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  1. Unofficial Newsgroup for Birthright

    Started by Craig Dalrymple, 03-23-1999 03:59 AM
    change, dead, guy, slow, unofficial
    • Replies: 0
    • Views: 1,711
    Last Post: 03-23-1999 03:59 AM
    by Craig Dalrymple  Go to last post
  2. Some mindless bantering I thoug

    Started by darkstar, 04-08-1999 12:35 AM
    alter, campaign, cc2, change, core, houses, morg, rules, scale, times, tree
    • Replies: 0
    • Views: 4,252
    Last Post: 04-08-1999 12:35 AM
    by darkstar  Go to last post
  3. I`ll take Birthright Mythology and

    Started by Jim Cooper, 04-10-1999 01:22 AM
    Aebrynis, area, azrai, boy, challenge, change, cold, dead, divine, empire, envision, evil, god, history, human, magic, minor, native, nature, place, planar, power, powers, rulebook, shadow, spell, title, witness, world
    • Replies: 0
    • Views: 5,069
    Last Post: 04-10-1999 01:22 AM
    by Jim Cooper  Go to last post
  4. A Newbie

    Started by MrSpears@aol.co, 04-13-1999 01:16 AM
    box, change, complete, couple, est, formation, game, guys, members, naval, order, ring, rules, system, world
    • Replies: 3
    • Views: 2,641
    Last Post: 04-13-1999 04:23 AM
    by darkstar  Go to last post
  5. On Topic: Vampire`s Hold Adventure

    Started by Robert Trifts, 03-01-1999 08:07 AM
    2nd, alliance, campaign, change, character, count, days, death, formation, guard, guilder, locate, masse, menu, news, pdf, race, regent, running, ship, sneak, speed, strange, strength, tighmaevril, trade, trip, true, village
    • Replies: 0
    • Views: 9,341
    Last Post: 03-01-1999 08:07 AM
    by Robert Trifts  Go to last post
  6. "Power" in BR (was Azrai`s Serv

    Started by Craig Greeson, 03-04-1999 01:58 PM
    3rd, ability, actions, azrai, banner, change, cooper, critical, effect, game, generic, goals, guild, intelligence, land, level, loyalty, major, monster, plan, power, powerful, powers, prince, raven, scene, setting, skills, skirmishers, spellcasters, unit
    • Replies: 0
    • Views: 9,039
    Last Post: 03-04-1999 01:58 PM
    by Craig Greeson  Go to last post
  7. RE: bloodtheft

    Started by enq@completesystems.com., 02-27-1999 04:57 AM
    blood, bloodtheft, Cerilia, change, clerics, deities, hammer, heir, original, weapons
    • Replies: 0
    • Views: 1,793
    Last Post: 02-27-1999 04:57 AM
    by enq@completesystems.com.  Go to last post
  8. Loyalty Rules

    Started by Sindre Berg, 01-15-1999 03:34 PM
    action, change, collected, current, landed, law, level, levels, loyal, loyalty, modifier, original, pbems, players, provinces, rare, rebellion, regency, regent, rise, round, rule, rules, turn, units, warfare
    • Replies: 4
    • Views: 8,210
    Last Post: 01-17-1999 06:24 PM
    by Lee  Go to last post
  9. RE: Loyalty Rules

    Started by #WONG HON MING#, 01-17-1999 05:58 AM
    assistance, change, collected, computer, domain, effects, forge, free, function, landed, law, law holding, level, levels, loyal, loyalty, priest, province, provinces, rebellion, rule, rules, turn, units, vision, war
    • Replies: 0
    • Views: 4,836
    Last Post: 01-17-1999 05:58 AM
    by #WONG HON MING#  Go to last post
  10. peasent uprising

    Started by Kenneth Gauck, 01-17-1999 09:41 PM
    advancing, alert, blessed, change, contest, crown, day, divine, events, evil, feudalism, forge, god, kings, nobility, original, power, powers, rebellion, rule, slave, tax, theory, time, training, true, type, unblooded, war
    • Replies: 0
    • Views: 4,754
    Last Post: 01-17-1999 09:41 PM
    by Kenneth Gauck  Go to last post
  11. Those Darn Vos

    Started by Jim Cooper, 01-20-1999 03:52 AM
    attack, campaign, change, code, conduct, cooper, cultures, evil, familiar, follow, game, generally, goblins, guess, heir, honor, lawful, leadership, migration, orogs, proceed, random, realm, regent, society, step, story, time
    • Replies: 5
    • Views: 8,415
    Last Post: 01-20-1999 09:07 PM
    by Jim Cooper  Go to last post
  12. status of knights

    Started by Kenneth Gauck, 01-24-1999 04:55 AM
    ability, art, cash, change, class, commoners, duke, emperor, family, heir, knight, knights, military, nobles, original, plan, point, process, purpose, revised, social, status, step, world
    • Replies: 0
    • Views: 6,480
    Last Post: 01-24-1999 04:55 AM
    by Kenneth Gauck  Go to last post
  13. RE: Guilds too powerful -- a simple

    Started by Shaun Hodgson, 01-29-1999 06:06 AM
    change, formula, gold, guilds, holdings, income, landed, levels, maintenance, original, point, powerful, province, regent, road, rps, simple, territory, trade, trade route, turn, wealth
    • Replies: 0
    • Views: 2,652
    Last Post: 01-29-1999 06:06 AM
    by Shaun Hodgson  Go to last post
  14. The Future of the Multiverse

