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Tag: route (for routes)

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  1. Nyurehv

    Started by Witness3, 12-21-2023 06:26 PM
    ancient, area, banner, castle, city, domain, eastern, evil, giant, magician, major, population, province, regent, rivers, route, ruler, rumor, serving, showing, south, town, trade, tsarina, unit, wiki, winter
    • Replies: 0
    • Views: 2,782
    Last Post: 12-21-2023 06:26 PM
    by Witness3  Go to last post

    Wiki:
    Main

  2. How would a party plan a trip from the Giantdowns to Yeninskiy?

    Started by Delazar, 12-13-2023 11:27 PM
    2 Pages
    1 2
    berhagen, blood, calendar, campaign, city, couple, crew, crown, dangerous, days, highlands, imperial, imperial city, maps, plan, power, rare, raven, realm, route, sea, shadow, spell, travel, trip, world
    • Replies: 15
    • Views: 5,384
    Last Post: 01-23-2024 08:47 AM
    by Delazar  Go to last post
  3. Two questions about terrain

    Started by Witness3, 07-12-2021 10:31 AM
    aerele, close, coast, forest, level, major, minor, player, players, province, river, route, rule, rules, secret, terrain, trade, trade route, type
    • Replies: 1
    • Views: 2,855
    Last Post: 07-12-2021 02:50 PM
    by Osprey  Go to last post
  4. Trade Route Level?

    Started by metalraiden, 03-04-2018 08:45 AM
    brcs, collection, community, domain, errata, guild, guilds, heir, holdings, income, level, mods, province, route, routes, rule, season, specific, tai, title, trade, trade route
    • Replies: 3
    • Views: 27,739
    Last Post: 03-07-2018 10:01 PM
    by AndrewTall  Go to last post
    • Replies: 3
    • Views: 17,747
    Last Post: 02-16-2014 06:26 PM
    by bestial warlust  Go to last post
  5. Thaele

    Started by AndrewTall, 01-21-2013 11:17 AM
    Aebrynis, ancient, atlas, canon, cities, climate, cold, damaged, death, deep, dragon, eastern, guild, land, route, sea, seas, seeker, skill, south, tales, terrain, trade, tribes, turn, waters, wiki
    • Replies: 0
    • Views: 11,368
    Last Post: 01-21-2013 11:17 AM
    by AndrewTall  Go to last post

    Wiki:
    Main

  6. Regents and trade routes

    Started by Vicente, 12-14-2011 04:16 PM
    2 Pages
    1 2
    advantage, borders, brcs, domain, Europe, guild, holder, holding, holdings, landed, major, maps, provinces, public, range, regent, road, roads, route, routes, ruler, secret, strange, time, tool, trade, trade route, war
    • Replies: 11
    • Views: 12,412
    Last Post: 12-18-2011 10:45 AM
    by Vicente  Go to last post
  7. (Was T&T6SD)Experience

    Started by Mathieu Roy, 04-18-1999 01:07 AM
    balance, experience, powerful, route, stats
    • Replies: 0
    • Views: 1,974
    Last Post: 04-18-1999 01:07 AM
    by Mathieu Roy  Go to last post
  8. (Was T&T6SD)Experience

    Started by Bob Cauthron, 04-17-1999 09:56 PM
    challenge, characters, dangerous, effect, experience, general, player, powerful, route, sign, stats, survival, valid
    • Replies: 0
    • Views: 4,558
    Last Post: 04-17-1999 09:56 PM
    by Bob Cauthron  Go to last post
  9. (Was T&T6SD)Experience

    Started by Bob Cauthron, 04-18-1999 04:34 AM
    balance, campaign, experience, form, point, powerful, route, rpg, stats
    • Replies: 0
    • Views: 2,188
    Last Post: 04-18-1999 04:34 AM
    by Bob Cauthron  Go to last post
  10. Rule Action

    Started by Olesens, 02-15-1999 03:11 PM
    action, borders, castle, court, culture, farming, gods, guild, guilds, human, law, level, military, obscure, provinces, realism, route, rule, rule action, source, standard, temple, trade, trade route, type, units, village, wizard
    • Replies: 2
    • Views: 6,293
    Last Post: 02-16-1999 06:05 AM
    by JulesMrshn@aol.co  Go to last post
  11. Guilds too powerful -- a simple

    Started by DKEvermore@aol.co, 01-29-1999 03:39 PM
    action, baroness, claim, couple, decree, follow, formula, guild, land, level, military, power, powerful, purpose, regency, regent, route, royal, running, simple, standard, time, trade, trade route, war, winter
    • Replies: 2
    • Views: 6,008
    Last Post: 02-05-1999 12:15 AM
    by Kenneth Gauck  Go to last post
  12. Guilds too powerful -- a simple fix

    Started by Jonathan Ingram, 01-29-1999 05:50 AM
    change, claim, formula, guilds, holdings, income, levels, powerful, province, regent, route, simple, territory, trade, trade route, wealth
    • Replies: 0
    • Views: 2,857
    Last Post: 01-29-1999 05:50 AM
    by Jonathan Ingram  Go to last post
  13. Phooey on the rules

