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  1. Warcards rant, updated.

    Started by Andreas Kjeldsen, 05-26-1998 06:11 PM
    area, asked, attack, attacking, background, battle, battlefield, cards, char, combat, computer, defensive, enemy, family, hex, lost, mounted, move, point, rant, resolution, roleplay, rules, terrain, turn, units
    • Replies: 1
    • Views: 2,306
    Last Post: 05-27-1998 01:26 PM
    by DKEvermore  Go to last post
  2. Navel rules

    Started by Mathew Howell, 03-23-1998 03:54 AM
    action, athe, battles, box, cards, character, cities, combat, expansion, game, haven, heir, level, naval, picking, product, rule, rules, sea, sun, supplement, war
    • Replies: 5
    • Views: 2,203
    Last Post: 03-23-1998 09:52 PM
    by Rasmus Juul Wagner  Go to last post
  3. Battle Magic Spells

    Started by Neil Barnes, 03-24-1998 04:17 PM
    2nd, attack, battle, benefits, card, cold, combat, continual, damage, dead, defence, effect, elf, fire, form, magic, melee, missile, regent, round, spell, time, type, typo, unit, war, war card
    • Replies: 2
    • Views: 2,190
    Last Post: 03-25-1998 02:11 PM
    by Neil Barnes  Go to last post
  4. What do your players know? (lengthy

    Started by KirbyRanma, 03-26-1998 07:41 AM
    ability, alignment, allowed, azrai, blood, bloodline, care, change, cold, combat, concerns, deal, death, evil, fighting, level, magic, movie, novels, paladin, player, save, seperate, shot, sphinx, spider, stag, universal
    • Replies: 0
    • Views: 1,567
    Last Post: 03-26-1998 07:41 AM
    by KirbyRanma  Go to last post
  5. Promotional suggestions

    Started by Bryan Palmer, 02-09-1998 06:22 PM
    campaign, change, city, combat, current, domain, future, guilder, law, maximum, military, money, nature, nobility, original, place, proficiencies, province, regent, ruling, source, time, trade, true, type
    • Replies: 0
    • Views: 1,300
    Last Post: 02-09-1998 06:22 PM
    by Bryan Palmer  Go to last post
  6. some advice <was: [BR] - PC Hit

    Started by John Ewan, 02-14-1998 07:14 AM
    advice, attacks, campaign, class, cleric, combat, creature, design, experience, formation, fun, future, game, group, healing, law, level, mage, magic, realm, rulebook, scenario, scene, setting, showing, world
    • Replies: 0
    • Views: 2,297
    Last Post: 02-14-1998 07:14 AM
    by John Ewan  Go to last post
  7. experience? - defense of AD&D -

    Started by Tim Nutting, 02-19-1998 02:33 AM
    action, application, blood, casting, character, combat, edition, fighting, game, gaming, goals, history, major, master, monster, power, regent, ruling, skill, story, strength, sword, trade, training, wandering, world
    • Replies: 0
    • Views: 1,497
    Last Post: 02-19-1998 02:33 AM
    by Tim Nutting  Go to last post
  8. experience? - defense of AD&D -

    Started by Neil Barnes, 02-19-1998 12:22 PM
    award, cast, character, characters, combat, defense, domain, experience, family, friend, games, general, history, npcs, players, regent, rewards, setting, story, time, trade, vampire, variant, wars, wolf
    • Replies: 0
    • Views: 2,464
    Last Post: 02-19-1998 12:22 PM
    by Neil Barnes  Go to last post
  9. Re:experience?

    Started by Terence _, 02-19-1998 03:02 PM
    attack, blood, character, combat, count, dming, experience, free, fun, heir, levels, monster, players, roleplayer, simple, sword, system, treasure
    • Replies: 1
    • Views: 2,201
    Last Post: 02-21-1998 07:50 AM
    by DavTyr@aol.co  Go to last post
  10. Re:[BIRTHRIGHT]-Starting out

    Started by dragon, 02-23-1998 11:34 PM
    allowed, characters, combat, download, dwarven, heir, human, influence, king, magic, ogre, player, players, point, power, ring, section, show, soul
    • Replies: 0
    • Views: 1,937
    Last Post: 02-23-1998 11:34 PM
    by dragon  Go to last post
  11. Weapon Stats in Rulebook

    Started by John, 11-30-1997 12:00 AM
    ability, advantage, areas, artist, bastard, bonuses, chain, combat, conclusion, damage, feedback, fighter, game, martial, military, ring, rulebook, shot, source, speed, stats, strength, strike, sword, tome, typo, weapon, weapons
    • Replies: 6
    • Views: 3,456
    Last Post: 03-04-1998 06:29 PM
    by prtr02@scorpion.nspco.co  Go to last post
  12. Priest spells from War sphere

    Started by Aleksei Andrievski, 03-02-1998 02:41 PM
    allowed, area, artillery, attack, attacks, attributes, battle, bonuses, change, cliff, combat, effects, enemy, fan, fortification, intelligence, level, magic, melee, solmyr, terrain, tome, tome of magic, type, unit, variation, version, war
    • Replies: 2
    • Views: 4,930
    Last Post: 03-03-1998 11:54 AM
    by rad smith  Go to last post
  13. RE: Priest spells from War sphere

