Tag: defence

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  1. War moves and moving troops

    Started by Pieter Sleijpen, 02-04-1999 05:11 PM
    ability, action, army, attacks, campaign, cast, casting, defence, enemy, invasion, melee, moment, move, pbem, place, player, province, realm, round, rulebook, rules, scouts, spell, surprise, troop, war
    • Replies: 1
    • Views: 2,743
    Last Post: 02-04-1999 05:42 PM
    by  Go to last post
  2. Time and Magic -- Was "The Gorg

    Started by Mark A Vandermeulen, 10-28-1998 02:18 PM
    anuirean, blood, cast, complete, courts, creatures, day, defence, elves, evil, game, group, holdings, lawful, magic, massacre, poisoned, province, realm, regent, spell, time, town, war, wizard
    • Replies: 0
    • Views: 956
    Last Post: 10-28-1998 02:18 PM
    by Mark A Vandermeulen  Go to last post
  3. RE: Unit Experience

    Started by, 09-02-1998 12:20 AM
    ability, application, army, attack, combat, conflicts, defence, elite, experience, fourth, king, level, melee, missile, morale, september, stat, strength, time, transfer, type, unit, veteran, war, weak, wondering
    • Replies: 0
    • Views: 1,654
    Last Post: 09-02-1998 12:20 AM
    by  Go to last post
  4. Unit Experience

    Started by JD Lail, 08-28-1998 07:44 AM
    2 Pages
    1 2
    annual, attack, battlesystem, card, conflicts, cost, day, defence, domain, elite, experience, group, heir, king, levels, original, regular, rules, simple, turn, unit, units, veteran, war, war card, wondering
    • Replies: 10
    • Views: 2,946
    Last Post: 09-06-1998 03:55 AM
    by Brett Lang  Go to last post
  5. Cerilian Ships

    Started by Gary V. Foss, 06-15-1998 09:58 PM
    ability, access, ancient, board, char, combat, completely, corrections, cost, cultures, defence, free, guess, hosting, king, pbem, plan, ram, rules, serpent, ship, speed, statistics, stats, throw, title, units
    • Replies: 8
    • Views: 2,794
    Last Post: 06-18-1998 12:38 PM
    by  Go to last post
  6. Assaulting castles

    Started by Bearcat, 11-30-1997 12:00 AM
    2 Pages
    1 2
    army, artillery, attack, battle, bonuses, building, captured, card, casting, castle, castles, damaged, deal, defence, effect, fan, James, knights, leader, level, mage, missile, purpose, range, rulebook, rules, siege, spells, strange, terrain, units, visit, wizards
    • Replies: 10
    • Views: 2,861
    Last Post: 05-19-1998 08:52 PM
    by DKEvermore  Go to last post
  7. Battle Magic Spells

    Started by Neil Barnes, 03-24-1998 04:17 PM
    2nd, attack, battle, benefits, card, cold, combat, continual, damage, dead, defence, effect, elf, fire, form, magic, melee, missile, regent, round, spell, time, type, typo, unit, war, war card
    • Replies: 2
    • Views: 1,339
    Last Post: 03-25-1998 02:11 PM
    by Neil Barnes  Go to last post
  8. OCP - Update

    Started by, 03-09-1998 02:47 AM
    announcement, areas, attention, board, city, class, cooper, defence, flavour, forge, free, general, group, imperial, James, law, level, magic, map, military, miscellaneous, moment, permanent, population, project, translate, tribute, unique
    • Replies: 0
    • Views: 1,339
    Last Post: 03-09-1998 02:47 AM
    by  Go to last post
  9. OCP - SC Election Results

    Started by Simon Graindorge, 03-06-1998 05:12 PM
    art, board, city, cooper, defence, design, general, ground, guilds, imperial, imperial city, James, law, level, magic, members, military, miscellaneous, population, project, quality, results, river, rules, task, time, votes
    • Replies: 0
    • Views: 1,106
    Last Post: 03-06-1998 05:12 PM
    by Simon Graindorge  Go to last post
  10. Azusena

    Started by, 02-02-1998 04:31 AM
    ability, alignment, area, cast, city, cold, day, defence, evil, fourth, intelligence, lose, mage, magical, major, night, pick, point, points, purpose, strength, tips, western
    • Replies: 0
    • Views: 1,040
    Last Post: 02-02-1998 04:31 AM
    by  Go to last post
  11. RE: Question for Birthright

    Started by John, 11-30-1997 12:00 AM
    archers, armor, bonus, campaign, cost, costs, day, defence, dwarf, enemy, human, magic, maintenance, melee, modern, muster, plot, priest, regent, shield, ship, stack, unit, weapons, world
    • Replies: 0
    • Views: 925
    Last Post: 11-30-1997 12:00 AM
    by John  Go to last post
  12. Flying Castles ???

