Wizard 20/Cleric 10/Loremaster 10

Medium Sized Native Outsider (True Neutral)

Divine Rank: 10

Hit Dice: 20d4 + (Wiz) plus 10d8 + (Clr) plus 10d4 + (Lor)

Initiative:


Speed: 60 ft.

AC:

Base Attack: ; Grapple:

Attacks: Staff of Ruornil

Full Attack: Staff of Ruornil

Special Attacks: Domain Powers, salient divine abilities, spell-like abilities, turn undead 11/day.

Special Qualities:

Saves:

Abilities: Str 27, Dex 21, Con 25, Int 50, Wis 42, Cha 27


Feats:

Skills:

Divine Imunities: Ability damage, ability drain, acid, cold, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.

Damage Reduction: Adamantine/+4

Salient Divine Abilities: Automatic Metamagic (quicken wizard spells), Arcane Mastery, Avatar, Divine Blast, Divine Spellcasting, Divine Spell Focus (Illusion), Extra Domain (Spell), Instant Counterspell, Know Secrets, See Magic, Spontaneous Wizard Spells, True Knowledge

Domain Powers:

Spell-like Abilities:

Cleric Spells/day:

Wizard Spells/day:

[top]Other Divine Powers

[top]Avatars

Ruornil's avatar often appear as a slender, dark haired youth clad in silver robes. His avatar often walks the land in pale moonlight. His avatar often walks on moonlight walks discussing things with Suris Enlien, his Sacred Voice of his Celestial Spell. Another avatar is present at Mairada's Temple of Rilni to bind Khinasi wizards to the Five Oaths. Other avatars witness or assist with epic feats of magic.
Ruornil's avatars are 16th level Wizards with the Salient Divine Ability to absorb any spell cast at them (an Instant Counterspell).
Special Note: Ruornil knows every single wizard or sorcerer spell allowed in the campaign, bar none. He also knows every Arcane Realm Spell.

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