Campaigns » PBEM:Rjurik Winds 2007-2008

Rjurik Winds Campaign 2007-2008 (AD&D)

This article is Fan Fiction
The contents herein are entirely player made and in no way represent official Birthright lore or history.
The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

Rjurik winds was a PBEM DM'd by Charles Dupin de St Cyr that started in January 2007. and closed in May 2008. The PBEM was built on birmail and is therefore based on AD&D 2nd Edition.
The campaign was set in the Rjurik Highlands (the hint is in the title) and a game of heroic fantasy and double dealings, with a strong emphasis on monthly "Group Adventures" played on IM chat.
Rjurik Winds MapRjurik Winds Map

[top]Internet links

[top]Turn Reports

(as reported by Sigrun Kjornaal to each court of the highlands)


[top]Events & Group Adventures

[top]Items and Lore

[top]Old Player list


Rjurik Winds like many PBEM's had its idiosyncrasies. A brief synopsis of the major realms:


In order to make diplomacy possible, the player of the White Witch named the realm Gandvick and rumors of the White Queen's awnsheghlien nature were ascribed to jealousy and Hogunmark's notorious greed for Gandvick's land (notorious after the Queen's well paid bards spread tunes across the Highlands anyway).

The White Queen then spoke of Karesha and Erik as two sides of the seasons - winter and summer, not in conflict but inevitably intertwined, first one ascendant than the other, and since Gandvick was swathed in snow clearly winter ruled... By offering much verbal support (and a degree of military aid) the Queen played off players, bought friends, and deterred aggression while strengthening her realm repeatedly, eventually conquering Hogunmark after a poorly planned invasion by the western realm and winning the favour of Hjolvar and Kvigmar by aiding them against the goblins of Urga Zai.


Halskapa was a realm escaping the chains of superstition to enter the modern age, within a world turning ever more traditional in the face of outside threats. Dherg Wir united the realm and gained control unknown to any king of Halskapa before or since, but in the end this was his undoing. When the Gorgon convinced an ambitious druid to turn against the Oaken Grove, Wir embraced the new faith despite his alliance with the Grove. Ever loyal to his own, Wir stood by the druid Ranik even after it was revealed that Ranik had been sponsored by the Gorgon. Hasty words turned to anger and at the dead of Winter Wir sent his troops against the Grove, nearly destroying the faith in the land.

This act of tyranny was however all the excuse that the cunning Storm Holtsen needed, and he convinced the fervent King of Svinik to aid him in 'liberating the realm'. Even after Wir was driven into exile he did not falter, the former King convinced the White Queen to make him the 'Shield of Mandal' and looked set to take the crown of Hogunmark - or at least a swathe of it - when the game ended.


Svinik was a realm that responded to change by retreating into tradition. The Younger members of the court were diverted from calls for change by being sent away to make trade. When the Crisp first invaded the Giantdowns and the Emerald Spiral called for aid, Svinik was at the vanguard of the Rjurik response.

For much of the game Svinik's prime interest was the defense of the Rjuvik people against the aggression of the Gorgon. In the final seasons Svinik was invaded by 'the Black Witch', identifying its own ally Rjuvik as the instigator in the last season Svinik looked poised to bring its vast armies home and crush its faithless small neighbor - Erik called for restraint for he had plans for the bandit king but would the furious boy-king Sven listen when he walked the streets of his violated capital?


What Fulgar lacked in outright military might he possessed double in guile and cunning. At the outset of the game he convinced the Oaken Grove of his desire to turn over a new leaf - and with the Grove's aid Fulgar bound his neighbors Svinik and Stjordvik in a defensive alliance under the aegis of the Oaken Grove.

Thus protected against both neighbours the bandit king was freed to pursue his ambitions, slowly slaughtering his rebellious jarls and claiming their bloodlines to feed his own. As the seasons passed however Fulgar's ambitions grew uncontrollable, and when the Taelshore sent its armies to stop the Gorgon's latest advance into the Giantdowns and into the Barony to loosen his hold on that land, Fulgar betrayed his oaths under the Taelshore alliance and allied with young nobles from Boeruine to invade Svinik.