    Started by Olesens, 01-26-1999 08:50 PM
    3rd, andrew, answer, century, Cerilia, change, country, days, death, earth, effect, flight, future, general, heir, magic, medieval, nation, plan, purpose, setting, side, slave, stag, standard, technology, time, weapons, world, worlds
    • Replies: 9
    • Views: 6,051
    Last Post: 01-28-1999 10:10 PM
    by Jim Cooper  Go to last post
  15. Forsaken Priests (long)

    Started by Pieter Sleijpen, 02-11-1999 10:51 AM
    ability, armor, attack, change, character, class, current, day, death, deities, divine, dream, evil, experience, god, handbook, level, minor, plague, point, powers, time, war, weapon, worship
    • Replies: 2
    • Views: 6,014
    Last Post: 02-12-1999 11:59 AM
    by the Falcon  Go to last post
  16. Mental Effects of Awnsheglienism

    Started by Olesens, 02-17-1999 08:22 PM
    adventures, awnsheglien, azrai, bloodform, change, conflict, current, effects, evil, lawful, page, paladin, plan, player, spell, throw, time
    • Replies: 0
    • Views: 7,178
    Last Post: 02-17-1999 08:22 PM
    by Olesens  Go to last post
  17. RE: Mental Effects of Awnsheglienis

    Started by Peter Wiyda, 02-17-1999 11:02 PM
    abilities, ability, actions, azrai, badger, blood ability, bloodform, bloodlines, change, control, copy, darkness, deep, divine, effects, evil, kings, mage, original, ranger, ruled, scion, scions, trait, transformation, unknown
    • Replies: 0
    • Views: 5,177
    Last Post: 02-17-1999 11:02 PM
    by Peter Wiyda  Go to last post
  18. Guilds too powerful -- a simple fix

    Started by Jonathan Ingram, 01-29-1999 05:50 AM
    change, claim, formula, guilds, holdings, income, levels, powerful, province, regent, route, simple, territory, trade, trade route, wealth
    • Replies: 0
    • Views: 2,891
    Last Post: 01-29-1999 05:50 AM
    by Jonathan Ingram  Go to last post
  19. The weather in Talanie

    Started by John, 11-30-1998 12:00 AM
    America, change, climate, coast, cold, cold rider, dangerous, david, deep, effect, effects, field, gulf, horses, houses, influence, island, major, miles, night, priest, seas, source, south, transportation, weather
    • Replies: 5
    • Views: 9,783
    Last Post: 03-03-1999 08:26 PM
    by Jeff Dunnett  Go to last post
  20. RE: The Arrival of the goddess Shar

    Started by Shaun Hodgson, 01-06-1999 01:28 AM
    alliance, area, arrival, change, corner, east, effect, evil, failure, fighting, formation, guys, lost, mage, original, powerful, serpent, temple, time
    • Replies: 0
    • Views: 2,818
    Last Post: 01-06-1999 01:28 AM
    by Shaun Hodgson  Go to last post
  21. Standard and BR ship costs.

    Started by Gary V. Foss, 12-28-1998 09:59 PM
    board, campaign, change, core, costs, crew, description, domain, effect, horses, king, landed, marines, provinces, published, raid, rules, ship, standard, statistics, translation, type, types, units, version
    • Replies: 0
    • Views: 4,678
    Last Post: 12-28-1998 09:59 PM
    by Gary V. Foss  Go to last post
  22. Worst D&D experience ever

    Started by Kenneth Gauck, 11-07-1998 12:43 AM
    allowed, bonuses, campaign, change, character, device, dragon, experience, fun, game, gaming, girl, god, history, original, pirate, planar, plane, player, powerful, powers, realm, shield, skills, tribes, trip, version, weapon, worship
    • Replies: 0
    • Views: 8,337
    Last Post: 11-07-1998 12:43 AM
    by Kenneth Gauck  Go to last post
  23. Wraith - How to involve the Lor

    Started by MANTA, 12-28-1998 08:36 PM
    adventures, art, change, cleric, continual, cult, evil, group, heir, kingdom, leader, lord, major, paladin, players, realm, show
    • Replies: 0
    • Views: 2,149
    Last Post: 12-28-1998 08:36 PM
    by MANTA  Go to last post
  24. Cults

    Started by Pieter Sleijpen, 12-28-1998 11:47 AM
    ability, adventure, azrai, change, character, crown, cult, cults, deities, deity, evil, faith, grand, magicians, moment, powers, purpose, religions, religious, serpent, spell, spellcasting, spells, suggestion, villain, worship
    • Replies: 0
    • Views: 4,936
    Last Post: 12-28-1998 11:47 AM
    by Pieter Sleijpen  Go to last post
  25. More Bards!!! (v2.0)

    Started by Kenneth Gauck, 10-30-1998 04:09 AM
    areas, artist, attempting, battle, bonus, casting, change, character, class, combat, consequences, critical, description, discussion, enjoyable, follow, form, formation, game, lore, nature, original, professional, public, random, sandbox, skills, songs, spell, tales, warrior
    • Replies: 2
    • Views: 6,620
    Last Post: 10-30-1998 03:31 PM
    by Craig Dalrymple  Go to last post
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