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Tag: guilder

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  1. Pointless asside: The Screed Co

    Started by James Ruhland, 05-26-1998 12:46 AM
    4 Pages
    1 2 3 ... 4
    access, armies, army, azrai, battle, brotherhood, care, completely, cooper, culture, fan, fantasy, free, fun, gaming, guess, guilder, heir, James, level, magic, point, production, professional, public, realism, setting, spells, unit, units, wars
    • Replies: 31
    • Views: 8,456
    Last Post: 06-01-1998 03:46 PM
    by darkstar  Go to last post
  2. A kind of Deep tthought

    Started by Kyle Foster, 04-03-1998 10:52 AM
    answer, azrai, blooded, bloodlines, couple, deep, discussion, divine, earth, events, evil, follow, future, guilder, heir, nature, points, power, random, recent, rising, scions, spirit, theory, worship
    • Replies: 1
    • Views: 2,137
    Last Post: 04-03-1998 01:57 PM
    by Mark A Vandermeulen  Go to last post
  3. Monetary requirements for Lieut

    Started by Drake90094, 03-27-1998 02:22 AM
    campaign, characters, class, damage, description, developed, domain, folks, gaming, generally, guilder, henchman, lieutenant, npcs, priest, quality, rare, rulebook, rules, scale, trade, type, values, warcards
    • Replies: 1
    • Views: 2,071
    Last Post: 03-31-1998 05:25 PM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
  4. Monetary requirements for Lieutenan

    Started by Bryan Palmer, 03-26-1998 11:07 PM
    attempt, characters, developed, folks, gaming, generally, guilder, henchman, lieutenant, quality, rare, scale, state, trade, type
    • Replies: 0
    • Views: 1,913
    Last Post: 03-26-1998 11:07 PM
    by Bryan Palmer  Go to last post
  5. S&p

    Started by Jan Arnoldus, 02-08-1998 05:36 AM
    advantages, award, characters, classes, guilder, level, point, points
    • Replies: 0
    • Views: 1,447
    Last Post: 02-08-1998 05:36 AM
    by Jan Arnoldus  Go to last post
  6. Promotional suggestions

    Started by Bryan Palmer, 02-09-1998 06:22 PM
    campaign, change, city, combat, current, domain, future, guilder, law, maximum, military, money, nature, nobility, original, place, proficiencies, province, regent, ruling, source, time, trade, true, type
    • Replies: 0
    • Views: 1,297
    Last Post: 02-09-1998 06:22 PM
    by Bryan Palmer  Go to last post
  7. S&p

    Started by Tim Nutting, 02-16-1998 09:14 PM
    advantages, class, guilder, level, points
    • Replies: 0
    • Views: 1,342
    Last Post: 02-16-1998 09:14 PM
    by Tim Nutting  Go to last post
  8. A question of Travel !!

    Started by Kowanga, 03-01-1998 05:20 PM
    action, actions, bodyguards, character, cost, costs, deal, expense, food, gold, group, guilder, heir, horse, horses, multi, npcs, place, ruler, rulers, time, transfer, travel, type, wizard
    • Replies: 2
    • Views: 2,398
    Last Post: 03-02-1998 03:06 PM
    by rad smith  Go to last post
  9. Investiture/Guilds and Sources

    Started by Craig Greeson, 03-12-1998 01:51 AM
    ability, animals, bloodline, campaign, children, commoners, deal, deities, god, guilder, investiture, land, law, major, money, nature, power, powers, realm, rule, scion, source, spell, temple, true
    • Replies: 0
    • Views: 1,405
    Last Post: 03-12-1998 01:51 AM
    by Craig Greeson  Go to last post
  10. Where the Imperial City gets its fo

    Started by Darkstar, 01-23-1998 12:58 AM
    answer, avanil, box, campaign, city, darkness, eastern, empire, food, guilder, imperial, imperial city, page, point, population, powerful, realm, route, routes, tuor, weapons
    • Replies: 0
    • Views: 1,990
    Last Post: 01-23-1998 12:58 AM
    by Darkstar  Go to last post
  11. Another `Rules` Question ...

    Started by Dan, 11-30-1997 12:00 AM
    3rd, brand, change, coast, control, cooper, domain, economy, fighter, guilder, heir, holdings, law, loyal, loyalty, medieval, province, purpose, realm, regent, results, rule, rules, ruling, state, taxation, trade, visit
    • Replies: 5
    • Views: 3,699
    Last Post: 01-27-1998 06:00 AM
    by Bryan Ruther  Go to last post
  12. Online City

    Started by Wrb41977, 01-28-1998 02:21 AM
    2 Pages
    1 2
    access, campaigns, chamberlain, city, cleric, completely, count, developed, discussion, free, game, guilder, imperial, imperial city, king, night, pick, product, small, story, supplement, time, tribute, true, wondering
    • Replies: 12
    • Views: 4,662
    Last Post: 01-28-1998 07:52 PM
    by Daniel McSorley  Go to last post
  13. Online City from adamtheo

    Started by Adam Theo, 01-30-1998 12:46 AM
    availability, box, city, congrats, creatures, days, design, future, guilder, imperial, imperial city, king, levels, magical, nick, npcs, page, potential, regent, small, supplement, sword, thief, tournen, vote
    • Replies: 0
    • Views: 1,572
    Last Post: 01-30-1998 12:46 AM
    by Adam Theo  Go to last post
  14. No. of Mages

