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  1. Book of Kartathokcraft

    Started by Taragin@sprintmail.co, 09-02-1998 04:21 PM
    3rd, azrai, battle, bonus, ceremony, combat, damage, day, dead, divination, guardian, healing, holdings, leadership, level, levels, nonweapon, power, serpent, strategy, strength, summoning, sun, survival, temple
    • Replies: 0
    • Views: 2,497
    Last Post: 09-02-1998 04:21 PM
    by Taragin@sprintmail.co  Go to last post
  2. Dragons (The Magazine)

    Started by The Olesens, 09-08-1998 01:58 PM
    adventure, articles, azari, cards, combat, dragon, dragons, fire, five peaks, gallery, game, ghost, land, magazine, npcs, peaks, rogue, ruins, sea, tarazin, time, war, weapons, weapons of the waves, worlds
    • Replies: 2
    • Views: 2,340
    Last Post: 09-09-1998 01:52 AM
    by DKEvermore@aol.co  Go to last post
  3. Rules For Reserve Units

    Started by Craig Greeson, 09-11-1998 02:53 AM
    action, actions, army, attack, campaign, combat, costs, crown, generally, history, human, invasion, iron, level, military, point, prince, province, regent, status, sword, trade, turn, type, unit
    • Replies: 0
    • Views: 1,908
    Last Post: 09-11-1998 02:53 AM
    by Craig Greeson  Go to last post
  4. Anyone out there have a better

    Started by TheMotive@aol.co, 09-12-1998 12:03 PM
    2nd, archers, battles, battlesystem, box, card, combat, fire, gaming, guess, human, knights, mass, miniatures, mounted, original, range, readers, rules, scale, setting, story, strategy, system, tabletop, warhammer
    • Replies: 5
    • Views: 3,780
    Last Post: 09-12-1998 11:59 PM
    by TheMotive@aol.co  Go to last post
  5. birthright-digest V1998 #338

    Started by greegan, 09-14-1998 03:04 AM
    combat, mass, rules, setting, spelling, system, warhammer
    • Replies: 0
    • Views: 1,586
    Last Post: 09-14-1998 03:04 AM
    by greegan  Go to last post
  6. RE: Dragons in battle

    Started by Ed Stark, 09-16-1998 04:39 PM
    ability, attack, battlefield, cards, coast, combat, dangerous, dragon, forge, guess, level, magic, missile, morale, original, powerful, realm, solmyr, spell, step, story, symbol, tales, tragic, weapons
    • Replies: 0
    • Views: 2,049
    Last Post: 09-16-1998 04:39 PM
    by Ed Stark  Go to last post
  7. RE: Dragons in battle

    Started by Ian Grey, 09-17-1998 08:31 AM
    ability, attack, cards, coast, combat, content, dangerous, forge, game, guess, level, magic, missile, original, powerful, realm, solmyr, spell, story, tales, tragic, type, version, war, weapons
    • Replies: 0
    • Views: 1,762
    Last Post: 09-17-1998 08:31 AM
    by Ian Grey  Go to last post
  8. Hogunmark

    Started by JR Carter, 07-03-1998 12:06 PM
    2 Pages
    1 2
    answer, bebris, boy, brand, campaign, canon, care, carrie bebris, coast, combat, copy, country, domain, guys, heir, magic, member, members, place, product, rpga, setting, shot, skills, story, time, warfare, wizards, wondering
    • Replies: 12
    • Views: 5,956
    Last Post: 07-11-1998 07:03 PM
    by Jim Cooper  Go to last post
  9. IRC Chat with Peter Adkison

    Started by Jim Cooper, 07-21-1998 06:20 PM
    3rd, answer, campaign, city, class, combat, convention, core, couple, day, deal, edition, grown, level, magazine, major, money, plan, qadim, regency, rpga, running, showing, strength, time, version, world
    • Replies: 0
    • Views: 2,467
    Last Post: 07-21-1998 06:20 PM
    by Jim Cooper  Go to last post
  10. RE: Warcards rant.

    Started by Kariu, 05-27-1998 02:35 PM
    actions, class, color, combat, computer, cost, days, equipment, kingdom, modern, muster, olesen, original, point, rant, regent, rule, sword, training, tribes, types, units, values, warhammer, weapons
    • Replies: 0
    • Views: 2,029
    Last Post: 05-27-1998 02:35 PM
    by Kariu  Go to last post
  11. Priest of Moradin

    Started by pwrobel@colba.ne, 06-13-1998 05:29 PM
    abilities, advance, change, class, combat, damage, day, dead, divination, dwarven, earth, effect, elemental, fire, god, guardian, law, original, priest, supplement, turn, undead, war, warhammer, weapon
    • Replies: 5
    • Views: 4,068
    Last Post: 06-15-1998 09:30 PM
    by veryfastperson@juno.com  Go to last post
  12. Cerilian Ships

    Started by Gary V. Foss, 06-15-1998 09:58 PM
    ability, access, ancient, board, char, combat, completely, corrections, cost, cultures, defence, free, guess, hosting, king, pbem, plan, ram, rules, serpent, ship, speed, statistics, stats, throw, title, units
    • Replies: 8
    • Views: 5,376
    Last Post: 06-18-1998 12:38 PM
    by DKEvermore@aol.co  Go to last post
  13. Everything (I`m Ranting), read

