Metamagic Feats, Dynamic Spellcasting


Advanced d20 Magic » Metamagic Feats, Dynamic Spellcasting
These feats allows spellcasters to learn various ways to modify and enhance their spells. Each of these Metamagic feats increases the DC of Fortitude Saves against Spell Drain and Control checks, whenever they are used.

[top]EMPOWER SPELL

The character can cast spells to greater effect.

Benefit: All variable numeric effects of an Empowered Spell are increased by onehalf. An Empowered Spell deals half again as much damage as normal, cures half again as many Hit Points, affects half again as many targets, and so forth as appropriate. An Empowered Spell has its DC increased by +8.

[top]ENLARGE SPELL

The character can cast spells farther than normal.
Benefit: The range of affected spells is effectively doubled. An Enlarged Spell has its DC increased by +4.

[top]EXTEND SPELL

The character can cast spells that last longer than normal.

Benefit: An Extended Spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent cannot be Extended. An Extended Spell has its DC increased by +4.

[top]FORK SPELL

The character may cast spells that affect a greater number of targets.

Benefit: The number of targets of a forked spell is increased by 100%. All targets must still be within range of the spell's effect. A Forked Spell has its DC increased by +8.

[top]HEIGHTEN SPELL

The character can cast a spell as if it were more potent than it actually is.

Benefit: Unlike other forms of Metamagic, Heighten Spell actually increases the effective DC of the spell it modifies. All effects dependent on the DC (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability are calculated according to the Heightened DC. A spell's Save DC increases by +1 for every +5 penalty to its casting DC.

[top]HOMING SPELL

The character may cast spells that more effectively overcome their targets' resistance.

Benefit: A spell modified by this Metamagic ability will home in on its target (or targets). The target of a Homing Spell must make an additional saving throw and use the worst of the results. The effect of a Homing Spell affects only the direct target of a spell. Spells with an area of effect only home in on their direct target ? other targets caught in the area are not penalised. A Homing Spell has its DC increased by +8.

[top]MAXIMISE SPELL

The character can cast spells to maximum effect.

Benefit: All variable numeric effects of a spell that has been modified in this way are maximised. A maximised spell deals maximum damage, cures the maximum number of Hit Points, affects the maximum number of targets, etc. as appropriate. Spells without random variables are not affected. A Maximised Spell has its DC increased by +12.

[top]QUICKEN SPELL

The character can cast a spell with a moment's thought, as if it was a psionic power.

Benefit: Casting a Quickened Spell does not count as one of the character's actions. A character may only cast one Quickened Spell per round and may not use any form (Invocation, Incantation, or Ritual) with a Quickened Spell ? there isn't time! A Quickened Spell has its DC increased by +16.

[top]WIDEN SPELL

The character can increase the area of his or her spells.

Benefit: Any spell whose effect is measured by an area has all numeric measurements of that area increased by 100%. If the spell's effect is measured by a number of targets within an area, the area is increased but the number of targets is not. A Widened Spell has its DC increased by +12.

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