The Gorgons Alliance adventures
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- 1Aerele
- 2Ansien
- 3Barrow Hill
- 4Bindier
- 5Black Stone
- 6Elfwash Keep
- 7Braeme
- 8Caerlinien
- 9Caer Callin
- 10Malentor's Tower
- 11Brak-Nor Castle
- 12Falcon's Roost
- 13Battlewaite
- 14Castle Haes
- 15Castle Aglondier
- 16Lofton
- 17Gaelin's Keep
- 18Rose Palace
- 19Tower Ruannoch
- 20Ruorven
- 21Barrow Mound
- 22Moriel
- 23Drak-mal Castle
- 24Spider's Lair
- 25Stormpoint
- 26Winterroot
See Also: available in the Downloads section
[top]Aerele
Report: Your highness, a most intriguing incident occurred last night; a goblin thief was apprehended during an attempt to enter the royal castle. When the guards dealt with the wretch in the usual fashion, a small gem was discovered. Its depth and character reveal such a flawless perfection as to assuredly be enchanted. The guards then promptly took the goblin before the captain, who was eventually able to extract the full story from the would-be burglar. It seems that this thief had just recently plied his trade in the fair city of Aerele. While sneaking around Baron Diem's castle, he unknowingly found what appeared to be an item of great power. The goblin's description of the jeweled robes from which he took the stone, as well as the nature of the stone itself, lead me to believe that the creature stumbled upon the long lost Regalia of the Empire. The exact details are not known, and the goblin is no longer able to elaborate upon his initial story. (I have already spoken to the captain of the guard about the vigor in which he carries out his duties, but this is of little concern to you.) Your Highness, do we proceed with exploiting this incredible opportunity?
Description: Aerele is a port city as well as the capital of glorious Diemed. Caer Diem, home to Diemed's warrior baron, Heirl Diem, overlooks the walled city of Aerele. Its heavily defended walls protect the most canny and cunning strategist in Anuire. This large and enigmatic castle is well-known for its complexity and the maze-like qualities of its layout. It is even rumored that, after so many centuries and so many rebuilds, a series of rooms have been lost and are now sealed away from casual entrance. Numerous stout guards watch in the outer areas, while deep within the vast stronghold a fiend of great power stands deadly vigil over the fabled Regalia of the Empire. The fiend's brooding silence emanates a near palpable feeling of malice.
Quest Goal: Recover the Regalia of Empire
Description: Aerele is a port city as well as the capital of glorious Diemed. Caer Diem, home to Diemed's warrior baron, Heirl Diem, overlooks the walled city of Aerele. Its heavily defended walls protect the most canny and cunning strategist in Anuire. This large and enigmatic castle is well-known for its complexity and the maze-like qualities of its layout. It is even rumored that, after so many centuries and so many rebuilds, a series of rooms have been lost and are now sealed away from casual entrance. Numerous stout guards watch in the outer areas, while deep within the vast stronghold a fiend of great power stands deadly vigil over the fabled Regalia of the Empire. The fiend's brooding silence emanates a near palpable feeling of malice.
Quest Goal: Recover the Regalia of Empire
[top]Ansien
Report: Glorious leader of the realm, do you recall our last discussion about the great symbols of power that would help pave your way to the Iron Throne? I have put my mind, and more importantly your agents, onto this problem. And, well, Your Highness, it seems success has come to us by Haelyn's grace. We have located the resting place of one of the most significant and powerful items of the emperor's lost regalia, the State Crown of Anuire! It lies in Elinie's province of Ansien, within the confines of a powerful citadel protected by many stout defenders. Who knows how it ended up there, or even if its owners know what they hold? But, Your Highness, none of that matters. You now have the chance to seize one of the most magnificent relics of power ever to exist within Anuire. Please, you must act quickly, before someone else uncovers this fantastic secret.
Description: Ansien is the capital of Elinie, where Khinasi influence over the centuries has had its effect on the imposing royal castle. The brutal mass of dark, forbidding stone that typifies the normal Anuirean architecture has been replaced by a more elegant and flowing style, but a style that still is quite capable of protecting its occupants. Currently, it is home to many valuable artifacts useful for both war and magery. Within the outer ramparts, numerous secret walls and rooms create a convoluted maze-like path. There is supposedly a hidden trail leading to the treasury rooms where the fabled State Crown of Anuire can be found.
Quest Goal: Find the State Crown of Anuire
Description: Ansien is the capital of Elinie, where Khinasi influence over the centuries has had its effect on the imposing royal castle. The brutal mass of dark, forbidding stone that typifies the normal Anuirean architecture has been replaced by a more elegant and flowing style, but a style that still is quite capable of protecting its occupants. Currently, it is home to many valuable artifacts useful for both war and magery. Within the outer ramparts, numerous secret walls and rooms create a convoluted maze-like path. There is supposedly a hidden trail leading to the treasury rooms where the fabled State Crown of Anuire can be found.
Quest Goal: Find the State Crown of Anuire
[top]Barrow Hill
Report: Your Majesty, a talented bard has brought us information of great interest. While traveling the outskirts of the Five Peaks, he heard many tales of Barrow Hill, the final resting place of a great elven mage by the name of Delwyheinn. This wizard was reputed to be great in power, most especially in the realm of life magics. All the tales speak of the marvelous items of power he forged, but his tomb, ever sought after, has never been discovered. Well, Sire, with the new details from the bard's stories, I eventually scried out the location of Delwyheinn's tomb. Though in truth the effort cost me dearly, the price is trivial when compared to the pride I feel in serving your glory. But to the location, it lies in the province of Floodspaeth, just north of Alamie in the forbidding region of the Five Peaks.