The capital of Leivika was captured, but the following assault into Bjarnheim was stopped almost before it began by soldiers rapdily hurrying from the north. As summer came the Black Witch faced the full might of Svinik's vast army bearing down upon her in hasty return from the battle against the Gorgon - backed by Halskapa, Stjordvik, and the fuming White Witch who saw the Black Witch's boasts as a personal insult.

[top]The Emerald Spiral

The Emerald Spiral, long seeped in history, struggled to deal with the winds of change blowing across the Rjurik Highlands. Suppot in the disastrous invasion by Hogunmark on Gandvick left the Spiral bereft when Gandvick crushed its neighbor. The Spiral suffered further for its support in Hogunmark, unable to aid Hjolvar or Kvigmar against the goblins the realms were instead aided by the White queen, who thus won their friendship.

[top]The Oaken Grove

The Grove was the glue that held the Taelshore together, until it was attacked by Dherg Wir of Halskapa. Retreating into tradition the Grove was dragged into the Hogunmark:Gandvick war and arguments with Stjordvik's fiery young queen both. As the game closed the Grove had however regained its favor along the entire Taelshore, and also won favour in Kvigmar and Hjolvar as a counter to the White queen.

[top]Storm Holtsen

Storm stood head and shoulders above other regents when it came to cunning. The Guilder avoided the Halskapan purges and was even granted much control over the guilds of the crushed jarls. When Wir's iron fist and desire for control began to strangle the guilder he encouraged the Oaken Grove to challenge the changes in the country and publicised the rapid social changes driven by Wir and Wir's support for the heretic druid, Ranik the Betrayer.

As Storm expected the Grove was vehement in its condemnation, Wir was defiant, the Grove raged, Wir heard a challenge to his power and responded by crushing the faith - which then drew Svinik and the much of the Taelshore alliance into a war against Halskapa - and when the dust settled to the surprise of everyone bar the cunning guilder, Storm was king of Halskapa.

[top]Urga Zai

What the goblin king lacked in outright strength, he made up for with inspired strategies, madman or genius none knew, but while the White Queen resisted his unending amorous advances, Hjolvar buckled under his advance. Rumors of a link to the Orogs of the Blood Skull Barony were never proved, but in the end only the fey sidhe were able to threaten the goblin king.


An early member to the growing Taelshore alliance, Jankaping avoided much of the wars and strife, and maintained good relations with almost every realm. Calm, peaceful, and increasingly wealthy the realm ended the game poised to pounce upon the shattered barony.

[top]Blood Skull Barony

Until the Baron was thrown down by his latest mistress the Barony flailed around to great anger but little effect. Under the new Baroness it allied with the Gorgon avoided conquest, and expanded into the Giant downs. In the end the alliance proved its downfall as the Taelshore alliance, desperate to avoid seeing the realm become unstoppable with the Gorgon's backing attacked it in forced supported by Gandvick. Attacked from all sides the Barony was expected to be crushed - but such had long been foretold by the skalds of the Highlands without lasting effect.

Tags for this Page

Similar Pages

  1. PBEM:Rjurik Winds/Turn 13
    By AndrewTall in forum Main
    Comments: 0
    Last Post: 06-27-2009, 08:42 AM
  2. PBEM:Rjurik Winds/Turn 5
    By AndrewTall in forum Main
    Comments: 0
    Last Post: 06-27-2009, 08:03 AM
  3. PBEM:Rjurik Winds
    By BRadmin in forum Main
    Comments: 0
    Last Post: 05-28-2009, 10:38 PM
  4. PBEM:Rjurik Winds/Turn 12
    By Sorontar in forum Main
    Comments: 0
    Last Post: 10-09-2008, 12:02 AM
  5. PBEM:Rjurik Winds/Turn 11
    By Sorontar in forum Main
    Comments: 0
    Last Post: 10-09-2008, 12:01 AM


Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.