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Tag: unit (for units)

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  1. RE: Guns (indirectly)

    Started by enq@completesystems.com., 08-31-1998 12:27 AM
    application, arc, archers, area, battle, bow, castle, crossbows, damage, equivalent, field, fire, free, gauge, gunpowder, guns, heir, magic, modern, power, range, ring, siege, simple, transfer, type, unit, weapons
    • Replies: 0
    • Views: 2,077
    Last Post: 08-31-1998 12:27 AM
    by enq@completesystems.com.  Go to last post
  2. Re:Knight costs

    Started by Jim Cooper, 08-29-1998 04:46 AM
    armor, care, cost, costs, equipment, expert, feed, food, heir, historical, horses, james, knight, knights, lord, muster, nobles, serving, suggestion, type, unit
    • Replies: 0
    • Views: 2,432
    Last Post: 08-29-1998 04:46 AM
    by Jim Cooper  Go to last post
  3. Re:- Guns (muster costs)

    Started by Tim Nutting, 08-28-1998 05:51 AM
    2 Pages
    1 2
    answer, artillery, building, cash, cost, costs, domain, equipment, form, game, guns, heir, James, knights, loyalty, money, muster, mustering, nobles, plunder, point, power, province, raise, siege, suggestion, time, unit, units, village
    • Replies: 10
    • Views: 6,453
    Last Post: 09-01-1998 09:07 PM
    by Pieter A de Jong  Go to last post
  4. Guns (long)

    Started by Tim Nutting, 08-26-1998 08:38 AM
    3 Pages
    1 2 3
    ability, advancing, arc, artillery, bastard, boy, building, care, casting, character, combat, cooper, critical, device, earth, effect, enemy, energy, equipment, fencing, girl, hammer, level, mage, missile, mix, money, plane, point, return, running, shot, siege, spell, super, technology, time, trade, tube, unit, Victoria, war, weapons
    • Replies: 27
    • Views: 14,220
    Last Post: 08-31-1998 09:19 PM
    by Sindre Berg  Go to last post
  5. Feudalism, again

    Started by Daniel McSorley, 08-24-1998 01:07 PM
    advanced, archers, areas, care, challenges, collect, emperor, fan, feudalism, group, infantry, king, landed, leader, level, levels, maintenance, model, nick, plan, province, provinces, rules, troops, turn, unit, units
    • Replies: 2
    • Views: 2,344
    Last Post: 08-26-1998 09:47 PM
    by Trizt  Go to last post
  6. Guns

    Started by Tim Nutting, 08-24-1998 06:00 AM
    advancing, anuirean, borders, bow, casting, claims, class, computer, enemy, game, god, gunpowder, king, member, money, nick, orcs, power, race, realm, secret, setting, shot, technology, time, typing, unit, weapon, weapons, world
    • Replies: 3
    • Views: 3,160
    Last Post: 08-26-1998 08:13 AM
    by Gary V. Foss  Go to last post
  7. Taxes

    Started by Oyvind Gronnesby, 08-23-1998 02:05 PM
    actions, animals, army, campaign, control, days, dragon, Europe, feudalism, game, gold, income, king, law, medieval, military, money, nation, noble, permanent, raising, rebellion, time, title, unit, upkeep
    • Replies: 5
    • Views: 2,993
    Last Post: 08-24-1998 06:02 AM
    by Tim Nutting  Go to last post
  8. Faiths & Assassinations

    Started by GrimtoothX@aol.co, 09-25-1998 12:00 AM
    army, assassination, attacking, attacks, church, country, eastern, faiths, heir, kingdom, knights, regent, time, unit
    • Replies: 0
    • Views: 1,391
    Last Post: 09-25-1998 12:00 AM
    by GrimtoothX@aol.co  Go to last post
  9. RE: Unit Experience

    Started by enq@completesystems.com., 09-02-1998 12:20 AM
    ability, application, army, attack, combat, conflicts, defence, elite, experience, fourth, king, level, melee, missile, morale, september, stat, strength, time, transfer, type, unit, veteran, war, weak, wondering
    • Replies: 0
    • Views: 2,524
    Last Post: 09-02-1998 12:20 AM
    by enq@completesystems.com.  Go to last post
  10. RE: Unit Experience

    Started by Harding Nick MMUk, 09-02-1998 08:13 AM
    armies, change, evil, experience, field, morale, time, troops, unit, units
    • Replies: 0
    • Views: 1,475
    Last Post: 09-02-1998 08:13 AM
    by Harding Nick MMUk  Go to last post
  11. Faiths & Assassinations

    Started by Mark A Vandermeulen, 09-24-1998 05:59 PM
    action, army, assassination, attacking, attacks, completely, country, deal, dirty, enemy, espionage, faiths, fighting, god, grounds, kingdom, magic, medieval, nobility, place, regent, sin, social, status, trade, understanding, unit
    • Replies: 0
    • Views: 1,978
    Last Post: 09-24-1998 05:59 PM
    by Mark A Vandermeulen  Go to last post
  12. Faiths & Assassinations

    Started by DKEvermore@aol.co, 09-24-1998 02:01 PM
    action, army, assassination, attacks, church, country, deal, espionage, faiths, heir, kingdom, knights, power, priest, regent, time, unit
    • Replies: 0
    • Views: 1,488
    Last Post: 09-24-1998 02:01 PM
    by DKEvermore@aol.co  Go to last post
  13. Faiths & Assassinations