    Started by Jim Cooper, 11-04-1998 04:19 AM
    action, arms, baker, bebris, cooper, divine, domain, earth, fan, fantasy, game, guild, holding, influence, kings, McComb, medieval, nights, province, regency, regent, roleplay, route, rule, rulebook, time, world
    • Replies: 1
    • Views: 6,210
    Last Post: 11-04-1998 05:31 AM
    by DKEvermore@aol.co  Go to last post
  14. Sea Trade Routes

    Started by Eric, 10-31-1998 04:17 AM
    costs, heir, land, level, money, nations, original, player, provinces, regent, river, rivers, route, routes, rule, rules, save, sea, ship, spider, time, trade, trade route, upkeep, water
    • Replies: 2
    • Views: 7,244
    Last Post: 10-31-1998 11:48 PM
    by Craig Dalrymple  Go to last post
  15. Sea Trade Routes

    Started by Whalejudge@aol.co, 10-31-1998 11:38 PM
    cities, culture, enforce, Europe, land, level, map, move, noble, pirate, provincial, river, rivers, route, routes, sea, shot, sun, taxation, terrain, time, tolls, trade, trade route, transport, travel, type
    • Replies: 4
    • Views: 8,537
    Last Post: 11-02-1998 01:55 PM
    by DKEvermore@aol.co  Go to last post
  16. Trade Routes again..

    Started by Morg, 11-06-1998 02:07 PM
    allegiance, area, average, blood, dragon, dungeon, guilder, guilds, haven, income, knight, level, pbem, players, power, province, route, routes, secret, source, trade, trade route
    • Replies: 0
    • Views: 5,520
    Last Post: 11-06-1998 02:07 PM
    by Morg  Go to last post
  17. Smuggling

    Started by Gary V. Foss, 11-28-1998 12:55 AM
    2 Pages
    1 2
    action, adventure, armies, asks, building, count, domain, domain action, envision, espionage, guys, handling, heir, holder, land, market, maximum, military, mobile, navy, pirate, province, regent, regular, round, route, routes, rule, sea, ship, trade, trade route, witness
    • Replies: 12
    • Views: 11,767
    Last Post: 12-01-1998 10:53 PM
    by Mark A Vandermeulen  Go to last post
  18. Rules questions -Wraith

    Started by Hjelme, 12-28-1998 08:48 AM
    action, aglondier, allowed, army, diplomacy, guild, income, level, loyal, loyalty, money, place, province, realm, roads, route, routes, rulebook, ruler, rules, time, trade, trade route, trading, wondering
    • Replies: 4
    • Views: 5,205
    Last Post: 12-28-1998 04:18 PM
    by Memnoch  Go to last post
  19. Rules questions -Wraith

    Started by Whalejudge@aol.co, 12-28-1998 05:30 PM
    action, allowed, average, control, diplomacy, gold, guild, holding, holdings, income, king, land, limited, loyalty, production, province, realm, regency, regent, route, rule, rules, sea, trade, trade route, war
    • Replies: 1
    • Views: 5,528
    Last Post: 12-29-1998 07:02 AM
    by Tim Nutting  Go to last post
  20. Fw: Smuggling

    Started by MANTA, 11-28-1998 04:23 PM
    alert, application, areas, armies, collect, cost, count, guess, guild, heir, level, market, maximum, military, modification, money, order, round, route, routes, rule, rules, run, trade, trade route
    • Replies: 2
    • Views: 6,029
    Last Post: 11-28-1998 09:10 PM
    by Crossfell@aol.co  Go to last post
  21. Fellow BRers: I need your brain

    Started by John, 11-30-1997 12:00 AM
    action, adult, advantage, application, balance, borders, campaign, cooper, critical, domain, farming, fighter, friends, game, guardian, guild, holder, hotgb, king, land, law, leader, merchant, nick, pirate, power, province, public, regent, route, rulebook, ruler, rules, savvy, seas, seek, tab, trade, trade route, traders, tribute
    • Replies: 8
    • Views: 8,924
    Last Post: 10-05-1998 11:15 PM
    by Mark A Vandermeulen  Go to last post
  22. RE: Fellow BRers: I need your brain

    Started by Kariu, 10-04-1998 04:17 PM
    guilder, heir, heirs, holding, house, landed, money, organization, province, provinces, regent, route, rules, tax, temple, time, trade, trade route
    • Replies: 0
    • Views: 2,132
    Last Post: 10-04-1998 04:17 PM
    by Kariu  Go to last post
  23. BR PBeM

    Started by John, 10-05-1998 09:54 PM
    allowed, azhik, baruk, campaign, change, domains, faq, follow, free, game, heir, house, luck, multi, original, page, pbem, provincial, route, ruins, rule, rules, transfer, type, warlock
    • Replies: 4
    • Views: 3,486
    Last Post: 10-07-1998 01:16 AM
    by Brett Lang  Go to last post
  24. Ancient elven realm spell

    Started by Frederic Lavallee, 10-14-1998 02:10 PM
    ancient, casting, construction, cost, effect, form, group, human, influence, king, level, maintenance, permanent, point, rare, realm, route, rps, secret, simple, source, spell, stone, structure, time, trade, transportation
    • Replies: 0
    • Views: 2,246
    Last Post: 10-14-1998 02:10 PM
    by Frederic Lavallee  Go to last post
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