Tag: parity

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  1. Variant Rules For The Brcs

    Started by Mark_Aurel, 08-10-2003 11:59 AM
    21 Pages
    1 2 3 ... 21
    administrator, adult, agenda, ancestor, annoys, answer, appendix, application, area, asks, awards, background, beauty, bonus, brcs, building, campaign, character, combat, converting, copy, couple, current, d20modern, day, days, deal, design, dnd, domain, dungeons, edition, enjoyable, envision, equipment, feat, form, fun, game, generally, hammer, handling, history, intelligence, level, locate, lothk, mash, mix, modern, nature, niche, noting, oriental, parity, population, production, province, public, purpose, random, readers, recreated, regent, relic, reputation, rule, score, seek, shorthand, shot, social, spellcaster, spreadsheet, staff, status, story, suitable, time, type, variation, village, vision, weapons, world
    • Replies: 201
    • Views: 25,753
    Last Post: 09-16-2003 12:03 AM
    by Osprey  Go to last post
  2. Portraying Bloodline

    Started by geeman, 09-13-2006 02:18 AM
    6 Pages
    1 2 3 ... 6
    ability, acquire, application, asks, award, awards, balance, balancing, bloodline, brcs, character, class, commoner, commoners, cute, deal, earth, effect, enjoyable, feat, feats, game, gamer, leadership, level, locate, major, mix, original, parity, power, powerful, proceed, purpose, run, running, scion, shackled, shield, train, training, typing, world
    • Replies: 50
    • Views: 7,832
    Last Post: 09-16-2006 02:53 AM
    by gazza666  Go to last post
  3. Divination

    Started by kgauck, 04-09-2007 01:58 AM
    6 Pages
    1 2 3 ... 6
    access, accessory, acquire, Aebrynis, animal, application, arc, arcane, asks, astrology, blooded, born, building, card, control, d20, deities, divination, divine, eberron, edition, effect, energy, fan, features, formation, fun, game, giant, god, grounds, head, human, intelligence, interplay, language, magic, miniature, minor, mix, NPC, parity, physical, planar, point, powerful, powers, random, rare, reputation, secret, setting, shadow, shot, soem, specialty, spellcaster, stack, super, supernatural, surprise, translate, turn, typing, vision, war, water, world
    • Replies: 52
    • Views: 12,964
    Last Post: 04-29-2007 07:30 PM
    by MatanThunder  Go to last post
  4. My crucial Birthright problem

    Started by Pauper, 04-01-2008 06:37 PM
    3 Pages
    1 2 3
    abilities, ability, adult, adventure, art, balance, blooded, bloodline, campaign, character, characters, class, cleric, commoner, commoners, deities, game, god, handling, level, magic, major, minor, monster, parity, power, powerful, professional, purpose, range, scion, scions, stat, statistics, super, tainted, weak, world
    • Replies: 21
    • Views: 6,116
    Last Post: 04-23-2008 11:08 PM
    by mrmurphy  Go to last post
  5. Holding attack/defense Holding system

    Started by bbeau22, 06-16-2008 02:55 AM
    7 Pages
    1 2 3 ... 7
    4th edition, action, actions, agenda, balance, balanced, bastard, building, campaign, change, changed, contest, edition, est, force, general, guild, holder, holding, holdings, income, interactive, law, leader, level, levels, locate, mix, native, parity, player, power, present, public, rule, ruling, shot, simple, source, spreadsheet, step, system, temple, test, turn, type
    • Replies: 62
    • Views: 20,071
    Last Post: 08-28-2008 12:49 PM
    by Sir Tiamat  Go to last post
  6. Starting Trade Routes

    Started by Arentak, 01-06-2009 09:29 PM
    5 Pages
    1 2 3 ... 5
    action, actions, adventure, adventures, agenda, ambition, artillery, avanil, building, character, contest, control, domain, dynasty, fighting, friend, game, guilder, gulfport, haven, holding, kgauck, land, landed, leader, level, levels, lonely, NPC, npcs, outfitters, parity, pirate, player, power, purpose, regent, register, rule, ruler, sandbox, sea route, spreadsheet, super, trade route, type, war
    • Replies: 40
    • Views: 14,243
    Last Post: 04-24-2009 04:52 PM
    by The incredible, edible Phil  Go to last post
  7. Why does Rule no longer use regency?