    Started by Gary V. Foss, 09-24-1998 07:50 AM
    action, answer, army, assassination, attacks, church, country, deal, espionage, faiths, kingdom, knights, lieutenant, regent, role-play, rule, unit
    • Replies: 0
    • Views: 1,849
    Last Post: 09-24-1998 07:50 AM
    by Gary V. Foss  Go to last post
  14. Faiths & Assassinations

    Started by breye@earthlink.net, 09-24-1998 05:48 AM
    action, allied, army, assassination, attacking, attacks, blooded, building, church, country, deal, espionage, faiths, games, kingdom, knights, luck, miles, regent, rival, setting, story, thunder, transfer, type, unit
    • Replies: 0
    • Views: 1,726
    Last Post: 09-24-1998 05:48 AM
    by breye@earthlink.net  Go to last post
  15. Faiths & Assassinations

    Started by breye@earthlink.net, 09-24-1998 05:47 AM
    action, allied, army, assassination, attacking, attacks, blooded, building, church, country, deal, espionage, faiths, games, kingdom, knights, luck, miles, regent, rival, setting, story, thunder, transfer, type, unit
    • Replies: 0
    • Views: 3,870
    Last Post: 09-24-1998 05:47 AM
    by breye@earthlink.net  Go to last post
  16. Faiths & Assassinations

    Started by Brett Lang, 09-24-1998 04:47 AM
    action, army, assassination, attacks, church, country, deal, espionage, faiths, kingdom, knights, multi, regent, transfer, type, unit
    • Replies: 0
    • Views: 1,546
    Last Post: 09-24-1998 04:47 AM
    by Brett Lang  Go to last post
  17. Anuirean Crossbowmen

    Started by The Olesens, 09-21-1998 03:24 PM
    anuirean, archers, armor, attacks, avanil, Cerilia, church, churches, crossbows, device, Europe, evil, fan, fighting, guess, head, infantry, landed, noble, power, prince, regent, temple, types, unit, units, warcard, world
    • Replies: 6
    • Views: 3,488
    Last Post: 09-23-1998 09:24 AM
    by James Ray  Go to last post
  18. RE: Money, money, money.

    Started by Dom, 09-16-1998 07:05 AM
    2nd, 2nd edition, building, castle, castles, characters, complete, construction, costs, fortification, fortifications, fortified, house, lord, money, overlord, overlords, realm, rules, small, system, time, unit
    • Replies: 0
    • Views: 5,446
    Last Post: 09-16-1998 07:05 AM
    by Dom  Go to last post
  19. Rules For Reserve Units

    Started by Craig Greeson, 09-11-1998 02:53 AM
    action, actions, army, attack, campaign, combat, costs, crown, generally, history, human, invasion, iron, level, military, point, prince, province, regent, status, sword, trade, turn, type, unit
    • Replies: 0
    • Views: 1,900
    Last Post: 09-11-1998 02:53 AM
    by Craig Greeson  Go to last post
  20. RE: Healing War Cards

    Started by Ronnie Livingston, 07-31-1998 04:22 PM
    actions, arts, battle, campaign, card, cards, century, current, earth, fields, gaming, healing, military, nation, original, points, population, ruler, shoot, turn, unit, units, war, war card, world
    • Replies: 0
    • Views: 1,808
    Last Post: 07-31-1998 04:22 PM
    by Ronnie Livingston  Go to last post
  21. Healing War Cards

    Started by Bearcat, 11-30-1997 12:00 AM
    army, arts, battle, book of priestcraft, card, cards, care, cost, craft, damaged, fan, healing, infantry, James, military, nation, population, priestcraft, return, round, ruler, strength, time, turn, unit, units, war, war card
    • Replies: 9
    • Views: 6,542
    Last Post: 08-05-1998 12:30 PM
    by James Ray  Go to last post
  22. ships

    Started by Bearcat, 11-30-1997 12:00 AM
    3 Pages
    1 2 3
    area, armor, army, building, day, days, elite, fan, fighter, guys, handbook, infantry, level, money, mustering, night, order, page, production, rebellion, regent, seas, ship, side, super, task, time, tower, translate, troop, unit, valid, visit
    • Replies: 20
    • Views: 9,854
    Last Post: 08-02-1998 08:03 PM
    by Gary V. Foss  Go to last post
  23. Another question about warding

    Started by Caleb Chitwood, 06-30-1998 02:15 PM
    access, army, completely, dead, force, free, group, level, mage, magic, magical, move, priest, province, random, ring, simple, size, small, spell, theory, time, undead, unit, units, wacky
    • Replies: 6
    • Views: 5,180
    Last Post: 07-02-1998 12:48 PM
    by Phil Burge  Go to last post
    • Replies: 0
    • Views: 4,653
    Last Post: 06-17-1998 12:10 AM
    by enq@completesystems.com.  Go to last post
  24. magicians

    Started by Jonathan Picklesimer, 06-27-1998 04:43 PM
    2nd, Aebrynis, attack, attacks, boy, class, couple, d20, giant, group, house, level, luck, magic, magician, major, place, plan, power, souls, south, spectral, spell, true, unit, winter, wizard
    • Replies: 0
    • Views: 2,174
    Last Post: 06-27-1998 04:43 PM
    by Jonathan Picklesimer  Go to last post
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