The Gargoyle
Large Awnshegh
Hit Dice: 4d8+24 +2d10+12 +3(68 hp)
Initiative: +3
Speed: 40 ft (8 squares)
Armor Class: 19 (+3 dex, +6 natural), touch 13 flat-footed 16
Base Attack: +8
Attack: Claw +13 melee (1d4+2)
Full Attack: 2 claws +13 melee (1d4+4) and bite +12 melee (1d6+2) and gore +12 melee (1d6+2)
Space&Reach: 10ft – 10 ft
Special Attacks: Paralysis, Stone
Special Qualities: Damage reduction 10/magic, Darkvision 60 ft, freeze
Saves: Fort +10, Ref +6, Will +6
Abilities: Str 18, Dex 16, Con 22, Int 10, Wis 14, Cha 8
Skills: Hide +11, Listen +6, Spot +7
Feats: Multiattack, Weapon Focus (claw), Power Attack, Improved Multiattack, Toughness
Environment: Any
Organization: Solitary or accompanied (2-4 Greater Gargoyles, 2-12 Lesser Gargoyles)
Challenge Rating: 9
Treasure: Double
Alignment: CE
Advancement: By character class
Blood score: 32 (Major, Azrai)
Blood abilities: Alertness, Bloodform, Long Life (major)
Paralysis: If the Gargoyle touches an opponent with both claws, the opponent must make a Fortitude saving throw, DC 16, to avoid being paralyzed for 1d4 rounds. The saving Throw is constitution-based.
Stone: If the Gargoyle keeps a paralyzed opponent in her claws, she can then concentrate for 3 rounds. If she is not interrupted, at the end of the 3 rounds, she brings her head to touch the opponent. A paralyzed opponent that fails a DC 18 Fortitude save then becomes a lesser Gargoyle if he is non-blooded, while a blooded scion becomes a Greater Gargoyle. There is 30% chance that The Gargoyle will gain 1 bloodscore point when turning a blooded scion to a Greater Gargoyle.
Hit Dice: 4d8+24 +2d10+12 +3(68 hp)
Initiative: +3
Speed: 40 ft (8 squares)
Armor Class: 19 (+3 dex, +6 natural), touch 13 flat-footed 16
Base Attack: +8
Attack: Claw +13 melee (1d4+2)
Full Attack: 2 claws +13 melee (1d4+4) and bite +12 melee (1d6+2) and gore +12 melee (1d6+2)
Space&Reach: 10ft – 10 ft
Special Attacks: Paralysis, Stone
Special Qualities: Damage reduction 10/magic, Darkvision 60 ft, freeze
Saves: Fort +10, Ref +6, Will +6
Abilities: Str 18, Dex 16, Con 22, Int 10, Wis 14, Cha 8
Skills: Hide +11, Listen +6, Spot +7
Feats: Multiattack, Weapon Focus (claw), Power Attack, Improved Multiattack, Toughness
Environment: Any
Organization: Solitary or accompanied (2-4 Greater Gargoyles, 2-12 Lesser Gargoyles)
Challenge Rating: 9
Treasure: Double
Alignment: CE
Advancement: By character class
Blood score: 32 (Major, Azrai)
Blood abilities: Alertness, Bloodform, Long Life (major)
Paralysis: If the Gargoyle touches an opponent with both claws, the opponent must make a Fortitude saving throw, DC 16, to avoid being paralyzed for 1d4 rounds. The saving Throw is constitution-based.
Stone: If the Gargoyle keeps a paralyzed opponent in her claws, she can then concentrate for 3 rounds. If she is not interrupted, at the end of the 3 rounds, she brings her head to touch the opponent. A paralyzed opponent that fails a DC 18 Fortitude save then becomes a lesser Gargoyle if he is non-blooded, while a blooded scion becomes a Greater Gargoyle. There is 30% chance that The Gargoyle will gain 1 bloodscore point when turning a blooded scion to a Greater Gargoyle.
[top]History
The Gargoyle used to be a follower of Azrai. Initially named Riessa Caesone, she was one of the few Anuireans that did not turn away from Azrai at Deismaar. Much less powerful than Raesene, Kriesha or Belinik, she was only a squad commander and not one of the great captains.
After the defeat of Azrai, she exiled herself to an isle off the coast of Aerenwe, the Isle of Caelcorwynn. There, she brooded, alone with what few followers she had retained from her unit.
They built a castle and lived there, in seclusion. The other inhabitants of the island fled, as she began her transformation into the Gargoyle. Even though she used to be good-looking, she became horrendous-looking, as her mind began showing itself on her physical features. A cold-hearted, patient woman, she became a living statue of granite.
Today, her lesser and greater gargoyles litter the island, killing everything they meet. Should they meet a blooded scion, the gargoyles will try to capture and bring the scion to their mistress, in the hope of increasing their numbers.
After the defeat of Azrai, she exiled herself to an isle off the coast of Aerenwe, the Isle of Caelcorwynn. There, she brooded, alone with what few followers she had retained from her unit.
They built a castle and lived there, in seclusion. The other inhabitants of the island fled, as she began her transformation into the Gargoyle. Even though she used to be good-looking, she became horrendous-looking, as her mind began showing itself on her physical features. A cold-hearted, patient woman, she became a living statue of granite.
Today, her lesser and greater gargoyles litter the island, killing everything they meet. Should they meet a blooded scion, the gargoyles will try to capture and bring the scion to their mistress, in the hope of increasing their numbers.
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Created by Last edited by , 02-05-2012 at 05:44 AM 0 Comments, 6,678 Views |
, 02-04-2012 at 05:05 PM
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