Description: Barrow Hill is the dark and moldering burial mound of the reclusive elf wizard, Delwyheinn. This tomb has lain undiscovered for many centuries. It is believed that the tunnels of this dire barrow are stalked by wraiths and zombies, the twisted remnants of Delwyheinn's dark experiments with life magics. The enraged creatures prowling the shadowy tunnels seek to satiate their grievous hatred and hunger for the living, as well as protect the magical Ring of Wizardry. Reputedly there is a sealed inner chamber in which the wizard's faded lich form sleeps, guarding the remnants of his library of magical data in the dank and closed confines of the decaying warren.
Quest Goal: Defeat Delwyheinn and find the Ring of Wizardry
Description: Barrow Hill is the dark and moldering burial mound of the reclusive elf wizard, Delwyheinn. This tomb has lain undiscovered for many centuries. It is believed that the tunnels of this dire barrow are stalked by wraiths and zombies, the twisted remnants of Delwyheinn's dark experiments with life magics. The enraged creatures prowling the shadowy tunnels seek to satiate their grievous hatred and hunger for the living, as well as protect the magical Ring of Wizardry. Reputedly there is a sealed inner chamber in which the wizard's faded lich form sleeps, guarding the remnants of his library of magical data in the dank and closed confines of the decaying warren.
Quest Goal: Defeat Delwyheinn and find the Ring of Wizardry
[top]Bindier
Report: An incredible report has just reached us, Your Highness, about a perfidious deed committed in the Imperial City of Anuire within the last fortnight. A bold thief has stolen the Banner of Roele from the royal armories and successfully eluded capture (no doubt thanks to the goddess Eloe'le's blessing). Knowing you would be interested in such news, I have added your spies and scouts to the hunt for the standard. Well, Majesty, we have finally succeeded in locating the stronghold of those responsible. I need not go into details of how such information was gained, but it is most reliable. The Roele Banner is in a fortress held by a brigand and his mercenaries within the province of Bindier in Brosengae. We know not what he plans to do with the royal standard, but I am sure your Highness knows what action we should take.
Description: You are on your way to a small, sturdy fortress well outside of Bindier where a bold thief and his vicious mercenaries, having stolen the Banner of Roele from the royal armories, have taken refuge. The sounds of their revelry flood the surrounding countryside on the many rainy nights. None know if he is backed by another regent; however, it is known that this is indeed the sanctuary of the lucky looter.
Quest Goal: Find the Banner of Roele
Description: You are on your way to a small, sturdy fortress well outside of Bindier where a bold thief and his vicious mercenaries, having stolen the Banner of Roele from the royal armories, have taken refuge. The sounds of their revelry flood the surrounding countryside on the many rainy nights. None know if he is backed by another regent; however, it is known that this is indeed the sanctuary of the lucky looter.
Quest Goal: Find the Banner of Roele
[top]Black Stone
Report: Highness, some very grave information has just been uncovered concerning the kingdom of Boeruine. Its regent has recently come into the possession of an item of great power, Farid's Coffer of the Realm. With this extraordinary artifact, his influence and power will swell, and the Iron Throne may well be within his grasp! We must do something quickly, or your own plans may be in peril. Though an open strike against him is ill-advised and quite dangerous, your spies have learned that he keeps the coffer under heavy guard at his personal estate, Black Stone Castle, outside the capital city. Should a band of lowly brigands raid a country estate while its lord is away, who is to say that it is not mere fate?
Description: Forbidding Black Stone castle is where Farid's Coffer of the Realm now lies. Just outside the capital city of Seasedge, it is the royal castle and heavily protected by well-trained guards. Fashioned from ebony granite, the dark keep is grounded on a tall windlashed crag, which it shares with the ruins of many older fortifications. The antique structures erode away under the constant onslaught of time, seemingly a haphazard jumble of debris crowning the grass covered hill.
Quest Goal: Find Farid's Coffer of the Realm
Description: Forbidding Black Stone castle is where Farid's Coffer of the Realm now lies. Just outside the capital city of Seasedge, it is the royal castle and heavily protected by well-trained guards. Fashioned from ebony granite, the dark keep is grounded on a tall windlashed crag, which it shares with the ruins of many older fortifications. The antique structures erode away under the constant onslaught of time, seemingly a haphazard jumble of debris crowning the grass covered hill.
Quest Goal: Find Farid's Coffer of the Realm
[top]Elfwash Keep
Report: Your Highness and most revered leader, the pillaging by Rhuobhe's elves worsens. The Manslayer has taken Elfwash Keep and appointed Nhoun the Elf his commander. This small border fort in Boeruine acts as a base for Rhuobhe's raids on the countryside. Boeruine's regent tried to strike back with his local troops but failed. His supply columns have been harassed so unmercifully that they cannot reach the fort. Majesty, if we were to use the tactics of the Manslayer ourselves, and avoid the use of large masses of troops, victory could be ours. If you were to lead just a few chosen fighters to the area, I am sure you would be able to sneak in and strike at Nhoun himself. Taking back the fort would surely place Boeruine in your debt.
Description: This small border castle in the province of Redoubt is occupied by Rhuobhe Manslayer's troops. It's said that his Lieutenant, Nhoun the Elf, stalks anyone who dares enter his fortress of twisted tunnels. Many have ventured underground to see if the rumor of the legendary artifact, Dierdrien's Ring, being on the premises holds true. None have returned.
