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Tag: slow

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    • Replies: 1
    • Views: 12,269
    Last Post: 07-27-2018 11:54 PM
    by geeman  Go to last post
  1. Birthright for Hero Lab

    Started by Sarelth, 08-03-2014 05:16 AM
    abilities, art, birthright, blood, blood abilities, brcs, character, characters, damage, feats, fun, hero, lab, pathfinder, permanent, plan, realm, setting, shadow, slow, spells, star, tab, version, wondering
    • Replies: 7
    • Views: 17,013
    Last Post: 08-30-2015 08:41 AM
    by Sarelth  Go to last post
  2. The Shawl of Snowflakes, Chapter 2 Temur's Dream

    Started by ebatalis, 11-17-2014 08:45 AM
    actions, campaigns, chapter, characters, claim, dream, events, fiction, fresh, future, heartless, heir, moment, players, run, shawl, slow, small, snowflake, story, temur, waste
    • Replies: 2
    • Views: 9,578
    Last Post: 11-18-2014 06:59 AM
    by ebatalis  Go to last post

    Forum:
    A Bards Tale

  3. What's with the downloads?

    Started by arpig2, 09-09-2013 05:18 PM
    attempt, birthright, changed, connect, difference, download, downloads, glitch, order, page, redirect, run, slow, step, time
    • Replies: 5
    • Views: 6,327
    Last Post: 10-11-2013 09:22 PM
    by arpig2  Go to last post
  4. Unofficial Newsgroup for Birthright

    Started by Craig Dalrymple, 03-23-1999 03:59 AM
    change, dead, guy, slow, unofficial
    • Replies: 0
    • Views: 1,194
    Last Post: 03-23-1999 03:59 AM
    by Craig Dalrymple  Go to last post
  5. Adytum Update

    Started by Morg, 04-09-1999 08:29 PM
    maps, members, proudglaive, slow
    • Replies: 0
    • Views: 998
    Last Post: 04-09-1999 08:29 PM
    by Morg  Go to last post
  6. Lead Poisoning

    Started by Kenneth Gauck, 02-09-1999 06:04 AM
    ancient, art, cast, copper, dangerous, diamond, experience, game, generally, glass, guilds, house, iron, king, morg, original, picture, quality, recent, run, senate, side, slow, source, structure, technology
    • Replies: 5
    • Views: 4,906
    Last Post: 02-09-1999 09:12 PM
    by Olesens  Go to last post
  7. RE: In search of a PBeM...

    Started by Sjoerd-Hidde Kuperus, 10-31-1998 12:07 PM
    application, blood, domains, original, pages, pbem, players, search, secret, slow, transfer, type
    • Replies: 0
    • Views: 1,642
    Last Post: 10-31-1998 12:07 PM
    by Sjoerd-Hidde Kuperus  Go to last post
  8. In search of a PBeM...

    Started by Olesens, 10-31-1998 02:12 AM
    blood, domains, pbem, search, secret, slow, standard, time
    • Replies: 2
    • Views: 2,013
    Last Post: 10-31-1998 04:46 AM
    by Bernardo79@aol.co  Go to last post
  9. Digging In

    Started by The Olesens, 10-14-1998 01:42 AM
    andrew, asks, attack, battle, cards, castle, close, combat, cover, enemy, fan, fire, ground, guide, place, realm, regent, shield, shoot, shot, slow, summon, supplement, system, time, unit, war
    • Replies: 1
    • Views: 2,878
    Last Post: 10-14-1998 08:11 AM
    by Even =?iso-8859-1?Q?S=F8  Go to last post
  10. The Gheallie Sidhe and Alig

    Started by Shadewulf@aol.co, 10-19-1998 01:30 AM
    alignment, conclusion, cooper, day, game, generic, gheallie, gheallie sidhe, level, loss, point, regular, side, slow, status, times, type, wondering
    • Replies: 0
    • Views: 1,491
    Last Post: 10-19-1998 01:30 AM
    by Shadewulf@aol.co  Go to last post
  11. Pacing PC`s

    Started by James Knevitt, 10-28-1998 04:16 AM
    absent, actions, administration, campaign, cost, deal, decent, fast, free, goals, graf, holdings, james, modern, original, proceed, realm, regent, rival, rpg, rules, run, slow, structure, thief, throw, time
    • Replies: 4
    • Views: 3,577
    Last Post: 10-28-1998 01:22 PM
    by Even =?iso-8859-1?Q?S=F8  Go to last post
  12. Mapping of Cerilia in CC2

    Started by greegan, 09-17-1998 04:20 AM
    bloodlines, box, brand, campaign, cartographer, cc2, coast, contest, core, feature, fighting, game, graphics, heir, map, mapping, maps, picture, plan, project, quality, rules, slow, time, version, wizards, worlds
    • Replies: 3
    • Views: 4,522
    Last Post: 09-18-1998 04:18 PM
    by darkstar  Go to last post
  13. RE: Steam... and how to slow down t