    Started by MANTA, 06-16-1998 02:08 AM
    2 Pages
    1 2
    ability, allowed, artillery, arts, asked, bastard, bonuses, cliff, combat, costs, court, damage, device, dragon, effect, energy, Europe, fighting, game, grown, intelligence, James, major, nick, score, shoot, shot, strength, suggestion, turn, variant, weapon, weapons
    • Replies: 15
    • Views: 9,480
    Last Post: 06-17-1998 09:23 PM
    by Phil Burge  Go to last post
    • Replies: 0
    • Views: 4,687
    Last Post: 06-17-1998 12:10 AM
    by enq@completesystems.com.  Go to last post
  14. Everything... (Archery)

    Started by Tim Nutting, 06-17-1998 06:18 AM
    archers, area, armies, armor, average, battle, combat, court, deal, dragon, enjoyable, experience, formation, game, gaming, guess, history, library, limited, rant, round, shoot, time, units, victory, weapon
    • Replies: 0
    • Views: 4,380
    Last Post: 06-17-1998 06:18 AM
    by Tim Nutting  Go to last post
  15. A new magical Item

    Started by veryfastperson@juno.com, 06-23-1998 07:18 PM
    access, armor, attack, casting, cleric, combat, completely, damage, day, deal, effect, evil, free, gen, ground, iron, maximum, natural, permanent, point, power, powerful, powers, return, skin, staff, weapon
    • Replies: 0
    • Views: 2,292
    Last Post: 06-23-1998 07:18 PM
    by veryfastperson@juno.com  Go to last post
  16. Cerillia in 600 years

    Started by The Olesens, 06-29-1998 01:21 AM
    4 Pages
    1 2 3 ... 4
    adventure, average, born, cast, Cerilia, combat, disease, eastern, elf, fighting, guardian, guess, guns, intelligence, James, king, magic, major, minor, mix, native, paladins, plan, realm, ruannoch, rule, scene, speed, spell, standard, surprise, sword, swords, tea, technology, teleport, time, valid
    • Replies: 31
    • Views: 9,367
    Last Post: 06-30-1998 06:38 PM
    by Andreas Kjeldsen  Go to last post
  17. Elementals at WAR

    Started by Brett Lang, 04-24-1998 03:59 AM
    access, battle, bloodability, box, cast, cleric, combat, completely, couple, creatures, elemental, free, level, magic, nick, page, realm, spells, statistics, summon, summoning, super, units, vault, war, warlock, water, wondering, world
    • Replies: 4
    • Views: 7,780
    Last Post: 04-24-1998 11:38 PM
    by Trizt  Go to last post
  18. SV: Big problem in small cerilia

    Started by Fredrik Lundberg, 04-27-1998 11:48 AM
    3rd, access, armies, army, cast, churches, combat, food, gods, land, level, minor, priest, simple, small, spell, temple, war, water
    • Replies: 0
    • Views: 2,297
    Last Post: 04-27-1998 11:48 AM
    by Fredrik Lundberg  Go to last post
  19. Contesting Castles?

    Started by Trizt, 05-02-1998 08:45 PM
    action, area, castles, claim, combat, decree, fortification, fortifications, fortified, holding, holdings, law, multiple, players, province, royal, rule, rules, side, siege, simple, slow, strength, thorn, true, type
    • Replies: 5
    • Views: 6,219
    Last Post: 05-04-1998 01:26 PM
    by Eric Dunn  Go to last post
  20. Excellent Combat System

    Started by Narek, 05-08-1998 05:11 PM
    armies, combat, death, dragon, mage, point, rules, size, system, type, warcards, wargame
    • Replies: 0
    • Views: 1,397
    Last Post: 05-08-1998 05:11 PM
    by Narek  Go to last post
  21. Combat System

    Started by Narek, 05-08-1998 08:10 PM
    annual, article, battlesystem, campaign, cards, change, combat, conversion, death, dragon, fan, fantasy, fast, guess, haven, havoc, historical, mage, magic, multi, process, system, units, version
    • Replies: 2
    • Views: 3,234
    Last Post: 05-10-1998 01:07 AM
    by Frank Deal  Go to last post
  22. Roman "Elite Infantry"

    Started by Ryan B. Caveney, 05-11-1998 07:50 PM
    annual, attack, average, battle, change, combat, conduct, dragon, elite, fan, free, havoc, infantry, James, melee, missile, range, round, shield, shot, size, stationary, stats, throw, time, unit, units, universal
    • Replies: 0
    • Views: 2,319
    Last Post: 05-11-1998 07:50 PM
    by Ryan B. Caveney  Go to last post
  23. Roman "Elite Infantry"

    Started by James Ruhland, 05-11-1998 08:09 PM
    attack, battle, combat, elite, fan, infantry, melee, missile, shield, size, slightly, throw, time, unit, universal
    • Replies: 0
    • Views: 1,860
    Last Post: 05-11-1998 08:09 PM
    by James Ruhland  Go to last post
  24. Warcards rant, updated.

    Started by Andreas Kjeldsen, 05-26-1998 06:11 PM
    area, asked, attack, attacking, background, battle, battlefield, cards, char, combat, computer, defensive, enemy, family, hex, lost, mounted, move, point, rant, resolution, roleplay, rules, terrain, turn, units
    • Replies: 1
    • Views: 2,303
    Last Post: 05-27-1998 01:26 PM
    by DKEvermore  Go to last post
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