PBEM:Lands Apart/The Code of Noble War

Main Page » Campaign » PBEM:Lands Apart/The Code of Noble War

Land's Apart: The Code of Noble War

This article is Fan Fiction
The contents herein are entirely player made and in no way represent official Birthright lore or history.
The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

(I'm not sure who is the author of this text is, so if anyone knows please let us know so that we can give them their due recognition).

The Anuirean code of noble warfare was established as tradition by Andurias, the original patron of the ancient Andu. This ancient tradition was codified by Haelyn in the Book of Laws, shortly after his ascension as Lord of Noble War. All nobles of Anuire or at least any who claim Chivalric rank are expected to adhere to the code presented therein. This code exists (with various local variances) through in any society where Haelyn is recognized as the Lord of Chivalry.
The most important Protocols of the Code are summarized here:

[top]The Protocol of Knighthood

This protocol states that a warrior may not claim the privileges of Knighthood unless (s)he is (1) trained and sponsored as a Knight by an existing Knight, or (2) recognized deserving of the title by an existing Knight or head of state. Such recognition, without formal training, is rare and usually requires the defeat of a worthy opponent under honorable circumstances. A warrior may not claim the privileges of Knighthood unless (s)he also accepts the requisite responsibilities.

[top]The Protocol of Host and Guest

This protocol demands that hosts protect their guests from mortal harm and that a guest respect the rules put forth by a host. Neither host nor guest can make unreasonable requests of the other. Note that a host usually invites a guest for a specific period of time, after which the guest is no longer welcome and must leave unless the invitation is renewed. Only the actions of a guest can prematurely end the period of invitation.

[top]The Protocol of Challenge and Fair Combat

This protocol requires that a Knight inform honorable enemies of an impending attack. Thus, an warrior cannot attack an unprepared enemy, nor attack from behind. However, an enemy who is engaged in an attack on a friend or ally is considered prepared. For individual combat, the Knight issues a challenge, and the Knight's enemy must have time to respond. For large-scale combat, a declaration of war is necessary; once this has been done, the armies of the enemy are considered prepared, and surprise attacks are allowable. A Knight can never participate in an ambush except against enemies in a declared war. This protocol only applies to reasoning, living, honorable opponents; it is not considered a matter of honor to warn beasts, monsters, or the undead of imminent attack.

[top]The Protocol of Dueling

This protocol demands that a Knight learn and remember the informal dueling rules of any land it which he travels and be prepared to duel should honor demand it. It is not considered dishonorable to refuse a challenge from an opponent who is of lower social rank except in certain circumstances (i.e. the superior has challenged the lesser and then seeks to withdraw, or the superior has committed some grievious insult to the lesser). It is also not considered dishonorable to refuse a challenge from one who you acknowledge as your better in arms if the duel is to the death or serious injury.
See Also: Rules of a duel

[top]The Protocol of Respect for an Honored Enemy

This protocol states that an honored enemy, usually a leader of an opposing force, is accorded certain privileges. An honored enemy should be felled only in single combat. Such combat, however, must be initiated by ?reaching? the enemy and touching them, without harm, during melee. Such a touch initiates single combat or invites honorable surrender. If captured, an honored enemy must be treated as a guest. If called for, a captured honored enemy can be executed, but only in a formal ceremony. Honored enemies can be returned to their people in return for material or other concessions.

[top]The Protocol of Negotiation

This protocol declares that negotiations are sacred. They are a cause for a truce, and a truce should not be broken. To insure this, opposing forces may exchange hostages during negotiations. These hostages are warriors who understand that their lives are held as proof of their force's honor. If the truce is broken by one side, the lives of the hostages from that side are forfeit - this often means they are held for ransom or must negotiate their release rather than simple execution.

[top]The Protocol of Service

This protocol declares that a Knight must not betray, by action or inaction, their sworn liege lord. Nor may a Knight speak falsely to their sworn liege lord. A Knight is not required to serve every whim of their lord, nor are they necessarily required to answer a question put to them.

[top]The Protocol of Abandonment

This protocol declares that any Knight who breaks these protocols shall be stripped of the title. Furthermore, it is consider a singular honor for a Knight to slay any Knight who one has personally witnessed betray the protocols.
Uploaded from Robin?s Wiki http://www.kallisti.net.nz/LandsApart by Andy Tall.

Tags for this Page

Similar Pages

  1. PBEM:Lands Apart
    By AndrewTall in forum Main
    Comments: 0
    Last Post: 11-23-2008, 12:15 PM
  2. PBEM:Lands apart/Knightly orders
    By Sorontar in forum Main
    Comments: 0
    Last Post: 11-20-2008, 01:56 AM
  3. PBEM:Lands apart/Imperial Senate
    By Sorontar in forum Main
    Comments: 0
    Last Post: 11-20-2008, 01:55 AM
  4. Comments: 0
    Last Post: 11-20-2008, 01:54 AM
  5. Comments: 0
    Last Post: 11-20-2008, 01:53 AM


Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.