Quest Goal: Defeat Nhoun and find Dierdrien's Ring
Description: This small border castle in the province of Redoubt is occupied by Rhuobhe Manslayer's troops. It's said that his Lieutenant, Nhoun the Elf, stalks anyone who dares enter his fortress of twisted tunnels. Many have ventured underground to see if the rumor of the legendary artifact, Dierdrien's Ring, being on the premises holds true. None have returned.
Quest Goal: Defeat Nhoun and find Dierdrien's Ring
[top]Braeme
Report: Description: The Temple of the Ninth Spell, within the city of Braeme, is being stalked by an invisible creature which preys on the life forces of its inhabitants. Patriarch Altaweir knows that somewhere within the temple is the Sielshegh Gem which must be what lured the creature. Being a temple dedicated to the moon and shadow, the place has many illusions. Though the method is unknown, the invisible creature has somehow learned of the call for aid and now haunts the temple waiting for any who dare to enter.
Quest Goal: Defeat the creature and recover the Sielshegh Gem
Quest Goal: Defeat the creature and recover the Sielshegh Gem
[top]Caerlinien
Report: Revered Majesty, we have been watching the industrious and interesting activities of the ruler of Cariele. As you know, the royal castle in Caerlinien has been under constant construction and remodeling for many years now. All this work goes well, but the interesting thing is that he spends very little gold on his hobby of castle building. Magic is most surely involved, or how could he afford all the work that has been done? I have been watching, and the reports of your spies confirm my suspicions. He accomplishes the work with a set of magical tools, Barazad's Tools to be exact -- those wondrous artifacts forged by master dwarven smiths who were also great mages. With them, raising a great castle is but child's play. By Haelyn's grace, such tools would be a useful addition to your realm.
Description: Caerlinien, the capital city of Cariele, is home to the castle of the current ruler. The regent spends almost all his idle time and money overseeing the expansion of the royal castle. Royal vanity is reflected through his luxurious palace. The elaborate castle itself is guarded by soldiers and the regent's own powerful magics. Many of his treasures, including Barazad's Tools, are hidden away, only to be viewed by a few.
Quest Goal: Find Barazad's Tools
Description: Caerlinien, the capital city of Cariele, is home to the castle of the current ruler. The regent spends almost all his idle time and money overseeing the expansion of the royal castle. Royal vanity is reflected through his luxurious palace. The elaborate castle itself is guarded by soldiers and the regent's own powerful magics. Many of his treasures, including Barazad's Tools, are hidden away, only to be viewed by a few.
Quest Goal: Find Barazad's Tools
[top]Caer Callin
Report: Majesty, please forgive this intrusion, but we have just received a letter of grave import. A small border knight by the name of Morden, of the Kingdom of Aerenwe, has unearthed a dark secret that has lain buried for far too long. The weight of this knowledge burdens all who live within the realm. It seems that the previous ruling family of his demesne had sold themselves to the darker powers. In return for a fleeting benefit, these dark forces were allowed to cross over from the shadow realms. It has long been thought that all had been eradicated, but now a dark fiend has arisen to trouble his lands. It has gone well past the stage of petty villainies, with the fiend having taken control of the Caer Callin and seized the minds of many of Aerenwe's loyal men-at-arms. Morden sends his appeal to you for aid in ridding his realm of this foul fiend, promising that you may have anything of value it may possess.
Description: In the forested province of Calrie sits a powerful castle dominating a small valley. There are known to be secret parts to this weather-beaten castle, parts never discovered by the current ruler's men, entire sections that have never been purged of the previous king's evil dealings. In fact, it is believed that sealed in the lower dungeons is a powerful fiend who guards the Sceptre of Cuiraecen. If this is true, and the fiend is not destroyed, it may manage to break out and extract vengeance for being summoned and then sealed away. Its perhaps misplaced wrath may reach even you, Majesty!
Quest Goal: Deafeat Kast-Ekctral and recover the Sceptre of Cuiraecen
Description: In the forested province of Calrie sits a powerful castle dominating a small valley. There are known to be secret parts to this weather-beaten castle, parts never discovered by the current ruler's men, entire sections that have never been purged of the previous king's evil dealings. In fact, it is believed that sealed in the lower dungeons is a powerful fiend who guards the Sceptre of Cuiraecen. If this is true, and the fiend is not destroyed, it may manage to break out and extract vengeance for being summoned and then sealed away. Its perhaps misplaced wrath may reach even you, Majesty!
Quest Goal: Deafeat Kast-Ekctral and recover the Sceptre of Cuiraecen
[top]Malentor's Tower
Report: Your Majesty, our border scouts intercepted a band of unwashed and road beaten rogues several days ago. They were dealt with in the usual manner, but one of the brigands told a fantastic tale about a place called Malentor's Tower, in the Doom's Peak province, that holds the fabled Hammer of Thunder. Of course, none of the soldiers took his story very seriously, and the bandit was punished with the rest of the motley crew. It was not until last night that I heard of this tale. Sire, many details of this brigand's story ring true, and, after comparison with my own researches concerning this very same item, I am led to believe there is much substance to his tale. The Gorgon, being a well-known arms collector, has shown particular interest in the Hammer of Thunder. We must act quickly to prevent him from acquiring yet another weapon of destruction.