    Started by Arentak, 01-14-2009 08:57 PM
    2 Pages
    1 2
    3rd, 3rd edition, action, advantage, blooded, bloodline, bloodline strength, brcs, campaign, Cerilia, character, characters, derivation, description, descriptions, domain, edition, general, heir, holding, holdings, irdeggman, land, leader, lore, parity, point, regency, result, rule, ruling, strength, test, unblooded
    • Replies: 11
    • Views: 4,038
    Last Post: 01-16-2009 03:24 AM
    by darkon  Go to last post
  8. A Hypothetical: Doing away with the provinces...

    Started by Gwrthefyr, 03-27-2010 02:44 PM
    2 Pages
    1 2
    ability, abstracted, America, Anuire, avanil, born, claim, collection, faith, handling, head, holder, holding, hypothetical, influence, land, magic, manual, map, maximum, military, mix, money, parity, png, potential, power, province, purpose, race, resource, river, sea, siege, tax, taxation, time, trade, type, Victoria, village
    • Replies: 18
    • Views: 6,837
    Last Post: 06-04-2010 04:54 PM
    by Gwrthefyr  Go to last post
  9. A Mighty Realm

    Started by Gwrthefyr, 06-07-2010 06:13 PM
    2 Pages
    1 2
    action, allowed, Anuire, anuirean, artillery, attack, battle, battles, building, decent, equivalent, fan, guild, guilds, heir, historical, history, infantry, level, levies, mac, medieval, mighty, missile, mix, mobile, move, movement, muster, native, nick, original, parity, peasants, pikeman, pikemen, production, professional, purpose, quality, realm, shadow, shot, skirmish, troop, troops, unit, units, urban, world
    • Replies: 12
    • Views: 3,973
    Last Post: 07-19-2010 12:23 PM
    by Gwrthefyr  Go to last post
  10. Slow Domain Turn Resolution

    Started by Justin Martin, 05-16-1997 12:20 AM
    asks, martin, parity, reputation
    • Replies: 7
    • Views: 1,757
    Last Post: 05-18-1997 12:53 PM
    by David Sean Brown  Go to last post
  11. Slow Domain Turn Resolution/Tax

    Started by (Robin, 05-16-1997 12:55 PM
    asks, parity
    • Replies: 1
    • Views: 1,020
    Last Post: 05-17-1997 01:00 AM
    by Robert Ripley  Go to last post
  12. PBeM going live

    Started by DM_Anuire, 06-25-2012 06:44 PM
    14 Pages
    1 2 3 ... 14
    2nd, 2nd edition, active, ambitious, balanced, board, campaign, community, copy, duel, edition, enjoyable, formation, game, goal, head, historic, history, interactive, leader, mix, parity, pbem, pbems, plan, player, players, poll, present, proceed, professional, public, range, request, rules, ruleset, run, sandbox, setting, shot, simple, spreadsheet, stone, storyline, time
    • Replies: 136
    • Views: 44,473
    Last Post: 09-19-2012 11:17 AM
    by Moore  Go to last post
  13. Domains and subdomains....

