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Tag: heir

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  1. TPO in AD&D

    Started by Alaric, 04-13-1999 07:09 PM
    campaign, campaigns, dealing, divine, gods, guess, heir, levels, order, players, product, run, running, structure, system, time, women, wotc
    • Replies: 0
    • Views: 2,226
    Last Post: 04-13-1999 07:09 PM
    by Alaric  Go to last post
  2. Training action.

    Started by Gary V. Foss, 04-15-1999 01:42 AM
    3 Pages
    1 2 3
    access, action, artist, average, campaign, captured, domain, dungeons, experience, folks, heir, level, levels, lieutenants, mage, mobile, non-regent, nwp, points, regent, rulers, rules, signature, skills, spell, super, sword, time, training
    • Replies: 27
    • Views: 12,238
    Last Post: 05-23-1999 02:09 PM
    by Pieter Sleijpen  Go to last post
  3. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-16-1999 11:25 PM
    abilities, ability, actions, advancing, attributes, character, est, events, experience, group, guy, heir, intelligence, king, level, mix, plan, players, raise, rules, ruling, run, stats, sword, thief, train, wizards
    • Replies: 0
    • Views: 6,798
    Last Post: 04-16-1999 11:25 PM
    by JulesMrshn@aol.co  Go to last post
  4. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-17-1999 05:51 AM
    ability, armies, army, attribute, battle, challenges, character, combat, country, el-hadid, experience, heir, horde, level, limits, orc, physical, player, proficiencies, size, stats, survival, time, tribute, true
    • Replies: 0
    • Views: 5,866
    Last Post: 04-17-1999 05:51 AM
    by JulesMrshn@aol.co  Go to last post
  5. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-18-1999 02:40 AM
    average, chain, character, dagger, death, developed, experience, feat, fighter, games, group, heir, level, mage, prof, show, spells, stats, thief, throw, time, times
    • Replies: 0
    • Views: 6,160
    Last Post: 04-18-1999 02:40 AM
    by JulesMrshn@aol.co  Go to last post
  6. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:39 AM
    characters, death, experience, group, heir, level, lose, player, players, powerful, thief, time, transfer, true, type, weak, world
    • Replies: 0
    • Views: 2,046
    Last Post: 04-18-1999 07:39 AM
    by Alaric  Go to last post
  7. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 07:51 AM
    average, character, complex, dead, experience, heir, intelligence, land, luck, orcs, plan, player, point, quality, results, roleplayer, save, throw, time, times, transfer, type, wisdom, world
    • Replies: 0
    • Views: 6,204
    Last Post: 04-18-1999 07:51 AM
    by Alaric  Go to last post
  8. (Was T&T6SD)Experience

    Started by WILLELA@aol.co, 04-18-1999 08:17 AM
    abilities, david, experience, heir, level, levels, story, thief
    • Replies: 0
    • Views: 1,361
    Last Post: 04-18-1999 08:17 AM
    by WILLELA@aol.co  Go to last post
  9. RE: (Was T&T6SD)Experience

    Started by John E. Raymond, 04-18-1999 09:41 AM
    art, chain, change, characters, combat, critical, experience, fighter, fighting, games, heir, major, monster, natural, players, powerful, rebellion, rules, run, running, series, strongest, syndrome, trilogy, wars
    • Replies: 0
    • Views: 5,286
    Last Post: 04-18-1999 09:41 AM
    by John E. Raymond  Go to last post
  10. RE: Training and the Tyranny of Six

    Started by John E. Raymond, 04-18-1999 09:56 AM
    advantage, change, david, death, game, health, heir, player, point, rule, training
    • Replies: 0
    • Views: 1,880
    Last Post: 04-18-1999 09:56 AM
    by John E. Raymond  Go to last post
  11. regency

    Started by finnsson, 04-18-1999 03:59 PM
    blooded, bloodlines, bloodtheft, bor, born, cast, creature, description, event, events, fencing, god, gods, heir, night, noble, nobles, pbems, powerful, regency, spell, story, strength, teleport, time, tree, unique, visit
    • Replies: 5
    • Views: 10,147
    Last Post: 04-19-1999 07:36 PM
    by Mark A Vandermeulen  Go to last post
  12. (Was T&T6SD)Experience

    Started by Alaric, 04-18-1999 04:41 PM
    art, campaign, chain, change, character, combat, damage, defense, experience, fighter, fighting, general, guys, heir, magical, major, natural, points, powerful, rules, skills, strongest, transfer, type
    • Replies: 0
    • Views: 6,327
    Last Post: 04-18-1999 04:41 PM
    by Alaric  Go to last post
  13. a few things

    Started by Terence Burnard, 01-15-1999 04:30 AM
    actions, adventures, army, awards, class, court, domain, experience, games, group, guild, heir, holding, land, law, monsters, multi, players, regent, roleplay, small, standard, time, transfer, type
    • Replies: 7
    • Views: 5,805
    Last Post: 01-22-1999 08:10 PM
    by Jeff Dunnett  Go to last post
  14. Proficencies

