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Tag: conduct

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  1. =?iso-8859-1?Q?=5BBIRTHRIGHT=5D_-_C

    Started by Kenneth Gauck, 02-23-1999 06:23 PM
    army, attack, battle, blessed, blessing, cast, close, conduct, court, faith, fan, god, heir, lament, leader, model, troops, victory, war
    • Replies: 0
    • Views: 10,134
    Last Post: 02-23-1999 06:23 PM
    by Kenneth Gauck  Go to last post
  2. TSR Product Questions-Not much

    Started by TOMMY.ASHTON@asu.ed, 02-16-1999 07:58 PM
    azrai, campaign, cc2, code, conduct, conflict, core, dealing, differences, evil, expansion, heir, lawful, mage, major, moment, morg, product, purpose, realms, rules, series, setting, society, time, warrior
    • Replies: 2
    • Views: 5,682
    Last Post: 02-16-1999 11:07 PM
    by Blastin  Go to last post
  3. Those Darn Vos

    Started by Jim Cooper, 01-20-1999 03:52 AM
    attack, campaign, change, code, conduct, cooper, cultures, evil, familiar, follow, game, generally, goblins, guess, heir, honor, lawful, leadership, migration, orogs, proceed, random, realm, regent, society, step, story, time
    • Replies: 5
    • Views: 8,363
    Last Post: 01-20-1999 09:07 PM
    by Jim Cooper  Go to last post
  4. "Chivalry": (Haelyn) neccesity

    Started by Kenneth Gauck, 11-03-1998 03:12 PM
    battlefield, classes, code, conduct, cultural, culture, europe, fields, formal, general, god, law, noble, original, philosophy, ransom, regent, savage, setting, skills, society, spirit, time, warrior, western
    • Replies: 0
    • Views: 5,354
    Last Post: 11-03-1998 03:12 PM
    by Kenneth Gauck  Go to last post
  5. Warcards rant, part Duh.

    Started by James Ruhland, 05-25-1998 11:06 PM
    ability, archers, army, battle, cards, char, conduct, force, game, generally, limited, mass, miniatures, move, nature, point, random, rant, results, side, slow, system, units, warcards, warfare
    • Replies: 4
    • Views: 2,746
    Last Post: 05-27-1998 12:01 AM
    by veryfastperson@juno.com  Go to last post
  6. Roman "Elite Infantry"

    Started by Ryan B. Caveney, 05-11-1998 07:50 PM
    annual, attack, average, battle, change, combat, conduct, dragon, elite, fan, free, havoc, infantry, James, melee, missile, range, round, shield, shot, size, stationary, stats, throw, time, unit, units, universal
    • Replies: 0
    • Views: 2,308
    Last Post: 05-11-1998 07:50 PM
    by Ryan B. Caveney  Go to last post
  7. Roman "Elite Infantry"

    Started by James Ruhland, 05-08-1998 07:53 PM
    attack, battle, bonuses, century, conduct, conversion, cost, elite, fan, free, infantry, king, legions, missile, province, range, roads, shot, speed, stationary, units, version
    • Replies: 0
    • Views: 2,042
    Last Post: 05-08-1998 07:53 PM
    by James Ruhland  Go to last post
  8. MODERATOR POST - Surveys

    Started by Sepsis, 04-01-1998 02:44 AM
    allowed, art, conduct, death, moderator, point, poll, province, results, road, ruin, rules, showing, state, sun, survey, survival, time
    • Replies: 1
    • Views: 7,093
    Last Post: 04-02-1998 05:45 AM
    by Tarrosa  Go to last post
  9. Appropriate levels of Reward.

    Started by James Ruhland, 03-17-1998 10:57 PM
    ability, adventure, campaigns, conduct, developed, general, heir, james, levels, magical, module, monsters, place, players, reward, school, search, secret, shameless, swords, wand, weapon
    • Replies: 0
    • Views: 2,230
    Last Post: 03-17-1998 10:57 PM
    by James Ruhland  Go to last post
  10. Character Generation: time for

    Started by Gabriel Eggers, 04-04-1998 02:56 AM
    action, administration, character, conduct, crisis, diplomacy, diplomatic, discord, domain, food, free, generation, heir, kingdom, poll, proficiencies, purpose, rare, realm, skill, time, training, turn, type
    • Replies: 0
    • Views: 2,703
    Last Post: 04-04-1998 02:56 AM
    by Gabriel Eggers  Go to last post
  11. OCP - Levels of lawlessness

    Started by Bryan Palmer, 03-09-1998 11:51 PM
    actions, area, areas, blessed, building, city, clans, completely, conduct, contest, deal, debate, general, handbook, imperial, imperial city, James, law, level, locations, players, public, rules, social, structure, time, true, type, weapons
    • Replies: 9
    • Views: 3,901
    Last Post: 03-20-1998 11:40 PM
    by Tarrosa  Go to last post
  12. OCP - SC Elections and other stuff

    Started by simong@mech.uwa.edu.au, 02-23-1998 01:23 AM
    alter, complex, conduct, contributor, design, feedback, follow, force, formation, group, heir, loyal, member, members, order, plan, project, rant, show, sign, system, time
    • Replies: 0
    • Views: 1,847
    Last Post: 02-23-1998 01:23 AM
    by simong@mech.uwa.edu.au  Go to last post
  13. Kriesha and Belinik

    Started by c558382@showme.missouri., 02-05-1998 03:29 AM
    ability, access, children, combat, conduct, control, dagger, dead, evil, forge, guide, healing, level, mage, paladin, physical, school, ship, solution, spire, sword, true, undead, warrior, wizard
    • Replies: 0
    • Views: 1,969
    Last Post: 02-05-1998 03:29 AM
    by c558382@showme.missouri.  Go to last post
  14. [BIRTHRIGHT] Raiding Provences