    Started by Arentak, 12-05-2013 07:55 PM
    abstract, asks, birthright, building, city, core, cost, domains, dukes, game, games, gold, gold bar, guild, holding, kingmaker, level, money, paizo, parity, place, point, power, province, public, regency, rulers, rules, ruling, subdomain, trade
    • Replies: 5
    • Views: 10,193
    Last Post: 12-10-2013 02:53 PM
    by Arentak  Go to last post
    • Replies: 9
    • Views: 8,661
    Last Post: 01-15-2014 05:08 PM
    by arpig2  Go to last post
  14. Challenges to wider audiences for the Birthright setting, more players

    Started by Rowan, 09-09-2014 08:06 PM
    4 Pages
    1 2 3 ... 4
    app, areas, assistance, automation, challenges, community, conflict, domain, enjoyable, erm, experience, feedback, game, games, gaming, goals, holder, holding, level, major, mmo, niche, npcs, parity, player, players, realm, rules, ruleset, sandbox, setting, speed, spreadsheet, time, typing, vision, visit
    • Replies: 33
    • Views: 25,503
    Last Post: 08-17-2015 01:51 PM
    by AKjeldsen  Go to last post
  15. Poll: How do you best describe the rules you use?

    Started by irdeggman, 08-09-2006 01:05 PM
    5 Pages
    1 2 3 ... 5
    accessory, allegiance, area, boy, building, Cerilia, community, control, couple, dependent, description, difference, domain, effect, farming, guild, handling, hex, inline, land, law, level, mechanic, parity, population, potential, proceed, province, regent, rule, rulership, ruleset, source, source potential, step, supernatural, temple, trade, turn, worship
    • Replies: 40
    • Views: 11,251
    Last Post: 09-04-2006 04:11 AM
    by gazza666  Go to last post
  16. Realm Spell Saving Throws

    Started by gazza666, 07-23-2006 02:31 AM
    12 Pages
    1 2 3 ... 12
    adult, America, annoys, application, artillery, beauty, blessed, born, building, campaign, champion, chemical, community, cute, dnd, domain, farming, flaw, game, gold, grounds, handling, head, hex, human, import, imports, intelligence, leader, level, mobile, nature, noting, offspring, original, parity, place, plan, point, production, professional, province, public, purpose, realm, request, rule, save, savvy, scene, seek, shield, shot, source, spell, staff, stone, suitable, supernatural, sword, technology, throw, times, train, training, translate, tree, TSR, tuaranreigh, version, visit, Wizards of the Coast, wotc
    • Replies: 115
    • Views: 22,599
    Last Post: 08-07-2006 09:19 AM
    by gazza666  Go to last post
  17. Poll: Battle rounds

    Started by irdeggman, 03-04-2005 10:47 AM
    3 Pages
    1 2 3
    2nd edition, abilities, abstract, action, adventure, alliance, America, arrow, artillery, arts, battle, battlefield, benefit, card, combat, computer, continual, damage, deal, dealing, discussion, effects, game, general, level, magic, member, parity, poll, purpose, retreat, rome, round, rounds, scale, ship, skills, spell, standard, system, time, total war, unit, units, vote, war
    • Replies: 21
    • Views: 4,062
    Last Post: 03-19-2005 12:52 PM
    by irdeggman  Go to last post
  18. Adurian Faq

    Started by Raesene Andu, 09-23-2003 01:29 AM
    4 Pages
    1 2 3 ... 4
    abstracted, Aduria, alter, armor, artillery, assemble, attacks, azrai, bloodline, bonus, bonuses, born, brcs, campaign, category, Cerilia, character, completely, d20, damage, equipment, familiar, faq, feat, fire, force, guns, James, mage, magic, major, martial, mix, parity, pick, pirate, power, production, range, realm, religion, rulebook, seek, setting, settings, shadow, shot, simple, skill, source, spellcaster, super, supernatural, sword, system, useless, version, wander, weapon, weapons, world
    • Replies: 37
    • Views: 38,499
    Last Post: 03-25-2008 05:55 AM
    by Green Knight  Go to last post
  19. Flavour Vs. Game-mechanics

