User:ShadowMoon/Prestige Class/Guilder
House Rule
[top]Guilder
Prestige Class by Aleksandar Licul (ShadowMoon)
Guilders specialize in trade, profit, marketability, arbitrage, and monetary concerns.
Guilders specialize in trade, profit, marketability, arbitrage, and monetary concerns.
[top]Requirements
- Skills: Bluff 8 ranks, Diplomacy 8 ranks, and Profession (Merchant) 8 ranks.
- Feats: Skill Focus (Diplomacy).
- Special: Guild affiliation.
[top]Game Rule Information
- Abilities: A Guilder's key abilities are Intelligence, Charisma, and Wisdom.
- Alignment: Any.
- Hit Dice: d6.
[top]Class Skills
Guilder class skills and the key ability for each skill are: Administrate (Wis), Appraise (Int), Bluff (Cha), Craft (all skills taken individually - Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (Local - Int), Knowledge (Nobility and Royalty - Int), Knowledge (Regional - Int), Knowledge (Trade and Goods - Int), Profession (Banker - Wis), Profession (Merchant - Wis), Profession (Revisor - Wis), Profession (Smuggler - Wis), Sense Motive (Wis), and Speak Language (Any - N/A).
- Skill Points at each Level: 6 + Int modifier.
[top]Class Features
All of the following are class features of the Guilder prestige class.
Bonus Feat list: Diligent, Improved Initiative, Iron Will, Leadership, Master Administrator, Master Diplomat, Master Merchant, Negotiator, Persuasive, Skill Focus, and Spymaster.
I used only D&D 3.5 PHB, and BRCS for Bonus Feat list.
The Guilder | |||||
Level | BAB | F | R | W | Special |
1st | +1 | +0 | +0 | +2 | Novice, Bonus Feat |
2nd | +2 | +0 | +0 | +2 | Favoured Region I |
3rd | +2 | +1 | +1 | +3 | Expert Dealer |
4th | +3 | +1 | +1 | +3 | Journeyman, Bonus Feat |
5th | +3 | +1 | +1 | +4 | Favoured Region II |
6th | +4 | +2 | +2 | +4 | Expert Negotiator |
7th | +4 | +2 | +2 | +5 | Superior, Bonus Feat |
8th | +5 | +2 | +2 | +5 | Favoured Region III |
9th | +5 | +3 | +3 | +6 | Expert Administrator |
10th | +6/+1 | +3 | +3 | +6 | Master, Bonus Feat |
- Weapon and Armour Proficiency: The Guilder is proficient with all simple weapons and with light armour, but not with shields.
- Novice (Ex): At 1st-level, when making Profession rolls for income, they generate 5% more income than normal.
- Bonus Feat: Guilders gain a bonus feat at 1st-, 4th-, 7th-, and 10th-level. This is in addition to their usual feats when levelling, but may only be selected from their bonus feat list (their other feats are of course not limited to this list). All the normal pre-requisites must be met before selecting a new bonus feat.
- Favored Region I (Ex): At 2nd-level, a Guilder may select a regional area (such as the Western Reaches, Western Basin States, the Eastern Basin States, or the Overlook of Brechtür). Due to his extensive experience with the people, customs, and attitudes of the important characters and training in techniques for manipulating the administration of this region, the Guilder gains a +2 bonus on Administrate, Bluff, Diplomacy, Gather Information, Intimidate, Knowledge (Local), Knowledge (Nobility and Royalty), Knowledge (Regional), and Sense Motive checks when using these skills in relation to regents, members of the regional upper class, and guilds. At 5th- and 8th-level, the Guilder may select an additional favoured region (Favoured Region II and Favoured Region III). In addition, at each such interval the bonus in any one favoured region (including the one just selected, if desired) increases by 2.
- Expert Dealer (Ex): At 3rd-level, the Guilder gains a +2 bonus on Appraise and Diplomacy checks, and on domain-level actions related to trade and finance.
- Journeyman (Ex): At 4th-level, when making Profession rolls for income, they generate 25% more income than normal.
- Expert Negotiator (Ex): At 6th-level, the Guilder gains a +2 bonus to Diplomacy skill checks, and to all Diplomacy-based domain actions. These include Diplomacy, Create Trade Route, and Contest Trade Route.
- Superior (Ex): At 8th-level, when making Profession rolls for income, they generate 50% more income than normal.
- Expert Administrator (Ex): At 9th-level, the Guilder gains a +2 bonus to Administrate checks, and a +2 bonus to Create, Contest, and Rule (Guild, and Law) domain actions. The DC for reducing domain maintenance is DC 10 + 1/2 domain maintenance.
- Master (Ex): When making Profession rolls for income, they generate 100% more income than normal.
Bonus Feat list: Diligent, Improved Initiative, Iron Will, Leadership, Master Administrator, Master Diplomat, Master Merchant, Negotiator, Persuasive, Skill Focus, and Spymaster.
I used only D&D 3.5 PHB, and BRCS for Bonus Feat list.
[top]Variant
- Hit Dice: d4.
- Skill Points: 8 + Int modifier.
- Special: All Guilder Favoured Region abilities gets a +2 increase.
[top]Notes
This version of Guilder Prestige Class is inspired by Thelandrin's Guilder, and influenced by my d20R Guilder Prestige Class, but since my d20R differ greatly from Core D&D 3.5 I had to adapt it.
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Created by Last edited by , 10-23-2011 at 12:24 PM 0 Comments, 4,323 Views |
, 07-30-2011 at 12:12 PM
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