Description: In the heart of a small, but treacherous, range of mountains in northern Five Peaks stands a ruined tower atop one mountain. Few locals ever venture close to this haunted site, for it is quite well-known that any who are about the ruins after dark are rarely seen again by the light of day. All that is certain about the mysterious tower's history is that it was built before the final battle of the gods to be the hunting residence of a powerful official from the Imperial capital. What the locals do not know, but I have been able to discover, is that the original building still holds the Hammer of Thunder, and that its opulent halls are now home to evil and powerful creatures, obviously there to find the Hammer. We should try to recover the Hammer of Thunder before any powerful force of evil can make use of this mighty weapon.
Quest Goal: Find the Hammer of Thunder
Description: In the heart of a small, but treacherous, range of mountains in northern Five Peaks stands a ruined tower atop one mountain. Few locals ever venture close to this haunted site, for it is quite well-known that any who are about the ruins after dark are rarely seen again by the light of day. All that is certain about the mysterious tower's history is that it was built before the final battle of the gods to be the hunting residence of a powerful official from the Imperial capital. What the locals do not know, but I have been able to discover, is that the original building still holds the Hammer of Thunder, and that its opulent halls are now home to evil and powerful creatures, obviously there to find the Hammer. We should try to recover the Hammer of Thunder before any powerful force of evil can make use of this mighty weapon.
Quest Goal: Find the Hammer of Thunder
[top]Brak-Nor Castle
Report: Great leader, evil doings have just been revealed to us by our scouts. Trouble once more stirs in the Five Peaks. Brak-Nor Castle in northern Alamie serves as base for a band of Azrai renegades whose wicked deeds and practices are so foul that even the temples dedicated to Azrai could not stomach their actions. Through sorcery, deception, or outright theft these malignant denizens have managed to acquire the Emperor's Crown from the Chamberlain in Anuire. Who knows what else they may purloin, and to what foul purposes they will use their growing power? We must stop them, majesty, before they become too powerful. And, of course, the Emperor's Crown would make a nice addition to your own collection of artifacts of power.
Description: The plush opulence of an Imperial hunting estate has been plunged into the decadent evil of a cult dedicated to the worship of the dark god Azrai. Its once opulent halls are now populated by evil acolytes and their brutal bodyguards. The dark and pernicious priests have rededicated this place. Where once a man could challenge nature in an honorable test of skills, there is now a place where unnatural beasts mock honor and the codes of a warrior. In the depths of the keep lies the stolen Emperor's Crown, its legendary power fueling the malignant plans of these worshippers of evil.
Quest Goal: Find the Emperor's Crown
Description: The plush opulence of an Imperial hunting estate has been plunged into the decadent evil of a cult dedicated to the worship of the dark god Azrai. Its once opulent halls are now populated by evil acolytes and their brutal bodyguards. The dark and pernicious priests have rededicated this place. Where once a man could challenge nature in an honorable test of skills, there is now a place where unnatural beasts mock honor and the codes of a warrior. In the depths of the keep lies the stolen Emperor's Crown, its legendary power fueling the malignant plans of these worshippers of evil.
Quest Goal: Find the Emperor's Crown
[top]Falcon's Roost
Report: My liege, you remember Caine, the powerful wizard serving the regent of Endier? We have discovered he holds the Crown of Command, an artifact of incredible power. With it his abilities are greatly increased, as might yours be, Sire, if you held the Crown yourself. My magics and more mundane agents have discovered a way into Falcon's Roost, his mysterious tower. It seems the entrance is high up, on the side of the tower. Once inside, you have but to steal your way to his treasure room and make the Crown yours! I am sure there will ample opportunity to acquire other items of great use on the way. Of course, I need not mention the extreme danger of such an undertaking, but I feel the gain is well worth the risk.
Description: Falcon's Roost is the home and laboratory of Caine, the Wizard of Endier. His tower rises from a swamp that is fed by no spring, and stays warm even in the harshest of winters. The tower is a seemingly delicate, slender spire that reaches high into the sky. Its pinnacle is at least 200 feet from the ground, and there are no obvious entrances to the building. No one knows where Caine got it, and few care to brave his legendary, unpredictable temper to ask. But, the legend of a mystic Crown of Command draws folks to come and watch the tower from a safe distance -- say, a mile or two away.
Quest Goal: Find the Crown of Command
Description: Falcon's Roost is the home and laboratory of Caine, the Wizard of Endier. His tower rises from a swamp that is fed by no spring, and stays warm even in the harshest of winters. The tower is a seemingly delicate, slender spire that reaches high into the sky. Its pinnacle is at least 200 feet from the ground, and there are no obvious entrances to the building. No one knows where Caine got it, and few care to brave his legendary, unpredictable temper to ask. But, the legend of a mystic Crown of Command draws folks to come and watch the tower from a safe distance -- say, a mile or two away.
Quest Goal: Find the Crown of Command
[top]Battlewaite
Report: Your Highness, a shieldless knight has brought us a tale of great importance. While carrying a message to the Gorgon from his liege lord, a petty baron in the service of the Gorgon, he caught sight of an item of magic held in the Gorgon's own castle of Kal-Saitharak. The description he gives matches that of the Chalice of the Dead, a very potent artifact used for the dark arts of necromancy. Realizing just how foul and demented the Gorgon is, the knight fled, and our agents offered him asylum. Sire, it is your duty to see that such an item be taken from the Gorgon, for he would so misuse it. It must be placed into the care of one who would not abuse its powers, one such as yourself, with the wisdom to see to its proper usage.
Description: Kal-Saitharak is a castle of great power and evil. As the Gorgon's home castle, it has been fortified by the Gorgon over the millennia and now holds a number of his prized artifacts of power including the Chalice of the Dead. The castle sits brooding in the center of his domain and has broken many armies who sought to wrest control of the north from the Gorgon.