    Started by Pieter A de Jong, 02-06-1998 05:04 PM
    ariya, casting, cities, city, complete, copy, defense, demographics, guilder, human, James, level, mage, mages, magic items, magicians, original, players, players secrets, published, reputation, retreat, secrets, spell, sword, thief, true, waste, world
    • Replies: 9
    • Views: 7,328
    Last Post: 02-15-1998 03:37 AM
    by c558382@showme.missouri.  Go to last post
  15. Questions, Subscribers

    Started by Pieter A de Jong, 01-19-1998 06:20 PM
    aglondier, America, attempting, census, city, dungeons, el-hadid, eloele, experience, fading, fan, fantasy, fiction, formation, guilder, member, pbem, plan, river, satan, scifi, secret, spider, traders, vampire, wars, white wolf, wolf
    • Replies: 3
    • Views: 4,758
    Last Post: 01-21-1998 09:55 AM
    by Tim Nutting  Go to last post
  16. Questions, Subscribers

    Started by dpp, 01-14-1998 06:14 PM
    battle, cards, census, Cerilia, civil, exp, experience, food, friends, games, generally, group, guilder, heir, location, pbem, secret, skin, south, time, war, wars, white wolf, wolf, women, worlds
    • Replies: 7
    • Views: 5,470
    Last Post: 01-15-1998 09:20 AM
    by Simon Graindorge  Go to last post
  17. BR Dragon Articles

    Started by JD Lail, 12-31-1997 12:18 PM
    adaption, annual, article, articles, background, battle, cannon, cards, combat, conversion, dragon, guilder, history, merchant, naval, politics, qadim, ramming, realm, setting, timeline, unit, version, war, war card, weapons
    • Replies: 0
    • Views: 2,394
    Last Post: 12-31-1997 12:18 PM
    by JD Lail  Go to last post
  18. Advice for new BR DM (long)

    Started by Brenda L Santer, 12-15-1997 04:20 PM
    acquire, actions, annual, answer, campaign, class, domain, energy, events, fun, game, goals, guilder, king, leader, level, place, player, powerful, powers, random, regency, ruins, ruling, running, setting, world, worlds
    • Replies: 0
    • Views: 1,998
    Last Post: 12-15-1997 04:20 PM
    by Brenda L Santer  Go to last post
  19. Trade Routes and Guild Holdings

    Started by prtr02@scorpion.nspco.co, 10-24-1997 04:17 PM
    actions, allowed, chain, city, control, diplomacy, domain, economy, enforce, guild, guilder, holding, imperial, imperial city, level, piece, powerful, province, ranger, route, routes, sea, thief, trade, trade route
    • Replies: 4
    • Views: 2,989
    Last Post: 10-29-1997 08:40 PM
    by Joel Parrish  Go to last post
  20. Destruction of Guilds

    Started by Bryan Palmer, 10-27-1997 08:22 PM
    action, alter, asked, campaign, decision, economy, effect, erm, fighter, free, friend, game, guild, guilder, guilds, gun, place, power, provinces, realm, recent, regent, ruler, rules, som, type
    • Replies: 0
    • Views: 3,246
    Last Post: 10-27-1997 08:22 PM
    by Bryan Palmer  Go to last post
  21. Rules Changes

    Started by David Sean Brown, 10-29-1997 01:33 AM
    armies, card, change, espionage, failure, guilder, level, maintenance, market, muster, pages, performance, permanent, request, rules, running, sea, seas, secret, spy, terrain, time, trade, turn, type, values, war, war card
    • Replies: 4
    • Views: 3,029
    Last Post: 10-29-1997 07:43 PM
    by Colleen Simpson  Go to last post
  22. RE: A Question

    Started by John Campbell, 10-31-1997 07:57 PM
    1997, guilder, guilds, income, money, negate, order, power, province, regent, routes, trade
    • Replies: 0
    • Views: 2,949
    Last Post: 10-31-1997 07:57 PM
    by John Campbell  Go to last post
  23. rules changes, contest from Adam Th

    Started by Adam Theo, 11-01-1997 05:44 PM
    action, contest, est, guilder, holding, influence, level, levels, page, points, province, realm, regent, rival, rules, solution, test, time
    • Replies: 0
    • Views: 1,381
    Last Post: 11-01-1997 05:44 PM
    by Adam Theo  Go to last post
  24. SV: contesting trade routes

    Started by Fredrik Lundberg, 11-07-1997 12:33 AM
    action, application, bonus, character, game, guilder, holding, income, law, level, page, province, roads, round, route, routes, rule, rulebook, ruler, rulers, time, trade, trade route, transfer, type, unknown
    • Replies: 1
    • Views: 2,334
    Last Post: 11-08-1997 05:52 PM
    by Mark A Vandermeulen  Go to last post
  25. Seaports and/or trade routes.

    Started by Fredrik Lundberg, 11-09-1997 01:01 PM
    bonus, character, cities, control, description, discussion, east, eastern, follow, guilder, gulfport, income, king, land, level, merchant, money, point, province, routes, rulebook, ruler, time, trade, trading, unknown
    • Replies: 1
    • Views: 2,524
    Last Post: 11-10-1997 11:42 PM
    by Mark A Vandermeulen  Go to last post
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