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  1. Birthright army sandbox game using Vassal.

    Started by Nimrod, 05-18-2019 08:38 PM
    • Replies: 3
    • Views: 7,607
    Last Post: 05-02-2020 02:03 AM
    by Lee  Go to last post
  2. Vassal Game Engine

    Started by Rowan, 05-02-2017 04:47 PM
    actions, automation, birthright, board, card, familiar, game, games, holding, http, index, level, map, module, modules, pbem, players, province, sides, system, turn, vassal, war
    • Replies: 6
    • Views: 10,509
    Last Post: 12-05-2017 09:34 AM
    by Green Knight  Go to last post
  3. Kal-Saitharak - Lair of the Gorgon

    Started by Delazar, 10-18-2014 09:25 PM
    adventure, allied, army, birthright, campaign, city, duel, dungeon, envision, fields, Gorgon, hero, Kal-Saitharak, kings, level, lieutenant, magical, map, module, player, power, purposes, shadow, shot, story, suggestion, weapon
    • Replies: 8
    • Views: 10,004
    Last Post: 04-04-2015 07:25 PM
    by Fizz  Go to last post
  4. The Infinite Staircase...

    Started by the Falcon, 03-04-1999 11:16 AM
    adventure, area, attack, characters, claim, creatures, deity, elminster, faerun, formation, guess, lonely, module, money, mysterious, order, orogs, planescape, save, secret, seek, tales, thieves, trade, troop, wealth
    • Replies: 6
    • Views: 3,333
    Last Post: 03-05-1999 12:15 PM
    by the Falcon  Go to last post
  5. FLUFF- Xvart?

    Started by Daniel McSorley, 07-14-1998 07:36 PM
    2nd, ability, creatures, description, drow, entry, fiend, forge, gencon, James, magic, module, mythology, original, prints, races, range, show, small, stats, super, trivia, type
    • Replies: 5
    • Views: 2,161
    Last Post: 07-16-1998 09:24 AM
    by Morgramen the Magician  Go to last post
  6. Setting

    Started by Michael Cullingham, 08-12-1998 10:36 AM
    adventures, campaign, campaigns, characters, coats, crown, dark sun, day, dread, fire, free, haven, isle, map, module, original, pick, published, rumours, setting, sun, time, vote
    • Replies: 1
    • Views: 1,900
    Last Post: 08-12-1998 04:54 PM
    by LordSchmit@aol.co  Go to last post
  7. Cerilian domain in Ravenloft

    Started by Dave Keyser, 04-15-1998 08:09 PM
    bloodlines, box, brechtür, care, castle, count, domain, domains, dread, family, fan, group, haven, legions, module, original, player, players, point, ravenloft, slow, strahd, unknown, village, warfare, zarovich
    • Replies: 4
    • Views: 1,632
    Last Post: 04-16-1998 10:05 AM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
  8. Shadow World

    Started by Magus, 04-20-1998 09:11 PM
    adventure, alter, blood, blood enemies, care, cold, crack, drow, evil, halfling, house, land, magic, module, plane, player, population, shadow, shadow world, show, state, sword, turns, water, world
    • Replies: 8
    • Views: 2,787
    Last Post: 04-22-1998 03:35 PM
    by Tremiere  Go to last post
  9. Adventure Modules

    Started by John, 11-30-1997 12:00 AM
    adventure, adventures, campaign, crown, drow, dungeon, dungeon magazine, est, evil, experience, haven, hero, kings, legends, magazine, magic, map, module, modules, setting, shot, side, solmyr, staff, sword, tower, visit, warlock
    • Replies: 9
    • Views: 2,396
    Last Post: 02-01-1999 07:41 AM
    by Sindre Berg  Go to last post
  10. Low Magic World and Travelling.

    Started by James Ruhland, 03-26-1998 06:28 PM
    2 Pages
    1 2
    access, allowed, ambition, character, class, creatures, crown, deal, envision, guys, handling, James, low magic, magic, magical, march, module, modules, native, nick, planar, player, powerful, product, random, ruins, rule, spelljamming, staff, sword, travel, world
    • Replies: 15
    • Views: 3,638
    Last Post: 03-27-1998 07:12 PM
    by Memnoch  Go to last post
  11. New Awnshegh

    Started by Brian Stoner, 04-11-1998 01:16 AM
    adventure, advice, article, awnshegh, change, character, discussion, dragon, dragon magazine, dungeon, free, game, heir, magazine, minor, module, pick, plague
    • Replies: 3
    • Views: 1,805
    Last Post: 04-11-1998 04:32 PM
    by Shade  Go to last post
  12. Appropriate levels of Reward.