    Started by Brian Stoner, 08-23-1997 05:20 AM
    actions, attack, battle, conduct, cost, dimension, equivalent, est, game, heir, level, limited, lose, loss, loyal, loyalty, move, occupy, pillaging, provence, province, purpose, retreat, sea, seizure, units, war
    • Replies: 0
    • Views: 2,023
    Last Post: 08-23-1997 05:20 AM
    by Brian Stoner  Go to last post
  15. Goblinoid

    Started by Thelandrin, 08-18-2011 11:11 AM
    anuirean, category, conduct, control, creature, culture, goblinoid, goblinoids, goblins, heir, honour, human, land, race, savage, tribes, wiki
    • Replies: 0
    • Views: 14,214
    Last Post: 08-18-2011 11:11 AM
    by Thelandrin  Go to last post

    Wiki:
    Main

  16. KGauck/Bards

    Started by Sorontar, 03-04-2009 05:38 AM
    arcane, artist, bard, bards, battle, category, cleric, clerics, code, conduct, divine, druid, highlands, kgauck, loyal, loyalty, paladin, publication, seek, source, spellcasters, spellcasting, stack, weather, wiki
    • Replies: 0
    • Views: 1,782
    Last Post: 03-04-2009 05:38 AM
    by Sorontar  Go to last post

    Wiki:
    User

  17. Criminal

    Started by BRadmin, 03-25-2009 12:56 AM
    adventurer, background, category, cities, city, class, clothes, clothing, color, completely, conduct, criminal, dead, family, group, law, minor, order, place, rare, source, steal, wanderer, wandering, wiki, world
    • Replies: 0
    • Views: 5,766
    Last Post: 03-25-2009 12:56 AM
    by BRadmin  Go to last post

    Wiki:
    Main

  18. Khinasi (ranks)

    Started by BRadmin, 03-25-2009 03:30 AM
    anuirean, arcane, category, city, class, code, commoners, conduct, family, gentry, honor, horses, level, magic, merchant, realm, ruler, ruling, sayim, scale, society, status, town, values, wiki
    • Replies: 0
    • Views: 5,146
    Last Post: 03-25-2009 03:30 AM
    by BRadmin  Go to last post

    Wiki:
    Main

  19. Stormlord Seerbrand

    Started by Sorontar, 01-14-2009 02:20 AM
    alignment, anuirean, atlas, churches, civil, commoners, conduct, death, faith, history, holding, imperial, introduction, land, leadership, level, occupation, point, population, prince, regency, ruler, time, wiki, worship
    • Replies: 0
    • Views: 11,321
    Last Post: 01-14-2009 02:20 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  20. Munro Broweleit

    Started by BRadmin, 01-12-2009 07:00 AM
    abilities, absence, archers, army, attack, avanil, battle, campaign, category, company, conduct, death, domain, elite, fan, five peaks, history, house, lord, order, peaks, return, richard, scarred, victory, wiki, winter
    • Replies: 0
    • Views: 3,294
    Last Post: 01-12-2009 07:00 AM
    by BRadmin  Go to last post

    Wiki:
    Main

  21. Parthenae Doctrine

    Started by BRadmin, 12-27-2008 11:12 PM
    action, book of laws, category, close, complex, conduct, discipline, doctrine, domain, fitzalan, imperial, laws, orthodox, prayer, religion, temple, understanding, western, wiki
    • Replies: 0
    • Views: 5,146
    Last Post: 12-27-2008 11:12 PM
    by BRadmin  Go to last post

    Wiki:
    Main

  22. Principles of Fitzalan

    Started by BRadmin, 12-27-2008 10:48 PM
    benefits, blessed, care, category, class, code, community, conduct, deal, domain, function, guide, imperial, law, military, nature, nobility, place, religion, rule, society, stag, temple, true, understanding, wiki, world
    • Replies: 0
    • Views: 4,817
    Last Post: 12-27-2008 10:48 PM
    by BRadmin  Go to last post

    Wiki:
    Main

  23. Independent Churches of Sera

    Started by AndrewTall, 12-16-2008 10:56 PM
    category, churches, code, cold, community, concerns, conduct, control, dependent, domain, general, growth, history, holy, introduction, luck, plan, route, staff, time, tribute, true, waters, weak, wealth, wiki
    • Replies: 0
    • Views: 5,421
    Last Post: 12-16-2008 10:56 PM
    by AndrewTall  Go to last post

    Wiki:
    Main

  24. Amaury Dhariel

    Started by BRadmin, 11-22-2008 10:07 PM
    battle, category, conduct, core, count, death, dhariel, domain, dwarven, fighting, history, house, humans, king, knight, lieutenant, militant, news, noble, order, rhuimach, seek, sword, taeline, wiki
    • Replies: 0
    • Views: 3,345
    Last Post: 11-22-2008 10:07 PM
    by BRadmin  Go to last post

    Wiki:
    Main

  25. Ljorrah Snorrisdottor

    Started by BRadmin, 10-17-2008 04:42 PM
    alliance, battles, category, conduct, courts, crisis, death, direction, domain, friends, golden, hero, history, house, king, nobility, realm, recent, reign, ship, skills, survival, throne, true, warrior, wiki
    • Replies: 0
    • Views: 2,700
    Last Post: 10-17-2008 04:42 PM
    by BRadmin  Go to last post

    Wiki:
    Main

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