997 03:04 PM
    by John Campbell  Go to last post
  19. Serien

    Started by Sorontar, 09-12-2010 08:11 AM
    aerele, anuirean, avanil, category, collections, complex, control, darien, domain, eastern, economy, family, graf, guild, holding, law holding, major, prince, province, ruled, source, temple, trade, wiki, world
    • Replies: 0
    • Views: 1,207
    Last Post: 09-12-2010 08:11 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  20. Brenlie

    Started by Sorontar, 09-14-2010 10:19 AM
    adurian, anuirean, anuirean empire, category, communities, domain, economy, empire, hide, land, law, location, military, monsters, place, province, run, terrain, unit, wastes, wiki
    • Replies: 0
    • Views: 1,470
    Last Post: 09-14-2010 10:19 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  21. Fellowship of Miners & Sawyers

    Started by Sorontar, 12-13-2009 11:47 AM
    advantages, cash, category, changed, complete, domain, economy, gold, gold bar, guild, guilder, guilds, loyal, natural, nature, order, organization, policy, power, powerful, resources, run, storm, time, traders
    • Replies: 0
    • Views: 4
    Last Post: 12-13-2009 11:47 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  22. Coinage

    Started by Sorontar, 12-15-2009 02:55 AM
    economy, money, wiki
    • Replies: 0
    • Views: 0
    Last Post: 12-15-2009 02:55 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  23. Money

    Started by Sorontar, 12-15-2009 02:56 AM
    economy, money, wiki
    • Replies: 0
    • Views: 0
    Last Post: 12-15-2009 02:56 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  24. Money economy

    Started by Sorontar, 12-15-2009 03:02 AM
    accepted, animal, category, economy, effect, games, generally, gold, gold bar, handbook, money, piece, player, rare, seasons, silver, standard, time, trade, tribe, true, unit, universal, wealth, wiki
    • Replies: 0
    • Views: 2,819
    Last Post: 12-15-2009 03:02 AM
    by Sorontar  Go to last post

    Wiki:
    Main

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BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.