    Started by, 10-31-1997 07:37 PM
    ability, artwork, attack, attempting, castle, castles, combat, count, death, debate, defence, domain, effect, experts, fortification, king, level, magic, missile, move, original, province, spell, time, war
    • Replies: 4
    • Views: 1,325
    Last Post: 11-01-1997 03:17 AM
    by frederic lavallee  Go to last post
  13. Easy War Method

    Started by Darkstar, 10-08-1997 01:43 AM
    archers, attack, battle, box, crown, damage, darkness, death, defence, defense, follow, haven, melee, missile, moment, morning, mounted, page, result, simple, system, unit, units, values, war
    • Replies: 1
    • Views: 1,414
    Last Post: 10-08-1997 01:35 PM
    by Glenn Robb  Go to last post
  14. New Priest Realm Spell

    Started by Brandon Quina, 08-19-1997 02:57 PM
    damage, defence, destroying, divine, divine wrath, effects, enemy, group, heir, holding, level, levels, news, points, pour, power, priest, provinces, realm, regent, spell, throw, units
    • Replies: 1
    • Views: 1,281
    Last Post: 12-01-1997 04:09 AM
    by Scotty  Go to last post
  15. Ghoried

    Started by BRadmin, 09-30-2008 05:52 PM
    anuirean, archers, barony, category, deep, defence, domain, heir, king, land, minor, northern, proudglaive, province, purpose, river, ruled, scion, sea, shadow, town, traders, unit, waters, western, wiki
    • Replies: 0
    • Views: 2,659
    Last Post: 09-30-2008 05:52 PM
    by BRadmin  Go to last post


  16. Renfair_swordfight.jpg

    Started by Elton Robb, 05-31-2007 01:04 PM
    • Replies: 0
    • Views: 666
    Last Post: 05-31-2007 01:04 PM
    by Elton Robb  Go to last post


  17. PBeM Houserules: Winter

    Started by Danip, 07-11-2005 08:19 AM
    advantages, animal, area, attack, bonus, brcs, care, Cerilia, climate, cold, community, costs, cover, crown, curse, deep, defence, domain, game, Gorgon, house rule, military, monster, navigate, pbem, plague, plan, point, power, powerful, realm, regent, rise, terrain, training, weather, winter
    • Replies: 3
    • Views: 3,020
    Last Post: 07-14-2005 01:01 AM
    by Danip  Go to last post
  18. Seelie Faerie Template

    Started by Birthright-L, 05-15-2003 10:03 AM
    ability, absence, alignment, attack, board, capture, challenge, class, climate, creature, day, defence, effect, evil, faerie, fire, folk, humans, intelligence, kgauck, level, mass, members, monster, mortals, original, power, powerful, recent, save, score, seelie, shadow, skill, skills, spell, spells, spirit, terrain, time, type, useless, wizards, world
    • Replies: 2
    • Views: 1,828
    Last Post: 05-18-2003 04:42 AM
    by kgauck  Go to last post
  19. GURPS:Magician

    Started by Nameless One, 10-28-2011 01:27 PM
    active, allowed, attributes, bonuses, casting, character, crafting, crossbow, current, defence, diplomacy, fast, gurps, illusion, intelligence, language, level, magic, magician, market, merchant, power, school, skills, specialty, spells, staff, symbol
    • Replies: 0
    • Views: 1,401
    Last Post: 10-28-2011 01:27 PM
    by Nameless One  Go to last post


  20. GURPS:Races

    Started by Nameless One, 10-23-2011 11:10 PM
    active, anuirean, attack, balance, bow, cold, combat, conversion, cost, damage, defence, diseases, draft, dwarf, edition, effects, elf, fire, forest, half-elf, magic, modifiers, natural, race, secret, shield, skills, skin, steal, stone, terrain, training, tribute, version, vision, weapon
    • Replies: 0
    • Views: 2,595
    Last Post: 10-23-2011 11:10 PM
    by Nameless One  Go to last post


  21. Realms: scores

    Started by Sir Tiamat, 07-03-2009 10:04 AM
    5 Pages
    1 2 3 ... 5
    ability, asks, attack, attacks, defence, defensive, developed, domain, game, games, generation, holding, income, industry, intelligence, irdeggman, magic, magical, physical, plan, point, population, potential, province, realm, regent, rule, rules, score, scores, secret, secrets, state, sword
    • Replies: 42
    • Views: 25,375
    Last Post: 07-16-2009 01:28 AM
    by irdeggman  Go to last post
  22. Castles

    Started by kgauck, 07-14-2008 12:20 AM
    3 Pages
    1 2 3
    area, areas, armies, army, artist, asks, building, castle, castles, company, copper, cost, defence, defense, defensive, enemy, equipment, game, holding, invulnerable, kgauck, knight, law, law holding, level, money, pillage, pillaging, plan, player, players, png, purpose, realm, siege, speed, utility, vision
    • Replies: 22
    • Views: 6,392
    Last Post: 07-19-2008 01:47 AM
    by kgauck  Go to last post
    • Replies: 4
    • Views: 1,770
    Last Post: 01-22-2008 04:15 AM
    by Sorontar  Go to last post
  23. Awnsheghlien easely to wipe ?

    Started by thystonius, 04-23-2007 06:25 PM
    5 Pages
    1 2 3 ... 5
    advantage, ancients, Anuire, army, attack, Avan, avanil, awnshegh, awnsheghlien, azrai, benefit, blood, campaign, champion, character, characters, class, conflict, dangerous, deal, defence, domain, dragon, dynasty, edition, envision, field, fire, forest, function, general, girl, Gorgon, ground, intelligence, invasion, leader, level, major, military, mix, nick, place, plan, professional, public, realm, Roele, rules, seek, setting, sheghlien, shot, simple, spider, storyline, task, time, turn, vision, weak
    • Replies: 41
    • Views: 8,715
    Last Post: 08-30-2007 10:02 AM
    by irdeggman  Go to last post
  24. Doors and magic

    Started by Cobos, 08-26-2002 12:08 PM
    3rd, 3rd edition, building, cast, casting, castle, castles, completely, couple, cover, deal, defence, defensive, description, dexterity, haven, intelligence, level, limited, luck, magic, magician, major, power, round, ship, spell, strength, stronghold, strongholds, throw, throws, time, troop, wisdom, wizards, world
    • Replies: 6
    • Views: 1,921
    Last Post: 08-27-2002 06:56 AM
    by Peter Lubke  Go to last post
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