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  1. Introductory Adventures Ideas f

    Started by Jim Cooper, 02-22-1999 10:29 PM
    aerenwe, asked, boy, building, campaign, character, claim, couple, court, domain, empire, events, forge, function, goals, intro, iron, level, noble, parents, pirate, power, random, regency, ruins, temple, throne, world
    • Replies: 0
    • Views: 946
    Last Post: 02-22-1999 10:29 PM
    by Jim Cooper  Go to last post
  2. Azrai`s Servants - Specifically

    Started by Craig Greeson, 03-04-1999 03:46 AM
    3rd, ability, andu, azrai, brotherhood, champion, character, class, domain, fighter, god, human, level, lost, order, power, powerful, race, raven, slightly, sorcerer, time, true, turn, warrior, wizard, world
    • Replies: 4
    • Views: 1,181
    Last Post: 03-04-1999 08:38 AM
    by Jim Cooper  Go to last post
  3. "Power" in BR (was Azrai`s Serv

    Started by Craig Greeson, 03-04-1999 01:58 PM
    3rd, ability, actions, azrai, change, cooper, critical, effect, game, generic, goals, guild, intelligence, land, level, loyalty, major, monster, plan, power, powerful, powers, prince, raven, scene, setting, skills, spellcasters, unit
    • Replies: 0
    • Views: 772
    Last Post: 03-04-1999 01:58 PM
    by Craig Greeson  Go to last post
  4. Birthright: Conquest PBEM

    Started by Victor Vogt, 03-06-1999 04:34 AM
    access, art, character, conquering, conquest, elves, fighting, formation, free, game, humanoid, humans, level, lieutenants, pbem, players, points, quest, races, small, sword, tribes
    • Replies: 0
    • Views: 830
    Last Post: 03-06-1999 04:34 AM
    by Victor Vogt  Go to last post
  5. Paladin and his mount

    Started by Trizt, 03-09-1999 05:39 PM
    adventures, allowed, answer, area, campaign, campaigns, characters, dragon, equipment, evil, handbook, horse, land, level, magic, march, original, paladin, player, powerful, product, ruins, side, som, suggestion, time
    • Replies: 3
    • Views: 1,105
    Last Post: 03-11-1999 12:18 PM
    by the Falcon  Go to last post
  6. RE: Paladin and his mount

    Started by enq@completesystems.com., 03-10-1999 10:29 PM
    adventures, allowed, answer, area, campaign, campaigns, characters, dragon, fan, fantasy, handbook, horse, land, level, magic, paladin, paladins, player, powerful, side, som, speed, suggestion
    • Replies: 0
    • Views: 800
    Last Post: 03-10-1999 10:29 PM
    by enq@completesystems.com.  Go to last post
  7. Calling someone with artistic/carto

    Started by Olesens, 03-12-1999 10:54 PM
    artistic, city, crown, fun, games, imperial, imperial city, level, map, maps, terrain
    • Replies: 0
    • Views: 777
    Last Post: 03-12-1999 10:54 PM
    by Olesens  Go to last post
  8. Why no BR (who needs bloodlines

    Started by Tim Nutting, 03-13-1999 10:44 AM
    action, alter, answer, bloodline, bloodlines, ceremony, cooper, divine, game, gods, gold, guess, level, magic, magical, mortals, plan, regent, republic, ruling, score, senate, simple, stone, type, vote, weapon
    • Replies: 5
    • Views: 1,182
    Last Post: 03-14-1999 08:16 PM
    by Olesens  Go to last post
  9. birthright xpt files for CR2

    Started by Ben, 03-27-1999 03:04 AM
    adurian, blood, box, building, campaign, city, core, couple, direction, dming, empires of blood, formation, ground, imperial, imperial city, level, moment, multi, plan, point, potential, rules, setting, source, time, tribute, world
    • Replies: 2
    • Views: 1,010
    Last Post: 03-29-1999 09:49 AM
    by JNeighb934@aol.co  Go to last post
  10. Castles and siegecraft

    Started by Pieter Sleijpen, 04-05-1999 03:20 PM
    2 Pages
    1 2
    ability, actions, artillery, asset, attacking, benefit, castles, character, craft, food, fortification, free, general, level, limited, luck, nation, original, proficiency, resources, shot, side, siege, siegecraft, time, times, unit, wondering
    • Replies: 11
    • Views: 2,091
    Last Post: 04-10-1999 02:38 AM
    by Jim Cooper  Go to last post
  11. [BIRTHRIGHT] Other Systems?