    Started by Mark A Vandermeulen, 09-16-1998 11:28 AM
    areas, campaign, complete, dead, deal, iron, magic, masse, plot, powers, slow, spells, steam, technology, understanding
    • Replies: 0
    • Views: 1,408
    Last Post: 09-16-1998 11:28 AM
    by Mark A Vandermeulen  Go to last post
  14. Olsens - Possible Solution - Th

    Started by prtr02@scorpion.nspco.co, 06-25-1998 09:48 PM
    building, campaign, city, college, conflict, goblins, guilds, hair, heir, horde, intelligence, legends, mix, monuments, news, production, publish, rise, slow, solution, steam, story, time, type, war, weak
    • Replies: 0
    • Views: 1,672
    Last Post: 06-25-1998 09:48 PM
    by prtr02@scorpion.nspco.co  Go to last post
  15. RE: [BIRTHRIGHT] (Archery)

    Started by Harding Nick MMUk, 06-17-1998 12:35 PM
    ability, allowed, archers, average, battle, close, court, crossbow, fire, heir, knights, longbow, medieval, morning, range, show, slow, useless
    • Replies: 0
    • Views: 1,068
    Last Post: 06-17-1998 12:35 PM
    by Harding Nick MMUk  Go to last post
  16. RE: Gods of the Halflings

    Started by Nathaniel Rushton, 05-29-1998 12:09 PM
    answer, bard, cultures, deities, gods, halfling, halflings, heir, law, michael, original, page, regular, religious, rulebook, shadow, shadow world, slow, tales, world, worship
    • Replies: 0
    • Views: 1,526
    Last Post: 05-29-1998 12:09 PM
    by Nathaniel Rushton  Go to last post
  17. Gods of the Halflings

    Started by bloebick@juno.com (Benja, 05-29-1998 12:46 AM
    accessory, answer, atlas, burrows, Cerilia, completely, cultures, deities, domain, domains, faith, faiths, follow, free, gods, halfling, halflings, heir, human, land, population, protectorate, regular, religious, shadow, shadow world, slow, world, worship
    • Replies: 5
    • Views: 5,227
    Last Post: 05-29-1998 06:05 PM
    by Tim Nutting  Go to last post
  18. Cerilian domain in Ravenloft

    Started by Dave Keyser, 04-15-1998 08:09 PM
    bloodlines, box, brechtür, care, castle, count, domain, domains, dread, family, fan, group, haven, legions, module, original, player, players, point, ravenloft, slow, strahd, unknown, village, warfare, zarovich
    • Replies: 4
    • Views: 1,901
    Last Post: 04-16-1998 10:05 AM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
  19. Contesting Castles?

    Started by Trizt, 05-02-1998 08:45 PM
    action, area, castles, claim, combat, decree, fortification, fortifications, fortified, holding, holdings, law, multiple, players, province, royal, rule, rules, side, siege, simple, slow, strength, thorn, true, type
    • Replies: 5
    • Views: 3,716
    Last Post: 05-04-1998 01:26 PM
    by Eric Dunn  Go to last post
  20. [BIRTHRIGHT] Azrai blood an

    Started by The Olesen`s, 05-04-1998 07:36 PM
    abilities, ability, awsheglien, azari, azrai, blood, bloodline, change, dead, empire, evil, major, paladin, ruins, ruins of empire, scion, score, seeking, serpent, slow, small, spelling, undead
    • Replies: 0
    • Views: 1,468
    Last Post: 05-04-1998 07:36 PM
    by The Olesen`s  Go to last post
  21. Warcards rant, part Duh.

    Started by James Ruhland, 05-25-1998 11:06 PM
    ability, archers, army, battle, cards, char, conduct, force, game, generally, limited, mass, miniatures, move, nature, point, random, rant, results, side, slow, system, units, warcards, warfare
    • Replies: 4
    • Views: 1,996
    Last Post: 05-27-1998 12:01 AM
    by veryfastperson@juno.com  Go to last post
  22. OCP Homepage - New URL

    Started by Simon Graindorge, 05-26-1998 09:43 AM
    city, limited, location, maintenance, moved, permanent, project, size, slow, world
    • Replies: 0
    • Views: 1,666
    Last Post: 05-26-1998 09:43 AM
    by Simon Graindorge  Go to last post
  23. Concept of Diesmer and the Bloo

    Started by James Ruhland, 04-06-1998 10:54 PM
    2 Pages
    1 2
    Aebrynis, avatars, azrai, battle, bloodlines, born, children, completely, death, deep, deities, direction, divine, gods, heir, iron, king, magic, mix, offspring, point, pour, power, purpose, relic, retreat, sea, seek, shadow, slave, slow, suitable, tribes, war, women, world
    • Replies: 18
    • Views: 8,801
    Last Post: 04-09-1998 12:38 PM
    by Mark A Vandermeulen  Go to last post
  24. S&p

    Started by Tim Nutting, 02-07-1998 05:56 PM
    award, characters, class, enforce, fighter, force, fun, game, gaming, grand, level, paladins, players, point, rules, slow, warriors, weapon
    • Replies: 0
    • Views: 1,635
    Last Post: 02-07-1998 05:56 PM
    by Tim Nutting  Go to last post
Results 1 to 25 of 81
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