    Started by Kowanga, 03-02-1998 03:25 PM
    allowed, area, artillery, attack, attacks, attributes, bonuses, change, character, cliff, combat, effects, enemy, level, magic, melee, original, powerful, score, shadow, solmyr, terrain, type, unit, variation, version, war
    • Replies: 0
    • Views: 1,691
    Last Post: 03-02-1998 03:25 PM
    by Kowanga  Go to last post
  14. RE: Priest spells from War sphere

    Started by DKEvermore, 03-03-1998 01:59 PM
    action, attacks, combat, defense, fast, group, knights, level, limited, magical, melee, priest, side, skin, spellcasters, spells, stack, units, war, wizards
    • Replies: 0
    • Views: 1,510
    Last Post: 03-03-1998 01:59 PM
    by DKEvermore  Go to last post
  15. Priest spells from War sphere

    Started by Aleksei Andrievski, 03-04-1998 01:39 PM
    army, battle, character, combat, deities, general, god, heir, historical, level, mythology, noble, powerful, priest, score, solmyr, spells, war, wisdom
    • Replies: 1
    • Views: 1,942
    Last Post: 03-04-1998 03:51 PM
    by c558382@showme.missouri.  Go to last post
  16. Dual-class exp restrictions.

    Started by James Ray, 03-07-1998 12:19 PM
    allowed, answer, attempting, balance, class, combat, current, dragon, effect, exp, favor, game, level, long life, mage, massacre, master, maximum, multi, physical, player, purpose, reward, rules, skills, sorcery
    • Replies: 0
    • Views: 1,646
    Last Post: 03-07-1998 12:19 PM
    by James Ray  Go to last post
  17. RE: Unblooded regents----TEST only.

    Started by Kariu, 03-07-1998 11:56 PM
    ability, blooded, campaign, change, claim, combat, commoners, completely, cooper, divine, essence, god, king, language, luck, mass, mortals, noble, original, powers, project, regency, source, unblooded, world, worlds
    • Replies: 0
    • Views: 1,919
    Last Post: 03-07-1998 11:56 PM
    by Kariu  Go to last post
  18. Dual-Class training

    Started by Martijn Buijs, 03-08-1998 08:20 PM
    actions, asks, balancing, bard, bonus, boy, class, combat, discussion, familiar, fencing, game, guild, king, law, level, mage, magician, member, nonweapon, player, powers, proficiencies, rare, time, training, true, weapons
    • Replies: 6
    • Views: 3,364
    Last Post: 03-13-1998 10:37 PM
    by Daniel McSorley  Go to last post
  19. Alternate Parrying

    Started by Tim Nutting, 01-21-1998 10:04 AM
    2nd, actions, alter, balancing, character, combat, cost, couple, defensive, game, heir, house, level, magic, master, melee, place, player, round, shield, skill, strange, strike, substitute, sword, weapon
    • Replies: 1
    • Views: 1,628
    Last Post: 01-21-1998 11:25 AM
    by Jaime T. Matthew  Go to last post
  20. Magic in Cerilia

    Started by dragon, 01-21-1998 11:48 AM
    arts, battle, blood, bonus, claims, combat, dagger, death, effects, encounter, forest, game, history, magic, magic items, minor, moon, power, rare, terror, true, unique, vision, weapon, world
    • Replies: 0
    • Views: 2,099
    Last Post: 01-21-1998 11:48 AM
    by dragon  Go to last post
    • Replies: 0
    • Views: 1,520
    Last Post: 01-22-1998 09:51 PM
    by jonathan.w.ingram@exgate  Go to last post
  21. On Line City Caucus.

    Started by James Ruhland, 01-29-1998 05:32 AM
    2nd, 3rd, board, change, city, combat, darkness, folks, gaming, grounds, heir, history, imperial, imperial city, James, level, maximum, player, players, points, run, slow, super, time, vote, votes, voting, world
    • Replies: 2
    • Views: 2,085
    Last Post: 02-01-1998 05:20 AM
    by Blastin  Go to last post
  22. S&p

    Started by Bondman, 01-29-1998 09:03 PM
    abilities, blood, blood abilities, change, characters, combat, completely, est, experience, fan, levels, low magic, magic, magical, powerful, ravenloft, result, slightly, spelling, standard, throw
    • Replies: 0
    • Views: 1,685
    Last Post: 01-29-1998 09:03 PM
    by Bondman  Go to last post
  23. Magical Items

    Started by Wrb41977@aol.co, 01-31-1998 08:35 PM
    alignment, azrai, beings, combat, damage, dead, effect, evil, form, gem, level, major, markov, minor, monster, occupy, powers, save, sword, temple, time, true, turn, wand, weapon, weapons
    • Replies: 0
    • Views: 2,119
    Last Post: 01-31-1998 08:35 PM
    by Wrb41977@aol.co  Go to last post
  24. Kriesha and Belinik

    Started by c558382@showme.missouri., 02-05-1998 03:29 AM
    ability, access, children, combat, conduct, control, dagger, dead, evil, forge, guide, healing, level, mage, paladin, physical, school, ship, solution, spire, sword, true, undead, warrior, wizard
    • Replies: 0
    • Views: 1,998
    Last Post: 02-05-1998 03:29 AM
    by c558382@showme.missouri.  Go to last post
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