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  1. Fellow BRers: I need your brains!

    Started by Jim Cooper, 10-03-1998 05:30 AM
    action, adult, balance, campaign, critical, crown, current, deal, economy, events, game, guild, guilder, hotgb, land, leader, level, maximum, population, province, random, regent, rps, rulebook, ruler, ruling, trade, turn
    • Replies: 0
    • Views: 5,616
    Last Post: 10-03-1998 05:30 AM
    by Jim Cooper  Go to last post
  2. RE: Alignment (Again?!)

    Started by enq@completesystems.com., 10-07-1998 01:11 AM
    alignment, alliance, answer, application, average, claim, current, diplomacy, elf, elves, evil, friend, gheallie, gheallie sidhe, growth, heir, noble, paladins, pbem, population, race, time, transfer, trend, type, wars
    • Replies: 0
    • Views: 3,171
    Last Post: 10-07-1998 01:11 AM
    by enq@completesystems.com.  Go to last post
  3. Rjurik units

    Started by Whalejudge@aol.co, 10-14-1998 03:08 PM
    alter, army, awnshegh, box, costs, download, druids, earth, elite, errata, fan, formation, infantry, members, muster, page, population, rangers, regent, section, tribal, unit, units, upkeep, warriors
    • Replies: 3
    • Views: 3,309
    Last Post: 10-14-1998 11:05 PM
    by Kenneth Gauck  Go to last post
  4. Elven Frolicking

    Started by Kenneth Gauck, 10-22-1998 05:27 PM
    2nd, 3rd, adult, America, area, arts, balance, boy, brazil, children, cover, current, deal, domain, farming, forge, game, gaming, generally, land, level, magic, nature, performance, population, power, rare, tighmaevril, wacky, wastes, weapons, world
    • Replies: 2
    • Views: 2,894
    Last Post: 10-23-1998 12:45 PM
    by Trizt  Go to last post
  5. Underground Provs

    Started by Morg, 10-22-1998 02:54 PM
    allowed, area, consequences, cultural, cultures, dwarf, dwarven, growth, heir, king, limited, morg, move, orog, orogs, player, population, provinces, races, rule, rulebook, source, time, values
    • Replies: 4
    • Views: 4,315
    Last Post: 10-27-1998 04:11 AM
    by James Knevitt  Go to last post
  6. Steam...

    Started by Saberdrake@aol.co, 09-15-1998 06:12 PM
    ability, blooded, card, casting, Cerilia, change, class, craftsmen, folks, gaming, heir, humans, intelligence, level, low magic, mages, magic, plane, population, realm, score, spell, steam, technology, time, wizards, world
    • Replies: 2
    • Views: 2,055
    Last Post: 09-17-1998 12:16 PM
    by Gary V. Foss  Go to last post
  7. Steam...

    Started by lyndon@pobox.com (Lyndon, 09-15-1998 01:04 PM
    actions, advanced, asks, barbarians, Cerilia, computer, dream, earth, emperor, form, fun, game, gold, hero, history, lab, magic, magic items, place, players, population, production, spellcasters, stone, technology, throne, transportation, wizard, worlds
    • Replies: 0
    • Views: 2,363
    Last Post: 09-15-1998 01:04 PM
    by lyndon@pobox.com (Lyndon  Go to last post
  8. Eastern Cultures

    Started by chris, 09-05-1998 04:05 PM
    ancient, campaign, cast, clerics, culture, cultures, day, djapar, dragon, dragon isles, dragons, east, eastern, heir, isles, king, mages, magic, magicians, map, population, race, source, time, wondering
    • Replies: 4
    • Views: 3,259
    Last Post: 09-11-1998 03:26 PM
    by mmacgregor@statestreet.c  Go to last post
  9. Low magic and INT requirements

    Started by Gary V. Foss, 08-28-1998 07:00 AM
    3 Pages
    1 2 3
    anuirean, average, blooded, bor, born, campaign, children, cooper, family, fencing, girl, guess, haven, human, intelligence, magic, nation, point, population, priest, published, purpose, random, rarity, rules, score, setting, shot, simple, society, suitable, test, wizard, world
    • Replies: 27
    • Views: 6,474
    Last Post: 09-07-1998 08:56 AM
    by Daniel McSorley  Go to last post
  10. find a way to limit # of bloodlines [BIRTHRIGH

    Started by Dave Keyser, 07-01-1998 07:34 PM
    average, blooded, bloodlines, bloodtheft, care, change, claim, control, couple, game, generation, human, level, lineage, mechanic, medieval, nature, noble, offspring, point, population, power, race, rule, scions, tribute
    • Replies: 0
    • Views: 2,219
    Last Post: 07-01-1998 07:34 PM
    by Dave Keyser  Go to last post
  11. [Birthright]-Altering Province Bord

    Started by Shaun Hodgson, 07-01-1998 04:38 AM
    ach, bor, borders, completely, eastern, elves, forest, map, nation, northern, population, province, provinces, run, running
    • Replies: 0
    • Views: 2,346
    Last Post: 07-01-1998 04:38 AM
    by Shaun Hodgson  Go to last post
  12. Population level (was Long stat

    Started by Jan Arnoldus, 06-30-1998 09:35 PM
    anuirean, average, blooded, Cerilia, completely, deal, elves, empire, guess, heir, humans, level, mage, mages, magical, miles, nature, paladins, population, provinces, ruins, ruins of empire, run, running, size, stat
    • Replies: 0
    • Views: 2,275
    Last Post: 06-30-1998 09:35 PM
    by Jan Arnoldus  Go to last post
  13. The elves shall *rise* again! [