Quest Goal: Find the Chalice of the Dead
Description: Kal-Saitharak is a castle of great power and evil. As the Gorgon's home castle, it has been fortified by the Gorgon over the millennia and now holds a number of his prized artifacts of power including the Chalice of the Dead. The castle sits brooding in the center of his domain and has broken many armies who sought to wrest control of the north from the Gorgon.
Quest Goal: Find the Chalice of the Dead
[top]Castle Haes
Report: Your Majesty, a crazed madman and his henchmen are running amok through the halls of Castle Haes, Baron Hastur's stronghold in Tuornen. No doubt the villains have been driven insane from the dual ravages of war and a lust for power. The baron begs your aid in scouring his home of this resident evil. Highness, it will be greatly to your advantage to deal with this yourself, for Baron Hastur is quite influential. And, perhaps these ruffians will have something of value, for one can only wonder how they could accomplish their task without the aid of magic.
Description: Haes is the second oldest city in all Tuornen and serves as the domain's heart of culture, commerce, and government. Even before the break with Alamie, Haes had begun to outstrip her sister city (Lofton, across the border) in size, population, commerce, and grandeur. Now its tall river walls stand pocked with decades of scars from catapulted stones. In Baron Hastur's nearby castle, a crazed madman stalks the halls, maiming all who dare approach close enough to possibly gain control of the Torc of Splendor. The cries of the weak and inexperienced ringing from the battered keep throw a pall over the surrounding countryside.
Quest Goal: Torc of Splendor
Description: Haes is the second oldest city in all Tuornen and serves as the domain's heart of culture, commerce, and government. Even before the break with Alamie, Haes had begun to outstrip her sister city (Lofton, across the border) in size, population, commerce, and grandeur. Now its tall river walls stand pocked with decades of scars from catapulted stones. In Baron Hastur's nearby castle, a crazed madman stalks the halls, maiming all who dare approach close enough to possibly gain control of the Torc of Splendor. The cries of the weak and inexperienced ringing from the battered keep throw a pall over the surrounding countryside.
Quest Goal: Torc of Splendor
[top]Castle Aglondier
Report: Highness, rumors have reached us that Rogr Aglondier, ruler of Ilien, has gained control of the Ioun Fist, a magical stone that increases the powers of its wielder. His is a tiny realm, and his power small in comparison to those who serve you. As a consequence, it is fitting that such an artifact be held in your treasury and none other. Our attempts to persuade him to share the power of the stone have been insultingly rebuffed. Such is not right, and the punishment should be fitting. Do you not agree, glorious leader? The stone shall be yours; you have but to reach out and take it.
Description: Castle Aglondier is an imposing structure, with elevated spires rising above city walls. It is home to the ruler of Ilien, Rogr Aglondier. Castle Aglondier is ostensibly very plain and simple, little more than a tower surrounded by a wall and a few outbuildings. But remember, it has been home to a long line of wizards, so there is much that does not meet the eye. Inside its plain walls, wall hangings often disguise secret doors, and rooms are sometimes twice as large inside as they were on the outside. From afar it appears quaint, but those who venture near to get a glimpse of the Ioun Fist soon find that leaving isn't easy.
Quest Goal: Find the Ioun Fist
Description: Castle Aglondier is an imposing structure, with elevated spires rising above city walls. It is home to the ruler of Ilien, Rogr Aglondier. Castle Aglondier is ostensibly very plain and simple, little more than a tower surrounded by a wall and a few outbuildings. But remember, it has been home to a long line of wizards, so there is much that does not meet the eye. Inside its plain walls, wall hangings often disguise secret doors, and rooms are sometimes twice as large inside as they were on the outside. From afar it appears quaint, but those who venture near to get a glimpse of the Ioun Fist soon find that leaving isn't easy.
Quest Goal: Find the Ioun Fist
[top]Lofton
Report: One of our agents traveling through the province of Deseirain heard stories told of an old staff kept in the treasure room of Castle Lofton, the hold of a local baron. The locals say it is magical and has been there for centuries, an heirloom long ignored by its arrogant owner. We have compared the agent's report with our records, and it seems he describes a staff most like that of the long lost Corgandal's Staff of Transport. Majesty, the baron cares not what great power he has sealed up and forgotten about, and so does not deserve to hold it any longer. I urge you to quickly and forcibly act to seize it for the betterment of your kingdom! We have many more people to care for, and all depend upon you. It is your right; nay it is your royal obligation, to wield this power in the best interests of your realm.
Description: A minor baron in the province of Deseirain plots with the King of Alamie. These greedy and mean spirited men plan to expand their lands with troops being secretly raised and schooled for war. Within Lofton is rumored to be a staff, a device of travel that would greatly facilitate control of a conquering army. It is said that the secret to obtaining the staff lies hidden in the dungeons. A legacy of mystery and plots have filled the castle with locked doors and rumors of secret panels that are no longer remembered. Some of these doors hide useful amulets and other items that may help unseal the forgotten places.
Quest Goal: Find the Staff of Transport
Description: A minor baron in the province of Deseirain plots with the King of Alamie. These greedy and mean spirited men plan to expand their lands with troops being secretly raised and schooled for war. Within Lofton is rumored to be a staff, a device of travel that would greatly facilitate control of a conquering army. It is said that the secret to obtaining the staff lies hidden in the dungeons. A legacy of mystery and plots have filled the castle with locked doors and rumors of secret panels that are no longer remembered. Some of these doors hide useful amulets and other items that may help unseal the forgotten places.