    Started by RaspK_FOG, 10-08-2003 05:05 PM
    11 Pages
    1 2 3 ... 11
    ability, adult, aoc, application, asks, awards, balance, blessed, bloodline, building, changed, character, class, commoner, commoners, completely, copy, crossover, current, d20, damaged, document, ecl, experience, flavour, game, game mechanics, gamer, generic, influence, integrate, level, niche, nick, original, parity, place, player, power, powers, purpose, rare, score, setting, shot, super, supernatural, tag, time, true, turn
    • Replies: 101
    • Views: 17,079
    Last Post: 02-06-2004 03:50 AM
    by Trithemius  Go to last post
  20. Blood As Templet

    Started by teloft, 10-23-2003 08:23 PM
    4 Pages
    1 2 3 ... 4
    3rd, aberration, ability, actions, awards, balance, blood ability, blood score, blooded, bloodline, brcs, campaign, cards, chapter, character, characters, class, completely, day, death, discussion, effects, game, gen, generation, house, king, level, levels, magic, monster, parity, player, players, point, power, purpose, savage, savage species, scion, score, search, species, storage, surprise, temple, templet, time, vampire, version, wotc
    • Replies: 31
    • Views: 5,838
    Last Post: 11-01-2003 12:26 AM
    by geeman  Go to last post
  21. Racial Effects On Domain Action

    Started by Raesene Andu, 10-27-2003 10:04 PM
    4 Pages
    1 2 3 ... 4
    action, administrator, animal, answer, arthurian, beast, bonus, brcs, building, cost, creature, creatures, dangerous, domain, effect, elves, equipment, form, fun, generally, group, horses, influence, land, law, loyalty, magical, master, nature, order, original, paladin, paladins, parity, pbem, place, players, points, population, province, quality, race, reset, rules, silver, skill, source, speed, stone, suitable, terrain, town, treasure, type, version
    • Replies: 30
    • Views: 5,264
    Last Post: 11-02-2003 05:40 AM
    by kgauck  Go to last post
  22. Birthright "demihuman" Races:

    Started by RaspK_FOG, 10-30-2003 08:11 PM
    17 Pages
    1 2 3 ... 17
    3rd, ability, acquire, adjustment, adult, Aebrynis, afterlife, application, art, asks, atlas, beauty, blood, born, brcs, class, damaged, dead, deep, demihuman, dexterity, diplomacy, disable, dnd, dungeons, dwarf, dwarven, edition, elf, elves, feat, flavour, follow, halfling, heir, human, humanoid, immortal, immortality, influence, intelligence, iron, king, level, longevity, lost, magic, member, mortals, offspring, paizo, parity, planar, plane, present, professions, purpose, race, racial, remake, reputation, scene, shadow, ship, shot, stone, suitable, super, supernatural, Tolkien, translate, vampire, weapon, world
    • Replies: 167
    • Views: 22,038
    Last Post: 03-24-2004 01:48 AM
    by Osprey  Go to last post
  23. Xp Rewards

    Started by OsricIlien, 11-06-2003 04:12 PM
    action, actions, answer, area, campaign, convert, converting, couple, day, days, deal, design, domain, domain level, equipment, erm, form, game, generally, goal, goals, level, lothk, parity, population, province, random, regent, reward, shorthand, staff, status, story, type, weapon, weapons, world
    • Replies: 1
    • Views: 1,768
    Last Post: 11-06-2003 05:31 PM
    by geeman  Go to last post
  24. Realm Spells

    Started by RaspK_FOG, 11-30-2003 02:09 PM
    3 Pages
    1 2 3
    ability, allowed, application, area, award, awards, azrai, blood, coffee, copy, d20, damage, design, domain, elemental, enjoyable, level, magic, modern, parity, pour, proceed, realm, rpg, score, setting, spell, spells, times, TSR, unique, Wizards of the Coast, world, wotc
    • Replies: 21
    • Views: 4,748
    Last Post: 12-05-2003 10:53 PM
    by DanMcSorley  Go to last post
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