    Started by Solmyr, 04-12-1999 08:55 PM
    action, adventure, alter, alternity, background, bloodline, class, collected, dead, fan, fantasy, generic, gurps, holdings, level, magic, point, realm, regency, rpg, rules, setting, solmyr, system, wargame
    • Replies: 2
    • Views: 835
    Last Post: 04-13-1999 08:48 PM
    by DKEvermore@aol.co  Go to last post
  12. Secret Holdings - A Simple Alternat

    Started by Olesens, 04-13-1999 09:01 PM
    actions, alter, anytime, attempt, benefits, claims, collection, cover, espionage, five peaks, holdings, law, level, peaks, secret, simple
    • Replies: 0
    • Views: 848
    Last Post: 04-13-1999 09:01 PM
    by Olesens  Go to last post
  13. Dwarven Realms

    Started by Olesens, 04-13-1999 09:05 PM
    allowed, campaign, castle, cliff, conquering, costs, dwarven, fortifications, game, humans, level, nation, orogs, player, point, provinces, races, realm, realms, ruling, simple, small, strength, troops, unit, units
    • Replies: 4
    • Views: 1,049
    Last Post: 04-14-1999 03:30 AM
    by JulesMrshn@aol.co  Go to last post
  14. Secret Holdings - A Simple Alte

    Started by Kenneth Gauck, 04-13-1999 09:37 PM
    ability, action, alter, contest, contest action, cover, direction, est, evil, five peaks, holding, holdings, level, military, original, peaks, players, realm, regent, rpg, secret, side, simple, som, status, wars
    • Replies: 2
    • Views: 1,099
    Last Post: 04-14-1999 02:57 PM
    by Pieter A de Jong  Go to last post
  15. Training action.

    Started by Gary V. Foss, 04-15-1999 01:42 AM
    3 Pages
    1 2 3
    access, action, artist, average, campaign, captured, domain, dungeons, experience, folks, heir, level, levels, lieutenants, mage, mobile, non-regent, nwp, points, regent, rulers, rules, signature, skills, spell, super, sword, time, training
    • Replies: 27
    • Views: 2,335
    Last Post: 05-23-1999 02:09 PM
    by Pieter Sleijpen  Go to last post
  16. Training and the Tyranny of Six

    Started by Gary V. Foss, 04-16-1999 10:01 PM
    3 Pages
    1 2 3
    3rd, annual, board, care, change, costs, creature, days, edition, friends, game, gaming, human, intelligence, king, level, maximum, player, rare, rule, setting, size, skills, strength, strongest, time, training
    • Replies: 21
    • Views: 2,376
    Last Post: 04-20-1999 12:57 AM
    by Alaric  Go to last post
  17. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-16-1999 11:25 PM
    abilities, ability, actions, attributes, character, est, events, experience, group, guy, heir, intelligence, king, level, mix, plan, players, raise, rules, ruling, run, stats, sword, thief, train, wizards
    • Replies: 0
    • Views: 939
    Last Post: 04-16-1999 11:25 PM
    by JulesMrshn@aol.co  Go to last post
  18. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-17-1999 12:02 AM
    abilities, ability, attributes, character, effect, est, experience, fighter, history, king, level, player, proficiencies, regent, rules, ruling, stats, system, tale, thief, true, wisdom, wizards
    • Replies: 0
    • Views: 856
    Last Post: 04-17-1999 12:02 AM
    by Mathieu Roy  Go to last post
  19. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-17-1999 05:51 AM
    ability, armies, army, attribute, battle, challenges, character, combat, country, el-hadid, experience, heir, horde, level, limits, orc, physical, player, proficiencies, size, stats, survival, time, tribute, true
    • Replies: 0
    • Views: 1,020
    Last Post: 04-17-1999 05:51 AM
    by JulesMrshn@aol.co  Go to last post
  20. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-17-1999 09:29 PM
    ability, armies, battle, challenges, character, characters, combat, country, discussion, el-hadid, experience, fun, game, level, major, multi, physical, player, proficiencies, size, stats, time, tribute, true, wizard
    • Replies: 0
    • Views: 961
    Last Post: 04-17-1999 09:29 PM
    by Mathieu Roy  Go to last post
  21. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 01:23 AM
    balanced, challenge, character, characters, experience, game, group, level, random, stat, stats
    • Replies: 0
    • Views: 729
    Last Post: 04-18-1999 01:23 AM
    by Mathieu Roy  Go to last post
  22. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-18-1999 02:40 AM
    average, chain, character, dagger, death, developed, experience, feat, fighter, games, group, heir, level, mage, prof, show, spells, stats, thief, throw, time, times
    • Replies: 0
    • Views: 980
    Last Post: 04-18-1999 02:40 AM
    by JulesMrshn@aol.co  Go to last post
  23. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 03:15 AM
    ability, character, dragon, experience, level, time, true
    • Replies: 0
    • Views: 809
    Last Post: 04-18-1999 03:15 AM
    by Mathieu Roy  Go to last post
  24. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-18-1999 03:21 AM
    death, experience, fighting, game, level, run, running, spell, time, turn, wizard
    • Replies: 0
    • Views: 732
    Last Post: 04-18-1999 03:21 AM
    by JulesMrshn@aol.co  Go to last post
  25. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 03:33 AM
    abilities, actions, average, balanced, chain, character, combat, consequences, dagger, daring, death, design, experience, feat, fighter, group, level, mage, natural, plan, prof, skin, thief, true, victory
    • Replies: 0
    • Views: 843
    Last Post: 04-18-1999 03:33 AM
    by Mathieu Roy  Go to last post
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