Quest Goal: Find the Staff of Transport
[top]Gaelin's Keep
Report: Your Highness, an emissary has just arrived from the rulers of Thasbyrn. The groom-to-be of their daughter is missing; he disappeared while traveling on behalf of the Impregnable Heart of Haelyn. His mission had taken him to the Five Peaks area, where he was negotiating on behalf of the priests of that order. The groom has been seized by a tribe of goblins inhabiting Gaelin's Keep, a strong warren in the wilds of northern Mhoried. Our agents found the hidden paths to the goblin's keep. It is in your power now to aid this young man and gather no small amount of influence with the both Haelyn's church and the rulers of Thasbyrn.
Description: A dismal warren lies amongst the hills of Doom's Peak in the Five Peaks region. Fierce goblin warriors stand guard over the captive noble. Their rancorous laughter and malodorous stench reach any who venture near. Throughout the generations the band of goblins has amassed a few items of interest along with the person of the young noble. With the rescue of the Prince Endaeral Cathbirn will undoubtedly come other rewards.
Quest Goal: Rescue Prince Endaeral Cathbirn and find the Staff of Prosperity
Description: A dismal warren lies amongst the hills of Doom's Peak in the Five Peaks region. Fierce goblin warriors stand guard over the captive noble. Their rancorous laughter and malodorous stench reach any who venture near. Throughout the generations the band of goblins has amassed a few items of interest along with the person of the young noble. With the rescue of the Prince Endaeral Cathbirn will undoubtedly come other rewards.
Quest Goal: Rescue Prince Endaeral Cathbirn and find the Staff of Prosperity
[top]Rose Palace
Report: While researching new magics to serve you, Your Highness, we have discovered that within the realm of Talinie, in the Thane's Rose Palace, is hidden Danica's Crystal of Scrying. Its rumored powers are almost legend, yet these rulers have long ignored the crystal as a gaudy and useless bauble, kept in their treasure rooms out of habit rather than concern for losing a tool of great power. They are fools. You should move quickly to add such an important relic to your collection, Your Majesty. It is your duty to strengthen the realm's power in any manner possible. Nay, Your Highness, it is more than that, it is your Birthright!
Description: The Rose Palace is a granite castle sitting atop Thane's Hill. Somber and forbidding, it is surrounded by the twelve famous Yearlong Gardens. The reddish hue of the structure lends the keep its name. Many dark and almost unbelievable rumors tell of how it came to possess its crimson shade, but for certain it is a place that must be seen to be believed. Danica's Crystal of Scrying is hidden somewhere in this heavily guarded fortress.
Quest Goal: Recover Danica's Crystal of Scrying
Description: The Rose Palace is a granite castle sitting atop Thane's Hill. Somber and forbidding, it is surrounded by the twelve famous Yearlong Gardens. The reddish hue of the structure lends the keep its name. Many dark and almost unbelievable rumors tell of how it came to possess its crimson shade, but for certain it is a place that must be seen to be believed. Danica's Crystal of Scrying is hidden somewhere in this heavily guarded fortress.
Quest Goal: Recover Danica's Crystal of Scrying
[top]Tower Ruannoch
Report: The depredations of Rhuobhe Manslayer have gone too far, Your Highness! Something must be done, and you are the one who can do it. Our scouts have found a secret way through his forest that can only be used by a small group of heroes. This path leads all the way to what must be an escape tunnel from Tower Ruannoch, the Manslayer's tower. If you manage to sneak in, I am sure you can do much harm to him and his plans, despite his vaunted superiority.
Description: The Tower Ruannoch, a tall, blackened spire of wood and ancient stone, sits on the banks of pristine [Clearwater Lake]]. Its base is a colossal stump surrounded by walls of brambles and thorns. The plants seemingly scream in outrage at their forced sentry duty, as the twisted shrubs bar any intrusion. The keep can only be reached by a small, well protected path leading directly to a portcullis sealing the main gate. Inside, detachments of vigilant elven guards walk the halls. To defeat Rhuobhe Manslayer is a feat, but direct confrontation is not always prudent. The best way to hurt Rhuobhe is to deprive him of his favorite possession, the Tome of the Prince.
Quest Goal: Find the Tome of the Prince
Description: The Tower Ruannoch, a tall, blackened spire of wood and ancient stone, sits on the banks of pristine [Clearwater Lake]]. Its base is a colossal stump surrounded by walls of brambles and thorns. The plants seemingly scream in outrage at their forced sentry duty, as the twisted shrubs bar any intrusion. The keep can only be reached by a small, well protected path leading directly to a portcullis sealing the main gate. Inside, detachments of vigilant elven guards walk the halls. To defeat Rhuobhe Manslayer is a feat, but direct confrontation is not always prudent. The best way to hurt Rhuobhe is to deprive him of his favorite possession, the Tome of the Prince.
Quest Goal: Find the Tome of the Prince
[top]Ruorven
Report: Your most revered Majesty, information has reached us about a threat to the peace of the Kingdom of Coeranys. It seems that one of the Chimera's spawn has made its way to the swamps surrounding the capital of Ruorven and there taken over the home castle of Brondorson, an important noble in that country. The awnshegh has brought in its own troops and now terrorizes the local populace. The queen has not been able to vanquish the abomination, and the Brondorson's have made a general appeal for help. If you were to rid Coeranys of this menace, I am sure there would be great political benefit.