    Started by TheMotive@aol.co, 06-30-1998 11:55 AM
    2 Pages
    1 2
    3rd, America, clerical, clerics, count, dead, elves, fan, fighting, general, guard, heir, heirs, holder, humans, infantry, intelligence, invasion, land, leader, liberation, magic, native, nick, population, powerful, rise, shot, towers, troops, units, women
    • Replies: 19
    • Views: 7,911
    Last Post: 07-11-1998 08:59 PM
    by Tim Nutting  Go to last post
    • Replies: 0
    • Views: 2,079
    Last Post: 07-02-1998 04:43 AM
    by Shaun Hodgson  Go to last post
  14. Province Levels...Again

    Started by Morgramen the Magician, 07-23-1998 07:21 AM
    average, campaign, convert, design, guys, levels, miles, original, point, population, province, provinces, provincial, realm, rule, small, source, stats, terrain, type
    • Replies: 0
    • Views: 2,516
    Last Post: 07-23-1998 07:21 AM
    by Morgramen the Magician  Go to last post
  15. Farmed but not Populated

    Started by morgramen, 07-25-1998 03:35 PM
    city, completely, exports, guys, imperial, imperial city, king, level, levels, maximum, pages, population, potential, province, provincial, rulebook, size, source, system, terrain, type
    • Replies: 1
    • Views: 1,724
    Last Post: 07-26-1998 05:41 AM
    by Tim Nutting  Go to last post
  16. Farmed but not Populated

    Started by morgramen, 07-26-1998 04:36 AM
    area, city, completely, exports, farming, game, guys, imperial, imperial city, king, level, levels, magic, maximum, modern, night, population, potential, province, provincial, size, source, system, technology, terrain, type, valid
    • Replies: 2
    • Views: 1,942
    Last Post: 07-26-1998 05:53 PM
    by brenda santer  Go to last post
  17. Levels --- refresh my memory?

    Started by lyndon@pobox.com (Lyndon, 07-27-1998 12:28 AM
    box, characters, levels, mages, naval, point, population, product, rules, sun
    • Replies: 0
    • Views: 1,140
    Last Post: 07-27-1998 12:28 AM
    by lyndon@pobox.com (Lyndon  Go to last post
  18. Healing War Cards

    Started by Bearcat, 11-30-1997 12:00 AM
    army, arts, battle, book of priestcraft, card, cards, care, cost, craft, damaged, fan, healing, infantry, James, military, nation, population, priestcraft, return, round, ruler, strength, time, turn, unit, units, war, war card
    • Replies: 9
    • Views: 6,604
    Last Post: 08-05-1998 12:30 PM
    by James Ray  Go to last post
  19. RE: Healing War Cards

    Started by Ronnie Livingston, 07-31-1998 04:22 PM
    actions, arts, battle, campaign, card, cards, century, current, earth, fields, gaming, healing, military, nation, original, points, population, ruler, shoot, turn, unit, units, war, war card, world
    • Replies: 0
    • Views: 1,808
    Last Post: 07-31-1998 04:22 PM
    by Ronnie Livingston  Go to last post
  20. Science and Advancement in Birthrig

    Started by Jim Cooper, 08-11-1998 04:57 AM
    action, campaign, city, couple, current, domain, effect, empire, future, game, gold, history, level, major, nature, place, player, point, population, power, province, public, realm, regent, ruling, technology
    • Replies: 0
    • Views: 1,296
    Last Post: 08-11-1998 04:57 AM
    by Jim Cooper  Go to last post
  21. QBasic BR and Suiriene

    Started by The Olesen`s, 06-04-1998 12:32 AM
    blood, bloodline, board, class, cover, domain, guild, holding, income, inline, level, loyalty, major, menu, minor, paladin, plague, population, production, province, rebellion, restored, ruling, score, source, temple, throne, trade, version
    • Replies: 1
    • Views: 2,469
    Last Post: 06-04-1998 01:02 AM
    by The Olesen`s  Go to last post
  22. Magic items in BR

    Started by Gary V. Foss, 06-02-1998 05:13 PM
    2 Pages
    1 2
    ability, access, bastard, campaign, class, energy, fields, formation, hide, human, lost, mage, magic, nick, permanent, player, population, power, powerful, rare, realm, running, seek, shot, simulacrum, source, staff, time, treasure, village, wizard, worlds
    • Replies: 14
    • Views: 5,970
    Last Post: 06-09-1998 03:35 PM
    by Kai Beste  Go to last post
  23. Gods of the Halflings

    Started by bloebick@juno.com (Benja, 05-29-1998 12:46 AM
    accessory, answer, atlas, burrows, Cerilia, completely, cultures, deities, domain, domains, faith, faiths, follow, free, gods, halfling, halflings, heir, human, land, population, protectorate, regular, religious, shadow, shadow world, slow, world, worship
    • Replies: 5
    • Views: 8,394
    Last Post: 05-29-1998 06:05 PM
    by Tim Nutting  Go to last post
  24. Province Levels

    Started by TOMMY.ASHTON@ASU.Ed, 05-28-1998 10:21 PM
    answer, campaign, changed, count, device, discussion, enhancement, farming, gaming, king, land, level, loyalty, maximum, member, money, nobility, noble, population, powerful, province, random, recent, regent, rule, secret, time, visit
    • Replies: 0
    • Views: 1,660
    Last Post: 05-28-1998 10:21 PM
    by TOMMY.ASHTON@ASU.Ed  Go to last post
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