Stat Blocks:Avoral D20

Avoral
CR 9
HP 66, hd7d8+35
AC 24 (+6 Dex, +8 natural), touch 16, flat-fooded 18
Fort +10 (+14 against poison), Ref +11, Will +8
Speed 40 ft. (8 squares), fly 90 ft. (good)
Initiative +6
Spot , Listen
Standard attacks
BAB +7, Grapple +9
Attacks
Full attack: 2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2)
Special Attacks/Qualities
Spell-like abilities, fear aura
Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25, true seeing
Skills Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21
Feats Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse
Str 15
Con 20
Dex 23
Int 15
Wis 16
Cha 16
Alignment Always neutral good,
Environment A good-aligned plane.,
Organisation Solitary, pair, or squad (3?5)

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Similar Pages

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