    Started by James Ruhland, 03-17-1998 10:57 PM
    ability, adventure, campaigns, conduct, developed, general, heir, james, levels, magical, module, monsters, place, players, reward, school, search, secret, shameless, swords, wand, weapon
    • Replies: 0
    • Views: 1,416
    Last Post: 03-17-1998 10:57 PM
    by James Ruhland  Go to last post
  13. RE: Lesser Dragons (was a Dragon fo

    Started by Silveras, 02-16-1998 02:54 AM
    average, beasties, campaign, conflict, council, creatures, day, divinity, dragon, dragonlance, dragons, fighting, general, giant, heir, level, module, mystery, physical, place, rarity, realms, series, worlds
    • Replies: 0
    • Views: 1,248
    Last Post: 02-16-1998 02:54 AM
    by Silveras  Go to last post
  14. RE: Lesser Dragons

    Started by Trizt, 02-18-1998 03:45 PM
    average, century, Cerilia, city, conflict, conflicts, day, deep, dragon, dragonlance, dragons, fighting, giant, influence, level, mages, module, mystery, original, physical, picture, rarity, series, shield, simple, village, worlds
    • Replies: 0
    • Views: 1,393
    Last Post: 02-18-1998 03:45 PM
    by Trizt  Go to last post
  15. Lesser Dragons (was a Dragon for DR

    Started by dragon, 02-15-1998 10:36 PM
    animals, average, conflict, count, creatures, dangerous, dragonlance, dragons, fighting, general, giant, gurps, heir, language, level, master, module, mystery, rarity, realms, series, species, spell, treasure
    • Replies: 0
    • Views: 1,433
    Last Post: 02-15-1998 10:36 PM
    by dragon  Go to last post
  16. Tribes of the Heartless Waste

    Started by jpicklesimer@cascade.edu, 12-17-1997 01:09 AM
    day, expansion, folks, heartless, major, module, page, tribes, truth, waste
    • Replies: 2
    • Views: 1,622
    Last Post: 12-17-1997 07:09 AM
    by Trizt  Go to last post
  17. what about the domains with the

    Started by Adam Theo, 11-01-1997 03:07 AM
    area, count, culture, developed, difference, domains, elves, fun, goblins, influence, module, nick, page, race, range, realm, strange
    • Replies: 0
    • Views: 1,274
    Last Post: 11-01-1997 03:07 AM
    by Adam Theo  Go to last post
  18. Sahuagin in BR

    Started by Tripp Elliott, 10-19-1997 02:38 PM
    1997, adurian, adventure, blooded, brand, character, coast, core, cut, empire, game, island, kingdoms, minor, modification, module, move, published, race, realm, rule, shop, supplement, translation, wizards
    • Replies: 6
    • Views: 1,998
    Last Post: 10-26-1997 05:08 AM
    by MagnusKhn@aol.co  Go to last post
  19. modules

    Started by jaaxx, 09-10-1997 02:57 PM
    couple, crawl, crown, death, dungeon, elves, emperor, encounter, humans, major, manslayer, minor, module, modules, monster, plan, province, results, state, sun, survival, sword, throne, time, war, warlock
    • Replies: 2
    • Views: 1,340
    Last Post: 09-13-1997 05:10 PM
    by Brenda L Santer  Go to last post
  20. A map with more detail...

    Started by Martin Minville, 08-07-1997 05:27 PM
    map, module
    • Replies: 0
    • Views: 976
    Last Post: 08-07-1997 05:27 PM
    by Martin Minville  Go to last post
  21. First post?

    Started by Emanuel Matos, 11-12-1996 05:09 PM
    blooded, campaign, dragonlance, game, haven, module, rules, time, turns, war
    • Replies: 0
    • Views: 1,449
    Last Post: 11-12-1996 05:09 PM
    by Emanuel Matos  Go to last post
  22. Of varsks and winter witches

    Started by Sorontar, 06-18-2009 01:08 AM
    access, adventure, category, cover, faq, game, gaming, heartless, magazine, module, publication, published, rpga, sea, setting, supplement, tribes, varsks, wastes, wiki, winter, winter witches, witches, wotc
    • Replies: 0
    • Views: 6,226
    Last Post: 06-18-2009 01:08 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  23. Birthright for Neverwinter Nights

    Started by Grey_Bishop, 02-05-2005 07:05 PM
    3rd, 3rd edition, ability, area, areas, building, campaign, cauldron, character, community, computer, concern, custom, day, dead, epic, feature, features, formation, game, generally, master, midnight, module, nature, neverwinter, Neverwinter Nights, night, NPC, npcs, nwn, pen, place, project, rpg, skill, skills, test, tool, version, world, worlds
    • Replies: 7
    • Views: 3,259
    Last Post: 03-29-2005 09:26 PM
    by Grey_Bishop  Go to last post
  24. Dynamic map

    Started by Dyark, 04-29-2010 12:40 AM
    advantage, background, change, complete, download, est, map, module, province, provinces, provincial, regent, ruler, section, show, small, time
    • Replies: 2
    • Views: 3,814
    Last Post: 04-29-2010 02:18 PM
    by Dyark  Go to last post
  25. Greetings and NWN

    Started by Arknin, 12-17-2010 11:44 PM
    3 Pages
    1 2 3
    2nd, 2nd edition, 3rd, board, campaign, city, edition, est, expansions, familiar, fan, follow, formation, francophones, free, highlands, module, neverwinter, nights, nwn, original, place, player, players, province, register, setting, shadows, show, time, title, translate, translation, version, war, wiki, world
    • Replies: 20
    • Views: 9,039
    Last Post: 02-10-2011 03:49 PM
    by Arknin  Go to last post
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BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.