Description: Keirvald Tower, a minor baron's keep, sits outside the capital of Coeranys on a river bank surrounded by marshes. The buildings are well-built and maintained, but everything fights against the constant growth of the greenery. A spawn of the Chimera, who keeps watch over Faele's Ring, has somehow found its way into the tower from the surrounding swamps. With other malignant swamp spawn and undead, it now terrorizes the local villagers. Their despair throws the entire region into a dark season of dread. Only the light of your presence can possibly free the populace of the troubled region.
Quest Goal: Defeat the spawn of the Chimera and recover Faele's Ring
Description: Keirvald Tower, a minor baron's keep, sits outside the capital of Coeranys on a river bank surrounded by marshes. The buildings are well-built and maintained, but everything fights against the constant growth of the greenery. A spawn of the Chimera, who keeps watch over Faele's Ring, has somehow found its way into the tower from the surrounding swamps. With other malignant swamp spawn and undead, it now terrorizes the local villagers. Their despair throws the entire region into a dark season of dread. Only the light of your presence can possibly free the populace of the troubled region.
Quest Goal: Defeat the spawn of the Chimera and recover Faele's Ring
[top]Barrow Mound
Report: Your Highness, disaster -- we have been attacked by the Spider itself! Reports abound that a force of giant spiders have burst from the very ground in the lower dungeons of the castle. They have seized most of the underkeep and wiped out what few guards were there. The gods only know what evil plans the Spider has. You must act immediately, Majesty, or all could be lost! The only hope is to enter Barrow Mound, where the Spider King resides, and defeat him.
Description: Barrow Mound was once a friendly place, but is now partially controlled by the Spider. The lower tunnels are rife with vicious giant arachnids and cruel goblin mercenaries. The familiar halls of the palace have been transformed into a labyrinth of terror, where in the shadows death awaits with many hungry eyes. The Spider King keeps reaching into the depths of this maze, so that to find him and gain his control means to possess his power and all that he carries with him.
Quest Goal: Defeat the Spider King and find Brenna's Favor
Description: Barrow Mound was once a friendly place, but is now partially controlled by the Spider. The lower tunnels are rife with vicious giant arachnids and cruel goblin mercenaries. The familiar halls of the palace have been transformed into a labyrinth of terror, where in the shadows death awaits with many hungry eyes. The Spider King keeps reaching into the depths of this maze, so that to find him and gain his control means to possess his power and all that he carries with him.
Quest Goal: Defeat the Spider King and find Brenna's Favor
[top]Moriel
Report: Glorious leader, deep within the swamps of Spirit's End in Osoerde, a gateway has opened into the edges of the Shadow World. Crazed beasts rampantly pillage the surrounding countryside, causing destruction and great dismay for all who live there. Someone must seal this portal, and, of course, the one to do so will win much acclaim and honor. We should be the first to seize this opportunity to further your plans for the Iron Throne!
Description: Like many enchanted locations in Anuire, once a year on the Eve of the Dead, tales tell of the opening of a gate to the Shadow World. Vile unliving shadow monsters, and other unpleasant fiends, cross over from the dismal world to walk the lands for a week. Eight days later, having caused significant havoc in the realm, the loathsome minions are pulled back into the Shadow Realms. Occasionally undead creatures of great power, and even dead awnsheghlien, are capable of resisting the pull of the Shadow World once they have crossed over. It is believed that one such spider-like creature is managing to maintain an open portal in Spirit's End.
Quest Goal: Defeat any shadow creatures and recover the Book of Fortification
Description: Like many enchanted locations in Anuire, once a year on the Eve of the Dead, tales tell of the opening of a gate to the Shadow World. Vile unliving shadow monsters, and other unpleasant fiends, cross over from the dismal world to walk the lands for a week. Eight days later, having caused significant havoc in the realm, the loathsome minions are pulled back into the Shadow Realms. Occasionally undead creatures of great power, and even dead awnsheghlien, are capable of resisting the pull of the Shadow World once they have crossed over. It is believed that one such spider-like creature is managing to maintain an open portal in Spirit's End.
Quest Goal: Defeat any shadow creatures and recover the Book of Fortification
[top]Drak-mal Castle
Report: My most revered Majesty, strange news has reached us from Drak-mal castle in the Kingdom of Thurazor. King Tie'Skar Graecher has been seized and imprisoned by a cabal of goblin nobles loyal to the Gorgon. It seems that the Gorgon feels the king has become too willing to deal with humans, so plans to put someone more pliable on the throne. Elements still loyal to King Graecher have contacted us and seek your aid in rescuing and restoring Graecher to the throne. In return, they promise alliance and cooperation in working against the dreaded Gorgon. It would be a bold gamble, but if you could free the king, much might be accomplished in the north.
Description: The Gorgon's puppets now rule the tattered and grimy splendor of the goblin nation's capital city of Drak-mal. The royal dungeons are the new home of the goblin's ex-king, Tie'Skar Graecher. Dank, evil and heavily patrolled by goblins and the lowest of human mercenaries, the lower dungeons are notorious throughout Anuire for their brutality. They hold as captive the Goblin King who maintains vigil over the Amulet of Inspiration.
Quest Goal: Rescue the Goblin King and find the Amulet of Inspiration
Description: The Gorgon's puppets now rule the tattered and grimy splendor of the goblin nation's capital city of Drak-mal. The royal dungeons are the new home of the goblin's ex-king, Tie'Skar Graecher. Dank, evil and heavily patrolled by goblins and the lowest of human mercenaries, the lower dungeons are notorious throughout Anuire for their brutality. They hold as captive the Goblin King who maintains vigil over the Amulet of Inspiration.
