Stat Blocks:Balor D20

Balor
CR 20
HP 290, hd20d8+200
AC 35 (?1 size, +7 Dex, +19 natural), touch 16, flat-fooded 28
Fort +22, Ref +19, Will +19
Speed 40 ft. (8 squares), fly 90 ft. (good)
Initiative +11
Spot , Listen
Standard attacks
BAB +20, Grapple +36
Attacks
Full attack: +1 vorpal longsword +31/+26/+21/+16 melee (2d6+8/19?20) and +1 flaming whip +30/+25 melee (1d4+4 plus 1d6 fire plus entangle); or 2 slams +31 melee (1d10+7)
Special Attacks/Qualities
Death throes, entangle, spell-like abilities, summon demon, vorpal sword
Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
Skills Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracks), Use Magic Device +31 (+33 scrolls)
Feats Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword)
Str 35
Con 31
Dex 25
Int 24
Wis 24
Cha 26
Alignment Always chaotic evil,
Environment A chaotic evil-aligned plane,
Organisation Solitary or troupe (1 balor, 1 marilith, and 2?5 hezrous)

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