    Started by Kenneth Gauck, 01-15-1999 03:56 PM
    abilities, advancing, animal, artistic, character, class, craft, dancing, dwarven, elves, farm, field, formal, generally, handling, heir, history, levels, mages, master, paladins, proficiencies, rules, skills, throw, training, weather
    • Replies: 0
    • Views: 6,557
    Last Post: 01-15-1999 03:56 PM
    by Kenneth Gauck  Go to last post
  15. Tighmaevril

    Started by Arjan Duijs, 01-17-1999 12:49 AM
    2 Pages
    1 2
    acquire, andrew, arc, beauty, blood, blooded, bloodline, bloodline strength, bloodsilver, campaign, character, domain, elf, free, general, heir, intelligence, iron, king, land, mix, nature, rare, result, rulebook, scion, strength, tighmaevril, unblooded, weapon
    • Replies: 10
    • Views: 18,767
    Last Post: 01-18-1999 09:24 AM
    by Tommy Ashton II  Go to last post
  16. peasent uprising [was --I recan

    Started by Kenneth Gauck, 01-17-1999 02:00 AM
    action, arms, close, community, government, heir, land, leader, lord, major, medieval, minor, modern, multi, noting, peasants, power, random, rebellion, regent, rule, ruler, size, story, time, transfer, type, william
    • Replies: 4
    • Views: 8,011
    Last Post: 01-17-1999 10:37 PM
    by Pieter Sleijpen  Go to last post
  17. peasent uprising [was --I

    Started by Whalejudge@aol.co, 01-17-1999 03:50 AM
    baron, blooded, heir, land, power, regent
    • Replies: 0
    • Views: 1,667
    Last Post: 01-17-1999 03:50 AM
    by Whalejudge@aol.co  Go to last post
  18. peasent uprising [was --I r

    Started by Kenneth Gauck, 01-17-1999 04:50 AM
    active, army, baron, blooded, class, events, fortune, heir, king, kings, land, law, luck, nobility, original, plan, power, province, random, rebellion, regent, richard, rule, ruler, throne, usurper
    • Replies: 1
    • Views: 5,875
    Last Post: 01-22-1999 01:54 PM
    by Jeff Dunnett  Go to last post
  19. RE: Tighmaevril

    Started by Peter Wiyda, 01-18-1999 07:28 PM
    andrew, asked, blood, blooded, bloodline, bloodline strength, campaign, character, domain, free, general, heir, king, land, nature, regent, result, scion, tighmaevril, time, unblooded, weapon
    • Replies: 0
    • Views: 2,775
    Last Post: 01-18-1999 07:28 PM
    by Peter Wiyda  Go to last post
  20. other shananigans (a specific e

    Started by Kenneth Gauck, 01-20-1999 03:21 AM
    blooded, bloodline, character, commoners, culture, form, god, heir, level, magic, mass, medieval, priest, solution, temple
    • Replies: 0
    • Views: 2,783
    Last Post: 01-20-1999 03:21 AM
    by Kenneth Gauck  Go to last post
  21. Those Darn Vos

    Started by Jim Cooper, 01-20-1999 03:52 AM
    attack, campaign, change, code, conduct, cooper, cultures, evil, familiar, follow, game, generally, goblins, guess, heir, honor, lawful, leadership, migration, orogs, proceed, random, realm, regent, society, step, story, time
    • Replies: 5
    • Views: 8,376
    Last Post: 01-20-1999 09:07 PM
    by Jim Cooper  Go to last post
  22. Nationalism?

    Started by JulesMrshn@aol.co, 01-20-1999 07:05 AM
    average, campaign, character, clan, country, domain, family, games, government, heir, king, land, loyal, loyalty, military, money, nobility, player, ruler, standard, tax, time, true, war, warlord
    • Replies: 2
    • Views: 8,080
    Last Post: 01-20-1999 02:27 PM
    by Trizt  Go to last post
  23. vos and alignment

    Started by Craig Dalrymple, 01-20-1999 09:25 AM
    alignment, alignments, average, characters, clan, code, cooper, difference, evil, follow, goblins, group, heir, honor, lawful, magazine, nation, news, original, orogs, rangers, society, standard, step, time, true
    • Replies: 3
    • Views: 9,914
    Last Post: 01-22-1999 02:19 PM
    by DKEvermore@aol.co  Go to last post
  24. Those pesky peasant uprising &

    Started by Jim Cooper, 01-20-1999 09:27 PM
    average, blood, campaign, game, gods, guess, guys, heir, level, noble, peasant, pesky, players, range, realism, regular, run, strange, world
    • Replies: 0
    • Views: 2,142
    Last Post: 01-20-1999 09:27 PM
    by Jim Cooper  Go to last post
  25. Why experience for Regents?

    Started by DKEvermore@aol.co, 01-22-1999 02:42 PM
    2 Pages
    1 2
    actions, army, balance, blooded, bonuses, campaign, castle, class, experience, favourite, forge, game, heir, magic, magic items, money, pbem, power, powerful, regent, regular, reward, side, small, time
    • Replies: 10
    • Views: 10,196
    Last Post: 01-25-1999 04:52 PM
    by Jeff Dunnett  Go to last post
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