Quest Goal: Rescue the Goblin King and find the Amulet of Inspiration
[top]Spider's Lair
Report: Majesty, it has come to our attention that, after decades of raids and depredations, The Spider has recently acquired several magical items of great power. We should no longer ignore this threat, your Majesty, for now this foul awnshegh may have become a true threat to our realm, rather than the nuisance raider he has proven in the past. We must pluck his new fangs before he learns to use them against us. Unfortunately, along with its many natural dangers such as acid pits and sturdy webs, the Spider's Lair is charmingly host to a wide range of dread occupants. The gnolls, goblins and giant arachnids patrolling the wood are enslaved and loyal to the awnshegh. Only the best and bravest of your subjects would have a chance in this foul den.
Description: The Spiderfell is a large, dark, maze-like forest made even more bewildering by spells of confusion. Its strange twists and turns often ensnare the unwary. Along with the many natural dangers here, the Spiderfell is host to giant insects and arachnids all loyal to the awnshegh known as The Spider. It is believed that deep within the Spiderfell are hollowed out tree dwellings, one of which is reported to hide the entrance to the root-lined caverns of the dread spider king's underground domain. Likewise, it is rumored that within the caves lies a lake of acid, around which the mad spider king, Tal-Qazar, circles, as if guarding some fabulous treasure. If the rumors are true it would be Nappolan's Tome of War. This relic, along with some other valuable items scattered throughout the forest, were accumulated after years of The Spider's conquests. These are the only remnants of those fallen warriors brave enough to have tested the Spider's Lair and its awnshegh master.
Quest Goal: Defeat the Spider King and find The Tome Of War
Description: The Spiderfell is a large, dark, maze-like forest made even more bewildering by spells of confusion. Its strange twists and turns often ensnare the unwary. Along with the many natural dangers here, the Spiderfell is host to giant insects and arachnids all loyal to the awnshegh known as The Spider. It is believed that deep within the Spiderfell are hollowed out tree dwellings, one of which is reported to hide the entrance to the root-lined caverns of the dread spider king's underground domain. Likewise, it is rumored that within the caves lies a lake of acid, around which the mad spider king, Tal-Qazar, circles, as if guarding some fabulous treasure. If the rumors are true it would be Nappolan's Tome of War. This relic, along with some other valuable items scattered throughout the forest, were accumulated after years of The Spider's conquests. These are the only remnants of those fallen warriors brave enough to have tested the Spider's Lair and its awnshegh master.
Quest Goal: Defeat the Spider King and find The Tome Of War
[top]Stormpoint
Report: Khorien, the wizard of Taeghas, has turned his back on affairs of state, preferring instead to research his magic and blindly accept the advice of his councilors. None respect him, nor are they willing to come to his aid. But, he has accumulated much wealth and items of magic within his stronghold of Stormpoint. In spite of his magic artifacts and mighty fortress, he is weak and ripe for picking. I believe we should visit this fool and relieve him of the weight of magic that surely burdens him unnecessarily.
Description: Stormpoint is the capital of Taeghas, a small realm on the west coast of Anuire. It is ruled by Harald Khorien, a mage of moderate power whose control of all the sources within his large, but poorly populated realm, make him a force to be reckoned with. Khorien really has no interest in ruling his kingdom, thus he has agreed to serve Prince Darien Avan and keep vigil over the Robes of the Masses. Because Stormpoint is the home of a wizard, much strangeness goes on in the back rooms. The halls are primarily inhabited by the wizard's guards, but there are areas protected by magical creatures. Almost all doors are secret, and there are some that are illusionary.
Quest Goal: Find the Robes Of The Masses
Description: Stormpoint is the capital of Taeghas, a small realm on the west coast of Anuire. It is ruled by Harald Khorien, a mage of moderate power whose control of all the sources within his large, but poorly populated realm, make him a force to be reckoned with. Khorien really has no interest in ruling his kingdom, thus he has agreed to serve Prince Darien Avan and keep vigil over the Robes of the Masses. Because Stormpoint is the home of a wizard, much strangeness goes on in the back rooms. The halls are primarily inhabited by the wizard's guards, but there are areas protected by magical creatures. Almost all doors are secret, and there are some that are illusionary.
Quest Goal: Find the Robes Of The Masses
[top]Winterroot
Report: Your highness, Winterroot is an ancient elven village which has lain undisturbed for many centuries in the province of Caercas. It has never been explored since it was abandoned those many years ago. None know why its inhabitants fled; we only know that it was quite terrible. The evil has probably abated by now, and its treasures are ready for the taking by one brave enough to chance its dangers.
Description: A long abandoned elven village lies in the province of Caercas. None know exactly why its inhabitants fled, simply that a terrible evil befell the village. Over the centuries only the foolishly brave have ventured into Winterroot in search of elven treasure, including the Ioun Heart. Few ever return.
Quest Goal: Find the Ioun Heart
Description: A long abandoned elven village lies in the province of Caercas. None know exactly why its inhabitants fled, simply that a terrible evil befell the village. Over the centuries only the foolishly brave have ventured into Winterroot in search of elven treasure, including the Ioun Heart. Few ever return.
Quest Goal: Find the Ioun Heart
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Created by , 09-06-2025 at 11:08 AM Last edited by , 09-08-2025 at 04:54 AM 0 Comments, 39,669 Views |
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