[top]Speak Language (None; Trained Only)


[top]Common Languages and Their Alphabets
LanguageTypical SpeakersAlphabet
AbyssalDemons, chaotic evil outsidersInfernal
AquanWater-based creaturesElven
AuranAir-based creaturesDraconic
CelestialGood outsidersCelestial
CommonHumans, halflings, half-elves, half-orcsCommon
DraconicKobolds, troglodytes, lizardfolk, dragonsDraconic
DruidicDruids (only)Druidic
DwarvenDwarvesDwarven
ElvenElvesElven
GiantOgres, giantsDwarven
GnomeGnomesDwarven
GoblinGoblins, hobgoblins, bugbearsDwarven
GnollGnollsCommon
HalflingHalflingsCommon
IgnanFire-based creaturesDraconic
InfernalDevils, lawful evil outsidersInfernal
OrcOrcsDwarven
SylvanDryads, brownies, leprechaunsElven
TerranXorns and other earth-based creaturesDwarven
UndercommonDrowElven
[top]Action
Not applicable.
[top]Try Again
Not applicable. There are no Speak Language checks to fail.
The Speak Language skill doesn?t work like other skills. Languages work as follows.
  • You start at 1st level knowing one or two languages (based on your race), plus an additional number of languages equal to your starting Intelligence bonus.
  • You can purchase Speak Language just like any other skill, but instead of buying a rank in it, you choose a new language that you can speak.
  • You don?t make Speak Language checks. You either know a language or you don?t.
  • A literate character (anyone but a barbarian who has not spent skill points to become literate) can read and write any language she speaks. Each language has an alphabet, though sometimes several spoken languages share a single alphabet.


System Reference Document -> Skill Descriptions
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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